Cyberpunk 2077 – E3 2019 Private Demo Details & Breakdown!

Today we are going to talk about the 50 minute Private Gameplay demo shown for Cyberpunk 2077 at E3 2019 during the E3 2019 on floor event.

Getting to the Demo we first customize out character briefly and pick a background of either street kid, nomad or corporate.

The demo takes place in the middle of the game, and we play as obviously V in the decrepid and battered coastal region of Pacifica. In this screenshot we see that it is in-fact the combat zone. Against V’s will he has been implanted with a protype biochip which is the key to immortality. Johnny silverhand who is a digitized hologram ghost also accompanies V in visiting a The Voodooboys for some help in understanding it’s properties. The voodooboys are a netrunning gang in Cyberpunk 2077 which contrasts slightly with the Voodooboys from 2020 who were violent frat boys. The voodooboys are of haitain descent and V believes their leader Brigitte can help her understand and unlock the biochip.

Male V is tasked with meeting with the Voodboys in a chapel during a sermon and it’s in this sequence we walk up to a poor man to engage in dialogue. Based on the choice we made at presumably the character creation screen, our backstory is named “Street Kid” and opens up an additional dialogue option with the poor man. This ties in perfectly with the narrative, as a street kid background would give you and the man the comfort of communicating. He ends up telling V that his best bet is to approach the Voodooboys is to head to a specific butcher shop and ask for Placide.

V heads to the back after he finds out Placide is hanging out back there, but they end up going to the Grand Imperial Mall, which is a hideout for a rival gang to the Voodooboys, The Animals. On the way V stops at a black market vendor where he picks up a Daemon program which unlocks some new netrunning capabilities, and a samurai jacket and some other clothes are also on sale.

When V reaches Placides office he tells V that he will take him to the leader of the Voodooboys Brigitte if he kills off their rivals The Animals. He also want’s V to jack into Placides hardware, which will allow him to see through V as he kills off the animal members.

V gets on a YAIBI KUZANAKI motorcycle and turns on the radio. This confirms different radio stations to listen to, and the motorbike is chockfull of popculture references. V approaches the Animals lair in a stealth and netrunning approach.

The animals are big brutes who have heavy mods. They likely have Big Knucks and Gorilla Arms like Dexter’s Bodyguard has in the trailer. They use a steroid “juice” for explosive muscle growth. Some of the Animal guards have an 18 over their heads which denotes their level.

There is a door we must go through and V can’t get through because he lacks points in strength, so V is forced to utilize a hack mini game where you have to align cameras to progress. V progresses to hack a training robot to knock out an animal member brushing up on his boxing skills and also a heavy weight set to crush an animal member during his gym sesh. We use a laser monowire.

At this point CD PROJEKT RED showed a different build approach to the demo, a strength oriented solo female V. V makes it to the van and scans the area before knocking out an Animal member and waking up other members in bunks. She proceeds to use a knife and a broken bottle on them in an all out brawl. She finds a revolver and we see a skill tree where Handgun skills are upgraded.

Back to Male V and his netrunner build. He gets into the van and learns it belongs to NetWatch an agency dedicated to fighting cybercrime and illegal online activites. NetCops and NetWatch are a part of the 2020 lore. They are spying on the voodooboys who are a threat to NetWatch.

V use the Daemon program to hack into Animal members protecting a NetWatch agent before holding him up.

CD PROJEKT RED again swaps to the tankier female build and shows off where it left off. Sasquatch the animal leader who sports a huge hammer, and a weak point in her back.

She proceeds through a Cinema up to a NetWatch agent called Bryce Mosely. Mosley suggest Placide has double crossed her and that they want to get rid of V. The player has the choice to believe him or not, and decides to stay loyal to the Voodooboys and jacks into Bryce.

Something goes a miss and Silverhand tells V the voodooboys has used her, and Placide freed Brigitte from the Net where she was taken hostage by NetWatch and fried Netwatch and V but her immoratlity chip likely saved her.

V takes now dead Mosleys money and V goes out and Placides goons lead her back to the Hideout. Placide and Brigitte are there, she and decks him in the face. Brigitte wants to talk to V and PLacide leaves before things get too heated. Brigitte knows about her Biochip and wants to make sure it still works. In exchange she promises V a word with Alt Cunningham, the first Netrunner to upload her consciousness to the net.

Cyberpunk 2077 – E3 2019 Trailer Analysis! (In-Depth!)

In today’s Cyberpunk 2077 E3 Trailer analysis / breakdown will go through the E3 2019 trailer and in a follow up video the gameplay trailer and the showcase at E3 2019. As always we will pick apart all the details, things you missed and piece together the story in between. This is going to be a long and detailed video so grab a Ciderpunk or NiCola Soda and enjoy.

