Category Archives: Cyberpunk 2077 News & Guide

Cyberpunk 2077 news and guide + tips and tricks

Cyberpunk 2077 Release In 2019? (Reasons Why!)

In This video we will be going over the various reasons why Cyberpunk 2077 will release in 2019 and not 2020 or 2021. We are going to check some facts from CD Projekt Red themselves, E3 interviews, Comparisons to The Witcher 3 etc. Cyberpunk 2077 has started its marketing campaign with it’s E3 release and whilst it is a slow-burn initially I believe CD Projekt Red will amp it up on the marketing front and release a gameplay trailer, developer diary, or informational video soon for Cyberpunk 2077. We might even see it at Gamescom. Check out the video for more details, facts, and information regarding Cyberpunk 2077’s Release Date.

Cyberpunk 2077 – 5 Boss Battles We NEED!

Cyberpunk 2077 – 6 Cameos + Easter Eggs We NEED! – https://www.youtube.com/watch?v=gTfqkSmUnFs

Today we are going to be going over boss battles and what kind of bosses and enemies I think would make for some memorable and exciting boss battles in the game.

CD Projekt Red did an amazing job on boss battles for The Witcher 3 and there’s so much potential and possibilities for some awesome designs in a brand new setting and world.

The first kind of boss battle I’d love to see is going to be a corporate or media higher up. We know in the world of Cyberpunk Media and megacorps run the city with their corruption and oppression so I think it would be very natural to have a media kingpin as a boss battle. If you guys remember Bob Barbas from the Devil May Cry reboot game 5 or so years ago, I think something similar would fit in really well in Cyberpunk.

The next kind of boss battle that I think would be really awesome to see in the game would be to fight a spider tank like at the end of the 1995 anime Ghost In The Shell. Spider tanks and heavily fortified military exo-skeletons would make for something a bit more large scale and maybe could require the use of heavier weapons.

The next kind of fight I’d like to see would be a boss battle during a car chase. Your character could be being tailed by a Militech cruiser or aerodyne and you’d have to balance driving with hanging out the window and firing at enemies or a boss following you at high speeds across Night City’s vast highway infrastructure. If they have this and pull it off it would feel like it would be straight out of an action movie.

Another boss battle that would be a nice addition would be something a little more humourous. The cyberpunk genre has mixed brutality and oppression with tongue in cheek humor in the past and it seems like Cyberpunk 2077 has a lot of potential to follow this route. In the E3 demo one of the gang leaders names was even Dumb Dumb just for some sort of comedic relief. In this same vein I’d love to see some kitted out old and frail Grandma holding a machine gun twice her size.

She could even be heavily augmented and be the stereotypical “crazy cat lady” with android cats as mini – bosses alongside her.

The next one would have to take place in a nightclub pushing people aside to find a sneaky illegal reflex or augmentation dealer. You’d have to make your way through the club and find him and execute him silently whilst not dispersing the people around you or scaring them off with gunfire. Maybe you find him in a graffiti’d out bathroom stall and a classic hand to hand combat action movie sequence can take place.

Cyberpunk 2077 – Developers Answer YOUR Questions!

Cyberpunk 2077 Will Release In 2019? (Reasons Why!) – https://www.youtube.com/edit?o=U&video_id=GfrwSG9sGyw

Today we are going to be going over some developer answers to some of the big Cyberpunk 2077 questions that have been circulating for a while now.

The first question is “Will there be a demo at Gamescom”

Marcin Momot responded to this one early last month saying “I would like to point out that we never said anything about this. We really appreciate your enthusiasm to see the game and believe me, we would like to share it as soon as possible, but its still a work in progress. Once we are ready to reveal it to a wider audience, we will”

Now CD Projekt Red has repeatedly said this but there is a voice interview I want to touch on a bit that might give us a little hint that Gamescom will reveal more about Cyberpunk. In an interview with Kotaku when asked about the next step after E3, co-founder of CD Projekt Red Marcin Iwinski said that “We still have gamescom.” And in regards to a potential demo that “It will be the same. Don’t expect a totally new demo, we want to show off something different maybe a different angle”. Here’s an audio snippet of that.

