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Cyberpunk 2077 – Gangs! (Lore Explained!)

In today’s Cyberpunk 2077 video, we’ll be looking at all Gangs & Explaining them better. From Combat gangs, to the Maelstrom & Valentinos, to Braniacs and Prankster gangs, to the Sacred Blades & Slaughterhouse, we will explain all prolific Gangs in Night City.
First lets take a look at what kind of archetypes gangs can fall into, since there’s quite a few of them.
First we have Chromatic metal gangs. Now chrome gangs like their entire lives to revolve around music and their favorite rock bands, and take their lyrics very seriously, usually following everything said by these bands as gospel.
Next we have combat gangs. Combat gangs typically follow what’s called the warriors code which involves combat rituals, ranking, gang hierarchies and heavily fortified body armor.
Next we have Cult gangs. Now these are generally made up of youth and younger members, who are extremist in nature.
After that we Family or Familial gangs. These feature older and younger members with the older members providing and protecting for the group and the younger members stealing and slinging drugs on the street.
Party gangs are pretty self explanatory. They party, drink lots of Night citys beverage of choice smash, and take and deal drugs.
Prankster gangs are some of the more interesting gangs in Night City. They are centered around playing practical jokes on one another.
Next let’s move onto some of the gangs we’ve seen thus far in some of the gameplay footage we’ve seen.
Lets start with the most obvious in the Maesltrom gang. The maelstrom gang fall under the category of Combat gang in 2020 lore, but are often refered to as a Psycho gang in 2077 due to their affixiation with cybernetics. Almost a third of of their memebers are on the edge of CYberpsychosis and another third are clinical cyberpsychos. Braniacs are a gang in Night City that value skill chips over any other types of cyberware.
Next we have the Valentinos. Now the meme potential for this gang is pretty high up there, as they are a poser gang dedicated to seducing the most attractive women in Night City. The more of a challenge, the better and more invested Valentinos members become in pursuing a woman. They meet 4x a year to compare conquests and are generally harmless. Now this can be seen in Cyberpunk content we’ve seen so far when it comes to Jackie. It seems like Jackie has a Valentinos shirt in the demo and from screenshots, and we can also see the Valentios logo on his jacket, as he rips some dudes optic out of his head. We know this is Jackie because of the hair, jewelry on his wrist as well as the tattoos.
Next we are going to talk about some of the gangs we know a fair bit about from Cyberpunk 2020 lore, and although we haven’t seen them in 2077 as of yet, will probably play a big part of its world as well. Obviously their aesthetics will be re-worked to fit the world of 2077, much like the Maelstroms was, so keep that in mind.
First we have the Bozos. This is a predatory prankster gang who have a horrific reputation. About a third of them are in the grip of Cyberpsychosis.
The Philharmonic Vampyres are classified as an arty prankster gang. They are vandals who usually use politically loaded topics in their elaborate pranks as a means to make a social statement.
They have an intolerance for street mimes and this causes them to butt heads with our next Gang the Julliards.
The Julliard is a defensive gang comprised of street performers. Being a street performer in the world of Cyberpunk is even more thankless than it is in our modern society, and they are constantly harassed, attacked and looked down upon.
Their encounters with the Vampyres and Bozos on show nights are not uncommon and usually never end well.
The DJs are a chrome gang filled with talentless wannabe Rockerboys. Most of the members are young and are involved in small time and petty crime. They know a great deal about the rock scene in Night City including where the parties are, how to get cheap tickets etc.
The sacred blades are a combat gang who have a tribal aesthetic and tend to favor machetes and combat knives. The gang features multiple ethnicities and use mind-altering drugs like Peyote.
Next we have the Voodoo boys. Now this gang is a high priority for the NCPD due to the fact that they sell synthetic drugs to university students , as well as their nihilistic and violent tendancies. This includes killing, torture, rape and maiming or dissecting victims
The Back alley brawlers were created in response to a gang called the Slaughterhouse after they went on a massive killing spree in a local subway.
Next we have Slaugherhouse, potentially the worst gang in Night City. Specializing in rippers, vampires and other cybernetic implants that have sharp edges, many of the members will kill at a moments notice due to cyberpsychosis.

