Tag Archives: cyberpunk 2077 release date

Cyberpunk 2077 – Frequently Asked Questions! (FAQ!)

In Todays Cyberpunk 2077 video we are going to be answering some of Cyberpunk 2077’s most frequently asked questions, regarding release dates, microtransactions, ciri, 3rd person, sex and relationships, cyber-gwent + mini games & more.
These will give you the scoop and hopefully some clarity about CD PROJEKT RED’s new title Cyberpunk 2077 and hopefully some answers to this FAQ.

As always with the nature of a WIP games, these are subject to change at the discretion of CD PROJEKT RED.

First up we have Release dates and pre orders. There seems to be some confusion about both of these currently, with online retailers like amazon having release dates, and even places like gamestop having cases with Cyberpunk 2077 covers, usually without official cover art. Any release date out there as of now, is a placeholder, used to stimulate pre order sales from that specific online vendor. I know amazon has a release date of DEC 31, 2019, and there is the option to pre order. There is no official release date as of yet, and there are no official pre orders, so be cautious about pre – ordering from online vendors, who are just using these dates to stimulate their own sales.

Next up we have 3rd person perspective. This is probably one of the most asked questions, in my comments section so I thought I would address this. CD PROJEKT RED has stated that they have no plans currently for 3rdperson. Dialogue options will be in first person as well, and the only times we will be able to experience a 3rdperson perspective will be in cutscenes, or as an option with driving. Photo mode will also be coming with Cyberpunk 2077, so you will be able to see your character and their clothes and cyberware more regularly if you utilize this feature.

Get used to 2077 being a First person title, or re-think your purchase as CD PROJEKT RED is firm in their stance on this.

Another popular question is if we will be able to play the entire story mode without adding any cybernetics or cyberware to our characters, and if we will be able to play the entire game without killing any enemies in the same vein as what Deus Ex has offered in the past. Now the amount of times this question has popped up has kind of surprised me as I figured Cyberware is one of the most compelling aspects of playing the game with all the different upgradability paths, but unfortunately you will need BASIC AUGMENTATIONS AND CYBERWARE to progress through the story.
Now whether this means that we only need what was shown to us in the gameplay demo in the weapon grip and optic and nothing more is to be seen, but do not expect to go into Cyberpunk 2077, in the hopes of completing it as a 100% organic human. You will also have to do some killing along the way, so no 100% pacificst playthroughs. When it comes to over-doing cyberware we won’t be able to induce CYberpsychosis with our own personal characters, meaning no cyberpsycho play throughs either.

Next up is if CIri will make an appearance in Cyberpunk 2077. Now if you’ve played the Witcher 3, youll know CIri was in hiding from the Wild Hunt in another dimension. When she comes back and links up with Geralt, she mentions a world where quote “people had metal in their heads, waged war from a distance, using things similar to megascopes” and where everyone had “their own flying ships”, which seems to be a reference to Cyberpunk 2077’s Night City.
Now this got fans into wondering if Ciri will appear in the game, but CD PROJEKT RED are highly against it. Ciri will not be in Cyberpunk 2077 in that sense, but maybe a super hidden easter egg is in the cards. Just don’t expect her out in the open or in the game at all. They are developing a new universe, and with that, they are completely leaving their prior universe in The Witcher behind when it comes to developing the world of Cyberpunk.

Another popular question is just how big Night City is. Now CD PROJEKT RED has addressed this in obviously the city having 6 districts, and mentioning it wont be as horizontally large as The Witcher. The density of all activities in 2077 will be in multiple floor megabuldings. Now vertically, it’s the most expansive game they’ve made. For those worried, CD PROJEKT RED has stated it will feel like a real city, not a miniature one. Now like mentioned before the world can be vertically huge upwards and downwards which hints at underground areas. On a side note the world will have a full day and night cycle, with weather patterns including polluted smog and acid rain.

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Cyberpunk 2077 News – Censorship, Vehicle & Weapon Customization!

In today’s Cyberpunk 2077 news we look at new details on Vehicle and weapon customization, Hand crafted details in Cyberpunk 2077’s Night City, A Festival CD Projekt Red has backed out of for a Cyberpunk 2077 related reason, Acid rain and equipment for combating Night Cities elements, as well as some potential trouble for consoles based on new censorship rules when it comes to sexuality in games.