Our first shot of the gameplay trailer is an expansive shot of Night City. Now we’ve analyzed all the ads before so after this video go check that one out. For now we will only dive into the redesigns and the new ads. The only notable thing here is the change of color from the Arasaka sign and the Kiroshi ad redesign.

I have to say watching this in 4K is absolutely stunning. The game was announced to be 80GB in size and I’d imagine thats due to the explorability of all these floors and levels.

At 13 seconds we see the NCDP Aerodynes flying above. These are likely similar to the police aerial vehicles from the teaser trailer. At 14 seconds in we see a new ad with a bunny infront of an American flag. Due to the nature of the building it’s on, this makes sense and well get to that shortly.

At 15 we see the no-tell motel which is obviously has some sexual connotation. This is a brothel hotel of sorts and there is a ton more evidence as we go through.

At 17 seconds we see the first ad we didn’t get a look at in the All Ads explained video. It seems this man laced in gold is representing an Ad for Mr Studd, a sexual augmentation used in the source material of Cyberpunk 2020. We can also see the catchphrase all night every night distinctly.

We also see a sign for the Love Hub down below. In last years demo we saw the sign for the Love hub and entered it, so it looks likely we are still in the Watson area. We’ll get concrete proof of this later on/
Braindance is another advertisement we see within the city background. We’ve seen this before on advertisements from the demo, and it has a heavy presence. Braindance is a sort of VR on steroids that has high addiction potential.

As Male V pulls up we get a brief glimpse of the cabs logo on the side. It doesn’t seem to be the same logo from the Combat Cab service from the demo and the source material. It’s likely this is a new or redesigned cab service for 2077 as we fast forward a bit to see a Minotaur logo on the vehicle .

As we pull up to the back shot of Male V we can inspect his jacket to see it’s slightly different than the one from last years demo. This could possibly be the differences between Male and Female variants, variants in general or a redesign.

As the camera pans out we see a better shot of some joygirls and possibly a joyboy outside the brothel. These are in sessence the prositutes in the world of Cyberpunk and we see their hourly rate which is likely 120 eddies. I say 120 eddies versus 12 from a hint we will see later.

As Male V bangs on a hotel apartment door we see an image of the hallway. It mirrors the megabuilding the Scavengers were held up in the 2018 demo, at least aesthetically.

At 39 seconds, Dex’s bodyguard answers the door. We’ve seen him before guiding Female V into Dexters cruiser and potentially him pre cyberware upgrade due to his hands in the 2018 trailer. His hands in the trailer are Augmented versus the human hands he has prior. We also see his neck augment is made by Zetatech a prolific megacorp from 2020. They also own the Knowhouse that V lives in in the 2018 demo. Also he kind of looks like Jon Bernthal, and let me know if you agree in the comments.

At 43 seconds we see his Cybernetic hand and the fact that he’s plugged into something originating from his lower back.
At 51 we see a red light bed also further reinforcing the fact that this is a brothel. I’d imagine if we visit these areas in game we can bring back NPC for some extracurriculars.

At 57 we see apple is still alive and well in the future as Dex seems to be tracking his daily caloric goals. Or maybe it’s a new fitbit. Doesn’t seem like its working however and he still has quite the gut.
Male V seems to have brought back a chip for DeShawn. Now if we look at the description of the trailer on YouTube and descriptions of the main story of the game on online retailers, we understand what this could be. It says “Become V a cyber enhanced mercenary outlaw going after a one of a kind protype implant. The key to immortality”.

We also see Tbug helping out DeShawn. TBug was our netrunning companion that can be seen frying an araska agent in the 2018 trailer, as well as helping us pick locks and doors in the 2018 demo. She has a J.O.H.A patch.

Tbug proceeds to open a Trauma Team device to use in combination with what im theorizing is the key to immortality or something of the sort. Remember trauma team is a high end insurance in night city and will literally bring you back from death. This chip looks like its going to be used in conjunction with a TT device.

Cyberpunk 2077 – Where Can It Change & Improve In 2019?

In todays Cyberpunk 2077 and CD PROJEKT RED video we are talking about last years 48 minute work in progress gameplay demo, which spots stood out as a work in progress and some mechanics and details I hope they have improved upon or are shown better or more in-depth this year.

First up we have Enemy AI / Dumb Grunt Enemies not falling in with the lore of Cyberpunk. In last year’s demo, the narrator and Jackie claim we are meeting the Maelstrom gang a gang on the verge of Cyberpsychosis tricked out with high tech military grade equipment worth millions. When it came down to it though they acted like any other dumb grunt AI you would find in any other shooter. No unique abilities, no unique weapons or cyberware used against you and no nuinanced combat based on interesting things they would do. They would hide, look the wrong direction, stand still or look around all confused. Now I know for the ease of viewing the difficulty had to be turned down or this aspect might have had to be nerfed for the demo to showcase all the other elements and to proceed through it at a quick pace, but honestly the enemy AI and lack of their abilities made the gameplay look dry.

