Tag Archives: theneonarcade

Cyberpunk 2077’s Biggest Influences!

In this video we look at Cyberpunk 2077’s biggest influences from the Cyberpunk genre and what pieces from each different Cyberpunk medium CD Projekt Red has developed and iterated on for their own IP. With so much Cyberpunk history to choose from, what films and programs have they drawn inspiration from to create their own fully-fleshed out Cyberpunk world. Will this be a Cyberpunk fans wet dream?

Cyberpunk 2077 – How Big Will Console Downgrades Be?

How big will console downgrades be for Cyberpunk 2077 when it ships will be the focus of this video with Graphics, NPC density, Details, Lighting and more being analyzed and making some comparisons to great looking games on this generation as well as CD Projekt’s past games and pedigree for optimization and development to understand what kind of hit PS4 and Xbox One players will feel on launch day!

Will Cyberpunk 2077 Have Something For Everyone?

Cyberpunk 2077 is looking to appease all different types of gamers of all different types of backgrounds with it’s perfectionist blending of FPS and RPG gameplay mechanics and is looking to be a game that will have something for everyone. This could be a once in a generational title, that blends smooth FPS mechanics with a full and in-depth RPG system, Compelling storyline, and the potential for longevity in DLC and Online components.

Cyberpunk 2077 Gameplay Reveal Analysis! (In-Depth!)

Today we are doing a Cyberpunk 2077 Gameplay Reveal Analysis video. on August 27th CD Projekt Red streamed the Cyberpunk 2077 Gameplay Reveal on Twitch and instantly garnered high praise.

I’ve split this video into a couple sections including hacking and netrunning, the details in the environment of night city, ads and products and what they are and mean, weapons, cyberware and boosters, the menu UI and HUD, screenshot appearances in the reveal as well as some extra fun details I think you guys will enjoy.

If you enjoyed this Cyberpunk 2077 Gameplay Reveal Analysis make sure to check out my other Cyberpunk 2077 videos!

Also thanks to /Jargmon for the Hands of God tattoo spot!

Cyberpunk 2077 Character Customization Explained! (Gameplay Reveal!)

Today we are going to go through Cyberunk 2077’s Character Customization we saw in the gameplay reveal and explain what it means to the aesthetics, background and details of our characters, to what degree we can customize each point and what it means for the story and lore. Character customization is a big thing in Cyberpunk 2077 and will end up boosting stats like streed cred, strength, intelligence, tech, and cool to name some. They will also influence quests and storylines!

Cyberpunk 2077 – Release Date 2019? (Part 2!)

Today we are going to go through Part 2 of why I think Cyberpunk 2077 will release in 2019 with some brand new evidence that Cyberpunk will be coming out sooner than most people are thinking.

Stick around if you’ve checked out Part 1, and want even more convincing as I have a bunch of awesome new tidbits of info here that will get you hyped about a potentially earlier release window.

So the first off the list is a huge one and it’s that Cyberpunk 2077 is playable from start to finish. Yes you heard that right, infact CDPR has done multiple playthroughs, which seem to be around the 100 hour mark leading them to change the ending because they didn’t like it. The main story is complete, and due to the fact that secondary quests WILL influence the main storyline according to this german interview, that could also mean the secondary quests and contracts or street stories are actually also complete.

It was a mere year and change after The Witcher 3 announced it’s story was done, before releasing so if we put that in perspective we might see Cyberpunk 2077 right after E3 next year.

CDPR lproducer Richard borzymowski has stated that it’s a major milestone for the team and that bug fixes, optimization and polishing are now a focus of the development.

This also means that the world of Night City and it’s 6 districts are more than likely almost if not already complete because the quests and secondary quests undoubtably have to weave through each of the districts to get the complete Night City experience.

Next is that CDPR has stated recently that they have 10 separate writers on the project. The script for the witcher 3 was 450,000 words and that just means a whole lot of resources in developing the game absolutely went into the writing.

Now having a big writing force means that side quests and street stories can be developed separate from the story. The writers create an overarching narrative of the entire story, feel and setting of Night City, to know how to lay out the planning and writing for each individual quest line.

Knowing this and their method of looking at everything from a bird’s eye-view means a potentially more efficient writing and editing process.

Next is the fact that CDPR has stated the quests will be similar to The Witcher 3’s in terms of playtime and complexity. This means that despite it being a new IP, quest lengths will remain similar, so it’s not something of a ridiculous scale like double the witcher 3’s quest lengths or 5000 branching paths.

There will be more diversity in the dialogue system and in the branching story lines, but all in all the playtimes of each quest shouldn’t be drastically different from the witcher games.

Finally we have a statement from CDPR that they have learned from the delay the experienced with the witcher and showing it off to soon and causing resentment for downgrades.

Not having seen the demo or any gameplay thus far can make it feel like the release date is farther off than it is. In actuality it could be because they don’t want another downgrade fiasco.

They also don’t want a repeat of the delay experienced with the witcher 3 and this is why they haven’t publically announced a release date. There still is a release date set internally as game developers usually do, but again they are staying on the side of caution this time.

So those are a couple more reasons why the release date may be 2019, make sure you check out Part 1 if you haven’t and for everything cyberpunk subscribe to the arcade today!

