Tag Archives: cyberpunk 2077 details

Cyberpunk 2077 – Night Clubs, Bars & Alcohol! (Lore!)

In Today’s Cyberpunk 2077 and Cyberpunk lore video we are diving into the bars and clubs in night city, with ones that are present in the world of 2077 and some of the bars and clubs that originate in the source material and their elaborate backstories. We are also going to touch on some of the alcoholic beverages and types of alcohol being served in these dingy dark watering holes.

Bars and Clubs are both places that are prominent in the world of Night City, from mercenary, soldier and fixer frequented locations to strip joints to non stop neon raves.

Most restaraunts, bars and nightclubs are licenced to serve legal beverages, poppers, sniffers, crystals and brainstims during business hour. The legal age of indulgence in Night City is 18 with IdentiCard proof.

First lets look at the drinks served in the bars of Night City.

First we have the Silverhand which is a shot of vodka mixed with brandy and a few drops of superfuel of the future CHOOH2, as they call it in the 2077 demo.

The Nomad Specialist is Jack Daniels with a greay nut thrown in to add that “metallic” taste nomads are so fond of.

The Killer is a popular drink among the Corpzoner set. The purchaser of the drink is given 5 small metal hoops to toss at a lineup of drinks behind the bar. The barkeep mixes all the ones hooped into one lethal concoction.

The Night City is only served in some of the more “unwholesome” bars within City limits. It’s a mixture of tequila, raw wood alcohol, and several drops of turpentine garnished with a dead worm.

The blood razor is named after the infamous gang and is a mixture of red wine, brandy, red food coloring and cherry soda. It’s garnished with a chicken bone and looks like human blood.

The Armageddon is one of the deadliest drink on tap at the moment and is only served at the Totentanz.

The braindance is Popular among edgerunners. the Braindance is a mixture of raw alcohol and citrus juices.

The SoCal special is a mixture that is 90% water and 10% anything else.

The sea breeze is A non-fatal, pleasant mixture of white wine and a bit of lemon juice.

The ripper is a hard liquor drink that is popular around Rockers and Chromers.

The Euro is a drink imported from France, and is gaining popularity with the corporate rich.

The first bar we have is Club Atlantis which was actually featured in the E3 2018 Cyberpunk 2077 booth. This club is the favorite hangout for corpzoners and street soldiers between assignments.

The Afterlife is a bar heavily referenced in Cyberpunk 2077. It has three different ares in the Antechamber, The Crypt and Hades which are all inhabited by the most hardened solos.

Next is the Hacienda located in the Charter hill district, which is a small section of the city between the crowded streets of Little China and the sludge-slicked waters of Del Coronado Bay.

On the top three floors of the Burleson Tower in City Centre is the Totentanz a poorly supervised club where Boostergangs members tend to hang out in.

The Grand Illusion is one of the most popular rock clubs on the West coast. If features 3 bars and a dance floor.

Hababas is in the same Night City district and was a respectable biker bar, but is now the favorite spot for the Voodoboys.

L’etranger located in the corporate centre is a fancy bar with a continental European theme, frequented by white collar security and late night grinder corporate up and comers.

Next we have The Slammer. From modest beginnings as a punk rock club, The Slammer has become so popular that it has expanded drastically over the years. The arena is the main attraction of the bar and is used to settle disputes between gangs free of charge.

Next we have the Metalstrom club. This club caters to the most extreme chromatic rock tastest and blends a concert hall with a rock bar.

Next we have Café Chrome, a bar with 50’s décor where Corporates come to discuss business during the day, and rocker crowds and young adults come to party at night.

The Night Owl is a bar located at the top of the Bay Bridge Resiential Hotel. It is one of the only bars that never closes.

The Short Circuit is a netrunner bar located in the Barbican Building. It has a rotating floor allowing its patrons to see the city below.

We also have the Black hole which is technically not in Night City but instead in Earths Orbit on the Crystal Palace orbital habitat.

Next we have the Forlorn Hope which is a bar located inbetween Night City’s Downtown and the combat Zone.

Below Deck is our first 2077 exclusive club on the list and is referenced as an under-water themed club in Night City that was opened in a former aquarium.

Finally we have Riot.

Cyberpunk 2077 News – “Quite Different” Game Change, 100 Million Pay Out & CD PROJEKT RED!

