In today’s Cyberpunk 2077 news we will be looking at how CDPR is developing the world of Cyberpunk, Night City and NPCs, and how they are making it truly unique, As well as how CDPR has stepped up their game with their revamped animation system and how it relates to dialogue.
So first we have a discussion with Environment city coordinator Hiroshi Sakakibara, who delivers some new details about creating night city and what their design philosophy is.
Now whilst he says making every building unique is a difficult challenge, he assures us that the world of Night City is very large and that in order to provide a visually interesting world, assets are created by eye and details like color and signage will be diverse and as non repetitive as possible. In the gameplay demo you can recall that a lot of the signage was the same, and we saw repeated vendors at times so that is something that they are iterating and working on for release.
The game director also made mention that Cyberpunk is a fusion of future and tradition and that it’s not quite science fiction, but at the same time it’s not contemporary.
Youll be able to find an old dirty Asian style building with a woodern door, with a cybertech device used to control the doors lock and this creates a mixed aesthetic of the setting.
Now CDPR also wants this Cyberpunk version of the city to feel distinctly Californian, as opposed to the rainy gloomy Cyberpunk dystopias weve seen before. Iconic neon lights and rainy night are still there, but there are also colorful buildings, palm trees and blue skies. As someone who really feels the depth of a dark and twisted world more deeply when its juxtaposed with color, I think this is a great design choice.
Due to it’s design, Night City isn’t bigger than the world of the witcher but Sakakibara believes it will feel the same size if not bigger.
Next we have a comprehensive PCGamer article where some interesting details regarding NPCs are unraveled.
In this article Stanis Swieciki talks about the creation process of NPCs. He claims that crowds are generated semi-procedurally to avoid repetition, mixing body parts, faces, clothes and hairstyles. In the final game they’ve promised to feature a great variety of heights, weights and body shapes. We’ve seen hints of this through the gameplay demo with some characters being beefier, leanier and having variations in their builds. We have also seen some pretty blatant repetiton, which signals that there is still work to be done in this department.
The article also goes in to a little depth regarding the animations and how the perspective changes will influence the dialogue. (Machai) Maciej Pietras, lead cinematic animator says “The third person camera in the witcher floated slightly above NPCs which we took into account when animating them. But now you can really look at what theyre doing close up and weve improved animations to reflect this. When we animate characters, even the NPCs, we think about their personality and their past. The way they move or something in their face might reveal something about them, we work from the inside out.”
Now this clear attention to detail can be seen in the Mexican holdup scene in the meeting with the Maelstrom. Although not a facial animation, we see V take her finger off the trigger when things have cooled down, a detail that could have been forgone by studios who aren’t as detail oriented.
When it comes to facial animations specifically however, they’ve changed the way they do them. Moving to a new muscle based system, and having a huge library of facial animations lets them pick out subtle details to incorporate in the face. Pietras adds the example of a street vendor and his excitiement through his body language and warmth of face as he ushers you over to his pop up noodle hut to take a look at his food.
Finally we have disappointing news about the VGAs. Marcin Momot tweeted yesterday that there wouldn’t be anything Cyberpunk related shown at the Video Game Awards and thus ive decided to cancel the livestream for December 6th. We will still have livestreams in the future, so follow me at Twitch.tv/theneonarcadeNA for cyberpunk realted content there
Thanks for watching guys and remember to subscribe to the arcade and become a part of the notification squad so you don’t miss a video!
Tag Archives: cyberpunk 2077 news
Cyberpunk 2077 News – Q4 Release, Video Game Awards, Tweet!
In today’s Cyberpunk 2077 news well be looking at an interesting tweet sent out by Cyberpunk 2077 , a shareholders conference featuring some Cyberpunk 2077 release predictions by analysts involved, A great RedBull article pointing out some things in Cyberpunk 2077 we may have missed and The Video Game Awards.
