Tag Archives: cyberpunk 2077 customization

Cyberpunk 2077 – ACPA & Power Armor Weapons! (Lore!)

Just like the actual flesh and bone Edgerunners and Cyberpunks in the world of Cyberpunk, ACPAs have a large variety of weapons too.

In Today’s Cyberpunk 2077 Lore video we will be talking more specifically about ACPA weapons and types and styles of weapons that are equippable on ACPAs.

Starting with melee weapons we have the heavy bladed weapons, including axes and swords which can not be wielded effectively by an unpowered human. Some carry these ACPA blades as a mark of distinction or honor, and these blades have the ability to penetrate hard and soft armors. The most common model of bladed weapons is the trooper sword, which sports a classic medieval crusader design. It weighs more than several times that of a normal sword but is still just as sharp as say a good combat knife.

Heavy blunt weapons are very similar but are made at a lower quality production and have less potential for armor piercing as its bladed counter-part weapons.

Large power saws which sport a powered disk or chain saw with very sharp hardened allow teeth and retractable mono swords which are lighter than trooper swords and retractable are also options for ACPAs looking to up their hand to hand and brawly combat potential.
Next, we have machine guns and heavy rifles, which have become the standard primary weapons in ACPA combat in 2020 and can wound a trooper in armor with a well-placed shot.

Most rifles can be enclosed on the arms, or external on the arms or torso as well as being two handed. For external or carrying options, you can also choose to protect it with armored pods or housing units.

The 12.7 mm HMG is a vehicular heavy machine gun, whilst the 13.9mm rifle is a rare rifle based on a .55 caliber anti-tank weapon used between the world wars called the Boys AT-Rifle.

The 14.5 mm KPV is a massive machine gun and one of the most devastating anti-ACPA weapons ever used. Featuring a high ROF, this weapon was the largest machine gun made by the Russians and originally mounted on vehicles.

The 12.7mm Gatling gun is a weapon usually mounted onto AVs and Helicopters whose multi-round penetration can drop most suits of powered armor.

The EMG-85 4mm Railgun has immense power requirements but cannot be matched in its penetration and firepower.

Experimental weapons are typically used in ACPAs due to the nature of their exotic design and functionality, and although Beam weapons are limited to primarily space use, there are a couple that function great on ACPAs.

A painting laser can be used to sport for laser-guided weaponry, which comes in handy for other units on the battlefield. We also have the Meta-Armson “Photon” Assault Cannon, the first combat laser weapon to see field use. Power is provided by a backpack superconductor battery and damage here can be varied by adjusting the amount of power used.

Next, we have scatter-packs which are light weight weapons which use explosive charges to fire an area-filling cone of ammo. These have tremendous recoil and the widths of these munition cones can vary from weapon to weapon. There are also special restrictions on firing scatter packs and firing one in a location not recognized in a militarized zone can lead to a suspension and investigation of the trooper or soldier behind it.

Some examples of scatter packs are the BRP battledress Ripple Flechette pack, which holds clusters of explosive charges in separate tunes which can be fired simultaneously in a 60 degree cone, BFCWA Flechetter Clouds, which fire needle projectiles in a wider cone, and the BIM Minelets volley, which sends a 60 degree cone of mini mines, to damage infantry unfortunate enough to walk over them.

Second to heavy rifles, ACPA- portable cannons are often used on the PA battlefield. The 20mm Rifle is the most common, but options like the 27-30 mm autocannon, the EMG-83 improved railgun, and the 75mm recoilless cannon are options here.

Rockets & missiles are the true heavy arms which are mainly strapped onto Aerial vehicles and helicopters and have extreme destructive capabilities perfect for full military operations. All these weapons require some sort of targeting capabilities. The IFAR is a folding fin aerial rocket and has been in use since the Korean conflict.

The Law 3 is an anti-tank system designed to punch through armor and is one of the more common types of rockets when it comes to power armor. The Light anti-tank guided missile is massively larger.

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Cyberpunk 2077 Nomads & Nomad Nations Lore! (Aldecaldos, Thelas, Folk & Raffen Shiv – Part 3!)

Welcome back for more Cyberpunk 2077 and Cyberpunk Lore. Today we are diving into RTalsorian’s Neo Tribes Cyberpunk 2020 Sourcebook for Part 3 of the Nomads & Nomad Nations video series. We’ll be talking about the remaining 4 Nomad Nations, 2 of which have been confirmed for Cyberpunk 2077 in the Aldecaldos and the Raffen Shiv. The other 2 Nomad Nation are still to be confirmed and are called the Folk & Thelas Nations. Let’s get the final Nomad Nations out of the way!

Cyberpunk 2077 News – Lore Based Multiplayer, Crazy Side-Quest, Gender Pronouns & Romancing Keanu!

In today’s Cyberpunk 2077 News episode we have a new interview with CDPR’s Max Pears where we get more explanations on Multiplayer R&D, Crazy sidequests, playtesting, body types, romancing Keanu reeves, Third person cutscenes, how NPCs will address you and much more.

When asked if there has been any changes when it comes to levels based on playtesting and character builds offering up new challenges when it comes to level design, Max responds by saying “There was definitely constant tweaking and iteration because in one playtest the player might not even touch certain routes.

