Cyberpunk 2077 News – Exclusive Content At TGS, GTA 5 Homage, Adidas X Cyberpunk 2077 Sneakers!

An homage to GTA’s grove street in Cyberpunk, exclusive Cyberpunk content dropping tomorrow, a mistake by Adidas and Cyberpunk 2077 with some limited edition kicks, an absolutely beautiful new soundtrack tease and more in todays brief Cyberpunk 2077 news update!

Cyberpunk 2077 News – Killer Clown Gang, New Gang Logos & MORE!

New official Gang Logo images, A Cyberpunk 2077 PC modding contest, some hints into seeing the Bozos, an insane clown gang in 2077, CDPR setting a new record, Gang logos & more all in today’s Cyberpunk 2077 news video!

First up let’s jump into the new PC modding contest announced by CDPR yesterday morning. This is a contest where you can design the Cyberpunk 2077 PC case of your dreams, and five professional case modding teams will make the best entries come to life.

Megacorporation logo, and on the main contest page, CDPR has attached these assets. We get to see updated looks at the logos of the gangs we have already seen, and some that we haven’t as of yet.

First up we have the logos for a new gang we haven’t seen yet called “6th street”, we have the muscled up juiceheads from Pacifica, the Animals, we have the body mod obsessed Maelstrom from Watson, we have the Moxes, which seem to sport the Lizzy Wizzy logo and might be related to The Lizzies somehow, we have the Arasaka backed Tyger Claws, from Japantown, The womanizing seduction specialists the Valentinos, and the Haitian hacker-extraordinares the Voodooboys from the Pacifica district.
These are all fantastic and I cannot wait to see some of these new gangs in game. Keep in mind these are only the main gangs, and there will be sub gangs and factions prowling night city as well.

Now speaking of Gangs, as you guys know RTalsorian the company who has licensed the Cyberpunk IP to CDPR, has been making a lot of Cyberpunk Red miniatures as of late in collaboration with monster fight club. Cyberpunk Red is a tabletop primer to 2077, and so it gives us a ton of hints about whats to come in Cyberpunk 2077.

The Bozos a killer clown gang from the lore, seems to be one of the most requested gangs in 2077, and here we see a couple miniatures from the Cyberpunk Red series which leads me to believe we will see these in the video game adaptation. First we have this more traditional penny-wise looking clown, and this augmented really colorful clown with what seems to be a squirtgun. Yes squirtguns are also in the lore, and they are typically filled with drugs, so I’d imagine this will go nicely with the Mr Studd augment for those who want to mess around and make their playthroughs a little more meme-friendly.

Moving on, check out this Cyberpunk soundtrack snippet featuring Mr Rubin who I believe was or still is the drummer for Nine Inch Nails. If this is any indication of the more punky, rock tracks in 2077 I’ll be pretty pleased.
Next up, check out some of this dedication to what seemed to be a leak of what is essentially Cyberpunk 2077’s Disneyland equivalent being built in Poland to support the game and CDPR. NightCityLife, german fan-site for Cyberpunk painstakingly set up this incredibly elaborate April Fools prank.
This fabricated leak featured tentative plans for CD PROJEKT to open a Cyberpunk 2077 nightclub in Warsaw which included a game café, a disco bar and a shopping arcade.

There were concept art pictures drafted up and a ton of promotional images and supposed evidence on socials that were absolutely amazing. Just look at this concept art, and some of these drink label designs. This was all called the Red Diamond, with the Game café modelling a netrunner themed coffeeshop, The Atlantis bar and disco, and merch via vendors in a remodeled section of Night City. There were a ton of people in on this, and I got to say, It was very convincing. Although, I’m not sure how popular a bar and disco would be amongst the gamer demographic, which kind of put a pin in this for me personally.

Incredibly well-done April Fools nonetheless, but let me know if you guys would enjoy something like this in the real world or even elements of this prank in the game. SOulkiller polish craft eer and blackhand whiskey sounds pretty awesome to me.

Cyberpunk 2077 News – Morgan Blackhand, Soundtrack Tease, Golden Joysticks 2019!

Welcome back for your weekly Cyberpunk 2077 News Update! Today we have an old image that has come back into the limelight with some potential new interesting insights, some Soundtrack teases from CD PROJEKT RED, details on future events where Cyberpunk 2077 will be shown for the rest of the year, the Golden Joystick awards 2019 & How a polish actor is linked to Johnny Silverhand & Geralt of Rivia from The Witcher.

