Cyberpunk 2077 received it’s second delay announcement early this morning (June 18th) a week before the Night City Wire Cyberpunk 2077 Event! Disappointing but seems there is still much work to be done. Cya November 19th!
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Cyberpunk 2077 News – Silverhand’s EPIC Concert, New Edgerunners & Updated Q&A!
A trailer for a Microsoft product featuring a look at not only the MASSIVE scale of Night City, but also an insane musical performance, an updated Q&A from CDPR via GameStar and the real translations and facts from some misinformation which has gone somewhat viral, some new characters from the world of Cyberpunk Red, one of which you may recognize, a new partnership for CD PROJEKT RED amongst a couple other interesting things in the world of Cyberpunk, in this weeks Cyberpunk 2077 News!
First up check out this brand-new trailer for the Cyberpunk 2077 Limited Edition Controller where we get a quick glimpse of Night City and an out of control rock concert led by Samurai front-man Johnny Silverhand aka Keanu Reeves. I’m going to play it in it’s entirety for you guys then well do a mini analysis.
So as you can see, it’s a pretty hype trailer which might just feature a story from the Cyberpunk lore first told via Cyberpunk 2013’s Never Fade Away where Johnny Silverhand threw a rebellious concert, and convinced a massive crowd to start a riot and attack Arasaka Corp, whom he has a strong hatred for.
Going along with this same train of thought, CD PROJEKT RED has made it clear that there will be a performance or concert of sorts, similar to The Witcher 3 ‘s Priscilla Performance but on a much more massive scale. This could be exactly what they have planned for this, and with clubs and concerts being so prevalent in the Cyberpunk universe, expect to see more of these performances throughout the game.
We also get to see the density of a section of the city and what a top down view of the map would look like. This map has been confirmed to be Night City, and yes, we finally get to see it at Night, albeit only for a few seconds.
Moving on we have an updated Q&A that was mistranslated last week, with some corrections via Hillanoko. Big shoutout to him for translating a series of GameStar podcasts, and yes it seems unfortunately that the whole summoning programs in Cyberspace was actually in reference to Cyberpunk 2020, and not about the video game 2077. We do however have some fantastic, legit details that we are going to go through.
The first new point here is that despite the fact that people have seen over an hour of gameplay, Pawel Sasko mentions that “players have seen nothing yet” and that devs are able to test the “cook” at home, which is the code for the current build. It’s mentioned that a fair amount of devs enjoy playing the game after work to wind down.
It was also disclosed that certain objects have values allowing NPC’s to listen and or see through them to a certain degree based on the object. Concrete doesn’t let you see through, but if it’s a thinner material, NPCs can hear through it. SO, material can dampen sound and sight based on its own unique values.
When it comes to map Icons CDPR felt like The Witcher had too many points of interest, I’m assuming especially in Skellige which most players did not see, because they want players to have the chance to complete every icon on the map.
When it comes to solving quests, the general philosophy is to subtly lead the player to markers or places and to encourage the player to open their eyes or listen to what is being told instead of a glowing piece of whatever is on the ground.
Moving on we have a correction on NPC routines. There are not 1000 NPC routines like mentioned in the first translation. The actual translation here is that most people will have automated routines from a pool which can divert into branching options. It’s mostly randomized but remains believable.
There were also two standout points that were not mentioned in the podcasts, one being the melee system having an overhaul, and that in Cyberspace we will be able to summon creatures and warriors. These are both again NOT mentioned and thus currently do not represent the game.
Moving on check out some new Cyberpunk Red Edgerunners from RTalsorian, the tabletop RPG company who created the Cyberpunk IP that is being licensed to CDPR.
First, we have Kepler who is a Nomad from a Florida Nomad Pack, who was created with the help of Ashley Sherman.
Next we have Pneumo the Netrunner created with the help of James Young, we have Damian the Techie created with the help of Brian Marquez.
3rd we have Zara the Solo, created with the help of Angle Giuffria.
