Tag Archives: cyberpunk 2077 details

Cyberpunk 2077 News – Space Travel & Social Hubs!

In today’s Cyberpunk 2077 News we’ll be looking at potential space travel for a quest, The significance of January 10th, A hint at what we may see for Cyberpunk 2077’s online aspect *cough* social hubs, Mike Pondsmith and his deeper than expected relationship between CD Projekt Red, A London gaming conference in the new year in which CD Projekt Red is attending and a potential collector’s edition statue, featuring a cyberpsycho with mantis blades.

So first up we have news from the pre Cyberpunk 2077 E3 trailer era with some insider Cyberpunk information and rumors acquired by GameRant via GamePressure. In these rumors it was noted by an insider, that “Cyberpunk 2077 will allow players to visit the moon for a fragment of the game”. Now this article went on to mention things about E3 that were true including the fact that CD Projekt red was transitioning to a purely first person perspective after promising a first person / third person hybridized game . Polish Publication GRYOnline also mentioned how Cyberpunk 2077 would have a significant presence at E3 with a trailer, and a playable demo, which GamePressure echoed but later added the fact that the gameplay demo would only be for journalists. At E3 these rumors became known as legitimate facts. The only thing that wasn’t confirmed was the moon mission and space travel sections, but based on what we’ve seen we can say that piece of information, which was in the pool with all the other right predictions, is probably factual as well. In the E3 trailer we can see a low orbit spaceship in this particular scene as we look out the windows and see space and the topography and curvature of the earth, as well as seeing Orbital air in the gameplay demo. Orbital air is a megacorporation originating from Nairobi Kenya that specializes in cargo and passenger transport to earth orbit, and maintanence of commenrcial orbital facilities. We can see that these people, on what seems to be an Orbital air flight, are involved in passenger transport.
Next up we have rumors from again, pre E3 times where a cyberpunk 2077 online multiplayer leak was floating around. In this leak obtained by Triple S League in conjunction with The Mad Queen it was noted that Cyberpunk 2077’s online element which is currently in research and development and being outsourced to Vancouver Based Developer Digital Scapes, would be a large social hub. IN the context of the lore, this makes sense as The AfterLife in the world of Cyberpunk is a bar where mercenaries and fixers congregate. The player, who plays as mercenary V, can take part in mini games and social interactions via the social hub. These job listings were used for scouting out developers and employees precisely focused on “Seamless Multiplayer Design”. This job listing description includes comprehensive technology that enables the creation of unique gameplay for Many players, taking into account the search of opponents, session management, replication facilities and support of a variety of game modes. CD Projekt Red has also tacked on developer Strange New Things in a studio in Wroclaw to form a more core team, meaning their development team is looking very strong for 2077.
Next we have a potential collector’s edition statue being shown off by CDPR as gifts they’ve given to employees for the holiday season. The cyberpsycho with the mantis blades was featured in the Cyberpunk 2077 teaser trailer and also given in press kits for journalists who saw the E3 cyberpunk gameplay demo. Now these press kit statues are online for pretty rediculous prices, but there are a couple notable things about this statue.
Next we have the significance of January 10th. Im sure all of you guys were just as disappointed as me about Cyberpunk 2077 and CD Projekt Red being absent from the video game awards 2018, but we can pretty much say we are due for at least something soon from Cyberpunk.
It’s been 3 months since the gameplay demo and if 2019 predictions for the release date are right, then we should be on pace for marketing to kick in. Now January 10th 2013 was the day the cyberpunk 2077 teaser trailer was released, and January 10th2018 was also the day that Cyberpunk 2077 tweeted beep after a very long absence from social media.
Next we have PC Connect London. PC Connects London is a Global PC Games industry conference that takes place from January 21st to the 22nd. CD Projekt Red will make an appearance with level designer Max Pears taking the stage.
Next we have a couple of interesting details and news items. First we have a Borderlands 3 leak. Now this is only relevant due to a leaked characters jacket. Does it look familiar? I thought it was pretty interesting to see that CDPR and Gearbox are in the same mindset design wise.
Lastsly we have Mike Pondsmith at PAX East earlier in the year mentioning how he eventually ended up Licensing his IP to CD Projekt Red for Cyberpunk 2077.

Cyberpunk 2077 News – NPCs, Animations & Dialogue, Night City!