I don’t know if it’s just me but the tone and the way that he says this makes me believe we’ll get to see atleast a chunk of that demo, and gamescom will be the first time we see gameplay. It is one of the biggest gaming and techn conventions next to E3, its European based just like CDPR is, and I think it would be a smart move on their part.

Next question is “Was the press demo live or just a pre-set script”

Kyle Rowley responded to this one on June 18thsaying “The game was being played live – trust me. We had a few issues that meant we had to retart the build mid-demo”

Now this kind of inadvertently leads to a little bit of information confliction. One one hand it’s a live demo meaning that they are confident in their product to not run a pre-scripted and recorded gameplay. On the other hand it still has kinks and bugs to be worked out, and it is an early mission in the game, which means there’s still a lot of work to be done.

Cyberpunk 2077 – 6 Cameos And Easter Eggs We NEED!

Cyberpunk 2077 ALL Screenshots Analyzed – https://www.youtube.com/watch?v=qoDo-XxBk5E

What’s goin on everyone welcome back to The Neon Arcade. We’ve got another Cyberpunk video today, this time about cameos or easter eggs I personally want to see when the game ships.

My list has 6 but if you have something you want to see in the game as an easter egg or cameo, drop a comment and let me know a couple of cameos you’d love to see in Cyberpunk 2077. Now obviously a lot of these are subject to licensing and things of that nature, but let’s ignore that for a moment and live a little more idealistically.

So first up we have Agent Decker from Blade Runner. I think he would be a really awesome easter egg to hunt down and find in the vast markets of night city hunched over a bowl or ramen at a noodle bar or kiosk just like in the blade runner movies. In many people’s minds blade runner is the father of modern cyberpunk visions and having the main Portagonist from the movies eating some noodles will be a nice little cameo or easter egg for those who have been heavily invested in cyberpunk since then.

Next we have Geralt and Ciri from the Witcher Games. This one is pretty obvious people have been wanting to see Ciri as character in Cyberpunk 2077 ever since here allusion to the world of Cyberpunk in The Witcher 3.

Now I’m sure the fact that we have some pretty in depth character customization options mean that people are going to be modelling their characters after both Ciri and Geralt, but I think it would be super awesome if they were hidden NPCs on the map or involved in a secret mission of somesort.

I know CDPR has stated Ciri won’t be in the game, but im not sure that necessarily equates to her not being an easter egg.

Next we have The ghost in the shell thermos-optic suit which I think would make an awesome cameo in the game. With cyberpunk being all about how cool you look in your clothing and gear and street cred values being attached to all your wearable items, the thermooptic suit would be an amazing addition to the game I’d love to see somewhere.

Whether is a legendary tiered item you can actually obtain via a unique mission or seen in the windows of a store or in the hands of a black market dealer, this iconic piece of tech would pay homage to both the original Ghost In The Shell anime as well as the super underwhelming, but aesthetically awesome holly wood production.

Next we have Morpheus from the Matrix, whose is an iconic character in pop culture and amongst dystopic movie buffs. He would fit naturally as a hidden away reflex booster dealer, and to pay further homage to the original Matrix movie he could also deal super rare boosters in the form of Morpheus’s signature blue and red pill. Maybe taking the blue or red pill could drastically change a specific mission or something that aligns with the narrative of the 1999 movie.

Obviously he would be tucked away somewhere or in a secret location, but to have him in the game with his iconic glasses, trenchcoat, shaved head, deep echoing voice, and worn out leather chair would be a really awesome cameo.

Next up we have Kaneda from the movie Akira and his superbike. Kaneda’s super bike in the movie had such a stylistic, sleek design and it’s inspired Cyberpunk vehicles and motorcycles ever since, so it’s only fitting that we have the true to form Akira bike locked away in some isolated garage somewhere as an easter egg.