So first up we have a polish article referencing a CDPR conference call, where some interesting details were revealed. Now this Article is very roughly translated using google translate so the wording may be off here and there, but you can kind of get the gist of it based off this rudimentary translation. First up in the article, We have the fact that CD Projekt Red wants Cyberpunk 2077 to be as detailed as Red Dead 2, something we have mentioned in previous videos. We do also have some analyst projections and predictions when it comes to Cyberpunk 2077.
According to those involved in the conference call, some are predicting a quarter 4 2019 release of CDPR’s new open world RPG. Just for reference quarters are as you can imagine in 3 month cycles during the year, making a quarter 4 release sometime in either October, November or December. It’s important to note that the analysts have made these predictions, and it’s not something straight from CD Projekt Red.
Next in analysts forecasts is how many copies of the game will sell upon release. According to the analysts they’ve maintained the assumption that there will be 19 million copies sold in the first quarter equating to 525 million us dollars. For reference Red Dead 2 sold 725 USD in 3 days, 15 million copies in 8 days, and 17 million copies in 12 days, and only came out for PS4 and Xbox 1.
The analysts also mentioned that they think the Sci-fi cyberpunk world has more mass appeal than a western setting and that their forecast for Cyberpunk’s sales are conservative. The article then goes on to question the analysts, as whoever wrote it doesn’t seem to think 19 million is conservative.
Now again this article is very roughly translated, but to me the fact that they believe a sci fi cyberpunk world has more mass appeal, but sales being considereably lower than RDR2, which is not even available on PC, makes me question these forecasts. If we are reading this right, I think Cyberpunk should have considereably more sales than 19 million assuming it accrues sales the entire 3 months, which spans holiday seasons which will inevitably sell more games, but hey im no analyst.
Next we have an interesting little tweet from CDPR that was sent out on Cyber Monday. Now, yes it could just be because the word Cyber is in it, but judging by how infrequently the 2077 page tweets, and their responses to some comments, im thinking this is a more loaded tweet than it first appears to be.
Next we have an amazing article from believe it or not, RedBull. In this article they lay out some of the details carried over to Cyberpunk 2077 from cyberpunk media and content that has come before it. In this article it shows how the red UI and HUD are inspired from the terminator series. Kiroshi even seems to follow the same terminator aesthetic with its eye augmentations. Next is the Stanley Kubrick and steven Spielberg collaboration film Artificial Intelligence and how an overpopulated earth deals with issues stemming from the loneliness and isolation that is created as a by product of service robots who can provide all the human essentials in love, sex and laughter. This may be something that Cyberpunk may decide to deal with. We already see the isiolation and sadness in V’s face upon the departure of a Joyboy prostitute from her apartment in the gameplay demo.
Next we have the themes of braindance which exposes humans dependence on technology and cross-references that with the novel Neuromancer, about a drug addicted computer hacker who uploads his consciousness onto the internet to steal data. This sounds very much like netrunning, a pivotal part in the Cyberpunk lore and world. This concept of speed hacking and web consciousness was also made more popular by the Matrix Movies.
Next we have Ghost In The Shell and its heady questions on individuality and human existence. It deals with the transfer of consciousness into a robotic shell, which in essence draws upon parallel concepts in Cyberpunk 2077’s cyberpsychosis and the humanity cost associated with cyberware.
Finally we have Blade Runners inspiration for the look of the city of Cyberpunk with its neon lights, filthy dark streets and and decrepit living conditions. Although Blade Runner is set in perpetual darkness, the world of Night City is modelled off a very similar street aesthetic and feeling.
Finally we have the Video Games Awards coming up soon here on December 6th, so tune in and check that out because it’s the last big event of the year, and CDPR might hit us with a trailer or some cyberpunk content like they’ve done with the witcher in the past.
Cyberpunk 2077 – 7 Gameplay Demo Details You Missed!
today we’re looking at 7 details and moments in the Cyberpunk 2077 gameplay demo / reveal you might have missed. Did you spot any of these in your viewings? There is a ton of details in the Cyberpunk 2077 Gameplay Demo i’m still finding after 20+ viewings, so give this Cyberpunk 2077 Gameplay Demo Details video some love and ill be sure to make future episodes with more of my findings! Let’s get right into it.
