Cyberpunk 2077 – Question & Answer! (Q&A Part 2!)

In Today’s Cyberpunk 2077 Question & Answer we will talk about Cyberpunk 2077’s innovations, DLCs and Expansions, Fight Clubs, Joy girls, the Main Story, Witcher 4, E3 2019 and More!

What kind of innovation do you want from the game and Cyberpunk 2077s Multiplayer?

What are your hopes for DLC / Unannounced content?

Will you spend your Eddies on a Joygirl?

Will Cyberpunk 2077 have a fight club?

How long do you think the main story will be?

Who will Neon Arcade choose for his childhood hero? Silverhand, Blackhand or Arasaka?

Do you think they will make a Witcher 4?

What kind of clothing / armour will be available to the player?

What do you think the effects of Cyberware will be on humanity?

What do you think NPCs will be like? Will streets be as crowded as what we saw?

How many different endings will there be?

Are you going to E3 2019?

What kinds of vehicles are there?

Are all weapons going to be “futuristic” or will there be AKs

What’s your favorite color?

What’s your estimated release date?

Will there be expansions?

What do you expect from E3 2019 from CD PROJEKT RED?

Do you think there will be mod support?

What was your most anticipated game before Cyberpunk 2077?

Will we be able to pilot a mech?

Where do babies come from?

Cyberpunk 2077 – Question & Answer! (Q&A Part 1!)

In Today’s Cyberpunk 2077 Question & Answer video, we are answering questions about Cyberpunk 2077 & some questions about TheNeonArcade. This will include the following questions.

When it comes to Cyberpunk 2077, How explicit will sex scenes be?

Can you get married in Cyberpunk 2077 and live with each other?

Updates on Sony’s Censoring of Cyberpunk 2077?

Do you think V is gonna have a happy ending?

Will I be doing a Cyberpunk 2077 playthrough?

How human can you stay in the game, can you play the game without the android stuff?

Will there be a dedicated stealth system?

Do you think we will be able to fly cars even though they said it won’t happen?

Release date?

Will there be any non-cybernetic perks of abilities to choose from?

Any side missions hobbies in the game that you can do?

Are you willing to make non cyberpunk related content in the future?

Jackie as a romance option?

What’s the true extent of the nuke at the city center and it’s aftermath?

What type of robot companions do you think we will have?

Do you think this game would have its own internet type thing like GTA 5?

Do you have any head canons of your V?

Do you think there will be masks/headgear cybernetics to mask the human aspect?

Do you think we’ll be allowed to bring down corporations and basically change the world around us due to our actions?

Cyberpunk 2077 – Podcast Episode 1 ft. MadQueen!

In today’s Cyberpunk 2077 Podcast we have Cyberpunk 2020 + Cyberpunk 2077 Lore Expert The MadQueen! In this Episode of the Podcast we will be talking about Cyberpunk 2077 at E3 2019 and a potential open booth from CD PROJEKT RED, Hacking & Netrunning, Crystaljocks, The Net, Trauma Team, The Maelstrom Gang, Militech and Arasaka, Braindance, The Revamped Dialogue System, Jackie Welles, SysOps, The Cyberpunk 2077 E3 Trailer, Cyberpunk Red, Viruses like Black ICE and The Soulkiller, and More!

Cyberpunk 2077 – Is This OUR REAL Future?

Is a Cyberpunk 2077-like Future, Realistic? In today’s Cyberpunk 2077 we are talking about if OUR future will look like Cyberpunks, as well as some reasons why our real world is heading towards many of the things that Cyberpunk 2077 showcases.

Everything from Braindance to it’s real world comparison, to talking about a lesser known project Elon Musk is working on and it’s Cyberpunk 2077 comparison, to Orbital Air being a possibility for us, to real world Cybernetics, to modern day Cyberpsychosis, as well as real life megacorporations from the past and the future will be discussed in this video.

First let’s look into Cyberware. In 2077 Augmenting the human body with Cyberware is as fashionable as it is practical. In fact augmenting the human body is pretty common + natural in the universe that Cyberpunk 2077 lies in.

Now prosthetics are popular in 2077, but people mostly get them out of choice. In our world it’s largely due to the need for amputees to get some normalcy back into their lives, and prostheses main functions are replace missing hands and limbs which make everyday life easier.