4th we have Trace Santiago a Media class character created with the help of Trace Wilson.
And finally, Lilayah the Rockergirl, created with the help of Amelia Kolat, who is the Cyberpunk 2077 Community Manager. Really cool to see her up there being represented in Mike Pondsmiths vision, she does a great job of managing and interacting the community and us content creators when we have questions or concerns.
Finally, we have some news via CDPR that the launch of Cyberpunk 2077 will be supported by Agora Group when it comes to their advertising campaign.
Translation via – https://twitter.com/mikanoko1
Cyberpunk 2077 News – Senior Quest Designer CLARIFIES Misinformation, New Characters & New Song!
Clearing up some misconceptions about a Q&A Podcast from German Magazine GameStar where there were alleged information on Cyberspace combat, a detail about Night City’s thousands of NPCs, the revamped melee system and more, Cyberpunk 2077’s ratings in the middle east, a new song by samurai, and the Cyberpunk 2077 Limited Edition Console and an awesome add on it comes with all in todays Cyberpunk 2077 News!
First up we have a reddit post which got a ton of traction online and that we actually covered in the past Cyberpunk 2077 Community Podcast. In it the original poster had translated what appeared to be a new GameStar+ podcast featuring Miles Tost and Philipp Weber.
Now GameStar+ is premium paywalled content, and so non-members actually didn’t have access to it, and additionally it was all in German. It was mistranslated, but not before it was picked up by a ton of people including big media outlets.
Now the stand out points from the article were that Cyberspace Netrunning battles would involve summoning RPG-esque creatures, and programs, that thousands of NPCs had daily routines and that the melee system had received a big overhaul. What most people didn’t see however, was Senior Quest designer Philip Weber addressing this information on reddit and twitter as being mistranslated. In a response to a VG247 article containing the misinformation he responded specifically to the Cyberspace battle part as information based on a mistranslation and that it is not correct.
The reddit user directly apologized to Weber to which he responded with no problem at all, just wanted to make sure to clarify so the proper info is out there. I can’t go into detail how these systems actually work, but I am sure there will be more news about Cyberpunk soon with the Night City Wire. SO essentially take all this information from this thread with a grain of salt.
I know we were pretty excited about this info on the last podcast even though we did mention that it wasn’t confirmed, but hopefully battles in cyberspace, npc routines and the melee system are still going to impress however CDPR chooses to implement it.
Moving on we have some updates via the IMDB page for Cyberpunk 2077 on potential new characters. We’ve talked about updates to the IMDB page a couple of times before with characters like Vazquez and Doctor Paradox popping up on the page, but this time we have what seems to be an Asian woman named Wakako Okada played by Ren Hanami as well as Mateo played by Antonio Alvarez. Obviously not much to note about these characters other than they have appeared on the page and may be in the game and that there is quite the cultural diversity so far, which is on par with the diversity we’ve seen so far in 2077 footage.
Moving on we have a brand-new song release from Samurai, Johnny Silverhand’s band in Cyberpunk 2077. This is still as far as I know unlisted on the Cyberpunk 2077 youtube channel, and is named the Ballad of Bucky Rogers? Here’s a snippet of this brand-new rock song by the REFUSED who are creating the music for the fictional in game band.
Next we have a new rating board giving Cyberpunk 2077 the go ahead to be released. The UAE who have historically been pretty harsh when it comes to games ratings did not ban Cyberpunk 2077 from being released their, so for my middle eastern friends you won’t have to jump through hoops to get your cyberpunk fix. This is coming off the heels of the middle east banning the last of us 2. We’ll leave the speculations on why to the community and chalk it up as a win for CDPR’s upcoming title.
Next up we have some news about Stadia. Cyberpunk 2077 will not launch on Stadia, on September 17th and has been pushed back till an unknown date at the end of the year. There doesn’t seem to be an explanation from google either, so if you are a stadia player, that’s a definite bummer. Stadia has been a pretty big failure on google’s end, and I don’t really have faith in the product. If you do own only a stadia but want to play 2077 on release on a budget consider getting a cheap console.
