TheNeonArcade Q&A (Part 5 – Cyberpunk 2077!)

Demarcus Paris – I know V has no set race, so will they take other ethnicities hair/style into consideration for customization? I don’t want my black character to have white people hair type/texture.

84ImpalaGuy – Will having relationships have unexpected paths of it’s own, more specifically children? It would be crazy if 2/3rds thru the game everything’s going well and then the NPC you’ve been dating drops the bombshell “I’m pregnant” or alternatively you’re playing a female character and you find out that you’re pregnant. Would you have the options to decide whether to keep it or terminate it, give it up for adoption, raise it yourself, etc.

DrLeo – What is the state of censorship? Is character creation full frontal nudity removed?

Barny Miggo – Do you think multiplayer might have the potential to be GTA V style (for example people just running around and gunning down other players, or like doing co op missions and when you finish them you’ll just be put back in the open world with your friends to freeroam or drive to another quest) or do you think it will be something like matches with rounds and so on? Also when they said that they have “a lot of hours of music”, what’s your take on that, obviously the soundtrack will be a lot larger than TW3s, but how many hours in your opinion are there? 3, 5, 7? Maybe even more?

Jrumlin – Do you think their will be a mission/quest where Jackie will take V to meet his gang, the Valentinos

Martin C – Good morning! 🌞 – Do you think there will be more consequences for killing bosses, more consequences for letting them live, or a balance between both? – Do you think a lot of lore will be explained throughout the game, or will we need to do further research? (like re-watching all your lore videos 😉 you seem to have a few lore playlists, would be great if you had one with everything!)

TheHaynesMan – Have there been negative reactions to the feel of gunplay and driving in the game? If so, what have these been? Is the game more of an RPG first and shooter/driver second?

KaplanX – What other augments do you hope to see in the game personally I want to see an arm cannon.

Carl Livingston – I have a good idea of the benefits of the net runner and solo but what are the benefits of a pure tech class?

Fayachonch – I have seen the 45 minutes demo at PGW, it is impressive but not perfect. Still some bugs or glitches here and there. I’m confident all will be solved and the game will be ready at launch. I trust CDPR to make a great game. I just wonder how much work is still left and what are they currently working on these days? Enemies IA, first person shooting gameplay, difficulty adjustments…I’m just curious what’s keeping them busy 5 months before launch 😉

Ye Linn Hein – Just curious. Will we be able to join the gangs in the cyberpunk universe and can we be the boss of them?
You will not be able to join gangs or factions

Phoenix Rewaz – You don’t even answer 3 of our questions more than half of the video goes with your own stupid opinions make a real qna video

Anthony Mbeka – Do you think we will get a new trailer at the VGA’s?

Doodplayer10111 – What is the estimated install size?

Game Notes – When do you think they’re showing more in-game music and why do you think they haven’t already? Way before I heard about the video game I always knew there was more to the dark future than synth wave. I do like synth wave all I’m asking is why the secret, I can hear Watch Dogs 3 stuff and Beyond Good and Evil 2 music and they don’t even have a firm release date. Maybe in the next “Phase” of promotion?

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Cyberpunk 2077 – 6 BIGGEST Changes In Development! (So Far!)

Highlighting Cyberpunk 2077’s Biggest Changes including mechanics, story elements, gameplay details and things that have shifted over the developmental process from CD PROJEKT RED!

A fair bit has changed from the E3 2018 48 Minute Cyberpunk 2077 Demo to the Deep Dive Demo in 2019 and in Cyberpunk 2077 in general so today we’ll be counting down the most impactful changes to the game so far!

SOCIALS & LINKS!

Silverhand Art in Thumbnail – Roman Kuzmin

https://www.thegamer.com/cyberpunk-2077-beat-game-without-killing/
https://www.videogameschronicle.com/news/cyberpunk-character-creation-massively-expanded-following-e3-feedback/
https://www.eurogamer.net/articles/2019-07-02-cd-projekt-already-prepping-cyberpunk-2077-follow-up
https://www.rpgsite.net/news/5154-cd-projekt-red-gets-an-enormous-government-grant-for-cyberpunk-2077
https://www.gamestar.de/artikel/customization-in-cyberpunk-2077-apartment-koerper,3345372.html
https://www.pcgamer.com/cyberpunk-2077s-cutscenes-will-apparently-be-first-person/

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Cyberpunk 2077 News – Keanu DOUBLES Screentime, CDPR’s Big Purchase & More CEs Released?!

Keanu Reeves might have given us a VERY BIG hint that the writing in Cyberpunk 2077 is looking to be very promising, CD PROJEKT RED’s new acquisition, Collectors Edition details that you will want to know about if you are still in the market, a New App to Cyberpunk yourself, some countdown to the dark future episodes featuring Cyberpets and some community creations all in today’s Cyberpunk 2077 news & updates episode!

