Smart, tech, power weapons, cyberware and weapon mods and capabilities were all shown off at Night City Wire Episode 2 via the Cyberpunk 2077 Tools of Destruction trailer so today we are going to be analyzing some of the standout points from the world and weapons of Cyberpunk 2077!
Tag: 2077
Cyberpunk 2077 News – NCW Episode 2 Date, Extremely Immersive Dialogue & NEW Previews!
A potential NCW Episode 2 date via CDPR through their Chinese community manager, some additional details from a new hands on preview from Easy Allies quelling some worries about melee and gunplay, the extreme immersion of the dialogue system and a 2077 scam you guys are going to want to avoid all in today’s Cyberpunk 2077 News!
Displate Metal Art (15% Off! – Purchasing through this will give me a small commission!) – https://displate.com/theneonarcade?art=5e2dca24d4740
Chinese Video – https://www.bilibili.com/video/BV1sV411z7zn
Pink V in Thumbnail by Soufiane Idrassi
Cyberpunk 2077 Lore – Cyberware & Cyberware Generations! (0 – 4!)
Cyberware was created as the next logical step to medical prostheses. Replacing missing limbs, replacing organs and augmenting the spine as a result of body trauma led to the development of not only replacements for these different parts of the human anatomy, but also improvements.
What is going on Neon Nation and welcome back for some Cyberpunk 2077 lore on Cyberware, a brief history on augmentations, and the various generations developed through the years!
Cyberpunk 2077 Lore – The Net, Netrunning Gear & Rache Bartmoss!
All about Netrunning, the state of The Net, the latest gear to traverse cyberspace and the mastermind hacker Rache Bartmoss will be dissected in today’s Cyberpunk 2077 lore video!
Before the 4th Corporate War, The Net was a robust global communication network that was able to transmit and store all kinds of data. Net access via a traditional computer or cybermodem and interface were the methods in which you could access the Net and it’s infinite potential. A cybermodem allowed you to view the net in 3 dimensions, and accelerated data transfer rates for virtually no latency from brain to machine.
The Net was divided and fragmented after the events of the 4th Corporate War, largely due to one of the most brilliant and paranoid Netrunners of all time, Rache Bartmoss. He likely created the Demon and Hound series of programs, both with the ability to track and kill netrunners.
There are many rumors circulating on Rache’s death, but there is no debate on how his demise triggered one of the most cataclysmic events for the net. In the moment Rache died, his life-support system ceased sending delay codes, unleashing a flurry of advanced programs, namely the RABIDs into the net, corrupting data, damaging files, scattering them across the Net & frying all netrunners that were connected to the Net at the time. These RABIDs of Roving Autonomous Bartmoss Interface Drones were sleeper programs that when awakened were designed to create as much havoc in the net destroying as much data as possible, leading to a net wide DataKrash. Distributed randomly through cyberspace, this meant that any hope to combat it relied on an airtight emergency protocol. No such protocol existed and by the time one did, it was much too late and the net was irreparably damaged.
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Cyberpunk 2077 Lore – The Districts & Sub-Districts Of Night City!
Night city is distributed into 6 main districts which houses a myriad of different sub districts within these larger all encompassing ones. We have Watson, Westbrook, City Centre, Heywood, Santo Domingo and Pacifica as the main ones covering the most land-mass in the city, with the surrounding Badlands if you want to consider that a district.
In today’s Cyberpunk 2077 lore we are talking about all the districts in Night City as well as the subdistricts, what and who you can find in these districts, as well as all the details that are unique to each of night cities vibrant locations!
Cyberpunk 2077 News – Exclusive Developer Interview, Pacifica Lore & Netrunner 2077!
An exclusive interview with Miles Tost at the Cyberpunk 2077 Community Podcast a couple days ago, some new screenshots of Night City, some Pacifica Lore, a new CDPR collaboration as well as a new hub I want you guys to check out to quench your Cyberpunk 2077 thirst all in today’s Cyberpunk 2077 news update!