Segwaying nicely here we have the release of the Xbox One limited edition Cyberpunk console that was just released. Not only does it look high tech, but there’s also a ton of easter eggs on the console itself when its under a UV light. Not only does the console look great, but it also comes with a free expansion. Some outlets were mentioning free DLC, but DLC is free for all, so yes the first Cyberpunk expansion that drops will be yours free of cost if you end up picking up this console. Stock seems to be going quickly, so if you get the chance to grab one it might be a good idea.
Cyberpunk 2077 News – HANDS ON Previews In June & More Car Customization?!
A financial call which reveals some interesting tidbits, including a hands on event for Cyberpunk in June, a new screenshot of an AI guided combat cab from prior trailers, Cyberpunk entering its final phase of development and some car customization details that may be present in the game, all in todays Cyberpunk 2077 news!
First up we have a cheeky tweet from CDPR saying “Seriously though, can nobody launch stuff on time anymore? Launch America” in reference to the failed Space X launch on the 27th of May. Obviously Cyberpunk was delayed a while ago, and since then no industry has been safe from delays, including space travel so I guess it is what it is.
Moving on we have a financial call from CDPR relaying some important news. First the Witcher games have sold 50 million copies in total, an incredible milestone and largely due to the prolonged sales of the witcher 3 on all platforms as well as its new switch port.
Sales and net profits for Q1 2020 were the best in the groups history for the first quarter as sales revenues peaked at 193 million Zloty.
When it comes to Cyberpunk, Piotr mentions that the project is drawing to a close, and that they have spent 54 million zloty on the development of new video games and technologies. This might include not only 2077, but Cyberpunk online as well as the pre-development for their next single player title which may be in the Witcher universe.
Piotr cracks a smile when he mentions that they are cooking up something special in place of E3 and reaffirms that Night City Wire will be the event kicking off most of the marketing push. There was also an earning presentation where one of the slides labeled a hands-on event in June 2020. This is likely where media outlets, journalists and influencers will get their hands on the game and start writing and creating content surrounding their impressions, which is really what we are all waiting for. The game looks great so far, but how does it actually play?
Moving on we have an awesome little look at the combat cabb driven by the AI delamain from the 2019 CGI trailer in these brand-new renders. These crystal-clear images really show off some of the finer details like the side leds and wheels that we weren’t able to get a good look at during the high paced trailer. Delamain is the AI who runs this specific combat cab, and will likely bail you out of tricky situations when you are in the pinch.
We also have this post from DucentiTredecim on potential other forms of customization. From top to bottom we have two different types of Quadra V techs, we have the type 66 and its Nomad Wraith equivalent, we have a Thornton truck, we have this 6-wheeler, as well as what seems to be more of a buggy style nomad vehicle. It’s defiantly compelling evidence that car customization is a thing but were going to have to wait for confirmation on this.
Now Ducenti also posted this clearer Nomad and StreetKid lifepath image from the Deep Dive trailer we had a while ago. Nice to see both the Nomad and Street Kid lifestyles up close, since the visual style posters from Cyberpunk are modelled on them, but not exactly the same.
Next up we have the finalists announced for the Cyberpunk PC modding contest and I have to say the ones that they have shown are crazy. This would be a tough choice for me, but I gotta go with the Voodooboys one for the creativity element, even though its not the flashiest.
Drop a comment and let me know your favorite.
Cyberpunk 2077 Lore – InfoComp!
InfoComp is an American company which provides a massive library of scientific, technical and personal data pertaining to anyone and any subject. They provide reliable, timely and accurate information to its clients including intelligence, research portfolios and carefully crafted and theorized projections. They are rumored to have the most complete compilation of information in existence and includes video footage, sound recordings, hardcopy texts, CD-ROMs, data chips, magnetic media, photographs and artwork all stored in infocomps vaults. All these different mediums have also been digitized for the modern age, creating the largest single information database.