Before we get into it, the official Cyberpunk 2077 page tweeted for the first time in a while, and whilst it wasn’t anything substantial, we did get hit with a pretty insane Jackie Welles cosplay by a fan. CD Projekt Red has stated that they are opening up their twitter to start re-tweeting worthy pieces of fan art, so if you are inclined at creating anything of the sort, try your luck and tweet out your designs to the official page @CyberpunkGame.

Next we have some brand new Vehicle and weapon customization details via a French publication who sat down with a CD PROJekT RED Employee to get the scoop on Cyberpunk 2077 and the world of Night City. In this interview with Maci Pietras which was further translated by Rawls + friends on the Cyberpunk 2077 discord, it was mentioned by Pietras that “Every time you see a vehicle in the game, it will be possible for you to take control, and you can start the fight from there. It’s typically things player find cool to do. Although I can’t give details about current vehicles in the game, customization of cars are in the game”. Now vehicle customization is an incredible thing for Cyberpunk 2077, but the first part is kind of vague.

Now Pietras also mentions two other details. He states that in relation to the source material of the pen and paper RPG game Cyberpunk 2020, that they were nervous about deviating too much from Mike Pondsmith’s original vision. He says “To be honest we were afraid of putting too much of us in this game, and that personal touch, would overshadow the original boardgame.” “For example during the creation of the character, you will have elements to customize and choose from, including the look, physical skills, which hand you hold your weapon in, and more. We took the elements from the board game, and extrapolated them for Cyberpunk 2077”
This is good news for the old school Cyberpunk 2020 players, who want Cyberpunk 2077 to be as true to its roots as possible. Obviously it’s a different medium all together, but the mechanics are more tranferrable and apparent when your source material is a pen and paper RPG, VS A BOOK OR MOVIE.
This is also good news for lefties and people who like to customize their shooting experience. Being able to choose which hand you hold your weapon in as a customizable feature, is definetley something LUQ former Counter Strike professional, has helped with. IF you guys are unaware, he’s on board with the CD PROJEKT RED team to help with testing the feel of the gunplay and to offer suggestions.
Pietras also mentions in this interview that the only animals in night city will be dogs and cats and you can interact with most NPCs.
In regards to interacting with all NPC’s this might be something that is very similar to The Witcher 3. You walk by an NPC, and they say a blurb or two to you about something going on in their lives and mosey along on their way.
As a final point from this article is was noted by Sardukhar from again the Cyberpunk 2077 discord that Pietras mentioned how V would undergo issues and choices stemming from a Cornelian Dilemma. A cornelian dilemma according to Wikipedia is a dilemma in which someone is obliged to choose between two courses of action, either of which will have a detrimental effect on themselves or on someone near them.

Next we have information regarding the development of Cyberpunk 2077 and how CD PRojekt red has built the future Californian dystopia of Night City. In an interview again with Maciej Pietras, it was mentioned by him that “the game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation. Nothing is procedural in the world.”
Now in computing, procedural generation is a method of creating assets using an algorithm versus doing it manually and by hand. This will give the world a touch of detail that will make it feel more authentic, and lively.

Cyberpunk 2077 News – Deserts & Mountains, Sex & Objectification!

In Today’s Cyberpunk 2077 News + Details video we’ll be talking about if we’ll be able to travel past the Night city limits in Cyberpunk 2077, Objectification, sex and CD Projekt’s reasoning and philosophy for their stance on nudity, a developer hiring which could give us some clues to a Gwent like mini game or puzzle based quests in the game, backpacks and other equipment options you may have missed from the E3 trailer, and some additional things you cyberpunk 2077 fans will definitely enjoy.

First up can we just take a moment to appreciate this Samurai jacket that Mateusz Tomaszkiewicz received as a gift from CD PROJEKT RED for his 10 years of being on the team. It comes in a really sleek looking briefcase, and although doesn’t have the raised collar and all the LED jazz, actually seems more suitable to wear out in public. It’s got his name stitched on the inside, and is just an insane piece overall. Now some of you have asked if something like this will be in a collector’s edition, and while I think it would be cool, itll most likely be exclusive to employees and will just be a personalized keepsake for those who have dedicated their time to making games with CD PR.

Can we also appreciate this fan made Cyberpunk 2077 Xbox custom design by the Xbox Pope. This is NEON Nation Aesthetic to the T, and If I was going to be playing on Xbox, I would be all over this. Such an awesome design and kind of makes you wonder about the potential for console editions, although I think console editions are reserved for the most established developers, Which will happen for CDPR if they continue their streak of successful titles.