Max goes on to mention that changes have been made specifically in how the game will allow you to play the stealthy route, and that there is always an option for the player.

Next we have a question about the importance of R&D when it comes to multiplayer.

When it comes to free DLC and expansions, it seems like CDPR will be following in the footsteps of the Witcher 3 and applying what they’ve learned from those releases as well. Expect a lot of free post launch content and DLCs that have the scope of entire games in themselves similar to Hearts of Stone and Blood and Wine.

The next question was in regards to if existing TPP cutscenes have been changed (Like the ones seen in the 2018 demo) to first person?

Pears was also asked how NPC’s address the player character’s gender.

Lastly Max Pears also mentions that we won’t be able to romance Johnny Silverhand aka Keanu Reeves.

Next we have a tweet from the Cyberpunk 2077 twitter page showing an image of a max tac officer.

Finally we have a Japanese interview with Richard Borzymowski where he discusses some of the influences of Cyberpunk 2077.

Cyberpunk 2077 – The ULTIMATE Gameplay Analysis & Breakdown! (Deep Dive!)

Today we have a frame-by-frame Cyberpunk 2077 Gameplay Analysis video of the Cyberpunk 2077 Deep Dive demo Gameplay! I went through frame by frame and took 16 pages of point form notes to boot, so this will be highly highly in depth and will help you understand the game mechanics, the Cyberpunk lore, spot out a ton of things you missed and even help you conceptualize the size of the district of Pacifica. Welcome to the Cyberpunk 2077 Ultimate Gameplay Analysis + Breakdown!

Cyberpunk 2077 News – Third Person Cutscenes STILL EXIST & New Developer Answers!

In today’s Cyberpunk 2077 news we debunk misinformation regarding 3rd person cutscenes,CD PROJEKT RED’s plans in regards to balancing The Witcher games with Cyberpunk 2077, all the brand new details from the developer dev panel featuring CDPR including character creator, vehicles, night city, lifepaths, skills and perks, character classes (solo, netrunner, techie) cyberware and more!

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Cyberpunk 2077 – Was There A Graphical Downgrade? (Blurriness Explained?)

Now I know we are coming off the heels of the brand new Cyberpunk 2077 deep dive video, which was released a couple of days ago, but today I wanted to try to explain and breakdown something I noticed, and many others noticed during some parts of the trailer in the visual blurriness and maybe try to understand what was happening in those specific moments.

Now in doing some research about why the demo did not look as sharp as past Cyberpunk demos and trailers and even the showcases of the Witcher I stumbled upon this reddit thread thanks to user AlwaysNewbie featuring side by side comparisons from the Gameplay Sneak Peek trailer and the Deep Dive demo we recently got to compare and contrast the visuals.

Now I want to mention that no one who saw the Gamescom and E3 demos complained about a graphical downgrade or blurriness so this led me to believe that any blurriness we saw was not representative of the game, but instead because of certain settings being turned on, poor recording and compression techniques and the nature of how they have changed the environment at least in the outdoor sequences.

The 48 minute demo did not suffer from this blurriness in any environment, and that is an actual playable section of the game, and not a vertical slice.
I also want to add that in the deep dive in doors for the most part looks substantially better and many times doesn’t suffer this blurriness effect.

So let’s take a look at the side by sides from the trailer and the demo.

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Why Is Cyberpunk 2077 & CD PROJEKT RED Getting Hate For Gender “Removal” & Customization Choices?

You can still play a 100% male or female in Cyberpunk 2077, and you will have the options to do so.

Now if you guys are unaware of what’s going on, lead concept artist of CDPR Marthe Jonkers mentioned to a UK publication known as Metro that quote. “You don’t choose “I want to be a female or male character” you now choose a body type. Because we want you to feel free to create any character you want. So you choose your body type and we have two voices, one that’s male and one that’s female. You can mix and match. You can just connect them any way you want. And then we have a lot of extra skin tones and tattoos and hairstyles. So we really want to give people the freedom to make their own character and play the way they want.”

Now according comments I’ve been seeing, apparently this inclusivity is pandering to the SJWs, the favorite word of outrage culturists, who oddly enough usually exhibit the traits of the very SJW description they are attacking, by being whiny babies.

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https://www.videogameschronicle.com/news/cyberpunk-character-creation-massively-expanded-following-e3-feedback/

Cyberpunk 2077 Gamescom 2019 interview – ‘we paint a picture and we let the player interpret it’

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Cyberpunk 2077 News – BIG Developer Details & Information via Lead Quest Designer Paweł Sasko!

Yesterday the Cyberpunk 2077 Community Podcast sat down with Lead Quest Designer of Cyberpunk 2077 Paweł Sasko for around 2 and a half hours to talk about 2077, it’s development and details about the upcoming RPG including Quest design, looting, crafting, enemy abilities, noire and story elements, relationships, vehicle customization, stats and more.

I suggest you guys check out the full podcast linked below, but I wanted to make a brief synopsis video on some of the more stand out points made throughout the podcast.