However we are moving towards more of a 2077 like way of handling prosthetics. For example Deus Ex a popular Cyberpunk game partnered with Open Bionics to make 3D printed arm for this amputee.

Not only this, but MIT professor High Herr who lost his legs in an accident, has also created real life augmentations to not only replace functioning legs, but to make them much more useful and powerful than our biological ones.

RealSkinn a tough skin like covering for your shiny new cyberlimbs or subdermal armor in 2077 is also starting to become a thing today. Something called “Viper-Skin” is being developed to go over prosthetics to create a more natural looking limb, which can also sense heat changes through it’s membrane.

Now in the world of Cyberpunk 2077, most pieces of tech can be controlled using a brain computer interface called a Neural processor. A Neural router is planted into the bottom of the spine to route signals to different types of cyberware as well as Smart links to weapons and vehicles. In our modern day, Elon Musk is developing a real life Brain computer interface called a Neuralink. This piece of tech also known as a Neural mesh sits within the brain and allows us interact with all of our devices wirelessly with our minds.

Even the USB jack styled cybernetic that we use in the demo is relevant in our real world. A brain can actually be tapped into and read of its intentions using nothing more than futuristic probes.

Brainiacs a boostergang in the world of Night City pride themselves on using skill chips and downloading a variety of skills on the fly. This is a reality in the making with a potential to implant yourself with a brain chip and approach 200 IQ levels.

Let’s also not forget Braindance. Braindance is the sensory drug of the future and what we’ve referred to as VR on steroids in Cyberpunk 2077.

With people literally binging Netflix and with VR becoming a growing industry, Netflix has caught onto the craze and will be implementing VR in the future.

You find a way to involve all the human senses into Netflix and mix VR into the equation and you essentially have the same tools and escapist sentiment as what Braindance offers.

Next let’s take a look at Cyberpsychosis. Cyberpsychosis is a mental affliction in 2077, where if you augment yourself with too many cybernetics, you start to dissociate from your mind and find yourself feeling more machine and human. In our reality, we face a different type of Cyberpsychosis. Social Media and internet addiction.

People are actually getting mental illnesses such as depression and anxiety based on how much time they spend online, these constant comparisons, the wealth of knowledge at your finger-tips, the validation of likes and comments on social media and more. This is our modern day Cyberpsychosis.

In Cyberpunk 2077 combat drugs are largely used by Military puppets and veteran solos as a means to becoming a super human or solider.

Militaries largely use psychoactive drugs with their soldiers to allow them to suppress hunger, sustain effort without food, suppression of fear, reduction of empathy, improving reflexes and more.

Reflex boosters and combat drugs allow the body to feel like time has slowed, and some modern day military drugs have the same effect, especially ones with adrenal responses.

Finally we have Cyberpunk 2077s megacorporations, comparisons to how corporations do business today, and the average human in the future.

The likes of Militech and Arasaka have become such big corporations in the world of 2077 that they supersede governments and Nations.

In our history we have had megacorporations like Hanseatic League and the East India Company who have dominated for hundreds of years in the case of Hanseatic League and made trillions in the case of East India Company.

Cyberpunk 2077 News – Marketing Push & Creative Director!

In today’s Cyberpunk 2077 news and details video we have Playstation’s new video and article regarding the Origins of CD PROJEKT RED & Cyberpunk 2077 and a incoming marketing push, A creative direction promotion which may impact Cyberpunk 2077’s development, Some Forum answers to some questions like ESRB ratings, Mod support and if The MAX TAC and Mantis Blades Cyberpsycho from the teaser trailer will be present in the story. We also have some new details about Cyberpunk Red, which is a new table top iteration of Mike Pondsmith’s Cyberpunk Universe and will bridge the gap between Cyberpunk 2020 and 2077.

As we do with all our News segments we are going to highlight some Cyberpunk 2077 art and design work. First we have CD project red and Cyberpunk 2077 tweeting out this picture of the Cyberpyscho from the teaser trailer, slicing into a traditional treat Called a Paczki. Paczki are akin to doughnuts in Poland and it looks like the staff at CDPR are indulging in what they call fat Thursday.