First up we have the Cyberpunk 2077 Community Podcast’s exclusive interview with Miles Tost, senior level designer at CDPR. Overall it was a really good time talking to Miles before, during and after the show, he was super chill, friendly and expressive in his answers.
Going over some of the more stand-out points we have a very interesting tidbit about the Witcher vs Cyberpunk. In the Witcher he got to the point in development and through memory where he knew most if not all the outcomes of quests, locations of loot and collectibles and just a feel for everything in the world. With CYberpunk Miles mentions that there are things all the time that he stumbles upon that are new to him, and that he finds more organically.
Now this is pretty crazy because if a high up level designer feels like there is exploration available to him, I wonder how many different outcomes, situations, real time events, are going to be presented to the player at all times.
Miles mentions that out of everything, that CDPR has really nailed the Cyberpunk atmosphere. He has particular praise for not only the visuals, but also the sound design, including the ambient noises of Night City and recommends that a good pair of headphones are a must. Although you can swim, the game is not about water exploration and it only services the believability of the world. If you were to jump into the water and get hit with a black screen and reverted to a checkpoint that would harm immersion.
If you go on a rampage and start shooting civilians, Miles mentions that the apex of the NCPD the psycho squad will come to stop you before you create tooi much destruction. Although you will not be able to go cyberpsycho, you will get branded as a cyberpsycho and you will be hunted down like any other Cyberpsycho.
Environmental destruction which was shown off in most of the demos so far is still very much a part of the game, and Miles mentions that he believes its been tuned up even more to make combat feel more reactive and engaging.
Enemies will be able to utilize the same abilities that the player can use on them, with the example being getting hacked as well as both kerenzikov and sandevistan time altering augments.
The typical mini-games of racing, hacking and the shooting range have been revealed, but Miles held some of this close to the chest to not spoil it, which might mean that there are even more mini-games than what have been publicly mentioned thus far.
The whole map of Night City does open up after the prologue but expect some areas to have high tiered enemies and bigger challenges similarly to The Witcher.
There are some more details here so as always I recommend you check out the Podcast in it’s entirety before we got shut-down by NetWatch. Link in the description for all the developer goodness.
Moving on we have some new details on the district of Pacifica, the Combat Zone of Night City.
“Pacifica was supposed to be Nigh City’s money making vacation resort – a true paradise catering to corporate employees and tourists alike with it’s golden sandy beaches, luxurious hotels and unmatched entertainment. Until it all went to hell that is.
The dream came to a painfully abrupt end after uncertainty struck the global economy and corporate investors pulled their funding for the project. Construction work stopped, leaving most buildings unfinished, forever to remain the hulking concrete and steel shells they were at the time. Instead of teeming with tourists, the district is now overrun by poverty, violence and gangs.
It’s here that Voodooboys, a techno-mystical group of netrunners, chose to set up their base of operations. Originating from the Haitian community that settled in Night City after their homeland was ravaged by climate disaster, they took it upon themselves to protect the local community, forsaken and left to fend for themselves by the NCPD.”
Moving on I wanted to feature a new community website called Netrunner2077. This is a community cyberpunk 2077 hub that I think you guys are going to really enjoy. I’ve been following this project behind the scenes for a while now, and Ani HVX who has created this site has put in a ton of work featuring lore, news, fan content and everything you could want within the realm of Cyberpunk 2077. Me and the rest of the community podcast guys also play a role in the Black Wall section where you can find our creator pages in an official capacity in collaboration with Netrunner2077.
Podcast w/Miles Tost! – https://www.youtube.com/watch?v=eLsSAMCCrV0&list=PL4oIv9QY_YAQcsz4r3qWWNRCEd-qXO1Ix
netrunner2077.net / com
Cyberpunk 2077 Lore – Weapons & Gun Laws!
