Tag Archives: cyberpunk 2077 customization

Cyberpunk 2077 Life Paths Explained! (Street Kid, Corporate & Nomad!)

Life paths are part of the character creator where you can pick your characters back or origin story which will represent their life up to the point of where the game starts. It is deeply rooted in Cyberpunk 2077’s tabletop lineage as life paths were one of the core elements in the tabletop character creator. Life paths have also replaced the Childhood hero tab seen in the 2018 48 minute demo. Also note that whatever Life path option you choose, you still won’t be able to join factions or gangs, but you will be able to work with them.

In Cyberpunk 2077, we have 3 origin story options:

We have the Street Kid, the Nomad and the Corporate.

For Street Kid the game describes it as follows. They say if you wanna understand the streets, you’ve gotta live em. Gangs, fixers, dolls, small time pushers. You were raised by them all. Down here the law of the jungle dictates the weak serve the strong – the only law in Night City you has yet to break.

Nomads are described as Roaming the badlands, looting scrapyards, & raiding fuel depots – life on the road wasn’t easy. But growing up in a Nomad clan has it’s perks. Honesty, integrity and a love of freedom – qualities only a few in Night City possess, and no amount of money can buy.

Finally we have the corporate. Few leave the corporate world with their lives – fewer still with their souls intact. You’ve been there – you’ve bent the rules exploited the secrets and weaponized information. There’s no such thing as a fair game, only winners & losers.

Now what effect will Life paths have in the game? There are a few so lets discuss them.

First your Lifepath choice will unlock unique dialogue options with groups and factions aligned with your origins. By picking a specific lifepath you will able to unlock different dialogue options at key moments. Pawel Sasko has hinted at Meredith Stout offering you more options, potentially romantic ones if you have followed the Corporate origin story, assuming you are still aligned with Corpos based of your choices.

This brings me to my next point where your lifepath is not set in stone and will ebb and flow with your in game choices. If you are a Street Kid aligning with gangs, and disenfranchised factions in night city, you can choose to betray them in favor of your corporate overlords as you progress.

Each lifepath will start in a different starting location in Night City and you will be at a different place in life overall. You will have a different introductory questline, and equipment which will be strongly connected to your specific origin story. As you progress you will be introduced to the chip and Johnny, although it hasn’t been mentioned if that will be in a different way for each life path. Lifepaths will stretch the entirety of the game, and not only will you open up different dialogue options like previously stated, but you will also unlock specific side quests based off your Lifepath.

Although there is only one apartment in the game, each Lifepath will look different based upon what life path you choose and will also change over the course of the game.

Going back to the source material of Cyberpunk 2020 lets also talk a little about the origins of these roles and classes. The source material has 9 distinct character roles. This includes the Rockerboy, Media, Cop, Fixer, Corporate, Nomad, Solo, Netrunner and Techie.

Now the Solo, Netrunner and Techie are going to be featured in CD PROJEKT RED’s hybrid class system. These will be the physical, technical and hacking skills we can spec into, versus the more narrative sensitive choices of something like the Corporate and Nomad. Notice how Street Kid is not one of the original roles, but the closest thing within these roles would be the rebellious rockerboy, a class that like the Street kid would likely align more with the streets than the Corpos.

Cyberpunk 2077 News – HANDS ON Previews In June & More Car Customization?!

A financial call which reveals some interesting tidbits, including a hands on event for Cyberpunk in June, a new screenshot of an AI guided combat cab from prior trailers, Cyberpunk entering its final phase of development and some car customization details that may be present in the game, all in todays Cyberpunk 2077 news!

First up we have a cheeky tweet from CDPR saying “Seriously though, can nobody launch stuff on time anymore? Launch America” in reference to the failed Space X launch on the 27th of May. Obviously Cyberpunk was delayed a while ago, and since then no industry has been safe from delays, including space travel so I guess it is what it is.

Moving on we have a financial call from CDPR relaying some important news. First the Witcher games have sold 50 million copies in total, an incredible milestone and largely due to the prolonged sales of the witcher 3 on all platforms as well as its new switch port.

Sales and net profits for Q1 2020 were the best in the groups history for the first quarter as sales revenues peaked at 193 million Zloty.

When it comes to Cyberpunk, Piotr mentions that the project is drawing to a close, and that they have spent 54 million zloty on the development of new video games and technologies. This might include not only 2077, but Cyberpunk online as well as the pre-development for their next single player title which may be in the Witcher universe.