Next we have details about the outskirts of Night City. Now we’ve seen almost exclusively City settings for Cyberpunk 2077 so far in both the E3 Trailer and the Gameplay demo, which makes sense as Cyberpunk settings are based upon densely overcrowded locales and looming mega-cities. According to a VG end of the year re-cap article, Cyberpunk will feature more than meets the eye in terms of environments.

Similarly to how a whole new world of Skellige and it’s Isles was opened up to you in The Witcher 3, there will be a “certain degree of outskirts to the city” according to Richard Borzymowski from the CDPR team. He mentions that “We are not putting an invisible wall after the last building in the city, because that would completely break immersion. The city is located on the West Coast in California and there is a desert, and sea. Borzymowski also adds a peculiar addition in this quote stating “there might be something else” as well.

This leads me to believe that this reinforces the moon theory and space travel idea we discussed in a prior news video. It’s looking more and more convincing that we will be visiting space and or the moon. As mentioned before we see Orbital air which is a space travel megacorporation and there’s also this scene from the E3 trailer which looks like it’s in space.

A taste of what we may see from the outskirts is also reflected by these hillbillies from the E3 Trailer, who look to have settled in a mountainous desert setting on a farm of some sort. We also see the mountain peaks and ocean vistas in the gameplay demo. There is a “set sail ad” I mentioned in my all ads explained video, that hints at ocean travel of somesort.

The nomads are also a faction in Cyberpunk 2020 who prowl the outer city limites, so maybe a mad max styled quest or mission is in the cards. Now to what degree we can explore outside is anyone’s guess, but I’m going to assume the vast majority of occurences that happen will be in Night City with only isolated events being in the desert, ocean and previously mentioned moon missions.

Now fun fact of the day, the original Night City in the Pen and Paper RPG source material, was actually modelled in Sim City on an APPLE 2 by Mike Pondsmith all those years ago. Different layouts were prototyped and this helped with visualizing the city.

Next we have a new hiring at CD Projekt Red. Manuel Mendiluce from Tequila Studios who has worked on previous games such as Deadlight, Rime and Sexy Brutale, will join the Cyberpunk 2077 team starting this month. These are games that include stunning design work, with Manuel’s role at Tequila Studios being mainly lead level designer. Now Cyberpunk 2077 is already playable from start to finish, so I can see this hire being for a mini game in Cyberpunk 2077 similar to Gwent.

Rime is after all a puzzle styled game, which also could mean he’s developing the puzzles within the story, or even as a side option. CDPR has been making some big moves staff wise with Kyle Rowley, their associate design director leaving, as well as looking to hire automated test engineers and cinematics designers to round out the game’s development.

Cyberpunk 2077 News – Apartments, Weapons & Optimization!

In today’s Cyberpunk 2077 news we’ll be talking about how CD Projekt Red are balancing Smart, Tech and Power weapons, how they are using pro gamers to refine their shooting mechanics, Some small details which could mean big things for an imminent Cyberpunk 2077 release date, What we can expect from apartments and customization, CD Projekt Red’s plan to optimize the game for lower end hardware and modern consoles, the amount of writers working on the project and how they collaborate in creating Cyberpunk’s quests, as well as a bionic man who is creating REAL cyberpunk 2077-esque augmentations.

So first up we have weapon balance and shooting mechanic details and news. According to information from a livestreamed interview with CD Projekt Red developers at Gamescom, they have brought on some significant help when trying to get the feel and smoothness of their shooting and weapons system down. Lukas LUQ Wnek, has joined the team to help CD Projekt Red in their first foray in to designing a First Person Perspective Shooting experience. Shooter games with Strong RPG elements, or how CD Projekt Red has called Cyberpunk 2077 an RPG with shooter elements, tend to suffer from underwhelming shooting mechanics and lack of weight to the weapons. Bethesda and Fallout 4 experienced this to a degree, and one of the main complaints from the Cyberpunk 2077 Gameplay Demo was that the shooting didn’t have enough impact.

For those who aren’t great at shooter games, fret not as weapons will be able to become modified into smart weapons.

CD Projekt Red has also addressed damage numbers that pop up when shooting enemies, and are making sure there is an option to turn those off if you so choose. A lot of people seem to want to turn the damage indicators off, so this is great knews for players who are 100% invested in immersion. You can also turn other HUD indicators off.

