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Cyberpunk 2077 – Nomads, Nomad Code & Subcultures Lore! (Part 1!)

In todays Cyberpunk 2077 and Cyberpunk lore video we are diving into Nomads, subcultures of the Nomads, the badlands the Nomad code, their lore and how they operate.

After the cataclysmic event of the Collapse, Nomads became more prevalent with 20 million people living the highly mobile lifestyle. In 2020 that number has settled at around 7 million Nomads, who have developed a vibrant culture whilst becoming a domineering force in the Cyberpunk age. Although portrayed by media as murderers thieves and raiders are simply highly mobile groups that are resilient, efficient and adapt to the open roads of this dystopia.

The nomads are a group who is constantly on the move, and have always been on the move. Whether it’s from their humble beginnings moving by horseback or foot, to the new era of Nomads who revolve around a much more motorized method of locomotion, Nomads move to wherever there is opportunity, food and work as a collective pack.

The nomads play a vital part in the infrastructure of America in the 2020s. They are integral in construction jobs and development of the nation which cements their pivotal position in the world of Cyberpunk among-st the other factions, people and corporations.

Nomads who are well armed are also involved in cargo transport and new age shipping which is looking to be a major aspect of Cyberpunk red as well as 2077 throughout the Badlands.

These nomadic cargo services also deliver information where hard-copies are needed and out of the eyes of skilled netrunners looking to obtain it, and of course in illegal goods as smugglers.

Nomads also value and respect family and have something called the Nomad code. This is how the nomads should behave and their prioritization of honor in the way they operate.

The nomad code goes as follows. Protect and respect your clan and above all your family. Your word is your bond. Share with your clanfolk. Respect the privacy and property of your clan. Never cause trouble for your clan. Take only a fair wage for a days work.

Before we get into the specific Nation, we first have to look at the Nomadic cultures.

First we have the Agripacks. This is a culture which are descendants of hard working migrant laborers of the past who toiled and suffered via poor living conditions and slave wages, and were very much so discriminated against. As the land was stripped of of resources via environmental conditions, the agripacks who were already fairly mobile had to change the way they lived.

Next we have the native Americans or Indians. In the cyberpunk world they have a long dark history of persecution and have been mistreated by the federal government time and time again. In the reservations in the Northern US they were mainly on farms, and light industry weathering a tumultuous quality of life. The dustbowls heavily affected the native americans in the south and southwest, but the biggest impact was to the warrior tribes of the plains of the great basin.

Next we have Gypsies or Romany, who have very deep roots in America as well as facing some of the same degree of backlash as almost all the other nomadic cultures. Gypsies generally make their living as artists and thieves, although some more prolific Gypsies work as fixers and middlemen. Post collapse the gypsies had easy access to information and with governmental and police forces being fragmented, this allowed them to thrive.

Next we have Carnies. Although perceived similarly to the Gypsies, the carnies are circus people who make their livings at carnivals or circuses which were a mainstay of regular American living. These sub cultures, were hit hard by some of the technological evolutions in the world as new electronics could create experiences vastly superior to circus acts and by the early 90s old carnivals had mostly died off. Larger circuses were still viable, but they were family owned and operated and it started to revolve more around this than business. In response to the changing times and tastes of the Cyberpunk world, circuces travelled with exotic animals, weird cyber freaks, sex shows and chemically-induced entertainment.

Finally we have the bikers, who carry the most negative connotation when it comes to Nomad sub cultures. Before the collapse the biker nomads were on the fringe of society and were mainly made up of blue collar workres who had become frustrated in their lives. They chose to rebel as societal outsiders though they remain loyal to their brotherhood and families. There were several large biker organizations in north America before the collapse including the Pagans, the bandits, and the outlaws. There were also some smaller ones like the iron cross the gypsy jokers and the plague bringers. They are often involved in smuggling and drug distribution and their groups started to grow over time as they became more well known.

Cyberpunk 2077 – Organized Crime Lore! (Yakuza, Triads, Mafia, Organitskaya!)

In todays Cyberpunk 2077 and cyberpunk lore video we are talking about organized crime and crime organizations in the world of Cyberpunk and how they run their operations and underground activities in throughout the world.