It was really informative, and towards the end we got a brief philosophy and mantra of CD PROJEKT RED when it comes to creating their games so again it’s worth the full watch.

Watch the full Podcast here! – https://www.youtube.com/watch?v=JsJYbblYbjQ&list=PL4oIv9QY_YAQcsz4r3qWWNRCEd-qXO1Ix&index=23

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Cyberpunk 2077 News – Adult Themes, Cheating On Partners, Body Types & Developer Answers!

In Today’s Cyberpunk 2077 News we have a new interview featuring lead quest designer Pawel Sasko, Gamescom details, a Game that has been pulled from steam and it’s relation to Cyberpunk 2077, and some Facebook questions and answers from subscribers of the channel who have reached out to CD PROJEKT RED with some interesting details.

First up we have a 25 minute Polish radio interview with Pawel Sasko where he discusses Cyberpunk 2077. Big thanks to Matt for sending in the information.

When it comes to the 4 different styles presented in the world, Pawel mentions that these will influence how Night City looks not only in clothing but in the architecture.

Pawel also mentions that the goal of Cyberpunk 2077 is to tell a movie-like cinematic story for an adult audience that touches on the subjects and issues we face in our modern times.

He mentions that games are not toys for children, mainly in reference to more mature games, that 2077 will not shy away from harder issues and that the game will be loaded with them.

V’s main goal is to break free of Night City’s shackles and find him or herself a better life and accessing the immortality chip is the goal to that.

Changes over the years are normal and Pawel references the changes in their scene system from the Witcher to Cyberpunk 2077. They have completely scrapped anything from the Witcher in this sense to create a new system that is more mature and deep.

Next let’s jump into some developer questions and answers from subscribers who reached out to the Cyberpunk 2077 facebook page.

First we have a subscriber who asked If V can get muscle, and if he can change his body through working out and training leading to a potentially more chiseled or swole character.

Next we have a subscriber who asked if cheating on a romanceable partner was possible and if you could have multiple partners.

Next let’s jump to a game that used the hype surrounding Cyberpunk 2077 in a pretty shady and dodgy way to try to generate some sales on Steam.

Finally we have Gamescom in roughly 8 days, and PAX West in 18 days so get ready for some new Cyberpunk 2077 details, articles and hopefully something more in the form of screenshots and concept art. If you guys are going to Gamescom the CD PROJEKT RED forums are offering fast passes at a limited rate for those who have been active for a year and have over 50 posts. This will allow you to skip the que for the public presentation of Cyberpunk 2077 at Gamescom this year so something to keep in mind if you are going to Germany to check out the public demo. Sadly I won’t be able to make it to either the public or private demos to report on it for you guys, but the demo will be coming out at PAX West shortly after so keep an eye out for that.

Thanks for watching guys and for more Cyberpunk 2077 join Neon Nation by subscribing to the Neon Arcade.

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https://www.gry-online.pl/newsroom/cyberpunk-2077-ma-wyrwac-graczy-ze-strefy-komfortu-wywiad-o-kiczu/zb1c887

https://forums.cdprojektred.com/index.php?threads/fast-passes-for-cyberpunk-2077-presentations-at-gamescom.11012116/#post-11665552

https://gamerant.com/cyberpunk-2077-movie-story-adults/

https://www.gamesradar.com/cyberprank-2069-joke-game-pulled-from-steam-after-promising-copies-of-cyberpunk-2077/

Cyberpunk 2077 News – NEW Screenshot, Realism, Cyberspace & Cyberpunk 2077 PnP!

In today’s Cyberpunk 2077 video we look at a gorgeous brand new Cyberpunk 2077 screenshot, Realism mechanics, Cyberspace and the Blackwall, and some new announcements from Mike Pondsmith via TheBlogOfTheDarkFuture!

First we have a brand new screenshot tweeted out by the Cyberpunk 2077 Twitter page featuring a machine gun and the leader of the Animals gang Sasquatch. We’ve seen this weapon before from screenshots from the E3 2019 demo, but now we get to see the muzzle fire and we’ve seen Sasquatch briefly before getting sliced up by the Nanowire.

Next up we have a Thai article highlighting some developer answers from Join CEO of CD PROJEKT RED Marcin Iwinski.

Next we have some new details from TheBlogOfTheDark future who sat down with Mike Pondsmith at gen con to get the inside scoop on Cyberpunk Red and Cyberpunk 2077.

Luke from The Blog Of The Dark future also captured a new RTalsorian board game at Gencon that has yet to be announced.

Finally we have some details via Marcin Blacha that Cyberpunk 2077 is not an extension of our world, but of Mike Pondsmiths vision.

SOURCES & LINKS!

thedarkfuture.com

https://respawnfirst.com/cyberpunk-2077-is-not-an-extension-of-our-world-its-pondsmiths-vision-cdpr/

https://i.redd.it/1i8n1yhlcne31.jpg

https://gamefever.co/2019/08/cdpr-ceo-cyberpunk-2077-interview-china-joy-2019/?fbclid=IwAR32gp-CY5Kt_6xZs5_jTB5gVllE_QwMqxwMMpNw_ssBN0F–Ce_DvTEQHw

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