Finding or unlocking the bike might require you to fully upgrade your own bike to the max level or having a high enough street cred level. Again this would be a really awesome omage to the cyberpunk fans who are really into the anime aspect of the genre.

Next up we have Rock Em Sock em robots which would make for a neat little mini game easter egg in a dingy bar or arcade somewhere. Rock Em Sock em robots is a CLASSIC toy from the 80s and 90s. We could even see them in a larger scale somewhere due to its similarity to the Robotic training arena seen in the trailer. Maybe those training robots can have rock em sock em skins or a hidden training room containing an arena with them or something of that sort.

Finally we have another Bladerunner easter egg, and this is the replicant eye glow. Replicants were the android deviants in the bladerunner movies and one of their trademarks is their subtle but noticeable eye glow at times. It would be cool to see this in NPCs who appear human, but it would have to subtle enough for it to actually be an easter egg that’s hard to find or pick up on.

Maybe some seemingly human hobo in the back streets of night city you pass with a bag of bottles and cans slung over your shoulder will pass you in some segment of the game, and if you look close enough you can see it.

That’s it for my list of cool cameos and easter eggs that I would love to see, let me know yours in the comments below and subscribe to the channel for more 2077 content.

Cyberpunk 2077 – Potential Weapons (Part 1!)

Cyberpunk E3 Screenshot Analysis – https://www.youtube.com/watch?v=qoDo-XxBk5E

Today’s video is going to be pretty awesome, because we are going to be looking at the potential weapons in Cyberpunk 2077.

First we have melee type weapons, which gain bonus damage based on body type in the original 2020 game. If cyberpunk lets you fully customize your character I’m sure there will be different damage modifiers based on the equipment you are wearing, or even your body type if that’s available to change.

For basic melee weapons we have the Club, knife, sword, axe, nunchucks, naginata, shuriken, switchblade, brassnuckles, sledgehammer, and chainsaw.

Next up we have advanced melee weapons which include, a survival knife, entrenching tool, Excalibur night stick in both mace and taser styles, an IMI “Chainknife”, Powersword, Mono-Two, Monokatana and Monoknife as well as a Monosword cane, Monowhip, Spring knife, Nunchaku, Smartwhip, Battleglove, Spawnblade and a Utility Machete.

There’s two extra descriptions on the Cyberpunk Wiki with one about to the Kendachi monoknife, and the other about Mystic technologies Nunchaku/Blade.

The Monoknife is an “incredibly sharp, mono-sectional crystal blade. Produced in the Japanese tanto style”.

Tanto which in japanese means “short sword” is a style of knife that is renowned for its strength, and durability.

The Nunchaku is essentially a pair of nunchucks with blades on the end which you can use to slice and dice enemies.

Next up we have archery bows. These are bows that are drawn back and held and fired with a straight pull.

The bows in the 2020 universe are the arms half bow, the bearcat self-bow, the tigercat compound bow, the tomcat compound bow and the wildcat sport bow.

The Arasaka half bow refers to a recurve short bow that can be taken apart into two halves, and is made out of scanner resistant composities.

A Recurve bow is one with limbs that curve away from the archer when unstrung, just to give you a better idea what it may look like.

Compound bows have all the fancy scopes and attachments and a sport bow and self-bow fall somewhere between the compound and recurve.

Next up are the cousins of the archery bows, the crossbows. Crossbows are either cocked by the user, or cocked mechanically, utilizing a winch or other device to drag the string back into position.

Here we have similar names to the regular archery bows like the Eagletech arbalest crossbow, the handbow crossbow, the scorpion crossbow, the stryker cross bow and the nomad hand crossbow.

The arbalest crossbow is an exotic 60-kilo pull bow cocked by using a built in winch. Characters with a cyberarm and internal bracings can reload the bow manually increasing its Rate of fire. The bow is quite large with 50% more bulk than an assault rifle.