In today’s Cyberpunk 2077 news we’ll be discussing a new interview which reveals a ton of details, including Cyberpunk 2077 being vastly different from it’s E3 2018 build, Some new release date forecasts based off of CD PROJEKT RED’s stock forecasts and their plans for a incredibly large shareholder payout, Mike Pondsmith and the RTalsorian crew visiting CDPR for some low-key Cyberpunk business, Cyberpunks influences from some stand out RPGs which you have likely heard of or played, Gunplay mechanic details, easter eggs, some new design hires as well as some countdown to the dark future details highlighting lethal melee weapons.

Moving on to the Cyberpunk 2077 news section we first have a new Spanish interview from AreaJugones where they interview Cyberpunk 2077 quest director Mateus Tomasczkiewicz whete they learned some incredibly deep details.

In a question asked about how different the game is to the gameplay demo shown in 2018, Mateus responds that there wasn’t a clearn picture of how the game fits into an open world or the larger image of the game at that point. There was a ton of things they didn’t show yet, and they are still working on things. He goes on to add that he would say that the game is pretty different to what they showed last year, but with many details still being in motion.

The next question was if there was any pressure to connect the characters in Cyberpunk 2077 to the audience in the same way as
Geralt and Ciri were for the witcher games. Mateus responds with that they’ve made some big efforts on this and that there will be some very meaningful characters which the public will remember.

In a question about easter eggs in Cyberpunk 2077, Mateus responds with “That they currently have some in mind, but it would be difficult to say how many since they are mostly implemented near the launch of the game.

Next in the interview Mateus was asked a variety of questions about the gunplay mechanics and combat system. Whilst he mentions that Cyberpunk 2077 is an RPG first and foremost, he also mentions that there are more ways to progress and complete quests and that they have a good amount of mechanics that are based on this concept that they haven’t showed yet. Mateus also mentions that the game will feature a wide range of weaponry. Based off of this, I think we are going to see some of the stealth and hacking mechanics more in depth in the coming months as well as some new tech weapons.

In terms of actualy gunplay he also states that Cyberpunk 2077s combat cannot be compared to something like Borderlands or Bulletstorm and that you will need to take cover and can’t just jump around to avoid enemies. He does mention however that if you are using a katana or a melee weapon, gameplay tends to become slightly more arcadey and brawley.

In terms of inspirations Mateus notes that some of the big ones were the Deus Ex series, The Elder scrolls series and Vampire Bloodlines mainly due to how much possibility each of these titles offer.

Next we have some information with big release window implications. According to this polish economics website, CD PROJEKT will pay out 100.9 million Zwo-te which equates to 93% of their profits in 2018. Companies generally like to do this when they are about to have a surge in revenue or can stabilize themselves with sales, and this is further evidenced by some analysts growth expectations chart that shows a surge in earnings starting at 2020.

Now why is this relevant? Because a surge in revenue and earnings would likely be tied to a Cyberpunk 2077 release. Again this has big implications and the financial site even claims the premiere of 2077 is near.

Next we have news about Mike Pondsmith and the RTalsorian team visiting the CD PROJEKT RED studio recently. RTlasorian makes the source material of 2077 in Cyberpunk 2020 and 2013, so it’s interesting that they chose now of all times to visit the studio. It’s known that they’ve gone to discuss Cyberpunk 2077 and their Witcher pen and paper game, but it strikes me as curious timing.

Finally we have some countdown to the dark future details wehere we look at some of the more deadly Melee weapons of the source material of Cyberpunk 2077, Cyberpunk 2020. These aren’t guaranteed to be seen in the game, but it gives us an idea of what might.

In episode 112 we learn about the BigRipp implant, which is a blade of up to fourteen inches in your forearm. Simply flex the right muscles and the sharpness pops out. This is the first evolution of 2077’s mantis blades.

In episode 113 we learn about a vat grown seven inch length of bone, reinforced with polymer also installed into the forearm known as a Bonespike.

Cyberpunk 2077 – Exotics & Exotic Modifications! (Lore!)

Welcome back for some more Cyberpunk 2077 and Cyberpunk lore. Today we are talking about Cyberpunk 2020s Exotic mods and modifications, some of the different unique and crazy exotic packages offered in Night City and what kinds of people gravitate towards this zany form of expression.

With sophisticated methods of plastic surgery being available in the world of Night City, and with the Cyberpunk world being mainly about expressing oneself, there are a myriad of appearance options to match every and any specification.