Cyberpunk 2077 News – Censorship, Vehicle & Weapon Customization!

In today’s Cyberpunk 2077 news we look at new details on Vehicle and weapon customization, Hand crafted details in Cyberpunk 2077’s Night City, A Festival CD Projekt Red has backed out of for a Cyberpunk 2077 related reason, Acid rain and equipment for combating Night Cities elements, as well as some potential trouble for consoles based on new censorship rules when it comes to sexuality in games.

Before we get into it, the official Cyberpunk 2077 page tweeted for the first time in a while, and whilst it wasn’t anything substantial, we did get hit with a pretty insane Jackie Welles cosplay by a fan. CD Projekt Red has stated that they are opening up their twitter to start re-tweeting worthy pieces of fan art, so if you are inclined at creating anything of the sort, try your luck and tweet out your designs to the official page @CyberpunkGame.

Next we have some brand new Vehicle and weapon customization details via a French publication who sat down with a CD PROJekT RED Employee to get the scoop on Cyberpunk 2077 and the world of Night City. In this interview with Maci Pietras which was further translated by Rawls + friends on the Cyberpunk 2077 discord, it was mentioned by Pietras that “Every time you see a vehicle in the game, it will be possible for you to take control, and you can start the fight from there. It’s typically things player find cool to do. Although I can’t give details about current vehicles in the game, customization of cars are in the game”. Now vehicle customization is an incredible thing for Cyberpunk 2077, but the first part is kind of vague.

Now Pietras also mentions two other details. He states that in relation to the source material of the pen and paper RPG game Cyberpunk 2020, that they were nervous about deviating too much from Mike Pondsmith’s original vision. He says “To be honest we were afraid of putting too much of us in this game, and that personal touch, would overshadow the original boardgame.” “For example during the creation of the character, you will have elements to customize and choose from, including the look, physical skills, which hand you hold your weapon in, and more. We took the elements from the board game, and extrapolated them for Cyberpunk 2077”
This is good news for the old school Cyberpunk 2020 players, who want Cyberpunk 2077 to be as true to its roots as possible. Obviously it’s a different medium all together, but the mechanics are more tranferrable and apparent when your source material is a pen and paper RPG, VS A BOOK OR MOVIE.
This is also good news for lefties and people who like to customize their shooting experience. Being able to choose which hand you hold your weapon in as a customizable feature, is definetley something LUQ former Counter Strike professional, has helped with. IF you guys are unaware, he’s on board with the CD PROJEKT RED team to help with testing the feel of the gunplay and to offer suggestions.
Pietras also mentions in this interview that the only animals in night city will be dogs and cats and you can interact with most NPCs.
In regards to interacting with all NPC’s this might be something that is very similar to The Witcher 3. You walk by an NPC, and they say a blurb or two to you about something going on in their lives and mosey along on their way.
As a final point from this article is was noted by Sardukhar from again the Cyberpunk 2077 discord that Pietras mentioned how V would undergo issues and choices stemming from a Cornelian Dilemma. A cornelian dilemma according to Wikipedia is a dilemma in which someone is obliged to choose between two courses of action, either of which will have a detrimental effect on themselves or on someone near them.

Next we have information regarding the development of Cyberpunk 2077 and how CD PRojekt red has built the future Californian dystopia of Night City. In an interview again with Maciej Pietras, it was mentioned by him that “the game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation. Nothing is procedural in the world.”
Now in computing, procedural generation is a method of creating assets using an algorithm versus doing it manually and by hand. This will give the world a touch of detail that will make it feel more authentic, and lively.

Cyberpunk 2077 News – Deserts & Mountains, Sex & Objectification!