Piotr cracks a smile when he mentions that they are cooking up something special in place of E3 and reaffirms that Night City Wire will be the event kicking off most of the marketing push. There was also an earning presentation where one of the slides labeled a hands-on event in June 2020. This is likely where media outlets, journalists and influencers will get their hands on the game and start writing and creating content surrounding their impressions, which is really what we are all waiting for. The game looks great so far, but how does it actually play?

Moving on we have an awesome little look at the combat cabb driven by the AI delamain from the 2019 CGI trailer in these brand-new renders. These crystal-clear images really show off some of the finer details like the side leds and wheels that we weren’t able to get a good look at during the high paced trailer. Delamain is the AI who runs this specific combat cab, and will likely bail you out of tricky situations when you are in the pinch.

We also have this post from DucentiTredecim on potential other forms of customization. From top to bottom we have two different types of Quadra V techs, we have the type 66 and its Nomad Wraith equivalent, we have a Thornton truck, we have this 6-wheeler, as well as what seems to be more of a buggy style nomad vehicle. It’s defiantly compelling evidence that car customization is a thing but were going to have to wait for confirmation on this.
Now Ducenti also posted this clearer Nomad and StreetKid lifepath image from the Deep Dive trailer we had a while ago. Nice to see both the Nomad and Street Kid lifestyles up close, since the visual style posters from Cyberpunk are modelled on them, but not exactly the same.

Next up we have the finalists announced for the Cyberpunk PC modding contest and I have to say the ones that they have shown are crazy. This would be a tough choice for me, but I gotta go with the Voodooboys one for the creativity element, even though its not the flashiest.

Drop a comment and let me know your favorite.

Cyberpunk 2077 News – “Reaver” Vehicle, The Badlands & Wraiths + Cyberpunk Red Delay!

Our FIRST look at Cyberpunk 2077’s “Badlands” + what seems to be a customizable Wraith vehicle known as The Reaver! It seems like there is a massive Mad Max styled open world desert beyond the city to explore! Small map who? The graphics and detail are AMAZING!

Also some disappointing news from RTalsorian about a Cyberpunk Red Delay!

Cyberpunk 2077 News – MASSIVE Developer Details via Q&A! (Delays, Next Gen, DLC & Expansions!)

A BIG Q&A via a CDPR investors call, where we learn about if there will be another delay, physical and digital distribution, new updates on next gen versions and a lot more. In addition, we also have the potential of vehicle customization from a CDPR store hint, ESRB ratings, DLC plans, A new gang and its lore, as well as more teases of music to come all in todays Cyberpunk 2077 News episode!

Let’s jump right into the news. First, we have a CDPR Q&A at the end of a financial call laying out CD PROJEKTS 2019 finances, their balance sheet and their numbers. At the end we have a Q&A where investors could phone in to ask questions.

The first question was if there were any elements of the release of Cyberpunk out of CDPRs control, based on current events. CDPR’s representatives maintain that they have obtained a mass majority of the game’s ratings, so there is no risk of not obtaining these ratings in any major markets. This has also been echoed by Adam Badowski on Twitter.
They also do not see physical related launch risks by launching in September. The main issue at the moment is the localization process, as most recording studios are closed. They do have a majority of the voice lines for the localization of other regions, but they are not worried about finishing this up, as worst-case scenario there will be a day one patch for these localizations.

The next questions are regarding the marketing strategy of Cyberpunk now that conferences have been shut down, if there are any insights into physical distribution of the game being affected, and the mobile game from Spokko being developed in collaboration with CDPR.

CDPR responds with that they have been planning a digital strategy to unveil new 2077 facts and elements without relying on these events, and that they are working on smart ways to present to a large volume of people. They have plans for a 100% digital presence, as well as a mix of physical and digital presences and they also add that they have tentative plans from June through September.

The next questions were in respect to the benefits of digital vs physical releases, and if CDPR is worried about the potential pileup of back end releases increasing the competition for Cyberpunk 2077. CDPR responds with that they are not really worried as there will be competition in any time you launch a game, and that they believe they have the must have title that will sell well regardless.

Moving on, apparently just under 600 people in the studio are working on Cyberpunk projects, with some employees being fluid between the single player and multiplayer experience, because they are so interconnected. 40 are in Wroclaw for MP, but the vast majority are on the single player.
When it comes to QA and testing, there are around 130-150 people testing the game right now, which is double what they had for the Witcher.

