Tag Archives: cyberpunk 2077 details

Cyberpunk 2077 News – Dolls & Dollhouses, 70 GB Size, All Romances Shown & NCW 3 Details!

Details on custom sexual robots with tailored cyberware, a “Gwent-like” mini-game, the download size and minimum specs for Cyberpunk 2077, all romances being revealed & more all in today’s Cyberpunk 2077 news update!

For the uninitiated Night City Wire episode 3 was streamed yesterday showing off Cyberpunk 2077 featuring some juicy content to sink our teeth into!

TheNeonArcade website: the-neon-arcade.com

Cyberpunk 2077 News – Storage Details & Specs Soon, NCW Episode 3, RTX Screens & More!

A new RTX Enabled Trailer and some amazing new Ray traced enabled screenshots, some information on system specs and how much space Cyberpunk will take up on your PC or Console, more hints at NO more delays, night city wire episode 3 and when we could be seeing it, a new interview giving some hints about the new trauma team comic out this month, and other details from the world of Cyberpunk and CD PROJEKT RED all in today’s Cyberpunk 2077 news video!

TT Interview – http://www.multiversitycomics.com/interviews/cyberpunk-2077-trauma-team-bunn-valderrama/

Cyberpunk 2077 News – NCW Episode 2 Date, Extremely Immersive Dialogue & NEW Previews!

A potential NCW Episode 2 date via CDPR through their Chinese community manager, some additional details from a new hands on preview from Easy Allies quelling some worries about melee and gunplay, the extreme immersion of the dialogue system and a 2077 scam you guys are going to want to avoid all in today’s Cyberpunk 2077 News!

Displate Metal Art (15% Off! – Purchasing through this will give me a small commission!) – https://displate.com/theneonarcade?art=5e2dca24d4740

Chinese Video – https://www.bilibili.com/video/BV1sV411z7zn

Pink V in Thumbnail by Soufiane Idrassi

Cyberpunk 2077 News – Exclusive Developer Interview, Pacifica Lore & Netrunner 2077!

An exclusive interview with Miles Tost at the Cyberpunk 2077 Community Podcast a couple days ago, some new screenshots of Night City, some Pacifica Lore, a new CDPR collaboration as well as a new hub I want you guys to check out to quench your Cyberpunk 2077 thirst all in today’s Cyberpunk 2077 news update!

First up we have the Cyberpunk 2077 Community Podcast’s exclusive interview with Miles Tost, senior level designer at CDPR. Overall it was a really good time talking to Miles before, during and after the show, he was super chill, friendly and expressive in his answers.

Going over some of the more stand-out points we have a very interesting tidbit about the Witcher vs Cyberpunk. In the Witcher he got to the point in development and through memory where he knew most if not all the outcomes of quests, locations of loot and collectibles and just a feel for everything in the world. With CYberpunk Miles mentions that there are things all the time that he stumbles upon that are new to him, and that he finds more organically.

Now this is pretty crazy because if a high up level designer feels like there is exploration available to him, I wonder how many different outcomes, situations, real time events, are going to be presented to the player at all times.

Miles mentions that out of everything, that CDPR has really nailed the Cyberpunk atmosphere. He has particular praise for not only the visuals, but also the sound design, including the ambient noises of Night City and recommends that a good pair of headphones are a must. Although you can swim, the game is not about water exploration and it only services the believability of the world. If you were to jump into the water and get hit with a black screen and reverted to a checkpoint that would harm immersion.

If you go on a rampage and start shooting civilians, Miles mentions that the apex of the NCPD the psycho squad will come to stop you before you create tooi much destruction. Although you will not be able to go cyberpsycho, you will get branded as a cyberpsycho and you will be hunted down like any other Cyberpsycho.

Environmental destruction which was shown off in most of the demos so far is still very much a part of the game, and Miles mentions that he believes its been tuned up even more to make combat feel more reactive and engaging.

Enemies will be able to utilize the same abilities that the player can use on them, with the example being getting hacked as well as both kerenzikov and sandevistan time altering augments.

The typical mini-games of racing, hacking and the shooting range have been revealed, but Miles held some of this close to the chest to not spoil it, which might mean that there are even more mini-games than what have been publicly mentioned thus far.

The whole map of Night City does open up after the prologue but expect some areas to have high tiered enemies and bigger challenges similarly to The Witcher.