In Today’s Cyberpunk 2077 News + Details video we’ll be talking about if we’ll be able to travel past the Night city limits in Cyberpunk 2077, Objectification, sex and CD Projekt’s reasoning and philosophy for their stance on nudity, a developer hiring which could give us some clues to a Gwent like mini game or puzzle based quests in the game, backpacks and other equipment options you may have missed from the E3 trailer, and some additional things you cyberpunk 2077 fans will definitely enjoy.

First up can we just take a moment to appreciate this Samurai jacket that Mateusz Tomaszkiewicz received as a gift from CD PROJEKT RED for his 10 years of being on the team. It comes in a really sleek looking briefcase, and although doesn’t have the raised collar and all the LED jazz, actually seems more suitable to wear out in public. It’s got his name stitched on the inside, and is just an insane piece overall. Now some of you have asked if something like this will be in a collector’s edition, and while I think it would be cool, itll most likely be exclusive to employees and will just be a personalized keepsake for those who have dedicated their time to making games with CD PR.

Can we also appreciate this fan made Cyberpunk 2077 Xbox custom design by the Xbox Pope. This is NEON Nation Aesthetic to the T, and If I was going to be playing on Xbox, I would be all over this. Such an awesome design and kind of makes you wonder about the potential for console editions, although I think console editions are reserved for the most established developers, Which will happen for CDPR if they continue their streak of successful titles.

Next we have details about the outskirts of Night City. Now we’ve seen almost exclusively City settings for Cyberpunk 2077 so far in both the E3 Trailer and the Gameplay demo, which makes sense as Cyberpunk settings are based upon densely overcrowded locales and looming mega-cities. According to a VG end of the year re-cap article, Cyberpunk will feature more than meets the eye in terms of environments.

Similarly to how a whole new world of Skellige and it’s Isles was opened up to you in The Witcher 3, there will be a “certain degree of outskirts to the city” according to Richard Borzymowski from the CDPR team. He mentions that “We are not putting an invisible wall after the last building in the city, because that would completely break immersion. The city is located on the West Coast in California and there is a desert, and sea. Borzymowski also adds a peculiar addition in this quote stating “there might be something else” as well.

This leads me to believe that this reinforces the moon theory and space travel idea we discussed in a prior news video. It’s looking more and more convincing that we will be visiting space and or the moon. As mentioned before we see Orbital air which is a space travel megacorporation and there’s also this scene from the E3 trailer which looks like it’s in space.

A taste of what we may see from the outskirts is also reflected by these hillbillies from the E3 Trailer, who look to have settled in a mountainous desert setting on a farm of some sort. We also see the mountain peaks and ocean vistas in the gameplay demo. There is a “set sail ad” I mentioned in my all ads explained video, that hints at ocean travel of somesort.

The nomads are also a faction in Cyberpunk 2020 who prowl the outer city limites, so maybe a mad max styled quest or mission is in the cards. Now to what degree we can explore outside is anyone’s guess, but I’m going to assume the vast majority of occurences that happen will be in Night City with only isolated events being in the desert, ocean and previously mentioned moon missions.

Now fun fact of the day, the original Night City in the Pen and Paper RPG source material, was actually modelled in Sim City on an APPLE 2 by Mike Pondsmith all those years ago. Different layouts were prototyped and this helped with visualizing the city.

Next we have a new hiring at CD Projekt Red. Manuel Mendiluce from Tequila Studios who has worked on previous games such as Deadlight, Rime and Sexy Brutale, will join the Cyberpunk 2077 team starting this month. These are games that include stunning design work, with Manuel’s role at Tequila Studios being mainly lead level designer. Now Cyberpunk 2077 is already playable from start to finish, so I can see this hire being for a mini game in Cyberpunk 2077 similar to Gwent.

Rime is after all a puzzle styled game, which also could mean he’s developing the puzzles within the story, or even as a side option. CDPR has been making some big moves staff wise with Kyle Rowley, their associate design director leaving, as well as looking to hire automated test engineers and cinematics designers to round out the game’s development.

Cyberpunk 2077 – Everything We Know (So Far!)

