Tag Archives: theneonarcade

Cyberpunk 2077 – Trauma Team (Lore Explained!)

Today we have a Cyberpunk 2077 video on Trauma Team, if we can join them, what their squads are made of, their memberships, Trauma Team lore explained and more!

Trauma Team International may seem like it’s similar to modern day public health services like EMTs and the EMS service. In actuality they are a premium paramedical franchise that specializes in rapid response medical services. Because of this, and how dangerous Night City is, thet are one of the most powerful corporations of the cyber age.

A franchise of paramedics who operate in the US Canada and different parts of Europe, Trauma Team can be dispatched to your location by dialing 911, and they can also trace calls to their source.

High end clients are billed from the moment a call is placed, until delivered to a hospital for further examination and medical measures. What kind of hospital is based on a couple factors we will talk about.

Now A trauma team client may opt to carry a deadman transmitter, which when activated automatically signals trauma team the moment the client’s brainwave pattern falls into a coma state. Think of it like a futuristic life alert, but not only for seniors.

Now we see Sandra Dorsett, the Trauma Team client from the gameplay demo have a deadman transmitter, which was blocked due to a virus the Scavengers had deployed within it. V removes the virus with the help of Netrunner TBug, and the signal is reconnected to Trauma Team who swoops in in no time.

Now when signing up for Trauma Team, you receive a card and this biochip implant which has the deadman transmitter on it.

Trauma Teams packages come in a variety of different tiers. In the gameplay demo, Sandra dorsett is a platinum member which means trauma team will respond in 3 minutes or less, but in the original 2020 tabletop game, there are other coverage packages to glean over.

The first is the full body life coverage. This plan costs $500 euro dollars a month, or $5,500 with a yearly plan.

In the event trauma team is dispatched, the customer/patient also has to pay 100 Eddies for every minute until their arrival at the nearest corporate hospital, as well as for the cost of ammo fired by trauma team as well as fuel used and damage to equipment incurred.

This plan comes with a 10-minute response time, although if it’s over 10 minutes the patient gets 50% off.

Next we have corporate and corporate executive coverage, which costs 1500 eddies per month or 16500 with a yearly plan.

This plan promises a response time of 7 minutes or less and the patient is taken to a corporate medical centre upon pickup. The patient does however have to pay for equipment and personnel damage as well.

The corporate executive plan covers all the ammo and fuel costs, but the customer/ still has to pay for any equipment or personnel damage.

Finally we have High Priority coverage a plan which costs 34,000 eurodollars per year.

The plan comes with a gold trauma team card, and the response time is 3-5 minutes, which TT claims is the fastest. Once the customer is picked up, they are taken to a corporate hospital instead of a medical centre. All ammo and fuel costs are covered but the patient again has to pay for equipment damage.

For 2077, it seems that Trauma Team again has a platinum tier which is one higher than gold, and is a 3 minute response time flat, and potentially covering all equipment and personnel damage.

Trauma Team squads consist of a couple of memebers. Because they come in on an aerodyne, we need an aerodyne pilot, and co-pilot who can also act as a gunner. We see the gunner possibly unloading some rounds into the Scavs here, in a different way the first mission could have played out.

We also have 2 security specialists, a lead EMT and an assistant EMT. In 2077 the titles have been simplified to Trauma Team soldier, and trauma team medic.

Now Trauma Team uses an AV-4A Aerodyne which is lightweight and made of composite materials and are usually supported by re-fueling stations and trucks on the ground below. The aerodyne has some of the most advanced technology in night city with a mobile cryotank available to reduce body temperature to stop hemoraghing, shock, and brain swelling. There are also on board heart and lung machines and biomonitors.

Rapid surgery is done onboard to critical memebers through the use of electroshock, drugs and manual resuscitation.

In the aerodyne The co-pilot mans a 7.62 squad automatic weapon and never leaves the cockpit, whilst the emts extract the patient.

Trauma Team seem to have a smart rifle styled weapon and a pistol as a sidearm in the gameplay demo.

Now spare parts and body banks are popular in night city, which can be convenient for those close to death, or in need of getting put back together again like some sort of lego piece. These are essentially donor organs and limbs presumably harvested by Trauma Team from deceased clients.

Cyberpunk 2077 – Mega-Corporations! (What Are They?)

Corporations are giant, multinational companies that dominate the world of Cyberpunk and Night City. They can range from simple media corporations, to agriculture corps to service and computing corps to worldwide security firms, and they will kill anyone and anything that stands in their way.