Next up we have my favorite subset of weapons called Exotics. Some of these are incredibly unique so let’s go down the list and check some them out.

For exotics we have weapons like the Apex mobile point defense system, the arasaka “Nausteator” riot control device (which sounds fucking awesome), the arasaka restrain caster, the WXA computer aimed weapon, AKM power squirt which is a drug type weapon, laser cannon, arrow gun, wombat airpistol, boomerang pneumatic bolt gun, Petrochem “drug a thug”, incorporated beanbag gun, Skunker, microwaver, air-hammer and the mini missle.

All of these sound super unique and I hope that lots of these are incorporated in 2077.

Next we have the pleuthora of Handguns in the Cyberpunk universe starting with the Light Handguns.

For the light handguns we have the styl-6, the c-13, the cybermag 15, the impact, the x22, the x-38, and the type 12 police pistol.

The budget arms c-13 isa light autopistol and is referred to as “lady’s gun” on the official wiki.

The dai lung cybermag 15 is also a light autopistol but is a cheap hong kong knockoff, often used by boosters and other street trash.

The federated arms x22 is another light autopistol but theyre referred to as the “polymer-one-shot” and are available in different colors.

For medium handguns we have the WSA autopistol, c-41, Laser-niner, m97P, CM-3, Omega competition pistol, enforcement 10 sidearm, street master, “3-spot” machine pistol, X-9mm, gun 9, Taurus pistol, glock thirty machine pistol, m-11 bolt pistol, gamad, typ-97, maxi-10, avenger, black widow flechette pistol, magnum autoloader and revolver, starrier 4, tri star revolver, p-41 autoloading pistol, st-2 pistol, surprising stranger, teen dream,typ-13 and 14 police pistols, tsunami express racegun and the wondernines.

The arasaka WSA autopistol is the standard issue sidearm for all Arasaka troops as well as executives who want to pack a little punch.

The dai lung streetmaster is a larger version of the cybermag 15.
Militech arms avenger is a well-made autopistol with good range and accuracy.

Cyberpunk 2077 Screenshot Analysis! (ALL Screenshots!)

Hey everyone and welcome back to The Neon Arcade. Let’s get right into today’s video where we’ll be going over all of the screenshots and some of the concept art released so far for Cyberpunk 2077. We’re going to take an in-depth look at all of them to see what kind of clues or assessments we can make about the game, and try to give us a better idea on 2077 since we know so little about it.

We will analyze and break-down each of the screenshots released so far in Cyberpunk 2077 which include interesting details regarding things like the Combat Cab, Spiderbots, Katanas, Acid Rain and the city, trauma teams, comparisons to blade runner, akira, ghost in the shell as well as referencing the E3 gameplay demo and the trailer for hints into what we could be seeing in the futuristic Night City.

My favorite description from Cyberpunk.net is
Night City, California. Year 2077.

The world is broken. MegaCorps manage every aspect of life from the top floors of their sky-scraping fortresses. Down below, the streets are run by drug pushing gangs, tech hustlers, and illegal braindance slingers. The in-between is where decadence, sex and pop culture mix with violent crime, extreme poverty and the unattainable promise of the American Dream.

You are V, a cyberpunk. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers, today is your first step to becoming an urban legend.

I cannot wait to play Cyberpunk and get to know all the awesome technology and weaponry!

E3 Gameplay Demo Details – https://www.youtube.com/watch?v=Gy_Mywe4jbU

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Cyberpunk 2077 E3 Gameplay Demo Details! (2018)

We are going to be going over all the juicy details of the Cyberpunk 2077 Gameplay Demo shown at E3. This gameplay demo was exclusive to big media outlets and journalists and the public hasn’t seen it yet.

The demo starts off with a character creation screen. Here you can choose a male or female version of the main character in Cyberpunk, V, who is essentially a futuristic mercenary for hire. You get to choose details about V like his or her background, key life events and what kind of class you want to play in the game.