Next up we have some details via Twitter that could tell us just how close to the end CD Projekt Red is on Cyberpunk 2077. First we have CDPR releasing a job listing looking for an automated test engineer. They’ve also been looking for a cinematic cutscene designer as well, which is again generally a final phase step for game development.

We also have Kyle Rowley leaving CD Projekt Red to join another game studio. Now he was a designer at CD Projekt Red, so this can mean that he’s no longer needed on the game, in terms of overseeing development or anything of that nature. He has presumably finished his role on Cyberpunk, which as a pivotal designer must be a huge part of it, leaving again only bug detection and playtesting to be one of the only things CDPR needs employees to do on Cyberpunk 2077. There also is a rumor that some Gwent devs are moving from Gwent into the 2077 team. This is substantial news for the Release date, knowing the game is already playable from start to finish.

Next up we have optimization details about how the game will take into account the aging technology of modern consoles like the Xbox 1 and the PS4. Many people are doubting the ability of Cyberpunk 2077 to run on current generations consoles, let alone PCs. With a beefy i7, 1080ti build running the Cyberpunk 2077 gameplay demo in 4K, locked at 30FPS, Cd Projekt red has also addressed their optimization process to those who are skeptical. Starting from the very beginning Maciej Pietras claims that they started the developmental process with optimization in mind, thinking from scratch on how to implement features like global illumination, without bottle necking or stressing the hardware too much.

Pietras also mentions every platform only has so much performance. He also mentions You can distribute where you want to root this performance, whethere that’s in larger city scapes, more destructibility, more NPCs, better lighting or more complex AI. This is a task CDPR feels like they are ready for, and by the way the gameplay demo looks, I’d say they’ve struck a meaningful and impressive balance.

Next up we have news on Apartments, megabuildings, and the upgradability and customization of our dwellings. We have confirmation that we will be able to have multiple apartments from CDPR, which will feature Radios, Computers to surf the net, scenic vistas, and weapons lockers and closets for all the gear you collect in your travels. There is also a Night City Vending Machine, where you can order drinks, braindance experiences and one night stands from JoyBoys and Joygirls.

Next up we have some details about the writing and writers working on the script for Cyberpunk 2077. Now there are other writers focused on the side quests, dialogue options and cinematic scripts amongst other things, but as for main writers, there is quite the contrast between the witchers last installment and Cyberpunk so far. The Witcher’s script had 450,000 words, which equals around 4 fully fledged novels.

Cyberpunk 2077 News – Q4 Release, Video Game Awards, Tweet!