It is also rumored that Infocomps detectives are the most advanced in the world priding themselves on their ability to compile information in a short period of time. Other megacorps, despite having their own investigative department, still rely on the vital intelligence gathered by Infocomp.
Corporate spies have a huge target on their backs, and naturally only survive mere months in the field, but many of Infocomps operatives have been in the field for almost 10 years.
In addition to compiling new data to order, infocomp also allows clients to access their existing databanks. This data is backed up in many locations but is stored mainly in the computer core at the main office. This information is highly secure due to how many places its backed up in, and just how many organizations rely on it. No one dares touch it and fracturing their intelligence and informational link. Most companies pay a huge monthly subscription in exchange for 24-hour, 7 day a week access.
InfoComp is also involved in the publishing business, with resources like the Info at Hand almanac, and the whole world encyclopedia being their most popular contributions. They also publish a small amount of reference manuals and guides, many times more complete and concise than others within that field or niche.
Few firms exist that can compete with Infocomps size and sophistication, but the occasional street level information broker can sometimes undercut the firm. InfoComp has a positive marketing strategy however and tries to work with these freelance infobros whenever possible, and they consider blood to be a big and unnecessary expense.
When the gang of four which consists of the CIA, FBI, DEA and NSA deteriorated, the US was forced to combine its intelligence services with the beltway bandits, an infamous think-tank service who had for years competed with the gang of four in data compilation charging exorbitant fees.
Radical changes in the world made the data compiled by the bandits obsolete, and the beltway bandits were effectively out of a job. Robert D Alvarez was one of these analysts out of a job and moved out west as a result. He began to formulate an idea for his own think tank corporation and started small with a handful of dedicated employees. Before long, this new start up named InfoComp had regular clients, and in 2006 absorbed Eagle Investigations and EbonTech research to grow into an industry leader.
InfoComp has the ability to find the most obscure pieces of data, but also predicts upcoming events based on trends. Offices are protected by Lazarus trained and equipped security guards. They have also been rumored to maintain a number of intelligence gathering satellites.
Cyberpunk 2077 News – SKETCHY Cyberpunk Rip-Off, CDPR Biggest In EU & Silverhand’s Arm Origin!
CDPR shattering yet another record, a Cyberpunk 2077 rip-off that you’re going to have to see to believe, a delay in the world of cyberpunk (don’t worry its not the game), and Silverhands arm, it’s origin and how we pointed out a detail about it a while back before it was somewhat officially confirmed all in today’s Cyberpunk 2077 News!
First up we have CDPR officially surpassing Ubisoft to become the most valuable video game company in Europe in terms of Market capitalisation. Now although this number does fluctuate, this past Monday cemented CDPR at being worth a whopping 36.5 billion zloty, versus Ubisoft’s 35.6 billion zloty. Remember that Ubisoft drops a ton of titles in a given year and are slated to release Watch Dogs Legion, Gods and Monsters, Rainbow Six Quarantine, Assassins Creed Valhalla as well as an unknown title, versus CDPRs solo title Cyberpunk 2077.
So much for single player games being dead.
Moving on Developer Net Ease has announced a new mobile game titled Code: T which bares a striking resemblance to Cyberpunk 2077, it’s aesthetic and most definitely in what seems to be its protagonist. Now mobile games are notorious for essentially ripping off larger more successful games, and it really does seem like NetEase is teetering a very very fine line here. Now I’m no lawyer, but loopholes exist, and to be honest looking at this right now, it seems like a suit so early and at this stage is unlikely. I’ll be keeping an eye on this one, but I can foresee legal troubles for this studio as we learn more about it and how far they’ve poached elements from 2077.
Moving on we sadly have a delay on the World of Cyberpunk 2077 Lore book which was expected to launch in early June. It’s been pushed around a month to July 14th, so if you were expecting to get a dose of lore in the form of just under 100 pages of reading material, you’re going to have to wait a bit longer.
definitely A big bummer since the full release of the tabletop RPG Cyberpunk red has also been delayed due to supply chain issues.