They operate 24/7, buying, selling or providing services to many around the world. Unlike businesses today, megacorporations in the Cyberpunk landscape are cutthroat and violence is actually a common occurrence within corporations as a way to work yourself up the ladder.

Blackmail, extortion, bribery, kidnapping and assassination are common place in Night City’s white collar world. Successful corporations don’t act above the law, because they are the Law.

As a Corpo, you always have to watch your back and many are highly paranoid of losing their place by those trailing them on the ladder.

The power structure is so that the CEO and president are at the top of the food chain with high level executives right under. You will typically see a power struggle and infighting amongst management, and lower leveled executives trying to work their way up in the world via dishonesty, manipulation and by blindsiding those around them.

There are many types of Corporations. Mediacorps are giant conglomerates that control the airwaves across the world. It is suspected many of the larger media corps have deep ties to the government.

Network news 54 is a 24 hour news station originating in the United States, and World News Service is a 24 hour news service across the world.

Agricorps were started as smaller family farms. After the world market collapse however, many farms were boarded up and their huge segments of land became barren from neglect. The larger farms survived the collapse and thus had more leverage with the smaller guys out of the way and started to buy up fertile land. By 2020 65% of farmland in the US was owned by corporations producing CHOOH2 a biofuel of the future.

Petrochem are the largest producer of CHOOH2. SovOil also produces Chooh2, but their product is inferior to SovOil.

Manufacturing corporations were least affected by the collapse. They range from producing vehicles to childrens toys.

Militech, who was formerly ArmaTech-Luccessi is a military arms giant.

Arasaka is a secutirities corp and a rival of militechs. EBM is a computer hardware manufacturer, and IEC manufacturers smaller components such as computer chips and hardware.

In the world of Cyberpunk almost everything revolves around a computer of some sort. Through Advanced tech and the emergence of the Net, Computing corporations have a firm grasp on the world of Night City.

Zetatech is a silicon valley software development corporation. Microtech creates workstation computers and IEC is the world largest cybernetics developer. Science is also at the forefront of the world and have their hands in everything from bioware, to cybernetics, to human clones and biofuels. Biotechnica, was the corporation that developed CHOOH2 but licensed it out as they didn’t have the resources to produce it.

In the world of Cyberpubnk crime is widespread, the modern police force is largely ineffective and securiry companies are as lethal as nations armies.

Security teams are a cohesive unit and deploy a small arsenal in response to anything suspect in Night City. Arasaka and Militech are heavily invested in this space and are some of the biggest players in Night City because of it. Lazarus is also in this pool of corps as they contract mercenaries and are led by South American war veterans.

Lastly we have service megacorporations. This includes trauma team international, specialized paramedics that will go through any means to assist an injured client, REO Meatwagon, who is like TT but only deals with deceased patients and Orbital air a commercial space transport.

There is also Infocomp, which is an information brokerage that uses private detectives to dig up dirt for a client and Meril, Asukaga and Finch an investment firm.

Cyberpunk 2077 – Top 10 Gameplay Demo Moments!

What’s up Neon Nation today we are going over the top 10 moments of the 48-minute gameplay demo for Cyberpunk 2077. There is so much to love here throughout the entirety of the gameplay demo, but there were definetly some stand out moments. Be sure to stick around for Number 1, which you may or may not agree with me on.

I’d also love to hear your personal top 10 list, so drop a comment and let me know what you guys are diggin’ in what we’ve seen so far from Cyberpunk.

At Number 10 we have the appearance of Trauma Team. Trauma Team, a high end insurance in the world of Night City are some of the strongest NPCs you’ll encounter in the world. They are some of the only people that will enter the combat zone, and the team is comprised of former soldiers, and black operatives that are not only deadly but smart in battle. You better not get in the way of them extracting a high end patient, because they will dispatch of you fairly quickly with their high tech weaponry, combat armour and years and years of training.

At Number 9 we have V’s apartment and her view of Night City. V’s apartment is fully equipped with a Night City Vending Machine, Interface on her windows, A weapons bunker, and a closet for her clothes. V lives in a Dredd like megastructure teeming and fluid with life, as you can see the heavy bustle of mega-structure dwellers and inhabitants. V is able to progress to different and more lavish apartments as you become a more proficient mercenary with more eddies to blow, which gives us the possibility of maybe having a stunning vista view like this from 100 stories up.