Bodysculpting has led to a new wave of plastic surgery and has created beings known as Exotics popularized by Biotechnica. This involves the grafting and addition of tails, furred skins, hooves, animal like faces, ears and other less than human features to your body.

Exotic modifications include long and short muzzles, mandibles, fangs and claws, scratchers, rippers, tails, furs, scales, exoskeletons, frame alterations, armor weaves and more.

Behaviour chips are personality modifiers. Some rigididly lock a person into a single set of pre programmed behavior whilst others provide strong urges to act a certain way based on a variety of situations.

Finally let’s take a look at some exotic packages. We will start off with minor packages and progress up to some of the more major ones.

First we have the KatNip or Feline package which includes pointer ears, whiskers, skins that mimic fur patterns, cat claws, cat eyed contacts and a voice box modification that allows you to meow.

There is also a mouse modification which uses a a lot of similar upgrades to it’s cat counterpart and is generally less threatening than the other exotics.

Next we have the snake and reptile package. This features modified snake eyes, removal of the outside ears, a long tongue augment, olfactory boosts, and the removal of the nose.
We also have bunny, dwarf, ogre, fishman and elf minor exotic packages.

Next we have the major exotic packages.

First we have the bear package which turns tou into a big cuddly bear. This package includes a major modification in a short muzzle, natural fangs, retractable claws, fur skin change and a frame alteration to make you bigger and taller.

Next we have the superman which essentially turns you into a marvel esque superhero in looks and function. This package features grafted muscle or bone and muscle lace, speed grafts, kerenzikov boosts, pain editors, biomonitos, skin weaves, toxin binders, nanosurgeons, pacesetter 2000 heart, rebreather lungs and more.

Next we have the BigKat package, which turns you into an apex predator like a cheetah, lion or tiger. This features a short muzzle, natural fangs, retractable claws, tail, digitgrade legs (which are essentially animal hind legs) and a fur skinchange.

Next we have the Slightly Buggy package which creates a bug-headed human. This features bug eyes plating the face, antennae, slightly scaly synthskin and custom cybereyes.

The bughouse package is one step up and features mandibles, frame alterations, an exoskeleton and scratchers. Popular add ons include boosted reflexes, enhanced olfactory sense and cyberears.

Next we have some of my personal favorites, the aquaform exotic packages.

First we have the Merman package which features gills, skinchange, a frame alteration which rebuilds your legs into a fish tail, custom contacts and sonar.

Next we have Sharkman which resembles a two legged shark. The sharkman package also allows you to function underwater and has gills, sonar, a skin change, long muzzle, natural fangs, and dorsal fins and is popular with lawyers.

Next we have the Dog packages which feature a short or long muzzle, natural fangs, tail, digitigrade legs, fur skinchanges and have options for enhanced cyberaers, enhanced olfactories, and grafted muscle for pitbull and bull dog variants.

Next we have the Dragon package which changes you into an intimidating lizard man. This features a short muzzle, natural fangs, tail, scale exchange and options include heavy scales, combat tail, enhanced olfactory senses, thermograph eyes and grafted muscle.

Finally we have the Playbeing otherwise known as the “erotic exotic” and have “special extras under the hood”.
This modification package allows you to become master or mistress of the art of physical pleasure with just a few enhancements. The package is usually added onto an existing exotic conversion and features a Mr stud or midnight lady sexual implany, a tactile boost hardwired to the sexual implant, a chipware socket with the maximum lover behavior chip, and a contraceptive implant.

Cyberpunk 2077 – Cyborgs, Full Borgs & Heavy Cyberware! (Lore!)

In today’s Cyberpunk 2077 video we are talking about Cyborgs, Borgs and Full cybernetic body conversions as it relates to the Cyberpunk lore. we’ll be learning about what exactly they are, some of the cybernetics and cyberware options borgs have, some of the packages and standard issue conversion types available as well as some of the deadlier and more useful types.

In 2020 full borgs are very popular, mainly in the workforce as they outsmart, outmuscle and can outwork the general population. Firefighters, consutrction workers and space explorers have started to replace their human bodies with all their limits with full cybernetic bodies. These are referred to as full borgs.

These full body conversions are created by implanting a biological system into a metal endoskeleton with a myomar fiber musculature, cybernetic nervous system, fully cybernetic limbs and body armor. All of this coming together creates a Cyborg or borg.