Finally, we have a full trailer from Xbox about the development of the Cyberpunk 2077 console. I didn’t think it was going to be quite as interesting as it was, so check it out if you have yet to. Now if you remember my 30-minute-deep dive analysis, one of the bigger points we made was that whilst Johnny Silverhand opposed arasaka for things done to him in the source material lore of Cyberpunk 2020, his arm was manufactured by Araska if you took a deeper look. In this video they explicitly come out and say this, while mentioning the design process behind the Silverhand controller. As you can see the silver part of the controller has the Arasaka branding, as do the fibres that we pointed out have them in Silverhands arm.
We are also introduced to a new corporation named Seocho electronics.
Reddit Link: https://www.reddit.com/r/TheNeonArcade/
Cyberpunk 2077 News – Drunk Driving, Crucifixion, Genital Customization & Night City Wire Event!
Confirmation on a Cyberpunk 2077 Event where the game will be shown, an ESRB ratings summary which talks about some insane gameplay details, a massive new Cyberpunk fan film we have talked about in the past releasing a teaser, amongst a other tidbits from around the web about the world of Cyberpunk 2077 all in today’s Cyberpunk 2077 News update!
First up let’s talk about a tweet sent out by the Cyberpunk 2077 twitter on May 5th, with the caption simply stating GET READY with a tv emoji, showcasing a brand-new event for Cyberpunk 2077 called The Night City Wire. In around a month we will be getting some concrete details on Cyberpunk 2077, and CDPR have heavily hinted at it being a look at gameplay. My first initial thought was that this could be an in-game TV station giving us a peak into the world. Very excited for this and devs have been hyping this up as only the tip of the iceberg as well as again hinting at a big reveal of some sort. You definitely want to check this out, and I’ll be streaming this whole event with the Neon nation so make sure you pop in for that one.
CDPR also continued their lore series with the Voodoo Boys, a gang that we have seen in Pacifica. According to their description they are an enigmatic gang from Pacifica and aren’t just netrunners devoted to uncovering the secrets of the old net behind the Blackwall. They are also edgerunners: breaking every rule there is to break, and programming viruses that can freeze neural networks.
I know a lot of you guys absolutely love the Voodoo boys but drop a comment a let me know what you think your favorite gang is going to be based on these twitter lore snippets.
Moving on we finally have a concrete rating from ESRB after the Brazilian and Australian ratings were leaked and dropped, and surprise surprise, Cyberpunk 2077 received a Mature rating for blood and gore, intense violence, nudity, strong language, strong sexual content and use of drugs and alcohol. Going over the ratings summary, we have some very very interesting details.
The summary starts off by getting the generic out of the way with “Players will be able to explore futuristic locations, interact with citizens, perform missions and engage in combat to complete various objectives within a storyline. Characters use handguns, machine guns, rifles and explosives during frenetic firefights with humans and cybernetically enhanced enemies. Players can also use melee weapons like wrist-mounted blades and enhanced limbs to stab enemies and in some cases dismember them. Some locations depict mutilated corpses with open chest cavities and or exposed organs.”
This is where is gets interesting. It goes on to say that “During one quest, players assist a character by hammer nails through his hands and feet: screaming sounds and blood effects accompany the scene.”
I don’t know about you guys but that sounds a lot like a crucifixion to me, which is a particularly brutal way to torture someone. Cyberpunk 2077 seems to not hold any punches here.
“Players can encounter events where they have the option to engage in sexual activities from a first-person perspective. Since I’ve been getting a ton of questions for those of you who play games in front of your kids, or who have concerned parents, yea you can skip these sequences just like in the Witcher 3.
Continuing in with the summary “Players can select a gender and customize their character. Customization includes the breasts, buttocks and genitalia, as well as various sizes and combinations of genitals. This is what cyberpunk is all about, what it means to be human and the augmentation of the body.
I think it’s pretty funny how this was talked about a while ago, and there was a ton of outrage, but as soon as you make it meme-worthy or use terms like pp and cyberdong it suddenly all good.