There are some more details here so as always I recommend you check out the Podcast in it’s entirety before we got shut-down by NetWatch. Link in the description for all the developer goodness.

Moving on we have some new details on the district of Pacifica, the Combat Zone of Night City.

“Pacifica was supposed to be Nigh City’s money making vacation resort – a true paradise catering to corporate employees and tourists alike with it’s golden sandy beaches, luxurious hotels and unmatched entertainment. Until it all went to hell that is.

The dream came to a painfully abrupt end after uncertainty struck the global economy and corporate investors pulled their funding for the project. Construction work stopped, leaving most buildings unfinished, forever to remain the hulking concrete and steel shells they were at the time. Instead of teeming with tourists, the district is now overrun by poverty, violence and gangs.

It’s here that Voodooboys, a techno-mystical group of netrunners, chose to set up their base of operations. Originating from the Haitian community that settled in Night City after their homeland was ravaged by climate disaster, they took it upon themselves to protect the local community, forsaken and left to fend for themselves by the NCPD.”

Moving on I wanted to feature a new community website called Netrunner2077. This is a community cyberpunk 2077 hub that I think you guys are going to really enjoy. I’ve been following this project behind the scenes for a while now, and Ani HVX who has created this site has put in a ton of work featuring lore, news, fan content and everything you could want within the realm of Cyberpunk 2077. Me and the rest of the community podcast guys also play a role in the Black Wall section where you can find our creator pages in an official capacity in collaboration with Netrunner2077.

Podcast w/Miles Tost! – https://www.youtube.com/watch?v=eLsSAMCCrV0&list=PL4oIv9QY_YAQcsz4r3qWWNRCEd-qXO1Ix

netrunner2077.net / com

Cyberpunk 2077 News – Quest Completion Details, Trauma Team, Lore Screenshots!

MORE images and details on the world of Cyberpunk 2077 via the upcoming lore book, details on the main and side quests and a surprising way you can actually finish the game, some district lore this time featuring Heywood, an incredible new trauma team statue with some in-world implications!

First up let’s dive into some very colorful new screens from the World of Cyberpunk 2077 as a German YouTube channel uploaded a brief look at it’s pages since apparently it’s been released there already. Our first new image here is a Kiroshi Optical ad here, with a fighter pilot using a Kiroshi visor on his helmet. Augmentations are shown off here and we have a better look at the gorilla arms and fists.

Kiroshi has yet another advertisement in here, but this is my favorite one because of the parallels it draws to many of the source material augmentations. On the far left we have what seems to be 2077’s version of the mirror shades that are not only iconic of the cyberpunk genre as a whole, but of 2020’s Kiroshi OptiShields as well.

Next we have these Spider-eyes again an evolution of Cyberpunk 2020 in the Bug eye augmentation from the Chromebooks. Now a lot of these augmentations are likely just going to be for in game advertising, and probably won’t be available to the player which I do want to mention. I know we had the taser nipples in a prior episode, and that could again just be for the in world advertising and not something the player can actually get. Far right we have optics with 4 irises and they are tinged red, and to be honest I don’t have a clue what this would be for. My best guess would be that they are likely used for low light situations.

We’ve already talked about this scene showcasing braindance addiction and for this poor guy on the left hand side, he’s so engrossed in whatever he’s doing he’s flat out pissed himself.

Another interesting new detail we get from this overview is the new vehicle manufacturers. We pretty much already know about Yaiba, quadra, archer and thornton., but now we can add mizutani, villefort, chevillon, mahir and makigai to the lineup of vehicles.

The world of Cyberpunk is not just about Night City and the surrounding badlands. The rest of the world is still chugging at their respective paces and it seems like this book will give us context on how the rest of the world is dealing with their own unique circumstances and problems. On this page it mentions that in 2073, airship fuel consumption has tripled to presumably ship plastics to australia.
There’s also an ad for real water, which we have seen in the broll footage that we analyzed as well as a very intimidating picture of Placide. It seems like there is an augmented hyena on the bottom here based on some of the concept arts where it shows Voodooboys keeping hyenas.

Finally your mind is never safe in Night City so we have yet another ad this time showcasing a storage service for the mind, to protect yourself from getting data extracted from you.