First up in our news segment is regarding CD PROJEKT RED and an internal promotion which is not only promising for Cyberpunk 2077, but also the studio as a whole. Konrad Tomaszkiewicz has assumed the role of creative director for 2077, according to his LinkedIn profile after former creative director sebastien stepien left his position at CDPR last month for a new one at Blizzard. Not only did Konrad receive a promotion to the creative direction of Cyberpunk 2077, but he also claimed the position of vice president of the studio.

Now if you guys don’t know creative directors are generally in charge of the overall vision, the game play, the visual style as well as story elements, cinematics and marketing materials. Considering Konrad was a creative director for The Witcher 3 id say we are in good hands. This could also be CD projekt red future proofing their staff for the inevitable Cyberpunk games we will see in the future.

Next we have some forum posts and answers by CD PROJEKT RED’s community manager which gives us some insight into the world of Cyberpunk 2077 and some interesting questions fans have been asking over at Cyberpunk.net

First question we have is in regards to the Cyberpsycho and MAX TAC agent we see in the Teaser Trailer. For those who want a refresher, the mantis blade woman in the trailer is a cyberpsycho who has gone on a rampage, and a special ops team deisgned for hunting down these Cyberpsychos, the Max tac team is sent in with the Police to kill her. Now the question asked on the forums is if these characters would be in the full release of Cyberpunk 2077.
We most likely wont be seeing these characters In the game, although Max Tac will have its presence in Cyberpunk 2077.

Next we a really good question and something we’ve talked a lot about in the past with censorship and how 2077 will be rated. This particular forum goer says “With Witcher 3 being more mainstream, what is the aim of Cyberpunk 2077 when it comes to ratings.”
We get an answer here that it’s safe to assume we will aim for an M or PEGI 18 rating.

Next we have a question regarding Mod Support. It seems when it comes to mod support, CD PROJEKT RED is well aware that the community would love it and that they will keep it in mind, but for later. This almost confirms that it won’t be coming out at release, but it might be implemented post launch maybe even around the same time as their multiplayer releases.

Next we have a question regarding female vs male voice lines. It seems like there will be subtle differences, and we know that some characters will treat you differently if you are a male vs female. This gives a little more diversity when it comes to male vs female playthroughs.

Next we hints that a marketing campaign is starting to ramp up again. IN the last couple days we’ve seen some new articles from GameInformer and a new video from Playstation highlighting CD PROJEKT RED’s history and some talks about The Witcher 3 and Cyberpunk 2077. it seems like Cyberpunk 2077 is starting to get back into the limelight again, starting with content about the History of CD PROJEKT RED. We could be seeing more articles and videos Highlighting it’s past, present and hopefully future with Cyberpunk 2077 in the next coming weeks so keep your ears and eyes open.
In gameInformers article it also Highlights how much Poland loves Cyberpunk and dark games in general, because Poland is a relatively bleak environment and that Poles gravitate towards that dark aesthetic. Game developer Techland’s founder even mentions that he couldn’t find someone around his age who didn’t like Neuroshima, Cyberpunk 2020 and Bladerunner. Cyberpunk seems to run in the veins of the Polish.

Finally we have some details about the time period between Cyberpunk 2020 and 2077 in a Cyberpunk Red beta game test session. Cyberpunk Red could potentially teach us a lot about what the world will look like in 2077, based on where the world stands, going into it.

Cyberpunk 2077 – Arasaka Corporation! (Lore Explained!)

In Today’s Cyberpunk 2077 Arasaka Explained Video we are talking about one of the most ruthless Mega corporations in Night City, Arasaka Corporation. We will be looking at it’s history, what it actually does, the family history of the Arasakas, why they are so insidious and some gameplay moments where we see Arasaka and what that means for the world of Cyberpunk 2077.

Arasaka seems to be prevelant in Cyberpunk 2077 so far with many towering megabuildings with their name on it, as well as scenes of Araska meetings featuring all black employees and a potential cyber-assassination attempt. Whilst Militech pops up fairly frequently, we don’t actually get too much insight into Arasaka from the 2077 content we have so far.

Araska corporation is a world-wide mega corporation with headquarters in Tokyo dealing in corporate security, banking and manufacturing. They had 1 million employees as of 2020, and their value at that time was 475 Billion Eurodollars.