In today’s Cyberpunk 2077 news we will be looking at how CDPR is developing the world of Cyberpunk, Night City and NPCs, and how they are making it truly unique, As well as how CDPR has stepped up their game with their revamped animation system and how it relates to dialogue.
So first we have a discussion with Environment city coordinator Hiroshi Sakakibara, who delivers some new details about creating night city and what their design philosophy is.
Now whilst he says making every building unique is a difficult challenge, he assures us that the world of Night City is very large and that in order to provide a visually interesting world, assets are created by eye and details like color and signage will be diverse and as non repetitive as possible. In the gameplay demo you can recall that a lot of the signage was the same, and we saw repeated vendors at times so that is something that they are iterating and working on for release.
The game director also made mention that Cyberpunk is a fusion of future and tradition and that it’s not quite science fiction, but at the same time it’s not contemporary.
Youll be able to find an old dirty Asian style building with a woodern door, with a cybertech device used to control the doors lock and this creates a mixed aesthetic of the setting.
Now CDPR also wants this Cyberpunk version of the city to feel distinctly Californian, as opposed to the rainy gloomy Cyberpunk dystopias weve seen before. Iconic neon lights and rainy night are still there, but there are also colorful buildings, palm trees and blue skies. As someone who really feels the depth of a dark and twisted world more deeply when its juxtaposed with color, I think this is a great design choice.
Due to it’s design, Night City isn’t bigger than the world of the witcher but Sakakibara believes it will feel the same size if not bigger.
Next we have a comprehensive PCGamer article where some interesting details regarding NPCs are unraveled.
In this article Stanis Swieciki talks about the creation process of NPCs. He claims that crowds are generated semi-procedurally to avoid repetition, mixing body parts, faces, clothes and hairstyles. In the final game they’ve promised to feature a great variety of heights, weights and body shapes. We’ve seen hints of this through the gameplay demo with some characters being beefier, leanier and having variations in their builds. We have also seen some pretty blatant repetiton, which signals that there is still work to be done in this department.
The article also goes in to a little depth regarding the animations and how the perspective changes will influence the dialogue. (Machai) Maciej Pietras, lead cinematic animator says “The third person camera in the witcher floated slightly above NPCs which we took into account when animating them. But now you can really look at what theyre doing close up and weve improved animations to reflect this. When we animate characters, even the NPCs, we think about their personality and their past. The way they move or something in their face might reveal something about them, we work from the inside out.”
Now this clear attention to detail can be seen in the Mexican holdup scene in the meeting with the Maelstrom. Although not a facial animation, we see V take her finger off the trigger when things have cooled down, a detail that could have been forgone by studios who aren’t as detail oriented.
When it comes to facial animations specifically however, they’ve changed the way they do them. Moving to a new muscle based system, and having a huge library of facial animations lets them pick out subtle details to incorporate in the face. Pietras adds the example of a street vendor and his excitiement through his body language and warmth of face as he ushers you over to his pop up noodle hut to take a look at his food.
Finally we have disappointing news about the VGAs. Marcin Momot tweeted yesterday that there wouldn’t be anything Cyberpunk related shown at the Video Game Awards and thus ive decided to cancel the livestream for December 6th. We will still have livestreams in the future, so follow me at Twitch.tv/theneonarcadeNA for cyberpunk realted content there
Thanks for watching guys and remember to subscribe to the arcade and become a part of the notification squad so you don’t miss a video!

Cyberpunk 2077 News – Q4 Release, Video Game Awards, Tweet!