In today’s Cyberpunk 2077 news well be looking at an interesting tweet sent out by Cyberpunk 2077 , a shareholders conference featuring some Cyberpunk 2077 release predictions by analysts involved, A great RedBull article pointing out some things in Cyberpunk 2077 we may have missed and The Video Game Awards.
So first up we have a polish article referencing a CDPR conference call, where some interesting details were revealed. Now this Article is very roughly translated using google translate so the wording may be off here and there, but you can kind of get the gist of it based off this rudimentary translation. First up in the article, We have the fact that CD Projekt Red wants Cyberpunk 2077 to be as detailed as Red Dead 2, something we have mentioned in previous videos. We do also have some analyst projections and predictions when it comes to Cyberpunk 2077.
According to those involved in the conference call, some are predicting a quarter 4 2019 release of CDPR’s new open world RPG. Just for reference quarters are as you can imagine in 3 month cycles during the year, making a quarter 4 release sometime in either October, November or December. It’s important to note that the analysts have made these predictions, and it’s not something straight from CD Projekt Red.
Next in analysts forecasts is how many copies of the game will sell upon release. According to the analysts they’ve maintained the assumption that there will be 19 million copies sold in the first quarter equating to 525 million us dollars. For reference Red Dead 2 sold 725 USD in 3 days, 15 million copies in 8 days, and 17 million copies in 12 days, and only came out for PS4 and Xbox 1.
The analysts also mentioned that they think the Sci-fi cyberpunk world has more mass appeal than a western setting and that their forecast for Cyberpunk’s sales are conservative. The article then goes on to question the analysts, as whoever wrote it doesn’t seem to think 19 million is conservative.
Now again this article is very roughly translated, but to me the fact that they believe a sci fi cyberpunk world has more mass appeal, but sales being considereably lower than RDR2, which is not even available on PC, makes me question these forecasts. If we are reading this right, I think Cyberpunk should have considereably more sales than 19 million assuming it accrues sales the entire 3 months, which spans holiday seasons which will inevitably sell more games, but hey im no analyst.
Next we have an interesting little tweet from CDPR that was sent out on Cyber Monday. Now, yes it could just be because the word Cyber is in it, but judging by how infrequently the 2077 page tweets, and their responses to some comments, im thinking this is a more loaded tweet than it first appears to be.
Next we have an amazing article from believe it or not, RedBull. In this article they lay out some of the details carried over to Cyberpunk 2077 from cyberpunk media and content that has come before it. In this article it shows how the red UI and HUD are inspired from the terminator series. Kiroshi even seems to follow the same terminator aesthetic with its eye augmentations. Next is the Stanley Kubrick and steven Spielberg collaboration film Artificial Intelligence and how an overpopulated earth deals with issues stemming from the loneliness and isolation that is created as a by product of service robots who can provide all the human essentials in love, sex and laughter. This may be something that Cyberpunk may decide to deal with. We already see the isiolation and sadness in V’s face upon the departure of a Joyboy prostitute from her apartment in the gameplay demo.
Next we have the themes of braindance which exposes humans dependence on technology and cross-references that with the novel Neuromancer, about a drug addicted computer hacker who uploads his consciousness onto the internet to steal data. This sounds very much like netrunning, a pivotal part in the Cyberpunk lore and world. This concept of speed hacking and web consciousness was also made more popular by the Matrix Movies.
Next we have Ghost In The Shell and its heady questions on individuality and human existence. It deals with the transfer of consciousness into a robotic shell, which in essence draws upon parallel concepts in Cyberpunk 2077’s cyberpsychosis and the humanity cost associated with cyberware.
Finally we have Blade Runners inspiration for the look of the city of Cyberpunk with its neon lights, filthy dark streets and and decrepit living conditions. Although Blade Runner is set in perpetual darkness, the world of Night City is modelled off a very similar street aesthetic and feeling.
Finally we have the Video Games Awards coming up soon here on December 6th, so tune in and check that out because it’s the last big event of the year, and CDPR might hit us with a trailer or some cyberpunk content like they’ve done with the witcher in the past.

Cyberpunk 2077 – Release Date 2019? (Part 3!)

Today we have part 3 of my series on why I think Cyberpunk 2077 will release in 2019 with some more evidence and clues that we won’t have to wait for 2020 and we may get Cyberpunk 2077 in Q2/Q3 in 2019 and a potential release date from CDPR at the end of the year.

Now looking back we were one of the first channels if not the first to have 2019 predictions for a Cyberpunk release before everyone else caught up to speed, so go check those out in the playlist for more reasons why 2019 may be the date. Of course the release date hasn’t been announced yet, but when it is 2019, we can say “I told you so” to the flocks of people that were saying 2020, and get a little ego boost off of it.

So our first hint here is going way back into a 2016 Investors Call. As you guys know, despite CDPR being an equitable company and forgoing micro-transactions and things of that nature, they are a company and they are answerable to investors. Now in this investors call it was strongly hinted that the game would have to be out prior to June 2019. Now combine this with the bilkom leak, foreign magazines saying June 2019, the history of CDPR releasing titles in May, The Polish government’s funding grant expiring in June 2019, and that fact the game is Playable from start to finish with the polishing phase being the next big chunk CDPR has to contend with, and we get a more well-rounded picture of the release.

Next we have Cyberpunk 2077’s presence on the Xbox One X enhanced list. The fact that it is even showing up on this list as a confirmed game, gives us some more insight that CDPR has the confidence to start putting Cyberpunk 2077 out there in the minds of consumers. Now this list is a way to inform consumers that the title on the list has taken full advantage of the power of the Xbox One X and it’s engine. If that is true and they are confident in putting Cyberpunk 2077 on the list, that means the game from a mechanical and developmental standpoint is at a point where they can confidently say that. In addition, games generally get the Xbox one enhancement treatment post launch, which is a great sign for an imminent release date.

Next we have magazines. Edge magazine as well as PC Gamer has made Cyberpunk 2077 their front cover for their November issues. Now CDPR holds their hands close to their chest and don’t allow fans to get excited for no reason. Having your game on the front cover of a magazine, and it still being 2 years out doesn’t make a ton of business sense when it comes to marketing campaigns. We didn’t think we were going to get the gameplay reveal until literally 24 hours before hand with the transmission stream on Twitch and even the most optimistic speculation wasn’t that we’d be getting the reveal. It seems like CDPR likes to stay quite and surprise with good news. They underpromise and overdeliver, a trait of a company who knows their own identity as a developer.