Today’s Cyberpunk 2077 is EVERYTHING WE KNOW, with ALL the details we have from 2018 GOING INTO 2019 and the new year. This will include character progression and customization, first person perspective, third person perspective, vehicles, combat, the world, combat systems, melee systems, apartments, romance, release dates, weapons, stats, levelling, enemies, characters and NPCS, as well as multiplayer and more

Cyberpunk 2077 is a single player story driven experience made by CD Projekt Red.
Cyberpunk 2077 is releasing on PC, Playstation 4 and Xbox one, and although not announced yet, may also come out for next generation consoles.
Cyberpunk 2077 takes place in the free state of North California in the coastal dystopia of Night City.
The timeline of events have been altered by CD Projekt Red from the original Pondsmith era Cyberpunk timeline to fit with the events that will happen in their vision of the game.
Night City is divided into 6 districts.
Cyberpunk 2077 shifts from The Witcher 3’s third person perspective and opts for a First Person perspective experience mainly due to CD Projekt Red’s belief that this will help with the immersion and story-telling of the game. There is also the reasoning that the map of Cyberpunk is very much vertically built.
There are options like photo mode, 3rd person cut-scenes, and driving in third person as confirmed features for those that really want to see their characters, and how they look. There will be no loading screens making the world feel immersive and seamless.
In Cyberpunk 2077 you play as V, who is fully customizable verus Geralt from the Witcher who was very much set in stone personality and looks wise. This customization includes choosing your character’s gender, body, face, hair, tattoos and clothing options. Your back story will also be customizable and will influence what happens to you in the main quest line.
There isn’t a fixed class system and this allows you to play your character as you see fit and in any combination of a Netrunner, techie and solo class. Netrunners are hackers and is focused on stealth, and assassinations. You can hack into a network of enemies and quick hack them to disable their weapon links and cyberware. Techies are the magyvers of the Cyberpunk world with the ability to craft items and equipment. Solos are all raw firepower and speed with the option to be movement ability focused, or heavy weapons focused.
Character progression is handled through levelling up and installing new cybernetics. You can level up stats like Strength, Constitution, Intelligence, Reflexes, Tech and Cool. There are also skills, perks, and mods in addition to give your character a lethality boost.
The quests in Cyberpunk 2077 will allow for emergent gameplay mechanics to be displayed. This means that there are multiple ways to trigger quests and events that are based on the creativity of the player.
Cyberpunk 2077 will have an elaborate array of vehicles from super-cars, to heavily armored military cruisers to superbikes and motorcycles and even flying cars and aerodynes.
The dialogue system is fluid and NPCs will respond to you differently based on where you look, if you interrupt them and even based what you are wearing.
Relationships are also important in Cyberpunk 2077 and there are options to form long term romances and one night stands. Your character can be bisexual, gay or lesbian. There will also be companions like Jackie Welles and TBug from the gameplay demo throughout the game.
Items you find in the world can be put further under the microscope and analyzed using the inspection system to learn about its background, origins, uses and more. This system can be seen in the Spiderbot plug V inspects at the Maelstrom hideout.
The inspection system also branches out to ads which can be interacted with.
Apartments are a place in Cyberpunk 2077 to come back and relax, bring a romantic friend or surf the internet or experience braindances in the comfort of your 4 walls.
We will not be allowed to join Factions or gangs like Trauma Team, The Maesltrom or Megacorporations.
Weapons come in a couple varities including smart weapons, tech weapons and even melee weapons like katanas and mantis blades. Weapon rarities come in a color and star system with green being common and purple being epic or legendary.
Cyberware will also be a key feature, and you will not be able to play through the game without some key basic cyberware, which squashes the chance of doing a purist, no cyberware playthrough. A Neural processor is needed to use many functions in the game such as reflex boosters, and vehicle and weapon links
The Net is a vast section of the Cyberpunk world which will allow you to traverse the web and clash with other hostile netrunners and hackers all trying to find or protect the deepest darkest secrets of Night City.