The process of converting from flesh to completely metal is performed all at once and because the surgery is so extreme, has some big risks including death. The process involves placing the patients brain, a portion of the spinal cord and a few vital organs, often referred to as a biopod into a “robotic” body.

Most functions by internal organs like the lungs and heart are replaced with cybernetic and high efficient technology.

Full conversions are generally very customizable and can swap and interchange cyberlimbs and weapons. Although full borgs have more job opportunities in day to day life due to their proficiency at almost everything, there still is a social stigma attached to them, and conversions are many times dehumanized.

Full borgs are usually created through corporate sponsorships. As you can imagine there are many trade-offs to undergoing this process to become full borg. Corporations offer contracts for full conversions, in an effort to make more money with their increased employee efficiency.

Next let’s look into total-body cyberware. This list covers all the basic componend in making a full borg. A full borg conversion uses all of these items.

In headware we have a neural processor, interface plugs and cyberoptics and audio. In cyberlimgs we have cyberarms, hands, arm armor, cyberlegs and feet as well as leg armor.

Body plating includes a Skull plating called a cowl, as well as a face and torso plate.

In terms of the types of conversions, we have basic conversions all the way up to a military grade full borg.

First we have the basic alpha class conversion from one of the largest manufacturers of cybernetics IEC or international electric cybernetics. This generic design has similar models offered by Raven microcybernetics, Militech and Dynalar Tech.

Next we have the Aquarius by Dynalar technologies, with is a sub-marine full conversion. This conversion is designed for underwater environments and is superior to any other diving system.

Next we have the Copernicus by Cybermatrix incorporated, a Space use full conversion. This is developed to combat the hostile vaccum and radiation of space. For deep space exploration, the Copernicus comes in handy. .

Next we have the Eclipse covert operations full conversion by Militech. In the world of Cyberpunk, cops are constantly tested and at risk. With these increased risks, Militechs security division has introduced this Law enforcement conversion package to those who qualify.

Next we have Dynalar technologies Brimstone fire fighting conversion. Obviously created to fight Night City’s fires this conversion is immune to smoke inhalation, burns, pressure changes and can do the work of an entire squad of firemen. .

Next up we have the Gemini humanoid full conversion from Raven microcybernetics. Although Full body conversions have a ton of advantages Society treats you as a Metal head and a machine. Looking like a robot, leads to people treating you like a robot and in response to this Raven microcybernetics has created this package that simulates the human body in form with all the advantages of a full conversion.

The wingman is a full body conversion used by Figher pilots to withdstand the trying atmospheres and g force associated with flying.

The Samson is an industrial use full conversion with the ability to create the perfect construction worker. This conversion creates a worker who never gets tired, has incredible strength and has the ability to survive almost any accident.

Finally we have the grand daddy of all conversions the Dragoon military use full conversion. With the modern battlefield havin remoted controlled drones, fighter jets, minitanks and combat bikes the Dragoon was developed by IEC to be the deadliest weapon known to man. The dragoon cannot be bought on the open market and even big corporations struggle to get their hands on it.

Cyberpunk 2077 News – Xbox E3 Conference, Release Leak Rumor, Cross Gen!

In Todays Cyberpunk 2077 and Cyberpunk news we are discussing Microsofts official announcement of their conference at E3 where Cyberpunk 2077 will likely have a large presence, a Finish release date leak that may hint at Cyberpunk 2077 release dates we’ve discussed in the past for a Cyberpunk 2077 launch, PS5 specs and what that could mean for Cyberpunk 2077 and what a cross generational release could look like, and some countdown to the dark future details from the creators of Cyberpunk 2077’s source material, RTalsorian games.

First up in todays Cyberpunk 2077 and Cyberpunk related news we have confirmation of Microsoft’s Xbox conference date at E3. Xbox took to twitter earlier last week to make the announcement and this is where we will most likely see Cyberpunk 2077s showcase. E3 2018 featured a brilliant hacking sequence and a world premiere of the Cyberpunk 2077 trialer, and this year CDPR has promised it’s Largest showcase ever, even bigger than some of their Witcher 3 related E3’s according to their financial summary.

This years e3 xbox briefing takes place on Sunday June 9th at 1pm PT or 4 PM eastern. Not only has Cyberpunk 2077 and CDPR promised their biggest presence at E3 but Microsoft has as well and with the absence of Sony this year, Microsoft really needs to hit it out of the park for the convention. Set your timers because you are not going to want to miss this conference.