They mention that there will effectively be two versions for the Series X. They have the enhanced version, which will be able to be played at launch, as well as the fully upgraded next gen version which will come post launch of the Series X.

If you guys remember CDPR tweeted that each Xbox One Cyberpunk 2077 purchase will be able to be upgraded to the next gen version for free. It seems that there are two, so I’m not sure if both will be free going forward or just the base enhanced one, but only time will tell.
Amazing new details here, and since I have been getting a ton of concern about another delay, well there you have it, they are confident in a September release despite everything.

Now there was another detail in the Q&A, which I must have missed, and although I did listen to the entire 55 minutes, and checked others notes on the topic I didn’t see / hear this note, but VGC caught a fact from Adam Kicinski where he mentioned Cyberpunk 2077 will have no less DLC than The Witcher 3 had. He also mentioned that on announcement timing, expect a similar scenario to the Witcher 3 where they announced DLC in the months prior, and expansions in the weeks prior to release.

Moving on we have this new lore tidbit from a new gang revealed called the Mox. Now I showed this off on my last news episode, but at the time I was editing, CDPR released a synopsis of this gang as well. According to the information, this gang was formed in 2076 after the death of Elizabeth “lizize” borden, a strip club owner and ex-prostitute who treated workers fairly and defended them from violent clients. The mox refer to themselves as those who protect working girls and guys from violence and abuse. Now we also saw the Lizzies graffiti tied into the Behind The Music trailer, and we have Lizzy Wizzy as a rockergirl popstar in the world, and now we have Elizabeth Lizzie Borden as the symbolic leader of the gang, with a logo of what looks like Lizzy Wizzys logo. Super confusing, although in my mind there is probably a correlation here somehow.

Cyberpunk 2077 News – 2 NEW Cyberpunk 2077 & Red Covers & New Characters?

2 NEW Cyberpunk covers, one for Cyberpunk 2077 and the other for Cyberpunk Red, a brand new statue reveal featuring something a little higher quality for collectors, Some voice actor confirmation and new characters potentially coming to Cyberpunk 2077, some hype being generated by CDPR internally over some of their quests, the potential for a NoClip Cyberpunk documentary and GOG’s outstanding new refund policy that you are going to want to check out for yourself are all discussed in todays Cyberpunk 2077 News!

First up in today’s news we have Cyberpunk 2077 and CD PROJEKT RED honoring international womens day by posting this new image of Female V. This is the Female V which will share the cover of Cyberpunk 2077 along with this variant of Male V, as the cover, if you are getting the game physically will be reversible. I know a ton of people have been asking me where’s the love for Female V, so here you have it. Now this model of Female V is slightly different than what we saw in the first 48-minute demo, and she does look significantly more badass in my opinion. In fact, her scowl kind of makes her more intimidating than the Male V version of the cover. Her hair is slightly lighter, her skin is slightly darker, and she has more piercings which can be seen on her ear and lip. We first saw this variant of Female V in PureArts statue, and we can kind of get a better look at what she looks like.

Speaking of Twitter out friends at the Triple S League did partake in sharing the love and got official confirmation of Cherami Leigh being the voice of Female V. Whilst we know Gavin Drea is the Male V it was never explicitly confirmed that Cherami was the Female version. Now we definitely know for sure.

Voice acting is something we talked a bit about in our Cyberpunk 2077 Community Podcast, and visiting the official IMDB page, whose roster has to be factually verified from inside the studio as far as I’m aware, we see both Cherami Leigh and Gavin Drea, alongside Micheal-Leon Wooley as Dex, Grimes as Lizzy Wizzy, Jason Hightower as Jackie and of course Keanu Reeves as Johnny Silverhand. We do see some very interesting details here however including a character named Vazquez voiced by Dar Dash, Mark Holden voicing Doctor Paradox, as well as Ronan Favereau voicing what possibly could be a couple characters in the world as well. It’s not known who those characters are at the moment, but this is potentially exciting in getting to know new faces on the streets of Night City.

Moving on we have an incredible new statue from again PureArts featuring Male V, This statue which will retail at 230 bucks features hand painted limbs with a real LED blue light up color, real LEDs on the soles of the shoes, as well as the Militech Lexington pistol, and Constitutional Arms Defender weapons, both which we’ve already seen. We also have a Mantis blade arm with an unusually long blade.