Anyways moving on the report then mentions that “the game contains frequent depictions and references to fictional drugs, including characters taking state altering inhalers, and there is an animated billboard with a man snorting speed. Sequences allow the player to drink alcohol until the screen distorts, and characters can drive drunk.”
Moving on we’ve been following Maul Cosplay’s 2077 fan film for a while now, and him and Vi-Dan-Tran have finally released a Teaser for the flick. It’s got a surprisingly high production quality here so check out this trailer if you have not yet.
Finally, I’ll leave you with this tweet from Senior Quest Designer Phillip Webber to keep your personal hype train chugging.
Pheonix Program Fan Film – https://www.youtube.com/watch?v=Q3BzA_OaKvw
Cyberpunk 2077 News – NEW Content Date REVEALED, New Lore & CDPR’s Billionaire!
Some new lore on The Valentinos & Kang Tao, Confirmation on new content for Cyberpunk 2077 and the date we can expect to see it, CDPR forging it’s first billionaire, as well as an 8K upscaled Cyberpunk 2077 project you’re going to want to check out for yourself all in todays Cyberpunk 207 news video.
First let’s dive into a couple of lore blurbs posted to the 2077 Twitter page. First we have the Valentinos described as “one of Night City’s largest gangs, the Valentinos are bound by a strong moral code and century-old traditions. Controlling swathes of predominantly Latino areas of Heywood, they treat values such as honor, justice and brother hood with deadly seriousness.
Jackie seems to e a member of the Valentinos based on his attire and the fact that he is in promo art for the Valentinos, and it seems like CDPR have pivoted a bit based on this description from the original Valentinos who were all about womanizing and getting as many lays as possible. CDPR has confirmed that the Valentinos will not be exclusive to Night City’s latino population and some information that we’ve know for a while know that we wont be able to join any of the gangs.
CDPR also dropped some lore on Kang Tao which is a young Chinese company specializing in smart-gun technology and security services. It’s making its way to the top of the weapon industry at a tremendous pace thanks to bold choices, courageous strategy and government backing. Kang Tao makes the smart rifle we’ve seen in some of the prior gameplays.
Moving on, we finally know when we will be seeing more from Cyberpunk 2077 in terms of fresh content. IGN tweeted out a couple of days that Cyberpunk 2077 has joined the IGN summer of gaming event lineup, which is looking to be one of the bigger gaming events that will take place of previously cancelled E3. This event will feature publisher presentations, developer interviews done remotely, game previews, demos and more. I’m really hoping we get to see some more tangible gameplay as even the most recent deep dive is 7 or 8 months old at this point and on top of that featured an old build.
Again, this is going to be in June and is the first confirmed time period where Cyberpunk 2077 will have a presence, but that’s not to say we can see some more before that. I’ll def be streaming this event on this channel to watch whatever unfolds with you guys so make sure you pop by the channel when we know some more concrete timings. IGN’s summer event will be sometime in June.
Moving on we have the first Billionaire within CD PROJEKT. Marcin Iwinski recently hit a networth of over 1 billion USD, and is now the 9th richest person in Poland, with Michal Kicinski, CD PROJEKTs second biggest shareholder right behind him at a net worth of over 900 million USD.
Other billionaires that have been created from the gaming industry include Gabe Newell, chariman of valve with a networth of 3.5 billion, Forest Li Garena founder and CEO with a networh of 2,5 billion and Ma Huaten, chaiman of Tencent Holdings, whose assets surpass 48 billion. It’s funny because a lot of these guys have made their fortunes with games centered around some sort of microtransaction business strategy, but Iwinski seems to be the exception within this list.
Finally check out this 8K machine learning AI upscales of both the 48 minute gameplay demo as well as the deep dive demo by Preston aka Ani HVX on YouTube. It looks absolutely insane and there is a 60GB uncompressed 8K link for those unhampered by your computers spatial needs. Apparently the 48 minute demo took 71 hours to render on a RTX 2080ti / i7 9700k build which just makes it all the more impressive. Links in the pinned comment and description for you guys to Preston’s channel he has a lot of other videos on immersion and setups so I def recommend checking him out.