Arasaka weilds more financial power than any other single corporation and use ruthless methods to retain their power including blackmail, extortion, and bribery. They also cover their tracks and dark rep with cyberassassins and netrunners, the best lawyers and connections with powerful gangs like the Yakuza.

Arasaka itself specializes in protective services and the distribution of their Japanese made products throughout North America.
Founded in the late 1800s, early 1900s by Sasai Arasaka in Tokyo Japan, the company got it’s big break leveraging the World War to increase their reach in the world, forecasting that Japan would lose, and that they would have to inevitably spread out across the globe. This was spearheaded by Sasai who was smart enough to diversify his holdings around the world.

Sasai died in 1960 and his son Saburo took control of the company, who was a former lieutenant in the Japanese Navy. We see Saburo Arasaka as a backstory option in the 2077 WIP demo, so presumably he is still alive in 2077.

He is referenced to as a Corporate God for his role in creating a powerful divison of Arasaka in the Arasaka security division. By the mid 1990s this security division had skyrocketed to one of the best in the world and had personnel involved in some of the most powerful corporations.

Kei Arasaka, Son of Saburo became the CEO of Arasaka sometime before 2020 although he was just a medium for Saburo to project his decisions through.

Next let’s check out each division in Arasaka a little bit more in-depth.
First we have their security division. Due to low budget protection being null and void in the world of Cyberpunk, people started to require higher level security due to the increasingly dangerous world of cybernetics, autonomous weapons, AI and corporate warfare and espionage.

Arasaka’s countermeasure is developing and training their security divison at the Arasaka school in Hokkaido, Northern Japan, and can contract out anywhere from 1 to 1000 guards depending on clients needs.

Clients purchasing security from Arasaka can hand select their personnel based on gender, language and a variety of other factors. All personnel do however need a basic level of proficiency in English.

Next we have Arasaka and their Private Hire policies. Private bodyguards and home security are popular for higher up celebrities and media personnel who see this as not only protection but a status symbol and fashion accessory.

Another option is for individuals who need a specific job done, but won’t need security at their beck and call at all times. For this a single operational contract may be needed where highly trained and prepared teams carry out certain jobs and high risk tasks whilst masking the identity of the client.
Arasaka also leases out weapons and equipment like cameras, alarms, weapons, and deterrent systems. It will also sell most of these things outright to clients.

Arasaka’s police force is also a pivotal service. Nations and governments who can no longer support their own police force can many times hire out Arasaka’s own police service. Their training and efficiency is much like their security division but with more of an emphasis on public rules and interpersonal skills.

In 2020 Araska owns high profile police stations around the world and in many cases chooses to not charge a fee for their services and instead leverage their political power. This is used to establish Arasaka as a dominant worldwide corporation.

Arasakas headquarters are located in Tokto, Japan in two parallel skyscrapers. They dominate the Tokyo skyline and security is very tight knit. Prominent Arasaka members stay near the top and the landing pad at the top is stacked with Helicopters and AVs for quick entry and exit.

Some examples of Arasaka weapons from the manufacturing division are the Bullpup assault weapon, the Autopistol, The Half bow and the computer aimed weapon.
Arasaka also makes assault vehicles as well as light personnel vehicles

Cyberpunk 2077 – E3 2019 Confirmed & Speculation!

In todays Cyberpunk 2077 news and speculation we are looking at E3 2019 being confirmed and speculating as to what we will see from Cyberpunk 2077 and CD PROJEKT RED

Now E3 2019 is still around 100 days or 3ish months away but today we are talking about the recent confirmation that CD PROJEKT RED and Cyberpunk 2077 will be at E3 2019. Cyberpunk 2077 took to twitter yestesterday to announce they will be attending E3 2019 from June 11th to 13th. With Sony not being present at E3 for the first time in 25 years, and with Cyberpunk 2077 being all but silent for the 6 months since the big 48 minute gameplay reveal, I thought we would speculate what we could expect to see from CD PROJEKT RED and Cyberpunk 2077 at E3 this year.

I wanted to first bring up how much more impactful Cyberpunk 2077s presence will be at E3 2019 due to Sony not attending this years conference. Althought this is a big blow to the conference overall, This gives so much more room for 2077 to take the spotlight and for lack of a better term carry E3 to having a good conference.

Next let’s talk about a release date and E3. With all these 2019 and early 2020 rumors, and with the fact that they have given us a decently sized gameplay demo and a gorgeous e3 2018 trailer, I think it would be logical to expect a release date reveal at E3.