Owning a gun or a weapon has become more and more normal in the future, and Night City is no exception. Dangerous times, call for equipping oneself to react to whatever the streets might throw at you, and more and more people of different vocations are now carrying. Not only do law enforcement, corporate security, mercenaries and gangsters carry, but so do those merely trying to protect their livelihood like cab drivers, vendors and owners of businesses. Gun laws are pretty lax in night city, unless you step into a high profile location like a courthouse or police station. These buildings are guarded by heavy security and are extremely strict about carrying weapons and any implants with offensive potential.
In Night City, you can legally purchase most weapons, from the highly disposable Budget arms, or their do it yourself 3D printing kits, to more specialized weapons from more exclusive vendors.
Heavy weapons or weapons of war as they are called, undergo far more scrutiny and the sales of these weapons are prohibited within the boundaries of Night City. The exception to this rule is the corporations and their security forces to use at their discretion and for “public safety” as well as the elite tier of the NCPD, the Max Tac in combating the rampant threat of murderous Cyberpsychos.
Illegally, heavier firepower can be provided through a fixer with the right connections, at a considerable fee.
The weapon hierarchy in Night City is dominated by Asian Corporations. Arasaka, Tsunami and Kang Tao are considered to be the best in weapon manufacturing. Arasaka is one of the most intimidating Japanese corporations covering all elements of security including high grade weaponry, and Tsunami is also a highly distinguished Japanese corporation mostly focused on experimental and out of the box thinking and designs. Kang Tao is a newer company founded around 2050, who are known for their sophisticated “smart technology.”
The midtier largely belongs to the American corporations. Militech currently focuses heavily on the mid range of weapons due to their ability for mass production, and Midnight Arms focuses on Borg weapons which are a subcategory of weapons that can only be wielded by heavily augmented users.
Malorian arms have fallen from grace, as they were a bespoke and highly renowned company in the 20s. THey have yet to release a new model since 2043, but they still have a reputation for making handguns that pack a punch. Constitutional Arms makes standard mid tier machine guns and shotguns, and Techtronica have earned the name the “Russian Militech” due to their similarity in what they offer the market. They have recently included military robots in their offerings.
For those of you who are short on eddies and influence, look no further than the bottom tier brands. Nokota offers reliable, powerful, but inexpensive arms, where India-based Darra Polytechnic is more about style than functionality. Serbian Rostovic are again cheap, but can be customized to the nines. BudgetArms is a standout name in the space, and is the epitome of base functionality.
Modern weapons are classified into 3 main types. Power weapons are conventional guns in the sense that they use traditional ammo, calibres and cartridges. This category includes a wide variety of weapons including polymer one shots, which are disposable, revolvers, smgs, machine guns, shotguns and pistols. High rate of fire accompanied by high recoil is a feature of most power weapons.
Tech weapons are weapons that use rail gun technology, firing projectiles that are propelled with an electromagnetic charge. What they give up in terms of rate of fire, they make up for in penetration effects depending on how long the charge is held for. These weapons use caseless ammunition, typically jacketed steel flechette.
Smart weapons use gyrojet technology to fire caseless guided ammo at enemies. This technology was first developed in the 1960s, but was unreliable during combat. In 2077, they are efficienct and pin point accurate. Smart weapons are tied to weapon grips and optics to accurately scan and track the movement of targets.
Melee weapons exist, but they typically aren’t favored in the dystopian future. With so much bombastic weapon technology, blades, knives, hammers are a more crude form of destruction only used by few. WIth that being said, blades don’t jam or run out of ammo, so keeping both a firearm and some kind of melee weapon may be a good idea.
Modifying your weapon to your liking is also key. Optics, sights, suppressors and launchers are available and most weapons have modular slots to install whatever you like onto them.
Customization extends to different types of ammunition, like thermal ammo to inflict damage over time or EMP rounds to make a quickly approaching highly augmented enemy collapse into a short circuiting hunk of junk.
Cyberpunk 2077 News – Map Districts, Dual Wielding, Aldecaldos, Wraiths & MORE!