8K Upscaled Deep Dive Demo – https://www.youtube.com/watch?v=rfLl49HAJwM
8K Upscaled 48 Minute Demo – https://www.youtube.com/watch?v=IIx-H0fY2-E
Cyberpunk 2077 News – CDPR Switching To Remote Work & Lore Book Update!
A colorful new image from CD PROJEKT RED in celebration of a Japanese holiday, an interview with Mike Pondsmith dissecting the Cyberpunk IP, statements from CDPR about the state of the world, how they are handling things and delays, some new Cyberpunk 2077 merch and an update on the release date of a Cyberpunk lore book are all discussed in today’s Cyberpunk 2077 News video!
First off, we have a brand-new image of a character using what again appears to be a Braindance headset. Now we saw the female variant a while ago, but this was tweeted out by CDPR Japan in celebration of what seems to be white valentines’ day. This character is bursting with color and some interesting hair, and many have likened him to this Ekko skin from League of Legends. Definitely strikes me as a similar Asian looking character to this one from the Style over substance poster, and if this is indicative of the character customization options, I know a lot of people will be happy. Gotta love the retro-futuristic clothing choices as well.
Next, we have a statement from CDPR regarding changes they are making while in the final stretch of development for Cyberpunk 2077 based on current events. It reads as follows – “Dear all, many of you are probably wondering how things are at CD PROJEKT RED and how current events influences our day to day operations. Here’s a short update. Over the past week, we have been adapting to the situation and gradually rolling out preventative measures across our entire organization. We’ve also been upgrading equipment and infrastructure and working towards enabling our employees to work remotely, from the safety of their homes.
Today, as a result of that preparation, CD PROJEKT Red switched to FULL remote work for as long as needed. We think this will grant every team member the highest level of personal health safety. And while this all is a bit new to everyone, we are rising to the challenge and showing no signs of stopping in our effort to bring you some kick-ass role-playing action in September!
Stay safe, everyone!
For fans this is great news, as there were some worries that this disruption would invariably lead to a second delay. Now although that’s not out of the realm of possibility, REDs have been praising IT and logistics teams for their preparedness in getting everyone set up at home, and from what I’ve been seeing maybe a cozy home environment is a nice change of pace. I know for me personally, its incredibly hard to stay focused at home, but I have no doubt that these guys will be killing it wherever they are.
Moving on we have updates about the World of Cyberpunk 2077 lore book from Dark Horse. In previous videos we mentioned that the date of the release of this book would likely change to after the release date of Cyberpunk 2077. Dark horse however has swooped in to reinforce that the initial date of release of these is not going to be pushed back, assuming no supply chain interruption. This has me a little torn as I’m pretty sure a lengthy lore book is going to spoil at least some of the world before actually playing it, although knowing me I’ll probably exhibit 0 self-control and read the thing cover to cover as soon as I get it. If you have ordered this book, or are planning to get it, its something to think about.
We also have a 2077 Comic Book which was hinted at a while back, featuring the writing of some of the devs on the actual CDPR team. We get a brief glimpse at the pages, and maybe something story related but it’s really hard to tell what’s going on here. If you have any theories let me know.
We also have a keynote speech with the creator of Cyberpunk 2013, 2020 and Red where he breaks down IP’s and their fluidity in becoming any type of media. He dissects what kinds of traits an intellectual property needs and how these needs transform from books to movies to video games to tabletop rpgs and it’s an overall super interesting talk if you are into the design of media. He makes mention that Cyberpunk had been licensed before, but CDPR is doing what he deems as the most successful licensing attempt with an entry into video games and that Silverhand was designed to be a character who can be on the silver screen, in games or in books, an example of what makes the Cyberpunk IP more potent. He also talks about the Witcher games and their Netflix adaptations, and again it’s a talk worth watching so I’ll link that in the pinned comment and description for you guys.