Going along with that train of thought, I think we will likely see a CGI trailer or gameplay trailer in general from Cyberpunk 2077. I think a release date reveal would fit perfectly at the end of one of these trailers. The Witcher 3 had some of the best trailers in gaming, so expect any trailers for 2077 to be just as good.

With rumors of the next generation Xbox being announced at E3, I can see a parallel announcement that Cyberpunk 2077 will be a launch title on next generation as well, which could be huge for Microsoft if they can announce it before Sony.

When it comes to CD PROJEKT REDs actual presence in the venue, I have a theory that their booth will be a bar much like E3 2018s Atlantis bar. According to this tweet there will be beer, and CDPR did replicate This lore based Atlantis Bar for visitors to relax in, poundd back a few Ciderpunks, as well as view the E3 demo.

Having a different bar like The Afterlife for this years E3 with people potentially being able to get their hands on a demo, would fall in line with a consistent presentation when it comes to the lore of Cyberpunk.

If there is a more hands on demo, my guess would be that it would feature a new quest or quest segment and they will want to showcase the city at Night, as well as some of their new mechanics like the fluid class system and cinematic dialogue system.
I think it’s also safe to assume we will get a variety of different screenshots and concept art slides.

CDPR has a larger marketing budget this time around, and that likely means we will get more content as a whole. From The Witcher 3 announcement trailer to launch there were around 27 official videos between, so expect for official 2077 content to start ramping up.

If the reasonable predictions by many fans for a Q4 2019 or Q1 2020 carry any weight, this is the biggest showcase / platform of the year that CD PROJEKT RED will have to promote their game. Yes, they can release things at anytime and they most likely will judging by the surprise release of the Gameplay Reveal, but there’s a reason these conferences are so important for developers.

Cyberpunk 2077 News – 2019 Release Details & Open Beta?

In today’s Cyberpunk 2077 News and Details video we are looking at 2019 release date news, Cyberpunk 2077 merchandise, Cyberpunk 2077 achievements and if they will be present in the game, some accolades for CD PROJEKT RED employees, some Cyberpunk 2020 Megacorporation updates and some details about if we will get closed or open beta or Battle royale mode for Cyberpunk 2077.

Next let’s talk about some 2019 release date leaks / details that have been uncovered by Triple S League. This is a channel which has uncovered some rumors and leaks in the past regarding Cyberpunk 2077 multiplayer and a potential social hub aspect, and in general do some great detective work so shout out to hem for this particular find. In this find they looked into a company called Territory Studios which has done the logo and identity work for CD PROJEKT RED.

Now on their site, they have a brief vision statement of their work with CD PROJEKT RED, and talk about their collaboration with CD PROJEKT RED. At the end of this statement however, they leave us with “Unveiled at E3 2018, we look forward to a 2019 release”

Territory has since deleted the 2019 release aspect of it.

A release date can only be properly revealed by obviously CD PROJEKT RED, and all of these leaks and details when it comes to release dates are with a huge grain of salt.

Next we have Mateusz Tomaskewiz as being named in the top 30 under 30 for Forbes Europe. As lead quest designer for the Witcher 3 and quest director for Cyberpunk 2077, this guy really does deserve the recognition.

Next we have some brief twitter questions, some which may be obvious and some which may not be. First we have a question from a twitter user, asking about collector’s editions. CD PROJEKT RED responds here that they will see about special editions. If they can come up with something cool, then sure.

Next we have a question regarding Cyberpunk 2077 merchandise. we had a question if there will be Cyberpunk 2077 merchandise, to which CD PROJEKT RED says stayed tuned.

We also talked about Epic Stores not having exclusive rights to Cyberpunk 2077, and it looks like CD PROJEKT RED won’t be pulling a Thronebreaker either, with having Cyberpunk 2077 a GOG exclusive.

Next we have some information via Discord about Voice Actors. There will only be one VA for the male and female characters, and obviously for different languages there will be a VA for each of those.

Next we have a couple more details via twitter. It seems obvious that Cyberpunk 2077 wouldn’t find a way to squeeze in an unfitting Battle Royale mode, but they’ve confirmed that they don’t like the idea either. Cyberpunk 2077 twitter has also mentioned that there will be no closed or open beta, which shoots down the chances you’ll get your hands on something substantial before it’s ready.