Moving on we have some new details via Pawel Sasko in an interview he did with spidersweb. We already know that side-quests can have ripple effects that will effect the main story line, but it seems that in some instances, the main quest doesn’t even need to be completed to actually finish the game.

Moving on check out this new statue on the CDPR gear store featuring the Trauma Team. Interesting thing about this is that if you take a closer look at this detailed statue, you’ll see some 2 important characters from the Cyberpunk Universe. Nadia and Mason who are the main characters in the Trauma Team comic book are both written onto their respective helmets, which are again an indication that these guys are going to be prominent in CDPR’s story telling.

Nadia, an assistant EMT for a privately-owned business known as Trauma Team International, is the sole survivor of a failed rescue mission turned shootout.
After she agrees to continue work for an upcoming extraction mission, Nadia discovers that her new extraction subject is Apex–the man who’s responsible for Nadia’s former team members’ deaths.

Moving on we have a district feature, this time on Heywood via Twitter and the CDPR forums. They describe this district as follows. “Heywood is a district of contrast. In the north, near City Center, you’ll find lush parks and modern skyscrapers towering high above. As you venture further south, however, the views change drastically, with dangerous and unwelcoming slums dominating the scenery more and more. Still, Heywood isn’t all bad even with gangs like Valentinos and 6th Street roaming about – if you know your place and keep your head low, that is.

The districts been dubbed “the biggest bedroom in Night City”. That’s because most of Night City lives here.

TT Statue too rich for your taste? 15% off Trauma Team and Cyberpunk Diplates here – https://displate.com/theneonarcade?art=5e2dca24d4740

Lore Book source – https://www.youtube.com/watch?v=drP-ok_EnM0

Cyberpunk 2077 News – Exclusive Screenshots & Hideo Kojima Cameo?!

Hideo Kojima being a possible cameo in the game, some brand new screenshots from various magazines and from CDPR’s own website, giving us some potential insight into Silverhand, a new gang and a fringe district of Night City, more Cyberpunk 2077 world lore, a new character, and some additional details from around the internet all in today’s Cyberpunk 2077 news!

First up check out a couple new exclusive screenshots from Japanese Gaming Magazine Famitsu, found courtesy of JackJake on twitter. The first one seems to be during the street kid lifepath, with a 6th street gang member in the back judging by the patriotic attire. Based on what we believe to be other 6th street members, this guy seems to be quite a bit more augmented than what we’ve previously seen from the 6th street.

Next we have this augmented monk in darker robes, which is a stark contrast to the bhikku monks in the orange robes who are against implantation. I believe this is in the corporate path, and does have me intrigued as to what this guys story is. Corporates don’t strike me as the most meditative people in the world of Cyberpunk so i’m curious to know if he is an Arasaka employee, or not and if he is infact a monk what kind of values and beliefs he prescribes to since it’s likely not the same beliefs as the anti-cyberware monks.

We also have a new screenshot from EDGE Magazine who have recently revealed that Cyberpunk 2077 will grace the cover of their september 2020 issue of the magazine. Within the magazine however we find an image of Johnny Silverhand in his full glory. Also shoutout to JackJake again for the upscale and Ani HVX for some revisions. Anyways there is a very curious detail here. Johnny seems to be holding the chip, which as far as we know houses his consciousness. His body doesn’t have the digital glitching and artificating so the question is if he has gotten out of the chip somehow, and is now in control of it. Have you and silverhand traded places, has he trapped someone else on there, and if this is the immortality chip and a physical silverhand, how exactly did that even happen. I’m sure we will find out on November 19th, but for now you can let your brain marinate in these contemplative juices.

Next we have this image that CDPR snuck onto their website, which appears to be the area of Santo Domingo based on the power plants, and the more industrial areas seen on the right hand side. A lot of people were mentioning this as giving them a bladerunner vibe, and the airspace here is pretty choked with not only smog but a fair amount of AVs and flying cargo vehicles.

We also have a district feature on Santo Domingo courtesy of CDPR where they divulge more information of this zone on the edge of Night City. They explain Santo domingo as “One of night city’s oldest districts. Thanks to its location, the district avoided serious damage from the 4th Corprate War. Instead, it tuned into a provisional camp for thousands of Night City citizens seeking shelter. Today, the settlements are gone and Santo Domingo has become a testing ground for industrial projects: corporations destroy old factories, only to build new ones in their place.