#Cyberpunk2077

Cyberpunk 2077 – Gamescom Screenshot Analysis! (2018)

Today we are going to be doing a Cyberpunk 2077 Gamescom Screenshot Analysis from the new screenshots and concept art we received on day 1 of Gamescom 2018. Cyberpunk 2077 released these after their IGN Interview on August 21st, and later the concept art, so we are going to go through with out analysis and see what kind of details we can find that will help us get to know Night City and Cyberpunk 2077. Stay tuned as we look at the 4 In-Game Screenshots and concept art from Gamescom 2018 and for everything Cyberpunk 2077 subscribe to the channel!

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Cyberpunk 2077 Classes – Netrunner, Techie, Solo Explained!

Cyberpunk 2077 Classes – Netrunner, Techie and Solo Explained!

Today we’re going to be going over the 3 classes we can play as (Netrunner, Techie, Solo), as well as how the class system will work when the game drops.

Make sure you stick around as we dive into potential abilities and skills of each class and how this will affect the way we take on the streets of Night City ,in unique and diverse ways.

In Cyberpunk 2077 we can choose 3 main classes in the Netrunner, Techie and Solo. We also know that we won’t be stuck with any one class and there is a fluid class system meaning we can have the traits and skills of each class. We can choose class priority so if you want to be mainly a Solo with some traits of a netrunner, or a full techie, or an equal split between all 3, you will be able to do that.

Let’s take a look at all 3 classes and get to know their roles, attributes and skills.

So first up we have the Solo class.

Solos are usually former military or corporate army higher-ups. Solos are the athletes of the group and use their innate speed, strength and weapons training to act as free-lance mercenaries or corporate hitmen. These are grizzled veterans of combat and through the years have built up scars, wounds and both physical and mental fatigue from all kinds of missions and objectives. Solos in Night City have turned to military grade cyberware and combat drugs to keep the injuries at bay and to become more efficient and deadly.

Skills Solos are proficient at are Awareness, hangun training, brawling and martial arts, melee and rifle prowess, weapons tech, athletics and stealth.

Solo’s have a special ability called Combat Sense, which is based on their constant training and professionalism. It allows them to perceive danger, notice traps, and have the ability to avoid them. Gameplay wise It could operate like Geralt’s witcher senses or even faster.

In Cyberpunk 2077 a character with mainly solo traits will be speedier, will draw from a larger pool of mobility abilities like wallclimbing with the mantis blades, double jumping or combat sliding, as well as maybe being able to use heavier weapons at lower levels. They will most likely output more damage per level as well as be slightly tankier.

Next up we have Netrunners.

Netrunners are compueter savvy hackers, with a cybernetically augmented interface implanted into their bodies. This inferface allows Netrunners to roam the internet to look for systems to hack to obtain information they can sell on the streets, mainly to Fixers. Now anyone can enter the net, but the Menu interface which has applications that allow you to “netrun” can only be accesses by those with the interface implants. Net runners are usually gifted hackers from a young age even before they received their interface implants, which put them into an even higher tier. Now with the interfaces you can un-encrypt data and firewalls to find out the deepest and darkest secrets of megacorporations to sell to clients with fat enough wallets.

Now netrunning is dangerous. Programmers are always trying to find and create faster programs to catch up with you in the web and reach out with their digital fingers to snag you and send a virus or electric signal to fry your interface plugs back at home base. You can also reverse the role and hit those who try to hurt you first by frying a corporate thug or cyberassassin first. To be an efficient netrunner you must be tactical and intelligent.

Netrunner’s career skills are Awareness, basich tech, system knowledge and education, cyberdeck knowledge and design, electronics and programming.

Their special ability is their Interface called the Cyberdeck.

Finally we have the Techie. Techie’s range in description but are generally cybernetic and technological specialists and mechanics. They are the McGivers of the Cyberpunk universe and are gifted in solving technological problems. You make a living building, fixing and modifying cyberware, interfaces and gadgetry.

managing, fixing and engineering illegal weapons and cybertech are where the big bucks are. Your handywork is great and it fills the streets of night city, much to the dismass of Gangs and corps who are on the receiving end of your engineering feats. You’ll make a lot of money, but you’ll end up investing a lot of that, into a pair of Solos or bodyguards to protect you from those that want your head.

You can also choose to be a medtechie which is a techie who specializes in installation of cyberware and patching up battle wounds using nanotechnology. These are the types that usually get a job with Trauma Team in the end.

MedTechies can also do cosmetic procedures to make you flashier and more outlandish.

Now Ripperdocs are a form of MedTechies that usually refer to illegal cyberware installers, but I think they have changed this in 2077. MedTechies have been replaced by the title of Ripperdocs and in 2077 they can be legit or illegal.

Cyberpunk 2077 – Frame By Frame (Part 2!)

Welcome back for part 2 of the Frame by frame series. Again we are going to go through each of the OFFICIAL frame by frame episodes that CD Projekt Red has given us about the Cyberpunk 2077 E3 trailer, and offer some of our thoughts about the world, characters, and technology of Night City.

These episodes give more depth to the world of Cyberpunk 2077 so stick around to learn about things like Gun Laws, RealSkinn Technology, Booster Gangs, Megacorporations, Cyberassassins and even the Yakuza.

Cyberpunk 2077 – Potential Weapons (Part 3!)

Cyberpunk 2077 Potential Weapons (Part 3!)

Hey guys welcome back to Part 3 and final part of the potential Cyberpunk 2077 weapons series. In this video we will be looking at Heavy weapons, Cyberlimb specialized weapons called “Borg Weapons”, types of hand grenades, launched grenades and mines and explosives.

Stay tuned to learn about the unique arsenal of the Cyberpunk universe and an inside look at potential weapons we can see in CD Projekt Red’s next big title.