The classes are a base point due to the fact that as you progress through the game, you will be blending all the classes together in varying degrees based on which skills and skill trees are more important to you. The classes are Netrunner, Techie and Solo. Netrunners can be seen in the 2018 reveal trailer that are plugged into machinery.

You also get to distribute some skill points into 6 character stats like Strength, intelligence, reflexes, tech, constitution and my favorite, cool.

Now before we continue I know a lot of people have been up in arms about the fact that there is no TPP, but CD Projekt Red actually has a very good reason for this. Night City, which is the fictional world that Cyberpunk takes place in, has much more verticality than previous games, and this is one of the main reasons along, with increased immersion that they decided to go with the First Person Perspective in Cyberpunk 2077.

Now after you’ve set up your character you are dropped into a scenario where you are alongside a friend called Jackie Welles and A Netrunner classed character called T-Bug, and your job is to find a missing person. This missing person has been kidnapped by a group called the Scavengers to have their implants (Which are the technological cyborg-esque adaptations you can equip to your character) for a little extra cash. Cash in Cyberpunk 2077 is called “Eddies”

There are a ton of cool new features and abilities that come tied with your character such as “bullet time” which is a matrix-esque slow motion ability, and a more traditional run and slide.

Boosters are also available which are essentially augmentation drugs taken from an inhaler which will grant you additional speed or skills.

You eventually track down the kidnapped woman who is passed out in the bathtub, and your crew radios in for a Trauma Team, which is essentially a high-end super-efficient EMT crew to resuscitate her. After this brief section you are transported back to the place where you live, which is an apartment.

Your apartment acts as your home-base and houses your closet which has all the clothing you’ve gathered from missions and quests in the game. These articles of clothing give you boosts in the real world such as “Street cred” which is used to progress and take on increasingly harder challenges in the game.

There are weapon smiths and vendors on the streets as well as “Ripper doctors” which let you augment your body to become increasingly more cyborg. Some of these augmentations however are via illegal ripper doctors which lead me to believe that they have tech that is more powerful and rare than the sanctioned docs.

After rescuing the woman, the demo shows another mission where V is invited to a meeting with Dexter DeShawn who is a big time mercenary recruit. He offers V a job of retrieving a futuristic weapon that looks like a robotic spider in exchange for a permanent position for more missions in the future.

There are always a couple different ways to go about missions and there have been some varied ways the demo has played out to different media outlets. For the most part it leads V to getting an augmentation via a ripper doctor, attempting to drive to the location before an epic mobile car-shootout, and then ending up at the location where the robotic spider is. This spider is being held by one of the groups in night city called The Maelstrom.

You end up buying the spider bot back with a corrupt data chip of somesort, which leads you into the realization you’ve been double-crossed, and it ends up frying the Maelstroms heavily tech’d out bunker. A fight then breaks out amongst your allies and heavily fortified enemies.

This encounter leads to either you taking a stealth approach, or a guns blazing approach, although both are violent and utlizie some of the cool weapons and tech like a blunderbuss shotgun which can penetrate cover, or the mantis blade arms which let you wall-run or lobotomize unsuspecting enemies.

https://kotaku.com/cyberpunk-2077-is-a-violent-impressive-blend-of-deus-e-1826807140?utm_source=Kotaku_Twitter&utm_medium=Socialflow&utm_campaign=Socialflow_Kotaku_Twitter

Cyberpunk 2077 preview – the game of the (next) generation

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Cyberpunk 2077 E3 Trailer LIVE Reaction!

Cyberpunk 2077 looks incredible. Made by the studio who brought us The Witcher 3, CD Projekt Red showcased their new Cyberpunk 2077 Trailer at E3 2018 and it was an instant hit with gamers. The main video on the Cyberpunk channel is already at 5 Million views and it has been in the works since 2012. This is my reaction to the Cyberpunk 2077 E3 Trailer at Microsoft’s XBOX Press Conference on the first day of E3 2018.