Cyberpunk 2077 News – Apartments, Weapons & Optimization!

In today’s Cyberpunk 2077 news we’ll be talking about how CD Projekt Red are balancing Smart, Tech and Power weapons, how they are using pro gamers to refine their shooting mechanics, Some small details which could mean big things for an imminent Cyberpunk 2077 release date, What we can expect from apartments and customization, CD Projekt Red’s plan to optimize the game for lower end hardware and modern consoles, the amount of writers working on the project and how they collaborate in creating Cyberpunk’s quests, as well as a bionic man who is creating REAL cyberpunk 2077-esque augmentations.

So first up we have weapon balance and shooting mechanic details and news. According to information from a livestreamed interview with CD Projekt Red developers at Gamescom, they have brought on some significant help when trying to get the feel and smoothness of their shooting and weapons system down. Lukas LUQ Wnek, has joined the team to help CD Projekt Red in their first foray in to designing a First Person Perspective Shooting experience. Shooter games with Strong RPG elements, or how CD Projekt Red has called Cyberpunk 2077 an RPG with shooter elements, tend to suffer from underwhelming shooting mechanics and lack of weight to the weapons. Bethesda and Fallout 4 experienced this to a degree, and one of the main complaints from the Cyberpunk 2077 Gameplay Demo was that the shooting didn’t have enough impact.

For those who aren’t great at shooter games, fret not as weapons will be able to become modified into smart weapons.

CD Projekt Red has also addressed damage numbers that pop up when shooting enemies, and are making sure there is an option to turn those off if you so choose. A lot of people seem to want to turn the damage indicators off, so this is great knews for players who are 100% invested in immersion. You can also turn other HUD indicators off.

Next up we have some details via Twitter that could tell us just how close to the end CD Projekt Red is on Cyberpunk 2077. First we have CDPR releasing a job listing looking for an automated test engineer. They’ve also been looking for a cinematic cutscene designer as well, which is again generally a final phase step for game development.

We also have Kyle Rowley leaving CD Projekt Red to join another game studio. Now he was a designer at CD Projekt Red, so this can mean that he’s no longer needed on the game, in terms of overseeing development or anything of that nature. He has presumably finished his role on Cyberpunk, which as a pivotal designer must be a huge part of it, leaving again only bug detection and playtesting to be one of the only things CDPR needs employees to do on Cyberpunk 2077. There also is a rumor that some Gwent devs are moving from Gwent into the 2077 team. This is substantial news for the Release date, knowing the game is already playable from start to finish.

Next up we have optimization details about how the game will take into account the aging technology of modern consoles like the Xbox 1 and the PS4. Many people are doubting the ability of Cyberpunk 2077 to run on current generations consoles, let alone PCs. With a beefy i7, 1080ti build running the Cyberpunk 2077 gameplay demo in 4K, locked at 30FPS, Cd Projekt red has also addressed their optimization process to those who are skeptical. Starting from the very beginning Maciej Pietras claims that they started the developmental process with optimization in mind, thinking from scratch on how to implement features like global illumination, without bottle necking or stressing the hardware too much.

Pietras also mentions every platform only has so much performance. He also mentions You can distribute where you want to root this performance, whethere that’s in larger city scapes, more destructibility, more NPCs, better lighting or more complex AI. This is a task CDPR feels like they are ready for, and by the way the gameplay demo looks, I’d say they’ve struck a meaningful and impressive balance.

Next up we have news on Apartments, megabuildings, and the upgradability and customization of our dwellings. We have confirmation that we will be able to have multiple apartments from CDPR, which will feature Radios, Computers to surf the net, scenic vistas, and weapons lockers and closets for all the gear you collect in your travels. There is also a Night City Vending Machine, where you can order drinks, braindance experiences and one night stands from JoyBoys and Joygirls.

Next up we have some details about the writing and writers working on the script for Cyberpunk 2077. Now there are other writers focused on the side quests, dialogue options and cinematic scripts amongst other things, but as for main writers, there is quite the contrast between the witchers last installment and Cyberpunk so far. The Witcher’s script had 450,000 words, which equals around 4 fully fledged novels.