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Cyberpunk 2077 News – New Hirings & CD Projekt Red VS Blizzard

In today’s Cyberpunk 2077 news video we are going to be talking about some big moves that CD PROJEKT RED has made with New Hirings, how it relates to another studio in Blizzard entertainment, New hires and potential hires for CD PROJEKT RED, soundtrack details, some Countdown to the dark future tidbits including cyberware for animals, trauma team and the people of night city.
First up in this news episode we have some new details when it comes to CD PROJEKT RED’s staff.

First we have Creative director and writer Sebastian Stepien leaving the CDPR team to pick up a job with Blizzard studios, according to his Linked In Profile. Sebastian worked on The Witcher 3 and Cyberpunk 2077, with his role in Cyberpunk 2077 being a narrative and setting director. Now CDPR has seen a lot of changes within their network as Associate design director Kyle Rowley has left and Manuel menulice has come in as a former level designer of games like Rime. The studio has also recently been making multiple job listings for cinematic directors, lighting artists, environment artists and even recently Game Programmer

Now Sebastian leaving, can be taken as a good and a bad thing. In one sense, we know his role on Cyberpunk 2077 is done, and that being a big chunk in the writing and creative direction means that we can forecast the game is moving a long nicely.

Regarding other changes within the network, my thoughts are they are future proofing their staff with new add ons, implementing these new pick ups into DLCs, and even designating some of these on the multiplayer aspect which is still in research and development and needs the additional firepower this new workforce will bring. If you guys are stressing out, don’t because this is normal and this doesn’t necessarily mean, that there are delays. In fact, CDPR employees have said that they are on track, presumably with their internal release date they have set within the studio.

Next we have Some soundtrack details via the CD PROJEKT RED and Cyberpunk 2077 forums. We have this via Marcin Momot who responded to a Cyberpunk 2077 Soundtrack thread where people were posting songs they thought would fit into the world of Cyberpunk 2077. Within the first pages, Marcin responded to a poster who said “I hope they take these into consideration” twith the statement “We will”. Funny enough, he responded later with “A lot of the music that had been posted was off, and that people would be surprised by what they are creating”. I know a lot of people are expecting Synthwave since it’s almost quintessential Cyberpunk, but again the music will be created in house. If you guys are unaware, synthwave is a genre of electronic music influenced by the 1980s most from films and video games.
Synthwave cover art generally features retrofuturism which draws in a lot of elements of 1980s and 190s sci fi like Cyberpunk and guys like Pertubator have kind of spearheaded the cyberpunk synthwave movement. We know the music will be experimental in nature and offer both Grimey, and raw electronica and the punk and rebellious tones of songs from Johnny Silverhand and Samurai .
Next we have some awesome CountDown To The Darkfuture episodes by RTalsorian games, which expand our knowledge on the world of Cyberpunk in a short and concise write up. Recently they’ve had details about Trauma Team, The people of Night City and Cyberware. Keep in mind these are for Cyberpunk 2020, but they do have implications for 2077. In episode 16 of the countdown We get some information about Trauma team. According to this TT are headquarted in LA and have a workforce of 17,000 strong. Each unit consists of a senior medtech, driver, assistant and two security officers. The Trauma team travels in a AV-4 Urban Assault Aerodyne loaded with advanced medical technology including a mobile cryotank.
Next we have some pretty cool cyberware details in episode 27. According to this one animals can be fitted with cyberware as well as people. Dogs are the most common type of cyberpet, but theres also horses, primates, sharks and even bats. You can augment your pets to include sensory boosts, berserk chips for a frenzied attack modes, cyberweapons and more.
Next we have details on the people of Night City. From the top of the foodchain to the bottom we have Powerdealers who are elite CEOs and celebrities, Corpzoners which are executives at the top of the game, and movers who are ambitious young corps looking to clim the ladder.
In the middle of the food chain we have Edgerunners, who are Cyberpunks looking to make some extra coin in whatever way they can. We also have mallplexers, who are the struggling middle class.
At the bottom of the food chain we have Beavers, who are low level corp managers, and streetscum the urban poor of night city.
Next we have Hollie Bennet as a new hire for CD PROJEKT RED’s UK PR Manager position. She comes from Playstation All Access team, which is a group that covers everything Playstation.