Organized crime groups are disciplined groups of criminals who run criminal businesses and enterprises with the goal of control, power and notoriety. They can operate anywhere from locally all the way up to internationally. Groups can have members that are all part of the same ethnic group, region, clan, or they can also involve people from various groups. These organized crime conglomerates can be called syndicates, mobs, cartels, families, clans, mafias and so on.

The most powerful organized crime crime groups of the 21st century are the Chinese triads, the Japanese Yakuza, The Russian Organitskaya and the Italian Mafia. There are other crime syndicates including drugs lords of peru, Colombia and southeast asia amongs others.

Let’s look at the big 4 global criminal networks in the world of Cyberpunk as well as the organized crime within the Unites States of America.

Within the big 4 we first have the Chinese Triads. The triads originated in the 17th century and were founded by several monks who despite their loyalty to Manchu emperors were betrayed when their monastery was destroyed and their fellow monks were slaughtered by imperial forces. They vowed to overthrow corrupt regimes and established a secret anti-Manchu society.

In the Cyberpunk Era the triads benefited greatly through overseas expansion into Canada, the US and New Zealand, where their participation in a war led to them becoming allies of corporations based in Hong kong.

Triads vary greatly on how they are structured as some are loosely organized and some are a structured hierarchy. The dragonheads which are the triad leaders usually lead a low key low profile life where they run a small business or restaurant to keep the façade of humility as they are running their operations in the shadows.
The triads are into a wide variety of criminal activities.

Within china there is a massie black market in weaponry, satellite dishes, cyberware, imported food and Japanese braindance, and they often dip into the vices of gambling and prostitution. They run smuggling operations, designer drugs manufacturing and house invasions amongst other things. In the United States the triads are the most brutal of organized crime groups, terrorizing or killing entire families as warnings to others. The big hitters of the Triads usually have cyber modifications and a wide variety of combat drugs to give them the edge in combat.

Next we have the Japanese Yakuza, a word which comes from Sammai Karuta a Japanese gambling game, in which getting 19 points is the ideal. Now I’m not sure if this is a mistake in the Wiki, but in real life the goal is to get 9 points. The worst hand is the cards of 8-9-3 pronounced ya-ku-sa hence the name.

The yakuza is spread globally in the same rate and scope as some of the most successful Japanese corporations. In the Yakuza, you choose two paths, death or prison.

The leader of a Yakuza clan is called the Oyabun who has his powere granted by the chief of the Osaka Clan. These chiefs are the alliance of Yakuza bosses overseeing worldwide Yakuza operations.
The Yakuza are into extensive body tattooing which is used to identify their clan affiliations.

Next we have the Organitskaya the Russian mafia from the new USSR. Organized crime is so deeply ingrained in the Soviet Union that law enforcement doesn’t take action unless mob wars break out.

The organitskaya are into smuggling and dealing weaponry, technology, food, aeroydynes, computers and western cyberware. The Organitskaya are not united and usually have internal conflict over control of military-grade weaponry.

In Russia the Organistkaya collect proctection money from 80% of the business in Russia, and have over 8000 syndicates with more than 180,000 members.

Next up we have the Mafia, an organized crime network of Italian origin in North America and Europe.
In Europe there is the Sicilian Mafia, The Neopolitan Camorra and the youngest faction the Nuovo Mafia. In the state of Italy, both the Sicilian Mafia and Camorra have become legitimate political parties.

The American Mafia’s origins trace back to the Sicilian clan-families known as the Coas Nostra. Due to the myth that the Mafia were non-existent, they were able to consolidate their power and adopt a cloak of secrecy.

The American Mafia is organized into families each of which owns a specific city. They are lead by a Capo or godfather who is always male, and his successor is always male. the mafia provides their community with services, goods and desperately needed loans.

Finally we have the sudams, who consist of Colombians and other south American drug cartels and their western offshoots.

Cyberpunk 2077 – The Dangers Of Night City!

In todays Cyberpunk 2077 & Cyberpunk video Today we are talking about All the dangers in the treacherous world of Night City. These are some of the people, places and things you have to be incredibly weary of when you are trying to make your way around the city, because they are each in itself uniquely deadly. From drugs and braindance to megacorporations to issues with cyberware and cyberpsychos you always have to watch your back on the streets of Night City.

First up we have some of the drugs and substances that are peddled on the Night City streets. The futuristic drugs in Night City are all designed to be addictive and are all toxic by nature.