In today’s Cyberpunk 2077 news well be looking at an interesting tweet sent out by Cyberpunk 2077 , a shareholders conference featuring some Cyberpunk 2077 release predictions by analysts involved, A great RedBull article pointing out some things in Cyberpunk 2077 we may have missed and The Video Game Awards.
So first up we have a polish article referencing a CDPR conference call, where some interesting details were revealed. Now this Article is very roughly translated using google translate so the wording may be off here and there, but you can kind of get the gist of it based off this rudimentary translation. First up in the article, We have the fact that CD Projekt Red wants Cyberpunk 2077 to be as detailed as Red Dead 2, something we have mentioned in previous videos. We do also have some analyst projections and predictions when it comes to Cyberpunk 2077.
According to those involved in the conference call, some are predicting a quarter 4 2019 release of CDPR’s new open world RPG. Just for reference quarters are as you can imagine in 3 month cycles during the year, making a quarter 4 release sometime in either October, November or December. It’s important to note that the analysts have made these predictions, and it’s not something straight from CD Projekt Red.
Next in analysts forecasts is how many copies of the game will sell upon release. According to the analysts they’ve maintained the assumption that there will be 19 million copies sold in the first quarter equating to 525 million us dollars. For reference Red Dead 2 sold 725 USD in 3 days, 15 million copies in 8 days, and 17 million copies in 12 days, and only came out for PS4 and Xbox 1.
The analysts also mentioned that they think the Sci-fi cyberpunk world has more mass appeal than a western setting and that their forecast for Cyberpunk’s sales are conservative. The article then goes on to question the analysts, as whoever wrote it doesn’t seem to think 19 million is conservative.
Now again this article is very roughly translated, but to me the fact that they believe a sci fi cyberpunk world has more mass appeal, but sales being considereably lower than RDR2, which is not even available on PC, makes me question these forecasts. If we are reading this right, I think Cyberpunk should have considereably more sales than 19 million assuming it accrues sales the entire 3 months, which spans holiday seasons which will inevitably sell more games, but hey im no analyst.
Next we have an interesting little tweet from CDPR that was sent out on Cyber Monday. Now, yes it could just be because the word Cyber is in it, but judging by how infrequently the 2077 page tweets, and their responses to some comments, im thinking this is a more loaded tweet than it first appears to be.
Next we have an amazing article from believe it or not, RedBull. In this article they lay out some of the details carried over to Cyberpunk 2077 from cyberpunk media and content that has come before it. In this article it shows how the red UI and HUD are inspired from the terminator series. Kiroshi even seems to follow the same terminator aesthetic with its eye augmentations. Next is the Stanley Kubrick and steven Spielberg collaboration film Artificial Intelligence and how an overpopulated earth deals with issues stemming from the loneliness and isolation that is created as a by product of service robots who can provide all the human essentials in love, sex and laughter. This may be something that Cyberpunk may decide to deal with. We already see the isiolation and sadness in V’s face upon the departure of a Joyboy prostitute from her apartment in the gameplay demo.
Next we have the themes of braindance which exposes humans dependence on technology and cross-references that with the novel Neuromancer, about a drug addicted computer hacker who uploads his consciousness onto the internet to steal data. This sounds very much like netrunning, a pivotal part in the Cyberpunk lore and world. This concept of speed hacking and web consciousness was also made more popular by the Matrix Movies.
Next we have Ghost In The Shell and its heady questions on individuality and human existence. It deals with the transfer of consciousness into a robotic shell, which in essence draws upon parallel concepts in Cyberpunk 2077’s cyberpsychosis and the humanity cost associated with cyberware.
Finally we have Blade Runners inspiration for the look of the city of Cyberpunk with its neon lights, filthy dark streets and and decrepit living conditions. Although Blade Runner is set in perpetual darkness, the world of Night City is modelled off a very similar street aesthetic and feeling.
Finally we have the Video Games Awards coming up soon here on December 6th, so tune in and check that out because it’s the last big event of the year, and CDPR might hit us with a trailer or some cyberpunk content like they’ve done with the witcher in the past.

Cyberpunk 2077 – 7 Gameplay Demo Details You Missed!

today we’re looking at 7 details and moments in the Cyberpunk 2077 gameplay demo / reveal you might have missed. Did you spot any of these in your viewings? There is a ton of details in the Cyberpunk 2077 Gameplay Demo i’m still finding after 20+ viewings, so give this Cyberpunk 2077 Gameplay Demo Details video some love and ill be sure to make future episodes with more of my findings! Let’s get right into it.

At number 7 we have the use of cell phones. We see this in the E3 trailer, and in the gameplay demo multiple times, with some girl taking a selfie. We see V has intercranial cyberware to answer calls, but some other resident of Night City may not be as fortunate. It seems they are stuck with cellphones which as you can imagine in 2077, might be pretty outdated.

At number 6 we have the NCART which is the Night City Train Service. We see the rails as the world of Night City opens up to us as we walk out onto the streets for the first time, but there is also a peculiar detail that fits the narrative and story of Cyberpunks densely populated metropolis. We see that the trains can be mounted under the rail and over the rail in the name of efficiency and space, and we can see two trains on both the upper and lower rails passing through sector 27 in the gameplay demo.