Next we have this finish release date leak that was made aware to me by my subscribers in some of my comments. Now this is from a Finish company called Pelimies with the date of October 18th 2019 as a Release date. This does align with other leaks we’ve had in the past from namely Turkish Bilkom + Territory Studio so this does give more weight to these assumptions even though they are to be taken with a grain of salt. Much like both of those leaks, Pelimies has since deleted their “slip up”.

Next up we have the PS5 specs and what that means in terms of the fidelity of a possible port. Again CDPR heavily hinted at Red Engine 4 being able to take the cross generational leap, and that they are keen on doing so, so these details are relevant to these statements. The PS5 offers a GPU capable or ray tracing, a CPU created from AMD’s Ryzen line, a specialized SSD, backwards compatibility and 8K resolution support. This puts it more on part with high end PCS than the previous generation of consoles. Backwards compatibility means that you can likely play your PS4 version of Cyberpunk 2077 and that if its ported, the PS5 version of 2077 will come with additional perks and obviously a higher fidelity experience. The speciliazed SSD, 8k support and red endgine 4 could be a very potent mix and a new revolution in gaming and how we view video games all together. Im very excited about what this intial next generation news could mean for 2077.

Finally we have some countdown to the dark future details which features melee weapons from the Cyberpunk source material. Many of these have the potential to show up in Cyberpunk 2077 so these are always nice to go through.

In episode 107 we learn about Scratchers. Scratchers are essentially metal or carbo-glass replacements for peoples fingernails and can be used like a razorblade. This cyberweapon is discrete and are design to only slice during crossward movements and are one of the few cyberweapons that are legal and available at any local clinic.

In episode 108 we have Vampires, which are implanted fangs. A full set replacing all teeth is known as a sharkgrin special and vampires are usually decorative unless they are augmented with poison injectors. Rippers are deadlier versions of cracthers and are 3 inch blades which pop out from the fingernails.

In episode 109 we have wolvers, which are essentially wolverines blades. They are a full foot in length and telescope out of the hands when you make a fist. BigKnucks are for brawlers who need some cyberware that will reinforce their fists. These increase the weight and striking power.

Before we go I’d also like to wish a happy belated birthday to Mike Pondsmith, the visionary for the source material of Cyberpunk 2077, Cyberpunk 2013 and 2020.

Cyberpunk 2077 Community Podcast #3 – Customization, Difficulty, Relationships, Cyberware (Part 2!)

Cyberpunk 2077 Community Podcast PART 2! – Customization, Difficulty, Relationships, Cyberware!

– 0:00 – Cyberpunk Difficulty & Difficulty in Gaming
¬ 5:20 – Character Creator + Customization / Character Body Types / How Impressive is Cyberpunk 2077 / Graphical Quality /
¬ 11:00 – Red Engine 2 vs 3 vs 4
¬ 15:00 – Cyberpunk Lore / Natural Disasters + Crops + Food Shortage / Petrochem Megacorporation + CHOOH2 / Can you be vegetarian?
¬ 18:30 – Long Term Relationships in Cyberpunk 2077 / Marriage in Night City / Cyberpunk Role-play
¬ 20:52 – Cyberprude / STDs / Mr Studd + Midnight Lady Sexual Augmentations / Characters
¬ 23:00 – Hacking Augmentations + Implants / Removing Cyberware + Implants / REO Meatwagon / Cyberpsychosis + Cyberpsychos
¬ 29:00 – Sony Censorship / Cyberpunk 2077 Censorship
¬ 31:30 – Ripperdocs + Medtechs
¬ 32:00 – Vehicle Customization / Mods
¬ 37:30 – Cyberpunk 2077 VR

Cyberpunk 2077 Community Podcast #3 – Release Date, Biggest Worries, Multiplayer, Next Gen (Part 1!)

Cyberpunk 2077 Community Podcast (PART 1) – Release Date, Biggest Worries, Multiplayer, Next Gen & More! This is a Cyberpunk 2077 focused podcast featuring LastKnownMeal, TheNeonArcade, Triple S League & TheMaqueenShow where we discuss Cyberpunk 2077 News, Details, Information, Gameplay, CD PROJEKT RED and more!