While drugs like synthcoke a futuristic variant of cocaine are present in the world of Night City, this is on the bottom of the ladder when it comes to lethality and detrimental side effects.

Smash is the Cyberpunk equivalent to alcohol and is yellow and foamy, comes in cans, and has many of the same effects as our modern day liquor.

At the top of the spectrum are drugs like Dorph and Black Lace.

Dorph is a painkiller which counteracts the effects of stress, pain and stun or shock effects.

Black lace is a high powered version of dorph, and gives the user invulnerability to pain, adrenal rush, and an increased level of poise and composure under stress.

Braindance is futuristic form of VR entertainment and can also have debilitating effects on your life as well. The addiction to these sensory experiences is so powerful that users forget about reality and spend increasing amounts of time living out their wildest fantasies within a braindance recording.

Next we have Cyberware and issues with augmenting the body using a Ripperdoc. Choosing the right ripperdoc is as important as choosing the right type of cybernetic. Illegal ripperdocs have dodgy morals and business practices and lesser known ripperdocs can botch procedures. Things like cyber-rejection, infection, scarring and operation failure exists in the world of installing Cybernetics and is a risk you might have to take when 2077 rolls around. EMP type damage can also short circuit Cybernetics and EMP damage is one of the 4 types in 2077.

Another big danger involved in Cyberware and cybernetics is the potential to install too much. By installing too much, you start to lose your humanity and are at the risk of becoming Cyberpsychotic. CYberpsychos have little to no control of their being and generally turn into murderous overly augmented individuals.

Next we have The Net and just how dangerous it is to be a netrunner. Netrunning is a way of plugging into a 3D interface using a cybermodem and using your digitally assembled icon to traverse cyberspace. Netrunning is usually meant as a way to expose and divulge government and corporate secrets by breaking into heavily firewalled data fortresses to steal these secrets. The deadly part of the Net is that its chock full of hostile netrunners, demon series programs and cyberassassins present in the Net that patrol their specific online areas.

Flatlines, poison flatlines, krash and the Hound series of programs are all used in anti-system or seek and destroy uses and are meant to eliminate and fry personal cybermodems and decks.
Heftier viruses like Black Ice and Soulkiller programs are much more devastating and can leave your consciousness trapped floating in Cyberspace as your body back in the real world decays.

Next we have the gangs of Night City.

Some of the deadliest gangs in Night City are ones who are on the edge of Cyberpsychosis after augmenting themselves too much.

The bozos, a group of killer clowns, have biosculpted their bodies to look like clowns and murder people for their own entertainment. They enjoy torturing people and playing on their anxieties

The maelstrom are a combat gang reliant on pain suppressors, reflex boosters and street modifications including the Red Eye front Optic mount. .

The braniacs are a thinking mans booster gang and prefer skill-chips over clumsier cybernetics. Some of their members are so advanced that they are essentially walking super computers almost in the grip of cerebreal cyberpsychosis.

The Slaughterhouse is one of the worst if not the worst gangs you can come across in Night City. Specilaizing in any body modifications that are sharp, like rippers and vampires.

Finally we have the Megacorporations. In the world of Cyberpunk 2077 these corporations are the law and they call the shots, no matter what district you are in. They aim to get ahead by any means necessary and routinely use methods of sabotage, bribery, blackmail and assassination to get ahead. Manufacturing, tech, agricorps and media corporations are the most powerful in the world of Cyberpunk. Militech, Arasaka, BioTechnica and Media 54 news are some of the strongest Megacorporations, with the dodgiest morals.

Cyberpunk 2077 – Gangs! (Lore Explained!)