Number 8 is our friendly neighbourhood Ripper Doctor. Responsible for upgrading our Cybernetics to the latest and greatest, Dr Viktor seems to be quite a likeable guy. Upgrading our Cybernetics takes us through unique and fully fleshed out animations, which vary based on what kind of upgrade you are getting. Viktor works in a moody, dark, dungeon like basement and is essentially a futuristic surgeon, with a knack for technological components. Viktor is seemingly a legal ripper doctor in Night City, but we do know there are illegal ripper docs operating in hiding, that have the latest and greatest illegal black market cyberware, which I will be all over when this game ships.

Number 7 is character customization. We see a ton of options to customize our charaacters in Cyberpunk 2077 from their tattoos, to cybernetic facial wiring, to choosing our personal backstory and upgrading stats like cool and intelligence levels. Whilst I believe the final build will have a dizzying array of options, the WIP build that was shown still shows some awesome ways to personalize our character, and details surrounding V.

At Number 6 we have Jackie’s supercar which V takes for a joyride. The roar of the engine is satisfyingly powerful and switching from 3rdperson to 1stperson seems to be a really nice addition, especially since driving in 1stperson can be a little tedious, even though the immersion factor is higher in this perspective. Now we have confirmation that a variety of incredibly fast and sleek vehicles will be in Cyberpunk 2077, like Akira-styled superbikes, heavily armoured cruisers, and even aerodynes and flying cars. All of these are typical of the Cyberpunk genre and ooze style and innovative design. We can also steal cars in Night City, but be weary of who you try to forcibly eject from their vehicle, as it may come back to bite you in the ass, later down the line.

At number 5 we have a brief sequence where we see Night City at Night. The genre of Cyberpunk is largely known for it’s noire themes of everlasting night and rain. Now Cyberpunk 2077 features a full day and night cycle with even adverse weather effects like Acid Rain.

We didn’t get to see Night City too much after the sun goes down, but this is where the vibrancy and light pollution of the neon lights on the skyscraper-like megabuildings really add to the ambienace of the world. Add that to the fact that you are more likely to encounter increasingly dangerous enemies at Night, and you have yourself a world where Night is meaningful and reflective of real life, where crime and suspect ativities usually happen within the veil of darkness that night creates

Continue watching for the rest of the top 10 Cyberpunk 2077 Demo Moments!

Top 5 Cyberpunk 2077 FAN ART!

Cyberpunk 2077 Fan Art is some of the best i’ve seen, so I wanted to highlight some incredible fan art pieces from the world of Cyberpunk 2077 I’ve seen. These are my Top 5 Cyberpunk 2077 fan art pieces and some of these are super Amazing! Cyberpunk 2077 really lends itself to incredible art of all mediums and there will be more of these episodes in the future as the game gains popularity and there is more content released to make fan art for!

Attributions 5. HandyKara 4. 2Dimensional_Lu 3. AnaEArt 2. Johnson Ting (Info via Dominik, Thank you!) 1. Dominik Figlhubr

Cyberpunk 2077 – Clothing & Fashion Explained!

today we’re going over the Clothing and Fashion of Cyberpunk 2077. From Edgerunner Fashion to the color shifting fabrics of Urban Flash to Nudists and Exhibitionists, we are going to look at the vibrant array of clothing options, popular fashions in Night City, jackets, and fashionable cybernetics.

In The world of Cyberpunk, your look is everything. Night City is a very shallow and materialistic world where everyone wants to stand out. Being judged by anyone and everyone purely on the way you dress, brand allegiance has progressed to the point of cult like worship.

Peacocking and being so extravagant that people can’t help but notice you, gives you social status, power and opportunities.

This is reflective in fancier clothing items giving you more Street Cred, an in game statistic based on how good you look.

First off in the realm of clothing and fashion in Night City is Cyberfashion. In Night City Cybernetics are not only functional, but are hip and demonstrate social status. Even if you can’t afford top tier cybernetics, you probably have a few enhancements. Perhaps A few software chips installed in your nervous system to interface with your computer, to remember your appointments and improve your racquetball reflexes simultaneously.

If you are cybered up, you probably have interface plugs to operate computers, weapons and vehicles mentally. Maybe you have increased vision cyber optics, or scent signaling olfactory boosters.

Again, these are not only for functional reasons, as cyber fashion is a way of expressing oneself, and modifications usually enhance your aesthetic as well.