Finally, we have some details via twitter again about PS4 trophies. The Cyberpunk 2077 twitter responds to this question saying it’s safe to assume there will be trophies.

Now we can also assume with this that if PS4 has trophies, Xbox will have achievements and so will Steam.

Finally, we have Cyberpunk lore details via RTalsorian Games.

In these recent episode they’ve been talking about Megacorps. Megacorps are the law in 2077, with many of them operating like fully fledged nations and governments.

In episode 53 We learn about Network News 54 which is featured in the teaser trailer.

A small group of corps own these media networks and thus control and influence the public opinion to an extreme level.

In episode 56 we see 7 of the most prominent and powerful megacorporations.

EBM which is a reference to IBM is the world’s largest manufacturer in the Cyberpunk world.
Zetatech is a new megacorp or at least was in 2020, specializing in software and hardware technology.
Orbital Air has several orbital facilities and offers Cargo and Passenger transport with their low orbit flights.
Microtech maybe a play on Microsoft is a mainframe workstation designer.
Biotechnica owns the super fuel of the future CHOOH2’s license and is involved with genetic engineering and biotechnology.
Infocomp is a datafirm which records all forms of knowledge to store.

Cyberpunk 2077 – Top 10 Most Exciting Features!

In Todays Cyberpunk 2077 video we are talking about the top 10 most exciting features in Cyberpunk 2077, why these are some of the tops features in Cyberpunk 2077 to look out for, whether they are things in the world or gameplay mechanics, and how each of these things have the potential to take Cyberpunk 2077 to the next level.

At number 10 we have photo mode. Now considering the world of Cyberpunk 2077 and Night City is flooded with detail, neon lights and cybernetically augmented individuals, this means that a potential photo mode here, will absolutely produce some amazing screenshots and I’m sure content creators will find unique ways to play around and create some beautiful highlight reels of each individualized epic moment in Night City. No details on how it will work yet, but confirmation that it will be there is intriguing enough to get us to start thinking about what we can do with it.

Next we have Back Storys. These specific back stories will unlock different possibilities and paths later on according to the narrator of the gameplay demo. To what effect these will sway the side and main quests paths is still to be determined, but options like having a rebellious rockerboy childhood hero vs a ruthless corporate god, gives a wide range of in game possibility. Key life events and why you are in Night City will define much of your background and there might even be more nuanced choices in the full release. It all ties in to having an insane amount of options, replayability and freedom.

Next we have one of my favorites the Inspect system. As it stands right now, the best way to learn about the world of Cyberpunk 2077 is to look at Cyberpunk 2013 and 2020 lore as well as wikis, sourcebooks and anything Cyberpunk that has come out of the makers of the source material of Cyberpunk 2077, RTalsorian games.

The answer to this is Cyberpunk 2077’s inspect system. You can closely analyze an item or piece of tech you have found in the world to see its history, whats its used for and all the intricacies of it.

At number 7 we have romances and relationships effecting the story. Your sexual escapades in Cyberpunk 2077 can develop into fully fledged long term romances, and you can choose your sexuality whether that be gay lesbian or bi.

At number 6 we have the reworked dialogue system. This is what CD PROJEKT RED is calling their directive scene system where they are trying to blend gameplay with cinematic elements.

At number 5 we have vertical rather than horizontal exploration. Each floor will house many activities and people and the world can be huge upwards and downwards. As we know these vertical megabuildings will feature hand crafted details, making each exploration up to the top or down to the bottom unique and entrancing.

At number 4 we have the weapons, their mods, perks, attachments and even melee options like bullet deflecting Katanas. SO far we have seen a tech blunderbuss with an alternate wall penetrating firing mode, a machine pistol with a richocet bullet mod, and a smart rifle featuring homing bullets and tracking of enemies.

Next up we have CD PROJEKT RED and Cyberpunk 2077’s vision of a fluid class system. This fluid class system will let you swap between 3 different archetypes on the fly. These 3 classes are the Solo, which is the soldier class, The Netrunner, which is the hacker class, and the Techie which is the crafting and engineering class.

These abilities will allow you to do everything from hacking enemies weapons and networks, to running on walls and double jumping, and these will only play one part in the complex combat system of Cyberpunk 2077.