The next concern I have is them making the world feel large in a car. Now they have mentioned this before as a challenge for the game, and I’d have to agree. In the Witcher travelling over a more horizontally vast environment was long enough ontop of the fact that you would have to take a horse or walk. In Cyberpunk we have speedy super cars, bikes and aerial vehicles whizzing around at light speed through the air. I have no doubt that they will be able to make the world feel vertically large, but it has to have some sort of horizontal scale as well. I hope they make the city infrastructure so that there are a ton of roads and alleyways that weave around the city to make it at the very least feel horizontally substantial, but it is something I’m sure that is hard to implement.

Next we have More customization, sliders, options, clothing. The demo showed 10 different options for things like facial features and skin tones but as detail oriented as Cyberpunk 2077 is aiming to be, I think sliders to really nail the detail along with pinpointing how you want your character to look before loading in is just as vital. What we saw, whilst a good introduction of first step needs a dizzying array of options to match the style versus substance missions statement of the Cyberpunk genre. The vibrancy of all these options for ourselves has to match the vibrancy and level of choice once we finally get out there and this can only be matched with a lot of options in the character creation screen. Clothing is another entity by itself and since we have seen very very little of that so far, I’m not going to harp on it for too long, but again the more options the better.

There were repeat models in the demo wearing the same thing and this is a no go for the final build. Each character in Cyberpunk should be unique because that is the only way to stand out in this world of peacocking and elaborate fashionware trends.

Companion commands are something initially talked about in our Cyberpunk 2077 community podcast. This would be us directing our companions into doing actions in combat or during dialogue sequences. Examples would be to command Jackie to lift the car here, or TBug to hack the panel here through our own hotkeys or instructions. In the demo they are largely done autonomously and although this has to happen, there has been rumor of the companion command system being deeper than this. A small example is a dialogue option with Jackie where he tosses you the Air hypo, or you can choose to do CPR on Sandra yourself. Maybe without the air hype she would die and this causes consequences with Trauma Team later on, and makes a choice you made on your companions behalf have weight and impact within the narrative. I would like to see this explained better, or for it to be shown.

Next we have The Net as a 3D interface and an alternate reality instead of a jack in and click mini game. This style of jacking in is more of a Crystaljock method of hacking from the lore, so I hope netrunning is exactly as mentioned in the lore with the 3d user interface filled with icons, viruses and hostile netrunners to go to battle against. It has to be more than what we’ve seen and yes they specifically mention it’s a work in progress before this moment in the demo so it’s likely they have changed it.

Finally we have The gunplay. Whilst the sound design of the weaponry so far is fantastic, it does look a tad floaty and weighty. Even the scavenger boss doesn’t seem to know how to handle this huge weapon and it lacks the oompf or power a big gun like that should make us feel like it has. Yes he may have subdermal armor, grips, linear frames and borg attachments to take the brunt of the recoil, but we need for the shooting experience to feel more visceral.

Cyberpunk 2077 News – E3 Booth, Public & Private Demo & New Screenshot!

In today’s Cyberpunk 2077 news we are talking about some new information from CD PROJEKT RED regarding Cyberpunk 2077’s booth at E3, a New image of Male V, Marcin Iwinski and a Keynote at E3, and Cyberpunk 2077 finally joining Instagram.

I am incredibly crunched for time this week and weekend, so this is going to be a quick update, but I’m going to try to pack in all the vital information you need in this quick segment.

First we have a new Cyberpunk 2077 promotional video showcasing where Cyberpunk 2077 will be at E3. They will have a public booth in the South Exhibit Hall with Warner Bros who is their distributor for North America and typically has a dominant presence on the showfloor. Now this morning I got an invite to the private showcasing, which will last 1 hour long, and is going to be different from the public demo that they will show. Visitors will not be able to play the game at either the warner bros public booth or at the private event so im curious to see what the differences will be and why they even have a private event in the first place if they also hosting gameplay presentations for the public.

In any case, yes 2077 is looking to have a dominant presence on the showfloor. Now with this news they released a set of really awesome Male V wallpapers for mobile devices and your computer monitors. Dissecting this image a little further we see a little shift in the aesthetic of male V. He seems to have longer hair on top, his collar sports a blue LED, he has a new patch with a skull and stars, he’s holding a new weapon and 2 more curious details. He has a pin that says night city with a picture of the city being Nuked. We know in Cyberpunk Red according to Mike Pondsmith there is someone carrying around a nuke in the city, so maybe in 2077 there has been some cataclysmic event which originates from that detail. We also see his new shirt which seems to feature a broken heart and pills. The pills are highly symbolic of the movie Akira, and it even features the red and blue design of the Akira pills. Seems like it’s a nice like homage to the cult classic. There’s also some Trauma Team AV’s flying around in the background.