In today’s Cyberpunk 2077 video, we’ll be looking at all Gangs & Explaining them better. From Combat gangs, to the Maelstrom & Valentinos, to Braniacs and Prankster gangs, to the Sacred Blades & Slaughterhouse, we will explain all prolific Gangs in Night City.
First lets take a look at what kind of archetypes gangs can fall into, since there’s quite a few of them.
First we have Chromatic metal gangs. Now chrome gangs like their entire lives to revolve around music and their favorite rock bands, and take their lyrics very seriously, usually following everything said by these bands as gospel.
Next we have combat gangs. Combat gangs typically follow what’s called the warriors code which involves combat rituals, ranking, gang hierarchies and heavily fortified body armor.
Next we have Cult gangs. Now these are generally made up of youth and younger members, who are extremist in nature.
After that we Family or Familial gangs. These feature older and younger members with the older members providing and protecting for the group and the younger members stealing and slinging drugs on the street.
Party gangs are pretty self explanatory. They party, drink lots of Night citys beverage of choice smash, and take and deal drugs.
Prankster gangs are some of the more interesting gangs in Night City. They are centered around playing practical jokes on one another.
Next let’s move onto some of the gangs we’ve seen thus far in some of the gameplay footage we’ve seen.
Lets start with the most obvious in the Maesltrom gang. The maelstrom gang fall under the category of Combat gang in 2020 lore, but are often refered to as a Psycho gang in 2077 due to their affixiation with cybernetics. Almost a third of of their memebers are on the edge of CYberpsychosis and another third are clinical cyberpsychos. Braniacs are a gang in Night City that value skill chips over any other types of cyberware.
Next we have the Valentinos. Now the meme potential for this gang is pretty high up there, as they are a poser gang dedicated to seducing the most attractive women in Night City. The more of a challenge, the better and more invested Valentinos members become in pursuing a woman. They meet 4x a year to compare conquests and are generally harmless. Now this can be seen in Cyberpunk content we’ve seen so far when it comes to Jackie. It seems like Jackie has a Valentinos shirt in the demo and from screenshots, and we can also see the Valentios logo on his jacket, as he rips some dudes optic out of his head. We know this is Jackie because of the hair, jewelry on his wrist as well as the tattoos.
Next we are going to talk about some of the gangs we know a fair bit about from Cyberpunk 2020 lore, and although we haven’t seen them in 2077 as of yet, will probably play a big part of its world as well. Obviously their aesthetics will be re-worked to fit the world of 2077, much like the Maelstroms was, so keep that in mind.
First we have the Bozos. This is a predatory prankster gang who have a horrific reputation. About a third of them are in the grip of Cyberpsychosis.
The Philharmonic Vampyres are classified as an arty prankster gang. They are vandals who usually use politically loaded topics in their elaborate pranks as a means to make a social statement.
They have an intolerance for street mimes and this causes them to butt heads with our next Gang the Julliards.
The Julliard is a defensive gang comprised of street performers. Being a street performer in the world of Cyberpunk is even more thankless than it is in our modern society, and they are constantly harassed, attacked and looked down upon.
Their encounters with the Vampyres and Bozos on show nights are not uncommon and usually never end well.
The DJs are a chrome gang filled with talentless wannabe Rockerboys. Most of the members are young and are involved in small time and petty crime. They know a great deal about the rock scene in Night City including where the parties are, how to get cheap tickets etc.
The sacred blades are a combat gang who have a tribal aesthetic and tend to favor machetes and combat knives. The gang features multiple ethnicities and use mind-altering drugs like Peyote.
Next we have the Voodoo boys. Now this gang is a high priority for the NCPD due to the fact that they sell synthetic drugs to university students , as well as their nihilistic and violent tendancies. This includes killing, torture, rape and maiming or dissecting victims
The Back alley brawlers were created in response to a gang called the Slaughterhouse after they went on a massive killing spree in a local subway.
Next we have Slaugherhouse, potentially the worst gang in Night City. Specializing in rippers, vampires and other cybernetic implants that have sharp edges, many of the members will kill at a moments notice due to cyberpsychosis.

Cyberpunk 2077 – The Characters Of Night City!

Today we’re looking at Cyberpunk 2077’s Characters, Factions and People. These include Gangs, Corporate Agents, Trauma Team, Fixers, Mercenaries and even Monks! With tons of characters and NPCs in Cyberpunk 2077 you can bet there will be tons of diversity amongst people in Night City! In part 2 well look at notable people not seen in the Gameplay Demo or E3 Trailer but who could be present in Cyberpunk 2077 and the Cyberpunk world later down the line.

Cyberpunk 2077 – Frame By Frame (Part 2!)

Welcome back for part 2 of the Frame by frame series. Again we are going to go through each of the OFFICIAL frame by frame episodes that CD Projekt Red has given us about the Cyberpunk 2077 E3 trailer, and offer some of our thoughts about the world, characters, and technology of Night City.

These episodes give more depth to the world of Cyberpunk 2077 so stick around to learn about things like Gun Laws, RealSkinn Technology, Booster Gangs, Megacorporations, Cyberassassins and even the Yakuza.