Meanwhile, residents scrape a desperate living in crowded megabuildings – constantly wishing for something better. It didn’t take long for a couple of ex-military guys to group together to take matters into their own hands. That’s how the district became a home for the 6th street gang.

Arroyo is the industrial heart of Santo Domingo. In this region of contrast you can find an old nuclear power plant and junkyard right next to high-tech corporate factories. Operational factories keep their own private security, as neglected buildings quickly become gang controlled.

Workers from arroyo live in Rancho Coronado – a self-sufficient housing district with dozens of identical homes. THis neighborhood is reminiscent of american suburbs from the middle of the 20th century.

Moving on we have a tweet from the CYberpunk 2077 twitter page congratulating Hideo Kojima on the release of the PC port of his open world epic Death Stranding. Alongside the congratulations is a render of Kojima on the yaiba kusanagi, from when he visited the CD PROJEKT RED public booth back at I believe the tokyo game show. If you guys remember Kojima had also visited CDPR in warsaw last year. This in combination with the render has led to some speculation on whether Kojima will be featured in Cyberpunk 2077.

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Cyberpunk 2077 News – UNSEEN Gameplay From Polish Event & Tons Of 2077 Lore Revealed!

An unlisted video on the Cyberpunk 2077 YouTube page which reveals some unseen gameplay sections that can be seen in the background footage, an exclusive preview of the Cyberpunk 2077 Lore book and some new 2077 world building details via IGN, New characters being revealed, one who has quite an interesting name, and new district information about Westbrook which seems to be a favorite of the developers all in todays Cyberpunk 2077 News!

First let’s check out some new characters tweeted out by the Cyberpunk 2077 twitter page. First we have Mr Jenkins who is part of the corporate Origin story. Next we have a new character named Mr Goldhand.

Next, lets get into this unlisted video of the Polish Hands on preview event from CDPR.

First we have another look at the braindance scene where Evelyn Parker leader of the Mox is wooing be Yorinobu Arasaka or another Arasaka higher up.

We also get a little tease at the new menu UI in these very brief frames. It cuts out prematurely so we can’t see much but it looks like they’ve gone back to the red deisng versus the brown UI of the deep dive.

At 1:33 we have the Darra handcannon from the Gig Trailer being unloaded into Royce in the Maelstrom lair. This appears to be this area from the Gig trailer, which has since been changed from the 48 minute demo.

Next we also see a updated version of the point from the 48 minute demo where Dum Dum greets you. The visuals are on par with the more recent footage we’ve seen and CDPR has really made the characters look more threatening, with their overall more grimier and dark aesthetic.

We also have a player showcasing a meeting with again Moxy Leader evenlyn parker. We see a prompt with 4 dialogue options as well as a mini map showing a smaller location on the top right, likely the Lizzies Bar. We also follow Evelyn into the bar in a brief sequence later on and talk to her as we sit.

In another super brief segment we have a car driving up to what seems to be some pretty massive buildings at night.

Moving on we have some exclusive new details and screenshots from IGN n their exclusive preview of the upcoming World of Cyberpunk 2077 lore book. We have an introduction page which showcases just where the world stands from the point of view of the Night City Inquirer a media group dedicated to exposing the truths on corporations.

Chapter 2 of the book features all the important facets of cyberware, weapons, vehicles, braindance and netrunning. Helicopters, AVs, cars and trucks, drones, ACPAs or power armor and even speedboats are mentioned when it comes to vehicles. Diving into some straight up 2077 lore about the history of vehicles post 4th corporate war, and the origins of the fuel CHOOH2. Due to global crises, AVs became almost completely absent.

Civilian and military aircrafts took priority, as the petroleum industry’s lack of stability resulted in the innovations of new ways to fuel a vehicle.
Fossil fuels were used once again, although a major breakthrough in 2041 in Europe called induction-wheel tech became the new go to.

In America however, years of research by Biotechnica developed a strain of Triticum vulgaris megasuavias, a type of high sugar wheat which is the main ingredient in CHOOH2, that was resistant to the biovirus that had previously almost wiped it out.

This allowed the production of CHOOH2 to resume, prices to drop, and the resurgence of the AV. In 2077 AVs are a sign of luxury and are used mainly by the upper class, police and military, and the corporations.