TONS to go over today including a flurry of new images, screenshots and concept art from the World of Cyberpunk 2077, news on if Dual Wielding will be implemented for the player, a district feature on the Badlands, the political nature of Cyberpunk and what to expect when it comes to political discussion in Cyberpunk!
First up we have a ton of art via the world of cyberpunk 2077 book which has been released in Germany and will release in North America in roughly 4 days here. First up let’s take a look at Cyberpunk 2077’s gangs. First we finally get a glimpse of the Aldecaldos who are a nomad faction who reside out in the Badlands. More on the badlands later, but these guys are essentially the smugglers and mad max-esque characters in the world of Cyberpunk. They control a large amount of the shipping into and out of Night City, and we even have a panzer boy tattoo on one of the members arms, which is slang for a person who smuggles goods.
Next we finally get our first look at the Wraiths who are a part of the Raffen Shiv. These guys are particularly psychotic and the most feared of the Nomads out of all the various Nomad Nations.
Moving on we have the fan favorite the Tyger Claws, another fan favorite with a picture of one of their sports bikes, along with the scavengers who look significantly more augmented than when we first saw them in the 48 minute demo.
Next we have the combat veterans in the 6th street. Again these guys see to be mostly humanoid and lack the amount of cybernetics that the other gangs have. Experimental cybernetics were used on veterans of the central and south am wars, so it’s likely this is the reason that the 6th street seem to abstain from most types of chrome.
The opposite mentality can be seen here with the Maelstrommers, who are heavily into augmenting anything and everything on their body.
Next we have the Moxes, the Voodooboys and the animals all of which we’ve seen before, and honestly guys I’m a big fan of the diversity in each of these gangs and I don’t think there is one we’ve seen so far that are lacking in their design or I struggle to understand their motives and niche in Night City. Curious to see which out of these are your favorite and why?
When it comes to the map there is various pages with districts and their subdistricts which has been collaged together to make a comprehensive map.
We also have some Arasaka content including a super stylistic picture of this Neomilitaristic interior, everyone’s favorite full body conversion Adam Smasher and this Arasaka trooper sporting a unique weapon, as well as a katana. Speaking of Katanas we have a myriad of colorful options from Arasaka here.
Next we have some Net images. Our first image is of a level 5 netrunning suit, which looks very similar to the Netwatch agency Bryce Mosely’s from the Pacifica demo, the net itself, as well as what could be some Militech Netrunning gear.
We also have some prominent characters including Mox Braindance tech Judy Alvarez, Solo turned head fixer at The Afterlife Rogue, and founder of Night City Richard Night.
All in all there are some amazing shots here as you can see on screen, so I definitely would look into picking up this book in the standard or deluxe version if you are into art and the lore. I have a link in the pinned comment under Cyberpunk 2077 Products, so feel free to check that out.
Moving on we have a quick little tidbit from CDPR confirming that there will not be dual wielding in the game. I’ve been getting asked this question a lot and NPCs like jackie can be seen dual wielding but this does not seem to be something that the player can do.
Moving on we have some district lore this time on the Badlands. Badlands are the vast plains just outside of Night City. Sparsely populated by Nomads, they make the city proper seem like a lush oasis in comparison. Still, this place’s got plenty of life left in it, as well as heaps of golden opportunities for those in the know.
You see, Nomads aren’t the only ones who call Badlands their home. Wraiths, a gang made up of exiles from local tribes and families also live here, and are the main reason behind the disappearances of many a corporate transport. Everybody knows that crossing into their territory without an armed escort — and a small army — is just asking for trouble.
Unchecked resource extraction and derelict oilfields dominate in the north. The east, wastelands full of chemicals and landfills reign supreme.
Finally, there’s the desert to the south. It owes its much less apocalyptic vibe to the many Biotechnica protein farms, as well as the Jackson Plains power plant.
Finally we have an interview with Pavo Sasko via SpidersWeb.pl where a question was asked about if the Black Lives Matter movement fostered any changes in the upcoming game, and the political structure of Cyberpunk’s narrative.