At number 7 we have the use of cell phones. We see this in the E3 trailer, and in the gameplay demo multiple times, with some girl taking a selfie. We see V has intercranial cyberware to answer calls, but some other resident of Night City may not be as fortunate. It seems they are stuck with cellphones which as you can imagine in 2077, might be pretty outdated.
At number 6 we have the NCART which is the Night City Train Service. We see the rails as the world of Night City opens up to us as we walk out onto the streets for the first time, but there is also a peculiar detail that fits the narrative and story of Cyberpunks densely populated metropolis. We see that the trains can be mounted under the rail and over the rail in the name of efficiency and space, and we can see two trains on both the upper and lower rails passing through sector 27 in the gameplay demo.
At number 5 we have confirmation of animals, with a cat outside the Ripper Docs office, who seems to be eating out of a cat bowl. Maybe it belongs to Viktor or Misty from the ripper doc clinic, or it may be a stray. If you guys recall, I pointed out the fact that there was Kibble in V’s apartment in my gameplay analsysis video, but according to the sourcebook of Cyberpunk 2020, kibble is actually just food for lower class people swho can’t afford higher quality grub, and isn’t actually Kibble, the pet food we know of today. Regardless, this confirms animals in the game which I know a lot of you guys have been asking about.
Next up we have confirmation that personal computers and emailing will be In the game in a prompt in the top right hand corner of the screen telling V to “check the email from ripperdoc”. We know the net is going to play a pivotal place in the world and storyof cyberpunk 2077, but it seems 50+ years in the future, there are still simple PCs and people still communicate via email. Some things may never change.
Next we catch a glimpse of a megacorporation which is largely still unknown in the world of Night City. We see vendors like Kabayan foods, Masala studios and buck a slice quite often, and we meet Militech agents and see Arasaka megastructures in the distance, but we only catch sight of new megacorp Thortech for a brief second in the gameplay demo. It seems like it’s one of the more powerful megacorporations with a seemingly central location and within a giant skyscraper megabuilding. If I had to guess, thortech would be some sort of Robotics company that supplies Night City with service robots.
Next we see the Arasaka logo briefly when V wakes up in her apartment after what looks like a crazy night. This might help us conceptualize where exactly V’s apartment is, and begs the question if Arasaka owns multiple buildings in Night City. It would make sense as they are one of the most powerful if not the most powerful megacorp.
Finally we have the sight of a new band in The Cartesian Duelists. We’ve heard Johnny silverhand as well as electronic music so far from Cyberpunk, so it’s cool to see that there will be a diverse cast of music artists and styles, including Lizzy Wizzy and the Metadwarves, Samura, The Cartesian Duelists and more.
Thanks for watching guys, and come join the arcade by subscribing for consistent Cyberpunk 2077 content.
Cyberpunk 2077 News – Music, Hacking & VS The Witcher 3!
In today’s Cyberpunk 2077 News episode well be looking at some new details about final development, cyberpunks popularity versus the witcher, hacking and netrunning details, and the music and composition of Cyberpunk 2077.
So first up we Adamn Kicinski and some new information he revealed during CDPR’s Quarter 3 2018 Financial call. In this call he compared and contrasted the interest in Witcher 3 trailers versus Cyberpunk 2077 trailers on YouTube, during pre development. Adam kicinski mentions that based on the trailer realeases the popularity of Cyberpunk is many times greater than that of the witcher 3, during the time phase it was releasing trailers. He does go on to mention that we shouldn’t draw to many conclusions from this, as its almost comparing apples to oranges, but nonetheless it’s interesting to see that Cyberpunk is a game with seemingly more mass appeal.
Kicinski also goes into details abouy the fact that Cyberpun 2077 is currently fully playable from start to finish, some information we learned at GamesCom 2018. This is still a true fact, and Kicinski mentions that development is progressing fast and on schedule, but there is a “hugely important” phase of polishing at the end of development.
Now if you want some insight into what these kind of polishings can be, look no farther than comparisons from the E3 trailer to the Gameplay Demo. This scene in particular highlights just how much more detail and work goes into their polishing phase.