Next we have a page on everyone’s favorite subject netrunning and the net. The net pre 4th corporate war was able to store all kinds of data, files and corporate secrets. You’d interact with it using a computer or a cybermoden and an interface, which allowed you to experience the net in 3 dimensions.
In 2077 the Net is no more. It was destroyed by corporate attacks, and the parting gift of one dead man, who isn’t mentioned here but is most likely Rache Bartmoss.

Moving right along we have new concept art and details on the district of Westbrook. In a post CDPR describes it as follows. “Westbrook – Many consider it to be the best place to live and have fun in Night City. It’s where the richest and most influential members of society reside. But it wasn’t always like that. Back in 2023, after the nuclear attack on Arasaka, the part of Westbrook next to the City Center sustained significant damage, turning skyscrapers into ghostly, crooked skeletons for the next 2 decades.

North Oak used to see crime rates that measured higher than any other district, but with the attentive help of mercenaries, order has been well and truly restored. Now, North Oak is home to Night City’s untouchable elite. Today, this is the most beautiful neighborhood in Night City.

Any aspiring and ambitious corpo that cannot afford to live in North Oak lives in Charter Hill.

If you’ve got the eddies you come to Japantown to spend them.

Cyberpunk 2077 Gameplay Details ULTIMATE Analysis! (25 Minute Gameplay!)

Cyberpunk 2077’s 25 minute gameplay footage is layered with detail and so today we’ll be going over 77 or so things that you missed. Without further ado let’s go through it.

First let’s jump into our favorite part, the gameplay section. As we make our way to a Maelstrom hideout on the edge of the city, we see a new ad. THis says “Sweet, clean speed because life is too short to be slow.” THe music on the radio strikes me as something Nina Kraviz would play and we hear grimes later in the badlands driving sequence so the behind the music artists are here in full effect. Our controls are finally shown on the bottom right using the Xbox Controller. We have sprint, jump, draw weapon and double tap to dodge. Apparently this double tap mechanic was mentioned as pretty awkward in some of the previews, so hopefully that gets rectified.

As we scan the Malestrom ganger on the outside of the crates, we gain access to the NCPD database. This is where you can check the wanted levels and bounties of enemies and is likely tied to some sort of eye upgrade or hacking mechanic to get full access to this. YOu can quick hack enemies or another option tag them for later, which to me sounds like they’d be marked on the map even if you leave.

Now hacking is also heavily tied to our cyberdeck and it’s memory which acts as mana if you are familiar with many fantasy games. THis particular character has 11/11 memory slots to use on the quick hacks. COmms noise to distract for example takes 1 memory unit, overheat to override cybernetics takes 4, pin and breach protocol take 1, and to make the enemies weapon malfunction takes 3.

Detonate grenade is shown in the side window as a tier 3 skill, which takes 2.43 seconds to channel and has a 420 second cooldown. In comparison overheat which is actually used only takes .739 seconds and has a 0 second cooldown. I’d imagine these numbers are still being tweaked, but balancing cyberdeck memory and cooldowns and prioritizing the stronger enemies with these skills is probably pretty essential.

As overheat is used and this gang member burns up, we see our healing inhaler and some grenades on the bottom left, which we end up using both of. The radius of our grenades is shown, similarly to the 48 minute demo so no major changes here.

Whipping out our shotgun, and taking a closer look this is an iconic weapon we have seen before. The Crusher is the pistol sized shotgun used on the Cyberpsycho by the MAXTAC officer in the teaser trailer.

We also auto loot the eddies this guy has on him, And as you can see above the minimap we transition from public to combat to show the player this area is not safe, and that hostiles have probably noticed your presence.

We whip out a rifle known as the Genesis 19:24. Doing a brief google search this is from the bible and the passage reads “Then the lord rained down burning sulfur on Sodom and Gomorrah – from the lord out of the heavens.” Interesting little easter egg here.

We end up killing the leader, where is says removed MAXDOC Mk3, and we get a boost to our stats and levels.

A little further on there is one more baddie, so we whip out our mantis blades, where it appears we can have a fast attack, a strong attack and the ability to block. Killing the final maelstromer, there is a brief frame where we can loot her as she has a constitutional arms unity, which is likely this pistol, an X-22 flashbang grenade, which we pick up along with a frag grenade. There are likely more variants and styles of grenades as the lore had some pretty interesting ones that I would love to see in 2077.