Now going back to them holding their cards close to their chest, they do answer questions via Facebook on a daily basis. Some answers are “we aren’t sure at the moment” but those are generally very specific questions, that are highly subject to change.

More generalized questsions are answered, and their answers are fully fleshed out as they have a good idea on the direction for the game. For a company who took 7 years of silence to release an E3 trailer after the teaser, this is pretty big.

Now the gameplay demo has been out for 2 ish months at this point, but the fact that they released it at all is frankly pretty surprising. 48 minutes is an absurd amount of gameplay, and I doubt we will be seeing much more than that. How will CDPR keeps fans satisfied up until release now that we’ve been given something to really chew on. My guess would be a small marketing push at the end of this year leading into the new year, with a release date coming as soon as Christmas or New Years

Cyberpunk 2077 News – Photo Mode, Warner Bros & Bandai, Magazines!

In Today’s Cyberpunk 2077 News video we are looking at Photo mode, distributor deals with Warner Bros and Bandai Namco in North America and Europe, as well as PC Gamer and EDGE Magazines with Cyberpunk 2077 as their cover art. We’ll look at how Warner Bros and Bandai Namco took over distribution on the Witcher 3 and the timeline there to better understand Cyberpunk 2077’s release date, what Photo Mode means for those who love Third Person Perspective, and how CD Projekt Red’s marketing push is starting to roll out with the game on magazine covers, hinting at something important us Cyberpunk 2077 fans are looking to hear!

Cyberpunk 2077 – Release Date 2019? (Part 2!)

Today we are going to go through Part 2 of why I think Cyberpunk 2077 will release in 2019 with some brand new evidence that Cyberpunk will be coming out sooner than most people are thinking.

Stick around if you’ve checked out Part 1, and want even more convincing as I have a bunch of awesome new tidbits of info here that will get you hyped about a potentially earlier release window.

So the first off the list is a huge one and it’s that Cyberpunk 2077 is playable from start to finish. Yes you heard that right, infact CDPR has done multiple playthroughs, which seem to be around the 100 hour mark leading them to change the ending because they didn’t like it. The main story is complete, and due to the fact that secondary quests WILL influence the main storyline according to this german interview, that could also mean the secondary quests and contracts or street stories are actually also complete.

It was a mere year and change after The Witcher 3 announced it’s story was done, before releasing so if we put that in perspective we might see Cyberpunk 2077 right after E3 next year.

CDPR lproducer Richard borzymowski has stated that it’s a major milestone for the team and that bug fixes, optimization and polishing are now a focus of the development.

This also means that the world of Night City and it’s 6 districts are more than likely almost if not already complete because the quests and secondary quests undoubtably have to weave through each of the districts to get the complete Night City experience.

Next is that CDPR has stated recently that they have 10 separate writers on the project. The script for the witcher 3 was 450,000 words and that just means a whole lot of resources in developing the game absolutely went into the writing.

Now having a big writing force means that side quests and street stories can be developed separate from the story. The writers create an overarching narrative of the entire story, feel and setting of Night City, to know how to lay out the planning and writing for each individual quest line.

Knowing this and their method of looking at everything from a bird’s eye-view means a potentially more efficient writing and editing process.

Next is the fact that CDPR has stated the quests will be similar to The Witcher 3’s in terms of playtime and complexity. This means that despite it being a new IP, quest lengths will remain similar, so it’s not something of a ridiculous scale like double the witcher 3’s quest lengths or 5000 branching paths.

There will be more diversity in the dialogue system and in the branching story lines, but all in all the playtimes of each quest shouldn’t be drastically different from the witcher games.

Finally we have a statement from CDPR that they have learned from the delay the experienced with the witcher and showing it off to soon and causing resentment for downgrades.

Not having seen the demo or any gameplay thus far can make it feel like the release date is farther off than it is. In actuality it could be because they don’t want another downgrade fiasco.

They also don’t want a repeat of the delay experienced with the witcher 3 and this is why they haven’t publically announced a release date. There still is a release date set internally as game developers usually do, but again they are staying on the side of caution this time.

So those are a couple more reasons why the release date may be 2019, make sure you check out Part 1 if you haven’t and for everything cyberpunk subscribe to the arcade today!

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