Kicinski also mentioned that CDPR are striving to make the game as refined as Red Dead 2 after being asked about Rockstars success with that game.
Next we have details on the music and score of Cyberpunk 2077., It seems thatMarcin Pryzbylowicz will compose the score and soundtrack of Cyberpunk 2077. Pryzbylowicz also worked on The Witcher 3 which had an excellent soundtrack and hes very well known in Poland for it. This article also mentions how the score and composition will be made in house.
The soundtrack from the E3 trailer was from the artist Hyper and isn’t reflective of the sounds that well hear in game. The demo is more on par with what we will hear and If the music we heard in the gameplay reveal is any indication of what’s to come, we are in good hands.
Next up we have a facebook message conversation between a fan and the Cyberpunk 2077 facebook page, that gives us some information about hacking and netrunning in the game. If you guys haven’t checked it out yet, I’ve gone through 10 of the big questions answered via their Facebook group, so go check it out for even more news. Ill link it in the top for you guys.
In this particular message the user asks about how hacking will work. CDPR responds with Netrunning will definetley be in the game, and that youll be able to use it to open doors, distract enemies and help during missions. Youll also be able to gather intel and information to use to your advantage such as interesting locations and more. This last bit is really intriguing as you can possibly hack a certain system and learn about hidden areas, quests or content. This means hacking will also play a pivotal role in getting to know the world, and isn’t just a gameplay mechanic within Cyberpunk 2077.
Lastly, Cyberpunk 2077 won the Golden Joystick award for most anticipated and wanted game, so head on over to twitter and send them a congratulatory tweet.
That’s it for me guys but for everything and anything Cyberpunk 2077, subscribe to the arcade.
Cyberpunk 2077 News – Twitter, Quest Details & Night City Police!
Today’s Cyberpunk 2077 News features another Twitter controversy from CD Projekt Red, New Side Quest and Quest details via Miles Tost during a Cyberpunk 2077 Interview, Night City Police Interactions Against Night City’s Civilians and People, as Well as The Golden Joystick Awards for CD Projekt Red and Cyberpunk 2077.
Cyberpunk 2077 News – Kanye West, GTA Open World, Philosophy!
Today’s Cyberpunk 2077 News we have comparisons to GTA’s Open World by Miles Tost, Kanye West following Cyberpunk 2077 on Twitter, and the Blade Runner + Ghost In The Shell-esque Philosophy CD Projekt Red hopes to incorporate in Cyberpunk 2077. We will be looking more in depth at the freedom the 2077 world offers vs it’s story and comparing to GTA, How Kanye and Lady Gaga may play a role in Cyberpunk 2077, and what Philosophical questions the Cyberpunk Genre has gives us in it’s lifespan!
Cyberpunk 2077 News – Photo Mode, Warner Bros & Bandai, Magazines!
In Today’s Cyberpunk 2077 News video we are looking at Photo mode, distributor deals with Warner Bros and Bandai Namco in North America and Europe, as well as PC Gamer and EDGE Magazines with Cyberpunk 2077 as their cover art. We’ll look at how Warner Bros and Bandai Namco took over distribution on the Witcher 3 and the timeline there to better understand Cyberpunk 2077’s release date, what Photo Mode means for those who love Third Person Perspective, and how CD Projekt Red’s marketing push is starting to roll out with the game on magazine covers, hinting at something important us Cyberpunk 2077 fans are looking to hear!
Cyberpunk 2077 – Gamescom Screenshot Analysis! (2018)
Today we are going to be doing a Cyberpunk 2077 Gamescom Screenshot Analysis from the new screenshots and concept art we received on day 1 of Gamescom 2018. Cyberpunk 2077 released these after their IGN Interview on August 21st, and later the concept art, so we are going to go through with out analysis and see what kind of details we can find that will help us get to know Night City and Cyberpunk 2077. Stay tuned as we look at the 4 In-Game Screenshots and concept art from Gamescom 2018 and for everything Cyberpunk 2077 subscribe to the channel!
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