Cyberpunk 2077 – Militech Explained!

Militech is one of the biggest MegaCorporations in Cyberpunk 2077. Today we are going to be looking at it’s history, how it came to power, key people involved, what they actually do and how they operate in Night City arming and supporting assassins, mercenaries and even full scale military operations. Welcome to Cyberpunk 2077 – Militech Explained!
What we’ve seen thus far from Militech in trailers or the demo is the Militech Crusher, Armored Vehicle, Meredith stout and her surveillance drone, and
Militech International Armaments is a megacorporation valued at 432 billion Eurodollars and specializing in weapons manufacturing and private military contracting. They are the largest weapons manufacturer in the world, and their catalogue of gear, arms and equipment are used by hundreds of nations in departments such as mercenary divisions, assassinations, corporate security and full scale military operations.
Based out of the Eastern US and working closely with police and military forces they have substantially contributed to civilian security systems. They manufacture high grade military tech from simple firearms to heavily armored combat vehicles.
Initially founded as Armatech-Lucessi International by Italian Weapons designer Antonio Luccessi in 1996, Militech didn’t find its footing until 1998 with the trials for a new US infantry assault weapon. The US Government was recovering from bankruptcy during this time, and began the process to replace outdated weapons tech in the M-16A2 rifle. The trials came down to 3 competitors looking to become the new standard issue rifle for the government. The FN SAP, a cheap but clunky and unreliable weapon that allowed the US to maintain low costs, the Colt AR-17X a good but expensive gun, and a submission by Armatech-Lucessi, a compact, reliable and moderately priced rifle.
A member of the joint trial General Donald Lundee lobbied for the Armatech-Lucessi weapon, but due to a further collapse of the economy and a tightening of the budget the government picked up the FN SAP for their standard issue.
Now 6 years later in the second south American conflict, in the jungles of central and south America these unreliable SAP rifles unsuited for tropical climates led to many deaths of US soldiers.
Lundee observed this from afar, and having resigned from the marine corps and taken a comfy seat as CEO of armatech at the request of Luccessi he began to formulate a re-haul of the system and saw th need for an efficient military manufacturer producing high quality equipment. During this time of growth, the company was rebranded to Militech Arms International.
Their first success was in 2004 after a disastrous Central American War where the US finally scrapped the SAP and began new trials for a new standard weapon. The final choice was Militechs Ronin Light Assault Rifle and they soon won the military side arm contract. At the same time this is where Militech expanded their catalogue which included heavy weapons, artillery, and vehicles and aircraft systems. As a more established contractor, they took advantage of yet another economic collapse to buy up competitors to utilize their designers and resources and this is how they came to be so dominant.
Some notable people during this time include Roland Yee, current chairman of the board and one of the original investors in Armatech
We also have Margaret Ellen Goldstein one of the original investors and one time lover of CEO Donald Lundee
Mils Engelsson – vice president and director of the special projects division and known as Dr Death for his unethical and horrifying experiments, and Meredith stout who is a senior operations manager working for Militech in the year 2077, who we see in the demo.
Thanks for watching guys, check out the lore explained playlist to learn more about the world of Cyberpunk 2077 and join the notification squad by hitting that bell and by subscribing!

Cyberpunk 2077 – Potential Weapons (Part 1!)

Cyberpunk E3 Screenshot Analysis – https://www.youtube.com/watch?v=qoDo-XxBk5E

Today’s video is going to be pretty awesome, because we are going to be looking at the potential weapons in Cyberpunk 2077.

First we have melee type weapons, which gain bonus damage based on body type in the original 2020 game. If cyberpunk lets you fully customize your character I’m sure there will be different damage modifiers based on the equipment you are wearing, or even your body type if that’s available to change.

For basic melee weapons we have the Club, knife, sword, axe, nunchucks, naginata, shuriken, switchblade, brassnuckles, sledgehammer, and chainsaw.