LKM – https://www.youtube.com/user/LastKnownMeal
MadQueen – https://www.youtube.com/channel/UC0G5rpOFcY6pOdtKsCE0p2A/featured
Triple S League – https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

Timestamps
¬ 2:06 – Start / Release Date / Release Manager
¬ 22:50 – Biggest Worries / Animations /
¬ 31:05 – CDPR Polish and Shipping the Perfect Product / 2077 Delay Potential / When It’s Ready
¬ 33:05 – First Person & Third Person Cut-scenes
¬ 34:02 – Cyberpunk 2077 Multiplayer + Singleplayer / Scrapped Multiplayer / Insider Info / Multiplayer Inspiration + Social Hub + Heists
¬ 39:30 – Mike Pondsmith’s Involvement
¬ 41:03 – Graphical Downgrade in Cyberpunk 2077 / The Witcher 3 Downgrade / Graphical Upgrade / Next Generation + Cyberpunk 2077 / Red Engine 4 / Console vs PC + Distribution of Gamers
¬ 44:50 – Developer’s New Response to Downgrades / Difficulty in Games
¬ 59:15 – Cyberpunk 2077 Difficulty + Witcher 3 Difficulty
¬ 1:04:20 – Character Creator + Customization / Character Body Types / How Impressive is Cyberpunk 2077 / Graphical Quality /
¬ 1:10:42 – Red Engine 2 vs 3 vs 4
¬ 1:14:54 – Cyberpunk Lore / Natural Disasters + Crops + Food Shortage / Petrochem Megacorporation + CHOOH2 / Can you be vegetarian?
¬ 1:17:45 – Poop
¬ 1:18:00 – Long Term Relationships in Cyberpunk 2077 / Marriage in Night City / Cyberpunk Role-play
¬ 1:20:52 – Cyberprude / STDs / Mr Studd + Midnight Lady Sexual Augmentations / Characters
¬ 1:23:00 – Hacking Augmentations + Implants / Removing Cyberware + Implants / REO Meatwagon / Cyberpsychosis + Cyberpsychos
¬ 1:29:00 – Sony Censorship / Cyberpunk 2077 Censorship
¬ 1:31:30 – Ripperdocs + Medtechs
¬ 1:32:00 – Vehicle Customization / Mods
¬ 1:37:30 – Cyberpunk 2077 VR

Cyberpunk 2077 News – Release Details, CD PROJEKT RED Store & Cyberpunk Red

In todays video we’ll be looking at some more Cyberpunk 2077 News, details and information! Today we have some Big news about a Cyberpunk 2077 release being closer from a new position CD PROJEKT RED has hired in preparation of a Cyberpunk 2077 release, More details and some possible examples of merch we will see from the Cyberpunk 2077 and CD PROJEKT RED merch store, and how quickly it already has an online presence. We’ll also be looking at In-Game illustrator postions for Cyberpunk 2077 Advertisements, some insanely good Cyberpunk 2077 Art, some Cyberpunk Red Details from the man Himself Mike Pondsmith and some Countdown to The Dark Future Gang details.

First up we have the official Cyberpunk 2077 twitter page firing of some art from the community. This is from Sergio Instanto and features a really neat series of cosplay edits that are very well done. I like how the shrapnel and the bullets are reminiscent of the teaser trailer and I love how it’s an action shot versus just a pose. They also gave some props to a tweet referencing this Bladerunner coat, so maybe they know how much we want cyber trench coats in the game. Also this guy is super reminiscent of the ricardo meme, so there’s that.

First up in our Cyberpunk 2077 News we have the hiring of a release manager by CD PROJEKT RED. Now this gives us insight into a release being soon, and potentially a stronger argument for a E3 2019 release date being announced.

According to the actual job description, they are looking for a well-organized and quality focused release manager to support CDPR on their current and upcoming projects and to take part in the coordination of all global product releases.

As a release manager you will cooperate and communicate with all stakeholders from the CD PROJEKT RED team involved in the release and take active part in organizing the whole process. This includes submissions to first party console manufacturers, compliance certification processes and working with partners in the publishing process across platforms.

In the daily responsibilities the Release manager is also responsible for the submition of builds, providing reports on release progress and they also have a part in publishing frequent hotfixes and patches.

We also do have a listing for a Designer position at CD PROJEKT RED and Cyberpunk 2077 for a digital artist to create some of the ads in the world of Night City.

Next up we have some Cyberpunk 2077 and CD PROJEKT RED merch details. Now it seems that we have some more insight into what we could see and we also have this picture from Kaeyi Dream that seems like it’s an early release of merch.