Now this whole sequence was to rescue a monk who are against implantation, but were being forced to receive cyberware at the hands of the malestom. As we’ve seen in the 48 minute demo and some screenshots, it seems like monks are big targets in this world for forcibly undergoing implantation a stark contrast to the harvesting of cybernetics and organs by the scavengers.

Moving on we have the brief Street Kid Lifepath beginning. At 6:29 we see a timed sequence to gun it as Jackie holds us up because he wants the car you are stealing to himself. TImed sequences are a pretty common occurrence and this was something i really wanted more from in the witcher 3 so its nice to see it become more prevalent.

Officer Stints looks like a familiar face, and for those who don’t recognize him, he is reminiscent of gaunter o dimm aka master mirror from the witcher 3 expansion hearts of stone. In an interview lead quest designer Pavo Sasji was asked on why stints looks like O’dimm to which he responded along the lines of you’ll have to wait and see.

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Cyberpunk 2077 News – TONS Of Developer Details! (Perks & Skills, Police, Customization & MORE!)

Night City Wire details continue to trickle with HUGE pieces of info from CD PROJEKT RED. We’ll be going over even more Developer details and information from Polish interviews, interviews with big media, megathreads, and Q&As for today’s Cyberpunk 2077 News video!

Also stay tuned to the end of this video guys we have an absolutely MASSIVE GIVEAWAY worth around 500 DOLLARS up for grabs. If you are a cyberpunk and or table top role playing game fan this is one you are going to want to check out.

First check out this awesome GameInformer cover for July. It features V fixing what seems to be his rocket arm augmentation seen in the gig trailer, in a Heywood bar. Very very cool cover here and there is even a binary easter egg on the bottom which translates to love from CDPR. We also have a new Network News 54 Logo, with the briefing in the back being in reference to a Night City mass shooting. V’s also plugged into what seems to be some sort of charging unit or even potentially a phone. The woman on the right also has a Lizzies tattoo, so there’s the potential shes a Moxe member as well.

We also have a couple of amazing screenshots in GameInformer so soak it all in. The vibe and the aesthetic so far is bang on, and I’m dying to see more.

Next we had some translations from a GRYOnline interview and some details from IGN as they both hosted Pawel Sasko. Now some of the details within this interview that we will skip for this episode can be found in my prior Night City Wire initial coverage, so after you check this one out, go back and watch that one to round off your knowledge on the standout details.

Getting right into it, Pawel mentions that there is a car destruction system to a certain degree, and that yes you can crush and run over other NPCs with these cars.

There is a wanted system in particular similar to GTA, and driving over NPCs will likely issue warrants out for the police to start tracking you. Just as a brief aside, this is a fully fledged RPG and not a sandbox experience like GTA, so the repercussions of doing sketchy things will be much more severe as well get to later in this interview.
Moving on you can pet cats in the game. You can also walk around while in dialogue and other than a few instances you won’t belocked in on what you can look at.
In V’s apartment there is a TV and computer where you can watch shows and check your emails.

You will be able to break into any car, but you will need the proper strength perks to rip open doors or hacking perks to hotwire the car for example.
Night City and the Badlands that surround it will have no loading screens, and the Badlands will be a fully explorable area.
One of the many inspirations of the story was Akira, and Vampire the masquerades bloodlines, and almost every quest in the game tells some part of the worlds story that you live in.
Even the ketchup and mustard bottles belong to the Cyberpunk universe and example given by on how dedicated they are to making everything believable.

Relations between the characters are going to be realistic and will be heavily based on choice. You can have a friendly, hateful, best friend or sexual relation with the NPCs of Night City. They will react to the way you treat them.

You also seem to be connected to the Police system of some kind, and you can scan other NPCs to check what they’ve done and if there is a warrant for them. You can subdue them and the police will take over or you can outright kill them for a bounty.

The police will not see you in every district and in some gangs will be the policing force. The final straw in the wanted system seems to be the Psychosquad which will kill you on sight but you’ll have to do something really heinous for that to occur.

Humanity index is still a thing and you won’t be able to implant yourself with more than a certain amount of cyberware. End game will also act like the witcher where you get warned that you are about to proceed and get locked out of content. You can also decide to not install any implants except the operating system in your body, which might indicate that we no longer need the Kiroshi eye, or the subdermal grip. This was compared to living in New York with no cellphone.