Cyberpunk 2077 News – Quest Completion Details, Trauma Team, Lore Screenshots!
MORE images and details on the world of Cyberpunk 2077 via the upcoming lore book, details on the main and side quests and a surprising way you can actually finish the game, some district lore this time featuring Heywood, an incredible new trauma team statue with some in-world implications!
First up let’s dive into some very colorful new screens from the World of Cyberpunk 2077 as a German YouTube channel uploaded a brief look at it’s pages since apparently it’s been released there already. Our first new image here is a Kiroshi Optical ad here, with a fighter pilot using a Kiroshi visor on his helmet. Augmentations are shown off here and we have a better look at the gorilla arms and fists.
Kiroshi has yet another advertisement in here, but this is my favorite one because of the parallels it draws to many of the source material augmentations. On the far left we have what seems to be 2077’s version of the mirror shades that are not only iconic of the cyberpunk genre as a whole, but of 2020’s Kiroshi OptiShields as well.
Next we have these Spider-eyes again an evolution of Cyberpunk 2020 in the Bug eye augmentation from the Chromebooks. Now a lot of these augmentations are likely just going to be for in game advertising, and probably won’t be available to the player which I do want to mention. I know we had the taser nipples in a prior episode, and that could again just be for the in world advertising and not something the player can actually get. Far right we have optics with 4 irises and they are tinged red, and to be honest I don’t have a clue what this would be for. My best guess would be that they are likely used for low light situations.
We’ve already talked about this scene showcasing braindance addiction and for this poor guy on the left hand side, he’s so engrossed in whatever he’s doing he’s flat out pissed himself.
Another interesting new detail we get from this overview is the new vehicle manufacturers. We pretty much already know about Yaiba, quadra, archer and thornton., but now we can add mizutani, villefort, chevillon, mahir and makigai to the lineup of vehicles.
The world of Cyberpunk is not just about Night City and the surrounding badlands. The rest of the world is still chugging at their respective paces and it seems like this book will give us context on how the rest of the world is dealing with their own unique circumstances and problems. On this page it mentions that in 2073, airship fuel consumption has tripled to presumably ship plastics to australia.
There’s also an ad for real water, which we have seen in the broll footage that we analyzed as well as a very intimidating picture of Placide. It seems like there is an augmented hyena on the bottom here based on some of the concept arts where it shows Voodooboys keeping hyenas.
Finally your mind is never safe in Night City so we have yet another ad this time showcasing a storage service for the mind, to protect yourself from getting data extracted from you.
Moving on we have some new details via Pawel Sasko in an interview he did with spidersweb. We already know that side-quests can have ripple effects that will effect the main story line, but it seems that in some instances, the main quest doesn’t even need to be completed to actually finish the game.
Moving on check out this new statue on the CDPR gear store featuring the Trauma Team. Interesting thing about this is that if you take a closer look at this detailed statue, you’ll see some 2 important characters from the Cyberpunk Universe. Nadia and Mason who are the main characters in the Trauma Team comic book are both written onto their respective helmets, which are again an indication that these guys are going to be prominent in CDPR’s story telling.
Nadia, an assistant EMT for a privately-owned business known as Trauma Team International, is the sole survivor of a failed rescue mission turned shootout.
After she agrees to continue work for an upcoming extraction mission, Nadia discovers that her new extraction subject is Apex–the man who’s responsible for Nadia’s former team members’ deaths.
Moving on we have a district feature, this time on Heywood via Twitter and the CDPR forums. They describe this district as follows. “Heywood is a district of contrast. In the north, near City Center, you’ll find lush parks and modern skyscrapers towering high above. As you venture further south, however, the views change drastically, with dangerous and unwelcoming slums dominating the scenery more and more. Still, Heywood isn’t all bad even with gangs like Valentinos and 6th Street roaming about – if you know your place and keep your head low, that is.
The districts been dubbed “the biggest bedroom in Night City”. That’s because most of Night City lives here.