I know you guys are eagerly waiting for some monumental Cyberpunk news, but it seems like we are still in for a bit of a tease after Quest Designer Philip Webber hinted at the quality of his colleagues Cyberpunk 2077 quests. He seems to be loving it to bits and other Reds have chimed in praising Weber’s own work in the quest department as well.

Moving on we have Cyberpunk Red revealing their tentative cover Art for the full release of their world book. This tabletop RPG primer to 2077 is slated for a prospective release in June, and we are starting to get more significant information on it. This cover shows the world of Night City during its resurgence after 2020, and we have some interesting details here. Notice how the main character looks similar to V, which seems to be a popular cyberpunk look for female characters. We also have some of the megacorporations in the back including the trauma team, zetatech and biotechnica as well as what could be an earlier evolution of the Yaiba Kusanagi. I asked J Gray media ambassador of RTalsorian what the phrase on the jacket was to which he responded with “And Hell Followed With Her.”

We do also have some new Cyberpunk Red miniatures coming out to help you role play any pre-generated characters for your tabletop sessions.

Moving on we have the potential for a NoClip Cyberpunk documentary. If you guys are unaware NoClip does amazing crowd funded documentaries, which has included their epic Witcher 3 series of videos. If you haven’t seen them, I will link it in the pinned comment because it is a must watch. In any case Danny O’Dwyer who runs the NoClip channel, held a Q&A where he was asked about Cyberpunk 2077 and a potential doc featuring them. While not ruling it out, he mentions that they are incredibly busy right now and that they typically approach studios after their big titles or games have been released. Expect this to happen in the future, and I hope it is as extensive and deep as some of their other documentaries.

Cyberpunk 2077 – 15 CRAZIEST Cyberware From Cyberpunk Lore!

There are some TRULY crazy Cyberware in the Cyberpunk 2020 lore that have the potential to be seen in Cyberpunk 2077. Today we will be listing off 15 of the craziest, zaniest pieces of Cyberware in the lore and showcase how they impact your character in the world of Cyberpunk and Night City!

Cyberpunk 2077 – All Customization Options So Far! (Skills, Perks, Weapons, Vehicles, Lifepaths!)

Today we will be going over all the Cyberpunk 2077 RPG systems and customization options in Cyberpunk, so you’ll really know what kind of choices you will be able to make when you make the plunge and dive into Night City on April 16th.

First we have the option to choose our past or origin story via the Lifepath system. These will influence dialogue options in the game and will allow you to interact with different factions on a different scale. For example if you choose the Street Kid background, your knowledge of the streets and gang life might allow you to press gang members for deeper answers to your questions.

First we have the Nomads which are described as “Roaming the Badlands, looting scrapyards, raiding fuel depots – life on the road wasn’t easy, But growing up in a nomad clan has its perks. Honesty, integrity and a love of freedom – qualities that few in Night City possess and no amount of money can buy”

Next we have Street Kids. “They say if you wanna understand the streets, you gotta live em. Gangs, fixers, dolls, small-time pushers – you were raised by them all. Down here the law of the jungle dictates the weak serve the strong – the only law in Night City you have yet to break.

Finally we have the Corporate Lifepath. “Few leave the corporate world with their lives – fewer still with their souls intact. You’ve been there – you’ve bent the rules, exploited secrets and weaponized information. There’s no such thing as fair game. Only winners and losers.

Next we have something that im sure a ton of you will be spending an inordinate amount of time on, and that’s the character creator. Within this we will have to choose our physical style, what our character will look like and their physical traits.

We start of with body type which you can match with a male or female voice. You will be able to use sliders for body types according to this post on reddit, but to what degree is still to be determined. Moving on to the appearance tab, we have an expansion of the character creator since E3 2018, although visually it might seem condensed. If we combine these character creators we have skin tone options, eye type, eye color, nose, ears, mouth, jaw, beard, surface wiring, hairstyle, scars, tattoos, makeup, piercings.

Moving on we have the ability to choose our attributes, which will run into our perks and the fluid class system. The attributes include Reflexes, which funnels into handgun, rifle and blade proficiency, cool which leads to assassination, nerve and sniper rifle skills, technical which leads to engineering skills, intelligence which leads to hacking options, as well as body which opens up shotgun, melee, two handed and athletics options.