PC PUBG vs PUBG Mobile w/ Emulator (Pros & Cons!)

Tencent Gaming Buddy – https://syzs.qq.com/en/

1:14 Start of Comparison

In today’s video we are going to be looking at playing PUBG Mobile with a Mouse and Keyboard using an Emulator and comparing that to PUBGs regular PC experience.

Now let’s get into the meat and potatoes of what this video is REALLY about, and that’s comparing using an emulator to play PUBG Mobile against Bluehole’s PC version and helping you decide which version is better suited for you.

Mobile PUBG with the emulator is far less intensive on your computer and although it is locked at 60FPS, you’ll be hitting that pretty easily. However, The game does have some stutter issues and bugs, and it can be annoying. Mobile PUBG at its max settings (which Tencent recommends you have atleast a GTX 1060 for) doesn’t look quite as good as the PC versions lowest settings, but it’s not too far off and looks great for a Mobile game. View distance in the mobile version is similar to PUBG on low view distance settings, and seeing people at long ranges is fairly easy without grass or bushes rendering in the distance.

At the end of the day, the mobile version using an emulator will be MUCH easier to play on if you use a lower end PC or Laptop. If you have a capable computer you can run the PC version, but your mileage may vary depending on how good of a rig you have.

At the moment The mobile version offers a third person perspective, whilst the PC version has both third person and first person perspectives. Mobile will be getting a First person perspective around mid-june, but for now it’s purely third person.
Mobile also includes auto-looting to make it easier for the original touch screen controls, and results in looting necessary items like energy drinks and painkillers much faster. The PC version doesn’t offer an auto loot system and you are forced to either hit the f key to individually pick up items, or tab over a pile of items and drag them into your inventory. Mobile can also be made to have this too, as you can disable your auto-loot function if you so choose.

I ended up keeping the auto loot function as its good for going over small piles of items and moving quickly. If I decided I needed to be more thorough I would by-pass auto loot by tabbing over larger items to sort through what I wanted.

The emulators controls are essentially the same as PC’s and makes the transition between both pretty simple if you play both versions.

Gunplay is where there is more of a stark difference, with the mobile version leaving out weapon sway and recoil and adding in some light auto-aim. It is substantially easier to snipe people from a distance playing mobile with a mouse, and the absence of bullet drop and recoil make picking up attachments less important overall, Other than scopes which are important for distance.

PC PUBG weapons have heavy recoil, sway when aiming down the sights and have differing bullet drops for every weapon. This means that there takes a lot more time overall to master the weapons in the PC version, and makes the mobile version feel more arcade-y and water-downed.

Movement, proning, crouching and peeking is similar in both versions, but getting caught proning in the mobile version is going to happen a lot more often as seeing people crouching or laying down is much more apparent. Because of Mobiles simplified graphics and textures, people are much easier to see and thus proning is far less effective overall.
Directional audio in mobile have little to no bugs or glitches and although they are both good when they work, PC’s directional audio experiences bugs and oddities far more frequently. In the mobile version, On screen cues will also show you where you are getting shot from, which again make the experience more accessible.
The PC version feels like the hardcore bigger brother to the mobile version, but that isn’t to say using an emulator is bad. I enjoy the PC version when I feel like having a competitive, hardcore experience. I enjoy playing the emulator version when I want a quick, arcade-y romp and stomp and I don’t want to put my try-hard pants on. They both have their distinct place.
Mobile does in-game bonuses, incentives, ranking and customization far better than the PC version. With frequent updates coming much faster to PUBG mobile, playing using the gaming buddy emulator gives you a ranking system, daily rewards, country emblems for pride, and a reason to play the game and take it more seriously. PC lags severely behind in this department, as their updates come out far less frequently. There’s just less features overall than PUBG mobile despite having been released long before thr mobile port.

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