Next we have the general styles of clothing in Night City

First we have General Chic. This is your everyday run of the mill street wear. Regular belts, coats, and boots predominate this sub-sect. This is the cheapest clothing out there, reserved for street scum and the lower classes. This is the kind of clothing you’ll find in mega-stores and mallplexes. Cotton is a luxury in Night City and thus general chic is very generic clothing, and also 100% synthetic. Kids, Mall rats, and people who generally stray away from fashion trends, tend to wear general chic-styled items.

Leisurewear is Cyberpunk’s answer to modern day Athletic garments. Padded Fleece, and corporate and athletic logos are some of the typical designs of Leisurewear. These are sweatpants and shirts taken to the level of designer jeans. A real-world example of their signature look would be the Athletic wear from the 90s. It’s usually twice as expensive as General chic. Leisurewear are for people who like to look good whilst partying or out on the town.

Urban Flash refers to items such as video jackets, color-shifting fabrics, camos, leathers, metal trim and logo wear. This is the most outlandish and flashy clothing styles in Night City. These items are favored by Chromers and Boostergangs, obsessive about their looks. Rich kids and edgerunner wannabees usually wear these kinds of clothes. The latest trends are usually picked up by clothing companies who make Urban Flash stylized clothing. Urban Flash attire are for dance club fanatics, image-conscious mallplexers and metal-heads.

Businesswear is the equivalent of the standard business suit. Understated colors, pinstripes and real leather shoes, and ties are the mainstays of Business wear. Natural fabrics are used here with wool considered the proper outfitting for the up and coming corpo. A good mover or corpzoner wouldn’t wear anything else as dressing like this sends a message that they are in charge and in power. Businesswear is around 3x more than General chic.

High Fashion. These are sophisticated and expensive dressing options exclusive for the upper class. These are the styles Urban Flash and Generic clothing try to imitate year after year, but High Fashion features quality materials and workmanship that is second to none. Braindance and Video-stars also wear High Fashion designers like Miyake, Si Fui Yan and Anne Calvin. If you are in the trendiest of clubs and are wearing clothing that imitates High Fashion, you’re a nobody. It is twice as expensive as General chic.

Edgerunner fashion is practical and militant in design. There aren’t outlets you can buy Edgerunner fashion from, they are highly personal garments made of military surplus and sown and woven together using a variety of materials. Edgerunner gear is stylishly functional gear that looks armored or combat ready, without beaing olive drab military wear. Edgerunner gear seems fit the description of these jackets that are heavily armored and padded that we’ve seen thus far in Cyberpunk trailers and screenshots. Edgerunner gear is meant to advertise your abilities and that you are anything but a pushover. It also shows your worth in a high-tech dance bar, or facing down street scum in the Combat Zone. This type of clothing costs 3x as much as general chic and requires a certain COOL level to wear.

Cyberpunk 2077 – The Combat Zone Lore! (What Is It?)

Today’s Cyberpunk 2077 Lore video is on The Combat Zone. The Combat Zone is one of the most dangerous places in Night City. Run by rutheless Gangs and walled off from the rest of Night City, Cyberpunk 2077’s Combat Zone is a place where violence and gangs run the area. Combat Cabbs, Netrunner Gangs, Gang Distribution, and The History of Megacorporations, The Yakuza, and The Combat Zone are all highlighted in this Cyberpunk 2077 Lore video. Make sure to stick around to learn the ins and outs of the Combat Zone including what is really is!

Cyberpunk 2077 – Katanas & Melee Weapons!

Today we’ll be looking at the Melee Weapons in Cyberpunk 2077 including Katanas, Mantis Blades, some weapons you might have missed in the Cyberpunk 2077 Gameplay demo, modules for melee weapons, what kind of melee weapons we can see from the pen and paper game 2077 is based on, as well as looking at how the melee system will work.

So if you guys don’t already know Cyberpunk 2077 will feature a fully – fledged Melee combat system. This means melee combat will be complete with blocks and parries and the ability to stagger or get staggered by your opponent. Looking at this sequence with Trauma Team in the demo might give you a better idea on how that will look.

Kyle Rowley also spoke on how The Witcher 3 will influence Cyberpunk’s melee combat in a recent interview saying “We learned quite a lot from combat in Witcher 3, and we’re translating that to lessons we learned in gameplay about how to do melee and try to transfer that to Cyberpunk” “Obviously it’s very different in the fact that we’re doing it from first-person perspective rather than from a third person, but the lessons we learned in Witcher, we can translate.