Now I’m loving this design because it brings the world a little bit more alive by making you feel like you are augmented with the mantis blade port poiting down the sleeves. I actually had an idea way back in the day where they could potentially put stats on their merch like +5 cool +10 intelligence and you could customize it, but this is awesome as well.

We also have confirmation that there will be shirts but maybe not shorts from this CD PROJEKT RED tweet. T-shirts are confirmed and the site is actually live and up, but there isn’t a store as of now. I have a feeling this will be coming in the next month as a way to promote at E3 for those attending and what not.

Next up we have some Cyberpunk Red details. Now as you know this is the game being developed by RTAlsorian games who makes the source material of Cyberpunk 2077 and is working with CD PROJEKT RED. Cyberpunk Red will bridge the gap between Talsorians Cyberpunk 2020 and CDPRS 2077 and will play a big part of how the world has changed in those years.

There’s no release date yet, but Mike Pondsmith and the crew have been doing some incredibly deep research. We know they’ve talked to a neuroscientist about CYberware, but now they are purchasing bullet proof backpacks to study them to make their Cyberpunk Red world more authentic.

Finally we have some countdown to the dark future details. This week is all about Gangs, and although we have covered Gangs quick extensively in a couple of videos, there are some new things in these regarding the history of Cyberpunk and Cyberpunk 2020.

Cyberpunk 2077 – Question & Answer! (Part 3!)

Welcome back for part 3 of our Channel and Cyberpunk 2077 related Question and Answer where we dive into Cyberpunk and Cyberpunk 2077 related questions and answers as well as TheNeonArcade and YouTube Channel related questions. Let’s get right into it

LuiMaster131 – Will you be able to kill civilians and commit other crimes? Maybe even a wanted type system where you have to change your clothing and appearance?

Ali Mahfooz – Do you think we’ll get Mike Pondsmith’s amazing voice in the form of a character in future expansions.

JJ Drama – Will we have the ability to change our hairstyle in a salon or some place like in GTA and the sims games? And do you think they’ll do anything to fix our characters hair clipping.

Micheal Frazier – We aint getting this shit till 2021? This better be the goat.

Yash Malik – How many weapons will we be able to carry?

TroniicGaming – This isn’t a question but mad respect for how much you interact with your subs. Keep up the great work, looking forward to more quality content

Antivist – Are you going to E3 – Probably not.

Btrow1134 – Of all the known features, what are you most excited for?

Broker Fox – What tech advances do you expect have taken place between 2020 and 2077, and di you notice anything that stood out as advanced from 2020.

Jrumlin – Do you think we will see rain also in the day time?

Zombie killer101 – Do you think 2077 will have more gang characters like in the 2020 book.

SouthernLocust – If you were teleported into the world of Cyberpunk what type of character would you be and why?

Premier Prendergast – Do you think there will be camos and paintjobs for cybernetics cars and weapons?

Antonio The Great – How does no loading screens mechanism work?

Omega gaming x – In the future do you see yourself connecting with other YouTubers to make content and spread the word?

Staleezy – will there be a movie editor – photo mode might have movie functionality

Jimmy Bish – Given the first person nature do you think a TDM or domination mode will happen?

Blumb tumb – Augmentations are they reversible?

Martin B – Any info about what happens when we die? Classic load last save?

Redd77 do you want interaction animations or fo you think it will be a waste of time.

I want the, Didn’t happen for the jacket but we could for the splint.

X1n0k4 – Can we continue to play the game after the main quests are done?
-Yes you can as per CDPR Community Manager statement.

A gorriaz fan – if you place your v;s personality on a spectrum between lovable rebel and power hungry psycho, where would it be?

I’ll probably be doing multiple playthroughs so likely both, but I tend to like the underdog role which is closer to lovable rebel.

Hello you will I be able to get a cybernetic pp in game? – Even though this is a meme question, there are genital augments in the Cyberpunk lore called Mr studd and Midnight lady so you never know.

Razor Man – Will I romance Dum Dum. Yes

Ret986 I TW3 was amazing byt there is something I don’t like and that’s navigating menus items, levling up skills and managing quests. Will 2077 be more seamless?

I agree I think the menu system in TW3 was clunky. The 2077 menu looks a little more straight forward from what we’ve seen, but I think this is an aspect that is going to change from what we’ve seen, so im hoping they make it a little bit more fluid and accessible.