Next we have CD PROJEKT RED CEO Marcin Iwinski discussing the past, present and future of CD PROJEKT RED including Cyberpunk 2077, live at the E3 coliseum. I’m sure this keynote will be incredibly insightful for Cyberpunk 2077 and there’s always the possibility that CDPR’s unannounced game will be further teased.

Next we have Cyberpunk 2077 finally joining Instagram so go give them a follow as there is always the potential for exclusive content on their various social media platforms.

Cyberpunk 2077 – Details You Missed! (Part 2)

Today we have another Cyberpunk 2077 details you missed + analysis video and a follow up to something we’ve done in the past, with another 7 Details you missed from the gameplay demo. This is part of the Cyberpunk 2077 Details you missed series, which will include some hidden things in the Cyberpunk 2077 gameplay reveal

Number 1 is an easter egg of sorts in the Scavenger lair. As a firefight erupts and we take refuge behind one of the barricades to heal up, we see some notes posted on the side of the wall we are crouched next to. If we flip this area and zoom a little bit we see this hand written note a little more clearly. On this note we see a quote that speaks to CD PROJEKT REDs philosophy for the narrative of the story of Cyberpunk. It read s ‘Friends will help you ease the pain, but at the end of the day you have all the control of your life”. This kind of runs parallel with the philosophy of cyberpunk in that there is no saving the world, just yourself.
Next we have something we’ve pointed out before. Remember Sasha Devon? The cyborg with the 3 mouths that we speculated was a sex robot of some sort maybe working a red light district and was famous? Well it seems like the sasha devon experience, is an experience after all, but a braindance one. We can speculate this because it has a BD logo on the bottom right hand corner. Now there are some other ads that we’ve seen that have this BD logo, and to be honest im surpriesde I missed it, so I think I might have to go back to my ripper doc and replace this faulty Mark 1 he gave me.
Next we have some details about the mantis blade schematic in the Ripepr doc clinic. Mantis blades are those arm scythes that seem to be a favorite of Cyberpsychos in Night city. Now we’ve all seen how discrete these blades are due to them poppin out of the forearms, but if you look closely it’s pretty easy to tell that someone has them based on the carved out patterns on their skin. As we zoom into the schematic however, it shows just the alloy and steel of the blades. This is where we see the military grade RealSkinn technology option, that helps you disguise your cybernetics. Infact, the scavenger boss uses real skin to cover his face plating according to this frame by frame series episode.
RealSkinn is the most expensive kind of covering option and is a flexible plastic that looks like skin with follicles, hairs, small scars and imperfections and has a 75% chance of passing as a meat limb to all but the closest of inspections..
Chroming of the limbs is the cheapest option of covering and can be used to tint your cyberlimbs with silvers, golds and other colors, which isn’t the most useful if you want to be discrete.
Next we have an insight into some of the Cyberware we see when Sandra Dorsett is having her Virus shard extracted by V, Jackie and TBug. In the biomoinotr panel we see a cyberware device known as an internal med pump. This is a device which disperses meds upon distress or anything vital to the user no matter how dire the situation. The closest equivalent from the lore seems to be any of these automedics or autodocs and can carry a variety of different drugs and options inside. Basic automedics carry 3 drugs whilst advanced ones carry 5. Now this isn’t confirmed to be the equivalent, and the Internal pump could be a new device for 2077, but the research I’ve done doesn’t show any device with exactly that name.
Next we have the appearance of Contacts similar to the GTA series. After Dexter DeShawn gives us our briefing and out mission objectives, we see Militech agent Meredith Stout via the projection and a Contact added pop up. We see later on in the demo, we have the ability to call up Stout and plan the meeting, and later still there is a menu where we have a social or contacts added area. It seems we can add contacts directly through shards, and contacts and phone numbers will play a big part of the game. At the point in the story where the demo takes place, we’d most likely have Jackie, TBug, Victor, DeShawn, Meredith and others on speed dial. I’m not sure if we will have gangs as contacts added but I don’t see why not. This gives us the possibility that Everyone that can be interacted with in the demo, can be called on the fly, again similar to the GTA series.
Next we have Jackie and some of his jewelry. We can see he likes gold from his kitted out gold pistols to his bracelets and necklaces, but upon further inspection we see that one of his necklaces is actually a cross. Now religion in world of Cyberpunk has fallen to the wayside somewhat, and fringe religions have gained in popularity whilst many of the bigger religions have taken steps back. Atheism is theoretically popular as people would turn their backs on religion in the pursuit of accelerated science and cybernetics.