TT Statue too rich for your taste? 15% off Trauma Team and Cyberpunk Diplates here – https://displate.com/theneonarcade?art=5e2dca24d4740
Lore Book source – https://www.youtube.com/watch?v=drP-ok_EnM0
Cyberpunk 2077 News – Exclusive Screenshots & Hideo Kojima Cameo?!
Hideo Kojima being a possible cameo in the game, some brand new screenshots from various magazines and from CDPR’s own website, giving us some potential insight into Silverhand, a new gang and a fringe district of Night City, more Cyberpunk 2077 world lore, a new character, and some additional details from around the internet all in today’s Cyberpunk 2077 news!
First up check out a couple new exclusive screenshots from Japanese Gaming Magazine Famitsu, found courtesy of JackJake on twitter. The first one seems to be during the street kid lifepath, with a 6th street gang member in the back judging by the patriotic attire. Based on what we believe to be other 6th street members, this guy seems to be quite a bit more augmented than what we’ve previously seen from the 6th street.
Next we have this augmented monk in darker robes, which is a stark contrast to the bhikku monks in the orange robes who are against implantation. I believe this is in the corporate path, and does have me intrigued as to what this guys story is. Corporates don’t strike me as the most meditative people in the world of Cyberpunk so i’m curious to know if he is an Arasaka employee, or not and if he is infact a monk what kind of values and beliefs he prescribes to since it’s likely not the same beliefs as the anti-cyberware monks.
We also have a new screenshot from EDGE Magazine who have recently revealed that Cyberpunk 2077 will grace the cover of their september 2020 issue of the magazine. Within the magazine however we find an image of Johnny Silverhand in his full glory. Also shoutout to JackJake again for the upscale and Ani HVX for some revisions. Anyways there is a very curious detail here. Johnny seems to be holding the chip, which as far as we know houses his consciousness. His body doesn’t have the digital glitching and artificating so the question is if he has gotten out of the chip somehow, and is now in control of it. Have you and silverhand traded places, has he trapped someone else on there, and if this is the immortality chip and a physical silverhand, how exactly did that even happen. I’m sure we will find out on November 19th, but for now you can let your brain marinate in these contemplative juices.
Next we have this image that CDPR snuck onto their website, which appears to be the area of Santo Domingo based on the power plants, and the more industrial areas seen on the right hand side. A lot of people were mentioning this as giving them a bladerunner vibe, and the airspace here is pretty choked with not only smog but a fair amount of AVs and flying cargo vehicles.
We also have a district feature on Santo Domingo courtesy of CDPR where they divulge more information of this zone on the edge of Night City. They explain Santo domingo as “One of night city’s oldest districts. Thanks to its location, the district avoided serious damage from the 4th Corprate War. Instead, it tuned into a provisional camp for thousands of Night City citizens seeking shelter. Today, the settlements are gone and Santo Domingo has become a testing ground for industrial projects: corporations destroy old factories, only to build new ones in their place.
Meanwhile, residents scrape a desperate living in crowded megabuildings – constantly wishing for something better. It didn’t take long for a couple of ex-military guys to group together to take matters into their own hands. That’s how the district became a home for the 6th street gang.
Arroyo is the industrial heart of Santo Domingo. In this region of contrast you can find an old nuclear power plant and junkyard right next to high-tech corporate factories. Operational factories keep their own private security, as neglected buildings quickly become gang controlled.
Workers from arroyo live in Rancho Coronado – a self-sufficient housing district with dozens of identical homes. THis neighborhood is reminiscent of american suburbs from the middle of the 20th century.
Moving on we have a tweet from the CYberpunk 2077 twitter page congratulating Hideo Kojima on the release of the PC port of his open world epic Death Stranding. Alongside the congratulations is a render of Kojima on the yaiba kusanagi, from when he visited the CD PROJEKT RED public booth back at I believe the tokyo game show. If you guys remember Kojima had also visited CDPR in warsaw last year. This in combination with the render has led to some speculation on whether Kojima will be featured in Cyberpunk 2077.
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