Luiz Guillherme – Will you be able to send cyber nudes to the leader of Militech while hes on a meeting or date and if yes will it have consequences. – NCART man is looking at nudes / porn

Pratty Vee – Can we see our torso arms and legs if we look down. – Seems like it

ModernHunter – will we be able to go borg – most likely not.

N7 Sapphire Virgo – Due to this games hype and development so far do you think it will affect AAA games coming into the next generation of consoles? I think the Cyberpunk genre will get more popular, but I don’t think many devs right now are going to rise to the occasion.

Senhor Dos Nekp – Everyone likes this game for a different reason whats yours? The environment, the tech and the social commentary and how it is a more realistic depiction of our future.

Sgt Dpression – terminator or Robocop – Terminator

Cyberpunk 2077 – Top 10 Cyberware! (From 2020 Lore!)

in Today’s Cyberpunk 2077 we are talking about the Top 10 Cyberware and Cybernetic Implants and Augmentations that we can see in Cyberpunk 2077 that originate from the Cyberpunk 2020 source material. We have a ton of unique, useful and wacky things on this list, so be sure to stick around to see what augment takes that #1 Spot.

At #10 we have Spike heels, spike hands and ripper hands. These augmentations are exactly how they sound. A spike heel is a 6” spike protruding from the heel that allows the user to dish out some serious kick damage. It can also be used similarly to the mantis blades in that is allows you to climb and anchor yourself to various structures.

A spike hand is a hardened titanium spike which telescopes out of the wrist and through the lower palm. It can also be useful for climbing and assassinations.

Ripper hands are similar to spike hands, but think of it more on par with wolverines blades. The only difference is that they can originate from the wrist and upper hand.

At #9 we Have Pain Editors. Pain editors are coprocessors that plug into a central neural processor. A central processor allows you to interface with computers, databases, machines and vehicles.

Pain editors override the pain receptors of the brain making the subject immune to torture, deprivation and physical assault. Once the editor wears off you feel the entirety of the pain, but in a heated moment can be useful for focus and mental acuity.

At #8 We have the Dartgun Cyberoptic. Again this one is pretty self-explanatory and mix optics with discrete weaponry. This is an optic which carries a poison dart that can be fired from it and can penetrate a variety of different types of armours.

At #7 we have Superchrome. Superchroms is a limb covering that as you can imagine is completely chrome. You can chrome out your legs or arms like Johnny Silverhand, or take a more extreme approach with full chrome like Lizzy Wizzy.

At #6 We have the Biomonitor. The biomonitor is Probably one of the most useful pieces of cyberware in the world of Cyberpunk. It is the favorite of solos and gadget freaks and is mounted just below the skin of the forearm. The biomonitor gives a constant readout of pulse, respiration, brain waves, blood sugar, temperature and cholesterol levels.

At #5 we have the Wearman. The Wearman is most likely a play on the Walkman, which believe it not first came out in 1979. A variant of a radio splice, the WearMan mounts twin vibration speakers on your mastoid bones making your skull into an audio system of concert hall quality. A chip mount is set onto your earlobes and music chips are plugged into them, all fashioned to look like earrings.

At #4 we have techhair, synthskins and light tattoos, some of the brightest pieces of fashionware in the Cyberpunk world. Tech hair are strands that are infused with reactive chemicals. Some are temperature sensitive and change color and shape dependant on the weather conditions. Techhair can be implanted into mohawks, weaves, full hair pieces, beards, moustaches and other, how shall I say, more discrete locations.

At #3 we have Nanosurgeons which are technically a Bioware implant. Nanosurgeons are microscopic machines adapted to surgical repair. They are inside your body and are responsible for repairing damaged tissue, bone, tendons with microstitching.

At #2 we have Reflex chips which are a part of Chipware. Reflex or APTR chips are placed into the previously mentioned neural processor, and is like having instantaneous skills whenever you want them. They range in a variety of physical skills and reflex based skills like firing a weapon or hand to hand combat.

At #1 we have everyones favorite augmentation the Mr Studd sexual implant. Now we don’t know a whole lot about what it actually does but the catchphrase used is “all night every night and shell never know.” now this is probably in regards to your extracurricular stamina, but there’s not too much more of a description for us to glean over. All I know is augmenting your genitalia is quintessential Cyberpunk zaniness. There’s also a female version called the Midnight Lady