Now whether this translates into us being able to complete the entire game without firing a bullet and using melee only builds could be anyone’s guess but there are some things we do know.

First we have confirmation that Katanas will be in the game. We can see that in V’s apartment, she has a weapon bunker with two slots seemingly for Katanas. We also see a Maelstrom ganger drop a sword, possibly being a Katana after a blunderbuss shot to the torso. Now in the Gamescom Demo, which was slightly different than the one CD Projekt Red revealed, we learned that there were Katanas with specific modules, just like the modules and attachments we can add to our guns in the game. The Gamescom Demo Katana had a magnetic field mod, which was able to deflect bullets away from your character. The long blade could also be paired with all the movement abilities that we saw, with V sliding across the floor and dismembering a Maelstrom member. Dismemberment will be a feature associated in Melee combat.

Mantis Blades are also something we have seen in the game. From the very first Teaser Trailer, to the poster on Viktors wall, to seeing it in action as a high level ability the Mantis Blades seem to have evolved slightly from the initial teaser trailer. We see Mantis Blades stylistically look a little different in the E3 Trailer and the Gameplay demo versus that first Teaser trailer. Does this mean that they’ve gone back to the drawing board with the design of these blades, or are there a variety of different types?

Now These blades which are based on The Praying Mantis are not only for slicing and dicing enemies but will also allow us to traverse walls and scuttle along building sides.

We do also see a blunt sword like object being held by a ganger in a Concept Screenshot at the Club Below Deck. The gameplay segment that correlated to that concept art image, doesn’t have that weapon however.

Let’s move on to Melee Weapons we could see in Cyberpunk 2077 from the Cyberpunk source material. I think we will see most of the basic melee weapons like Clubs, knives, brass knuckles and shurikens. Shurikens would my most wanted out of the basic ones from Cyberpunk 2020 and 2013 because I think they would really add another projectile based way to play that kind of combines shooting and melee elements together.

Night-sticks are the melee weapon of choice of the police in Night City and are equipped with two hidden extras for dealing with street scum and thugs. The business end has a taser or hidden mace-sprayer, that can be set off by a trigger on the side handle.

These are manufactured by Excalibur who seem to make a lot of melee weapons in Night City.

Kendachi also has a variety of melee weapons including whips, katanas, knives and canes. The most interesting however is the M-33 Powersword which vibrates its molecular crystal blade 2000x per minute. Combined with its microscopically serrated edge it can inflict some serious damage, even to heavy armour moifications.

It seems some of these swords and katanas in the 2020 universe are better at parrying and counter attacking than others, which could be reflective in their stats and their rarity in Cyberpunk 2077.

Throwing knives are also a part of melee combat which can be used for up close strikes, or thrown from a distance to disable the enemy. The SlamDance Spawnblade, is a partulcarly nasty throwing knife which seperates and fans out inside your enemies body. You can also upgrade your wrist cybernetics to launch the throwing knives at a higher velocity than it can go thrown hand.

Cyberpunk 2077 VR? (Virtual Reality!)

Talking about Cyberpunk 2077’s VR Potential, Cyberpunk VR games from the past like BladeRunner Memory Lab + Technolust, How it is a Cyberpunk Genres fantasy, It’s connection to the world of Cyberpunk and Potential Virtual Reality Development and Mod Support. Would you like to see a Cyberpunk 2077 VR Officially developed from CDPR after launch? Would you be okay with Mod Support and having a Virtual Reality Experience by them?

Cyberpunk 2077 News – Twitter, Quest Details & Night City Police!

Today’s Cyberpunk 2077 News features another Twitter controversy from CD Projekt Red, New Side Quest and Quest details via Miles Tost during a Cyberpunk 2077 Interview, Night City Police Interactions Against Night City’s Civilians and People, as Well as The Golden Joystick Awards for CD Projekt Red and Cyberpunk 2077.

Cyberpunk 2077 – Future Drugs Explained!

Cyberpunk 2077’s Future Drugs and The types, strengths, and the side effects of Cyberpunk 2077’s street and designer drugs. The Drugs in Cyberpunk 2077 are far more lethal and insidious than the substances we know today, and range from top combat drugs created by military corporations to debilitating toxic street waste, peddled far under the skyscrapers of Night City. Where there is the drug trade in Cyberpunk 2077, money follows and everyone is looking to cash in on the drugs of the future.