Next up we have advanced melee weapons which include, a survival knife, entrenching tool, Excalibur night stick in both mace and taser styles, an IMI “Chainknife”, Powersword, Mono-Two, Monokatana and Monoknife as well as a Monosword cane, Monowhip, Spring knife, Nunchaku, Smartwhip, Battleglove, Spawnblade and a Utility Machete.

There’s two extra descriptions on the Cyberpunk Wiki with one about to the Kendachi monoknife, and the other about Mystic technologies Nunchaku/Blade.

The Monoknife is an “incredibly sharp, mono-sectional crystal blade. Produced in the Japanese tanto style”.

Tanto which in japanese means “short sword” is a style of knife that is renowned for its strength, and durability.

The Nunchaku is essentially a pair of nunchucks with blades on the end which you can use to slice and dice enemies.

Next up we have archery bows. These are bows that are drawn back and held and fired with a straight pull.

The bows in the 2020 universe are the arms half bow, the bearcat self-bow, the tigercat compound bow, the tomcat compound bow and the wildcat sport bow.

The Arasaka half bow refers to a recurve short bow that can be taken apart into two halves, and is made out of scanner resistant composities.

A Recurve bow is one with limbs that curve away from the archer when unstrung, just to give you a better idea what it may look like.

Compound bows have all the fancy scopes and attachments and a sport bow and self-bow fall somewhere between the compound and recurve.

Next up are the cousins of the archery bows, the crossbows. Crossbows are either cocked by the user, or cocked mechanically, utilizing a winch or other device to drag the string back into position.

Here we have similar names to the regular archery bows like the Eagletech arbalest crossbow, the handbow crossbow, the scorpion crossbow, the stryker cross bow and the nomad hand crossbow.

The arbalest crossbow is an exotic 60-kilo pull bow cocked by using a built in winch. Characters with a cyberarm and internal bracings can reload the bow manually increasing its Rate of fire. The bow is quite large with 50% more bulk than an assault rifle.

Next up we have my favorite subset of weapons called Exotics. Some of these are incredibly unique so let’s go down the list and check some them out.

For exotics we have weapons like the Apex mobile point defense system, the arasaka “Nausteator” riot control device (which sounds fucking awesome), the arasaka restrain caster, the WXA computer aimed weapon, AKM power squirt which is a drug type weapon, laser cannon, arrow gun, wombat airpistol, boomerang pneumatic bolt gun, Petrochem “drug a thug”, incorporated beanbag gun, Skunker, microwaver, air-hammer and the mini missle.

All of these sound super unique and I hope that lots of these are incorporated in 2077.

Next we have the pleuthora of Handguns in the Cyberpunk universe starting with the Light Handguns.

For the light handguns we have the styl-6, the c-13, the cybermag 15, the impact, the x22, the x-38, and the type 12 police pistol.

The budget arms c-13 isa light autopistol and is referred to as “lady’s gun” on the official wiki.

The dai lung cybermag 15 is also a light autopistol but is a cheap hong kong knockoff, often used by boosters and other street trash.

The federated arms x22 is another light autopistol but theyre referred to as the “polymer-one-shot” and are available in different colors.

For medium handguns we have the WSA autopistol, c-41, Laser-niner, m97P, CM-3, Omega competition pistol, enforcement 10 sidearm, street master, “3-spot” machine pistol, X-9mm, gun 9, Taurus pistol, glock thirty machine pistol, m-11 bolt pistol, gamad, typ-97, maxi-10, avenger, black widow flechette pistol, magnum autoloader and revolver, starrier 4, tri star revolver, p-41 autoloading pistol, st-2 pistol, surprising stranger, teen dream,typ-13 and 14 police pistols, tsunami express racegun and the wondernines.

The arasaka WSA autopistol is the standard issue sidearm for all Arasaka troops as well as executives who want to pack a little punch.

The dai lung streetmaster is a larger version of the cybermag 15.
Militech arms avenger is a well-made autopistol with good range and accuracy.