Cyberpunk 2077 – Music, Soundtrack & Sound Design (Explained!)

Today’s Cyberpunk 2077 video includes Cyberpunk 2077’s music composition, soundtrack, sound design, Samurai, Rockerboys, the Fusion of Cyber and Punk, Licensing of artists, Cyberpunk radio and clubs, dynamic music and sound cues as well as Musical inspiration for Cyberpunk 2077 coming from the likes of BladeRunner, Akira and Ghost In The Shell.

First and foremost let’s take a Look at what kind of sounds we will hear in Cyberpunk 2077 and their Music and Soundtrack. CD Projekt Red answered a fan regarding their musical direction In a brief message via Facebook. In this message they mention marrying the Cyber with the punk with cyber referring to sonic texture, and a raw dirty, synthesized sound palette. Punk was all about the attitude of the music and being rebellious, ballsy and impulsive. They promise to make the soundtrack of Cyberpunk as colorful as the world of Night City and that they would be drawing from all genres to create a sound track that first and foremost leads the narrative and adds context to the story.

This means that the lore based classes in the rockerboys will come to life with the punk side of the music direction, and also netrunners and techies will feel at home too with the futuristic sounds reflective of their role and job in night city. From Johnny SIlverhand and his rebellious attitude inspired track Chippin In, to the dirty and dark pounding of the scavengers tunes permeating the gaffittied walls of their lair, This fusion seems apparent. In the same light larger than life celebrities and bands like Lizzy Wizzy and The Metadwarves and Samurai will have a large presence not only in their music, but how that music impacts celebrity worship in the dark future.

Now when it comes down to lead composition of the Soundtrack of Cyberpunk 2077, CD Projekt Red has decided to go with highly established music director Marcin Pryzbylowicz, who composed the epic and emotional Witcher 3 soundtrack, which is arguably the best video game soundtrack of the last decade. Also on the audio and musical direction team they have Bryan Mantia and Melissa reese. Bryan Mantia has worked with band like Guns N Roses and Primus and will be an integral part of the soundtrack. Vocalist and composer Melissa reese is also on the project and whose previous work can be seen in Bloodborne and INfamous second son.

In an interview with Mantia and in regards to Cyberpunk 2077 he claims “This project in particular has been a little challenging because the developers are looking for music that has never been heard before. They’re looking for music that would be made in the year 2077. I’m into it because I really love “white noise” and I figure that’s where music is going to be 60 years from now. Basically, this means every frequency within the range of human hearing from 20 to 20 thousand hertz. He ends with “I’m really digging the experimentation on this project”

This is pretty exciting because the genre is by nature very experimental, and if they pull off some truly unique sounds it could have a big impact on how how we look at the world of cyberpunk and the genre as a whole. Now on the flip side experimentation is also very polarizing and is a risky move.

Now according to CD Projekt Red themselves, the music of the game will be all produced in house meaning they won’t be licensing outside artists. They did this their trailers with Hyper’s song Spoiler being featured in the E3 trailer and Archive’s Bullets being featured In the Teasre trailer. This might mean radios stations, clubs and other areas in night city that are filled with the sounds of cyberpunk may infact be completely unique and made in house. Although there is some debate on whether or not we will see licensed music from other artists for the time being CDPR has stated otherwise.

In addition to all these things, music will be dynamic rather than scripted. If you remember my E3 audio leak video I compared two separate leaks of the gameplay demo and deduced that in the scavenger lair scene, there were in fact distinctly separate tracks running during the assault on the scavenger lair, meaning that there were two audio leaks out there. This also means that the music you can hear on the streets of Night City will be dynamic and will be fluid based on if its night or day, if you are in a specific kind of club, or potentially even your positioning on the map and what you are looking at.

This is further implied by Pryzbylowicz mentioning how the open setting of Cyberpunk allows for them to add sound ques.
He notes an example we’ve seen in the interaction with the Maelstrom. If things go south for you in the interaction and a shootout ensues the music will come to a boiling point and snap as you begin to fir your rounds into your enemies. If the deal goes down without a hitch, the anxiety laced synths die down and more calm music floods back into the background.