At number 2 we have the net. One of the most intriguing elements of Cyberpunk 2020 and 2013 lore, the Net is a netrunners playground where we can discover hidden systems, firewalls and security programs all out looking to fry your brain.

At number 1 it’s all about the cyberware and cybernetics. In this vision of a Cyberpunk world, Cybernetics and cyberware are absolutely everything. From helping out with day to day functions as well as being useful in linking weapons and vehicles to our central nervous system using a routing cybernetic, this tech will be a central point to the world of Night City.

Cyberpunk 2077 – Braindance & Its History! (Lore!)

In Today’s Cyberpunk 2077 video we are talking about Braindance, what it is, the history of braindance, creating a braindance, how to view braindances, what it’s used for, and its dangers in Cyberpunk 2077.

The best way to explain a Braindance is that it is your own personal immersive Virtual Reality experience. In Night City, poverty, class disparity, slums, homelessness and an overall poor quality of life leads to the inescapable hum drum of existence. Despite all of this, there is still the concept of showbiz and the glitz and glamour of luxurious lifestyles.

Now with the leaps in Neural technology of 2077, this can be easily experienced by even the poorest slum dweller via a Braindance. Braindances are similar to a Netrunners Interface, as it allows someone to experience a completely different realm or reality via a neural transmission.

Braindance was originally developed as a program for convicted criminals, and later as a Military simulator for troops to practice in before they are deployed.

Once the braindance chips have been compiled and edited, they are distributed for mass production to the public.

The public has 3 ways they can access and views Braindances.
First we have arcades. These are multiple level rooms of private booths where people can experience the latestest braindances distributed by that particular arcade.

The second are in bars which have a couple Black Boxes to view braindances in, and a subscription to a service that distributes Braindance recordings.

The 3rd way is to buy your own Black Box and rent chips from arcades or subscribe to BD services yourself.

In the gameplay Demo for Cyberpunk 2077, it also looks like we can order braindance chips from these Night City Vending Machines.

Braindance otherwise known as the Alternative Reality process was invented by Yuriko Sujimoto a graduate of the University of California at Santa Cruz in 2007.

Using the Moss equation, which is the basis for neural responses, and a Netrunner interface, Sujimoto managed to record all of her thoughts, emotions and physical sensations into a standard information chip. Plugging the chip back into the Netrunner interface or Cybermodem, she was able to experience all the thoughts, emotions and physical sensations that she had recorded.

Knowing this, and trying to apply it to real world Problem, Sujimoto deduced that it was best used as a method to reform and recondition hardened criminals and their mental states.

Criminal reconditioning was approved by the Supreme court within this time period for certain anti-social crimes.

Now before this, criminal reconditioning was largely ineffective, but with Sujimoto’s new Discovery this psychological reconditioning could be done cheaply and effectively.

Now in order to create an aversion to crimes in the minds of these Criminals, these braindances had to be recorded in such a way where if a criminal repeatedly played in in their minds, they would start to loathe all crime in general and lull themselves back into a mentality that is safe for the streets.

In order to do this however, they had to make new recordings of criminals actually committing these crimes and recording their sensory and neural processes.

Sujimoto eventually got the Californian State Senate to fund the project and offered reduced sentences to volunteers who would re-enact these crimes with small changes made to them, that when viewed would turn any potential criminal off that specific crime. This got the attention of Militech who stepped in and helped with funding in exchange for a license to market Braindance machines as a military simulator.

Despite this the program still lacked volunteers, but on March 7th, 2009 Sujimoto and crew would get a big break.

This also led braindancing to be pivotal in treating and reforming different kinds of criminals, namely Cyberpsychos who suffer from Cyberpsychosis, a prevalent mental disease in Night City you can induce if augment yourself with too much Cyberware.

Now Creating a braindance for mass consumption is a fairly straight forward process. All you need is one Braindancer, a video technician, and a braindance technician who control the neural feeds.

Recording a braindance can be done in one of two ways, either via a scripted sequence or by real life events.

A braindancer typically compiles 5 hours of footage, and hands it off to an editor who curates the footage down to around and hour.

There are some dangers associated with Braindance however. Illegal duplication and distribution of braindance chips come with a multitude of risks.