Raising our base level attributes is done by levelling up and installing body cyberware, skills are raised by performing actions like hacking crafting and using weaponry, and perks are unlocked via street cred and general XP.

Your options when it comes to cyberware are replacing things like legs, arms, torso and even your nervous system implants

Speaking of Street cred we also have clothing options and customization that will boost resistances and add street cred, which is your social currency. Physical, thermal, emp and chemical resistances vary from clothing item to clothing item. The visual styles of neokitsch, kitsch, entropism and neomilitarism extend to not only the architecture and districts, but also the clothes and the options in Night City will reflect this. Increased street cred will also unlock additional vendors for more clothing, cyberware & customization possibilities.

When it comes to weapons, we will be able to augment how they look and operate. Skins, scopes, and even firing modes. Using weapons will augment your shooting proficiency and will help narrow your crosshairs for more accurate shooting. You will also be able to craft specialized ammunition that can be more lethal against certain enemies.

Vehicle customization seems like its in the cards as well, but nothing at the moment has been confirmed for this yet, although we do know that different vehicles will have different stats.

Cyberpunk 2077 News – 2 NEW Gangs & Map Size Revealed?

2 NEW gangs have been spotted in Cyberpunk 2077 promotional material AND an image of the map size in it’s entirety which matches up with Cyberpunk 2077’s metro map and deep dive data flow map! Other Cyberpunk 2077 News include Full conversions, cyberpunk 2077 characters, how big the story is, new cars, new statues and an odd comparison between NASA and CD PROJEKT RED!

SOCIALS & LINKS!

Cyberpunk 2077 – Cyborgs & Full Body Conversions! – https://www.youtube.com/watch?v=87HdezKdRRo

VOTE for Cyberpunk 2077 HERE! – https://www.funandseriousgamefestival.com/premio-al-videojuego-mas-esperado-de-2020/

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NEON NATIONERS!
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https://www.videogameschronicle.com/news/cyberpunk-2077s-story-takes-up-two-thick-books-of-dialogue/
https://i.redd.it/t86ccvbnq1241.jpg
https://www.instagram.com/p/B5gEFQlH-UQ/?igshid=hhc5bu7nf4p5
https://www.gamesindustry.biz/articles/2019-11-27-mike-pondsmith-on-reinventing-cyberpunk-and-the-power-of-fandom
https://innpoland.pl/156435,praca-jako-scenarzysta-gier-marcin-blacha-z-cd-projekt-red-o-wymaganiach
https://www.gamepressure.com/newsroom/cd-projekt-red-is-worth-as-much-as-13-of-nasas-budget-for-2020/zc14af

Cyberpunk 2077 News – LOADS Of Q&A Details! (Story, Destructability, Lifepath, Loot & MORE!)

A Huge Info Dump ft. FPP Sex Scenes, Lifepath Apartments, Destructibility, Story length VS Witcher 3, Skipping Cutscenes, Useless Loot, Car Customization & Street Racing, Timed Dialogue, Difficulty Settings, Day-Night Cycle & More For Cyberpunk 2077 was revealed via Reddit the last couple of days so today we are going to go through this latest Cyberpunk 2077 News and put some context behind it!

Cyberpunk 2077 – 6 BIGGEST Changes In Development! (So Far!)

Highlighting Cyberpunk 2077’s Biggest Changes including mechanics, story elements, gameplay details and things that have shifted over the developmental process from CD PROJEKT RED!

A fair bit has changed from the E3 2018 48 Minute Cyberpunk 2077 Demo to the Deep Dive Demo in 2019 and in Cyberpunk 2077 in general so today we’ll be counting down the most impactful changes to the game so far!

SOCIALS & LINKS!

Silverhand Art in Thumbnail – Roman Kuzmin

https://www.thegamer.com/cyberpunk-2077-beat-game-without-killing/
https://www.videogameschronicle.com/news/cyberpunk-character-creation-massively-expanded-following-e3-feedback/
https://www.eurogamer.net/articles/2019-07-02-cd-projekt-already-prepping-cyberpunk-2077-follow-up
https://www.rpgsite.net/news/5154-cd-projekt-red-gets-an-enormous-government-grant-for-cyberpunk-2077
https://www.gamestar.de/artikel/customization-in-cyberpunk-2077-apartment-koerper,3345372.html
https://www.pcgamer.com/cyberpunk-2077s-cutscenes-will-apparently-be-first-person/

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