At number 5 we have confirmation of animals, with a cat outside the Ripper Docs office, who seems to be eating out of a cat bowl. Maybe it belongs to Viktor or Misty from the ripper doc clinic, or it may be a stray. If you guys recall, I pointed out the fact that there was Kibble in V’s apartment in my gameplay analsysis video, but according to the sourcebook of Cyberpunk 2020, kibble is actually just food for lower class people swho can’t afford higher quality grub, and isn’t actually Kibble, the pet food we know of today. Regardless, this confirms animals in the game which I know a lot of you guys have been asking about.

Next up we have confirmation that personal computers and emailing will be In the game in a prompt in the top right hand corner of the screen telling V to “check the email from ripperdoc”. We know the net is going to play a pivotal place in the world and storyof cyberpunk 2077, but it seems 50+ years in the future, there are still simple PCs and people still communicate via email. Some things may never change.

Next we catch a glimpse of a megacorporation which is largely still unknown in the world of Night City. We see vendors like Kabayan foods, Masala studios and buck a slice quite often, and we meet Militech agents and see Arasaka megastructures in the distance, but we only catch sight of new megacorp Thortech for a brief second in the gameplay demo. It seems like it’s one of the more powerful megacorporations with a seemingly central location and within a giant skyscraper megabuilding. If I had to guess, thortech would be some sort of Robotics company that supplies Night City with service robots.

Next we see the Arasaka logo briefly when V wakes up in her apartment after what looks like a crazy night. This might help us conceptualize where exactly V’s apartment is, and begs the question if Arasaka owns multiple buildings in Night City. It would make sense as they are one of the most powerful if not the most powerful megacorp.

Finally we have the sight of a new band in The Cartesian Duelists. We’ve heard Johnny silverhand as well as electronic music so far from Cyberpunk, so it’s cool to see that there will be a diverse cast of music artists and styles, including Lizzy Wizzy and the Metadwarves, Samura, The Cartesian Duelists and more.

Thanks for watching guys, and come join the arcade by subscribing for consistent Cyberpunk 2077 content.

Cyberpunk 2077 Character Customization Explained! (Gameplay Reveal!)

Today we are going to go through Cyberunk 2077’s Character Customization we saw in the gameplay reveal and explain what it means to the aesthetics, background and details of our characters, to what degree we can customize each point and what it means for the story and lore. Character customization is a big thing in Cyberpunk 2077 and will end up boosting stats like streed cred, strength, intelligence, tech, and cool to name some. They will also influence quests and storylines!

Cyberpunk 2077 – Developers Answer YOUR Questions!

Cyberpunk 2077 Will Release In 2019? (Reasons Why!) – https://www.youtube.com/edit?o=U&video_id=GfrwSG9sGyw

Today we are going to be going over some developer answers to some of the big Cyberpunk 2077 questions that have been circulating for a while now.

The first question is “Will there be a demo at Gamescom”

Marcin Momot responded to this one early last month saying “I would like to point out that we never said anything about this. We really appreciate your enthusiasm to see the game and believe me, we would like to share it as soon as possible, but its still a work in progress. Once we are ready to reveal it to a wider audience, we will”

Now CD Projekt Red has repeatedly said this but there is a voice interview I want to touch on a bit that might give us a little hint that Gamescom will reveal more about Cyberpunk. In an interview with Kotaku when asked about the next step after E3, co-founder of CD Projekt Red Marcin Iwinski said that “We still have gamescom.” And in regards to a potential demo that “It will be the same. Don’t expect a totally new demo, we want to show off something different maybe a different angle”. Here’s an audio snippet of that.

I don’t know if it’s just me but the tone and the way that he says this makes me believe we’ll get to see atleast a chunk of that demo, and gamescom will be the first time we see gameplay. It is one of the biggest gaming and techn conventions next to E3, its European based just like CDPR is, and I think it would be a smart move on their part.

Next question is “Was the press demo live or just a pre-set script”

Kyle Rowley responded to this one on June 18thsaying “The game was being played live – trust me. We had a few issues that meant we had to retart the build mid-demo”

Now this kind of inadvertently leads to a little bit of information confliction. One one hand it’s a live demo meaning that they are confident in their product to not run a pre-scripted and recorded gameplay. On the other hand it still has kinks and bugs to be worked out, and it is an early mission in the game, which means there’s still a lot of work to be done.