Finally, we have a collaboration between Doughnut Backpacks and CDPR for this beast right here. Gotta say it’s a pretty snazzy looking backpack, but dear lord that price tag. Not going to lie, I’m a fan of most of the items Cyberpunk related so far that we’ve seen, and this is one of them, but I’ll take a hard pass based off that price, which if you think about it is more than the game itself.
Cyberpunk 2077 News – CDPR Reveals Future Plans For Cyberpunk 2077 & Witcher!
A developer Q&A where details on Cyberpunk 2077, E3 2020, ESRB and PEGI Ratings, Review Copies, and a brief timeline of the future of CD PROJEKT RED and both the Witcher and Cyberpunk franchises are going to be discussed in today’s Cyberpunk 2077 News video!
In a recent meeting with journalists, CD PROJEKT’s Adam Kicinski took the opportunity to highlight some standout points about Cyberpunk, CD PROJEKT Red and their future plans.
First, he mentions that Cyberpunk is still on-track for a September release and has now been submitted to age rating agencies in PEGI and ESRB. This will be the first-time people outside of the studio will get a chance to play the game, and this process of giving the game a rating typically takes around a month. Whilst the copy of the game being sent out is not the final version, it is complete enough to be sent out to third parties, at least for a rating designation. Just like with The Witcher series CDPR are aiming for a mature or 18+ rating for Cyberpunk 2077.
Echoing this sentiment, Adam Badowski took to twitter to mention that they were pushing the game for its ratings, that as they continue to playtest and debug, and 2077 is looking better and better every day.
Kicinski mentions that the game is huge and that with the new deadline there is more breathing room to operate. He also mentions that there is much less work after hours, although some do still work quite hard.
Preorder wise, Cyberpunk 2077 has sold more preorders than The Witcher 3 assuming the same period of time.
Kicinski also mentions that reviewers will get a specially protected version of the game a few weeks before it’s premiere and that the embargo will last up until the weekend before the release date. No details on at what capacity review copies are being issued, but as it stands right now that is still quite far away.
In a statement about E3 2020 and the state of the world Kicinski mentions that if events are canceled, they will show things through the power of the internet. With E3 2020 now being cancelled, this means that digital content drops during the same time windows as what they had initially planned for E3 2020 is likely.
When it comes to the marketing of Cyberpunk, Vice President Piotr Nielubowicz mentions that this will be heavily weighted in the few weeks before release.
When it comes to The Witcher, Kicinski mentions that there would be no Witcher 4 and that that particular arc would remain a trilogy. At the same time, he mentions that they do still want to do Witcher games, and their settlement with Andre Sapkowski confirms this.
Adam Kicinski also mentions that after the launch of Cyberpunk 2077, that they want to do a little more in the studio and produce 2 to 3 games at a time, but it will take a couple of years before they are ready for this.
Elaborating he mentions that the company wants to have two large teams that produce games.
As for the near future the largest team in CDPR will be implementing the online multiplayer Cyberpunk game, the next big team will be responsible for Cyberpunk DLC, and the third team will be dealing with the next single AAA game, which they have a concept for. The third team would be the smallest from the outset but would grow as the project advances.
The timeline would look as follows. Cyberpunk 2077 releases, then DLC and expansions would come next, followed by the Multiplayer element in 2022. After this there would be a 4 to 5-year dev cycle where the next Triple A RPG would release.
Now although not explicitly stated the assumption here is that this will be a new game in the Witcher universe. Badowski has also taken to Twitter to mention that The Witcher is still on their minds but they are not ready to talk about any other projects. Furthermore, they have talked about the dual franchise model of The Witcher and Cyberpunk going forward, with a potential staggering of releases of these two franchises, but keep in mind it has yet to be confirmed.
I also want to mention that there are a few scam sites trying to piggyback off the hype of Cyberpunk 2077, so be very cautious about this. Early keys are not being issued, and although this site looks legit it is not so just be wary.