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MONSTER FIGHT CLUB KICKSTARTER – https://www.kickstarter.com/projects/monsterfightclub/monster-scenery-metropolis?ref=4ckidh

Cyberpunk 2077 – EVERYTHING From Night City Wire! Gameplay, Lifepaths, Previews, Screenshots & MORE!

Night City Wire was CRAZY so today I am going to go over absolutely everything about it from what we saw in the first episode and everything that was announced, to what we will see, to a roundup of previews featuring character creator options, skills, lifepath summaries, mission structures, the open world, gameplay, and technical details from all around the web, as well as show 85 new screenshots and compare what we have seen so far with past demos to show you the graphical upgrades.

First up let’s go over what we saw. This first episode for Night City Wire opened up with The Gig trailer showing off Night City at Night in the rain, and our introduction to the opening scenes of Cyberpunk 2077, depending on your Lifepath which we will get into shortly. I do also want to say that I will be doing an extensive analysis of this trailer this weekend so look out for that. For me this was a 10/10 trailer and the graphical improvements and lighting showcased is quite impressive. This is all in game footage, and some if not all scenes are utilizing RTX. This trailer also shows how we will inevitably get the chip for DeShawn before being shot and betrayed by him left to wake up in a scrapyard. Seems this heist mission goes wrong for Jackie and V. Now the chip seems to be in the possession of Arasaka, who are one of the heaviest hitters in Night City. Definitely my favorite part of the showcase.

This is followed by an about the trailer dive with Pawel Sasko, a commentary on the new feature of Braindance, as well as the announcement of Cyberpunk Edgerunners a Netflix series coming in 2022 from Studio Trigger an acclaimed Japan based animation company. I know very little about anime studios but it seems like fans are incredibly pleased with this. Again I will have a frame by frame analysis of this in the coming days. Everything that they showcased here is also part of the prologues and the first few quests. There was also some exclusive Katana gameplay, I’m not sure that was featured in the NCW, but GameStar somehow got some extra footage, and it looks decent from the 5 or so seconds we can see.

Now with episode 1 out of the way, episode 2 will be coming in just a few weeks as per Hollie Bennet, and the 3rd one will be TBD. It seems there are only 3 slots on the Cyberpunk site, so after that we may get marketing drops in other forms.

Moving on we have our preview roundup. I’ve gone over more than a dozen of these written previews and distilled this down into the nitty gritty of customization, the 3 different lifepaths, the gameplay, the weapons and cyberware , the open world, the mechanics, the technical elements and the overall pros and cons I could glean.

Starting off with the tech side, yes Cyberpunk 2077 will utilize DLS 2.0, which is upscaling technology which will help you push higher frames at the same graphical fidelity. Considering how heavy this game must be based on lighting and the world, this is great news for those who want to play with RTX on and soften the FPS blow. Evidently many of the previews who mention RTX say this is one of the best implementations of it, even over standouts like control and metro exodus….

Next up we have the character creator attributes and skills. The character creator was mentioned at being visibly 3x larger than what we saw in the Deep Dive with 252 individual options from nail length to nipple size to even odd eyes with some previewers mentioning black and white hypno eyes and having the option to not have nipples. There were a reported 6 skin types, 35 hairstyles, 17 eyes, 8 eyebrows, 17 mouths, 17, jaws, 17 ears, 8 bits of cyberware or whats likely surface wiring, 9 types of scars, 9 types of tattoos, 11 piercings, 5 types of teeth with someone mentioning pink chompers, 8 types of eye makeup, 5 bits of lip makeup, 3 blemishes, 3 types of nipples, 5 types of body tatts, 3 types of scars, 2 dick types, 1 vagina option, the option to not have anything, dick size options, and 5 types of pubic hair. One of the journalists mentioned creating a character with a tic tac dick and radioactive green pubes. You could also completely randomize your character.

Cont in video …
Sources

https://www.theverge.com/21302888/cyberpunk-2077-preview-demo-hands-on-ps4-xbox-stadia-cd-projekt-red-impressions

https://www.pcgamer.com/after-4-thrilling-hours-in-cyberpunk-2077s-massive-open-world-im-hungry-for-more/
https://www.eurogamer.net/articles/2020-06-25-we-played-cyberpunk-2077-for-four-hours-heres-what-we-think
https://www.kotaku.com.au/2020/06/cyberpunk-2077-customisation-character-creator/