Starting off with the most time sensitive news Collectors Editions for Cyberpunk 2077 have seemingly started to creep back into stock in various US retailers after CDPR mentioned that there would likely be no re-stocks of the CE and it was extremely limited. If you haven’t had a chance to get your hand on the CE, and if you are in the US, I would definitely look into BestBuy and GameStop right now as these are the places, I can confirm have online stock.

Next up we have details about Keanu Reeves and his increasing role behind the scenes of Cyberpunk. In an article by WCCFTech and originating from TGCOM Journalist Gian Luca Rocco who spoke with Keanu Reeves Italian Dubber Luca Ward, the “Canadian actor” enjoyed his Cyberpunk 2077-character Johnny Silverhand so much he actually pushed to get his “screen time” doubles, which in turn led to doubling Luca Wards lines for the Italian dub.
Now this is a guy who does a ton of things for others on set, and really doesn’t seem to make anything about him frequently staying out of the limelight, and overall just being really philanthropic on and off his sets. For him to actively want to double the screen time just really says how much Keanu likely feels aligned with the project and its overall quality.

Speaking of Johnny Silverhand, the Cyberpunk 2077 twitter tweeted out a picture of the guitar CDPR took on their world tour showcase to various conventions across the globe to show off Cyberpunk 2077. Really awesome design here, and as we’ve shown before they also feature a toon of posters and ads at their booths including Silverhand’s Album, Kerry Eurodyne posters, as well as products, braindances and more.

Next up we have a new face filter app from CDPR which allows us to Cyberpunk ourselves through various surface wiring and facial augments. You can look like some Maelstromers and Cyberpunks easily by downloading this Facebook specific filter.

Next up we have big news from CD PROJEKT RED …

SOCIALS & LINKS!

https://wccftech.com/keanu-reeves-loved-cyberpunk-2077-so-much-he-had-his-characters-screen-time-doubled/?utm_source=dlvr.it&utm_medium=twitter

https://www.cdprojekt.com/en/media/news/cd-projekt-purchased-the-jagiellonska-74-building-complex/

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Cyberpunk 2077 – ACPA & Power Armor Weapons! (Lore!)

Just like the actual flesh and bone Edgerunners and Cyberpunks in the world of Cyberpunk, ACPAs have a large variety of weapons too.

In Today’s Cyberpunk 2077 Lore video we will be talking more specifically about ACPA weapons and types and styles of weapons that are equippable on ACPAs.

Starting with melee weapons we have the heavy bladed weapons, including axes and swords which can not be wielded effectively by an unpowered human. Some carry these ACPA blades as a mark of distinction or honor, and these blades have the ability to penetrate hard and soft armors. The most common model of bladed weapons is the trooper sword, which sports a classic medieval crusader design. It weighs more than several times that of a normal sword but is still just as sharp as say a good combat knife.

Heavy blunt weapons are very similar but are made at a lower quality production and have less potential for armor piercing as its bladed counter-part weapons.

Large power saws which sport a powered disk or chain saw with very sharp hardened allow teeth and retractable mono swords which are lighter than trooper swords and retractable are also options for ACPAs looking to up their hand to hand and brawly combat potential.
Next, we have machine guns and heavy rifles, which have become the standard primary weapons in ACPA combat in 2020 and can wound a trooper in armor with a well-placed shot.

Most rifles can be enclosed on the arms, or external on the arms or torso as well as being two handed. For external or carrying options, you can also choose to protect it with armored pods or housing units.

The 12.7 mm HMG is a vehicular heavy machine gun, whilst the 13.9mm rifle is a rare rifle based on a .55 caliber anti-tank weapon used between the world wars called the Boys AT-Rifle.

The 14.5 mm KPV is a massive machine gun and one of the most devastating anti-ACPA weapons ever used. Featuring a high ROF, this weapon was the largest machine gun made by the Russians and originally mounted on vehicles.

The 12.7mm Gatling gun is a weapon usually mounted onto AVs and Helicopters whose multi-round penetration can drop most suits of powered armor.

The EMG-85 4mm Railgun has immense power requirements but cannot be matched in its penetration and firepower.

Experimental weapons are typically used in ACPAs due to the nature of their exotic design and functionality, and although Beam weapons are limited to primarily space use, there are a couple that function great on ACPAs.

A painting laser can be used to sport for laser-guided weaponry, which comes in handy for other units on the battlefield. We also have the Meta-Armson “Photon” Assault Cannon, the first combat laser weapon to see field use. Power is provided by a backpack superconductor battery and damage here can be varied by adjusting the amount of power used.

Next, we have scatter-packs which are light weight weapons which use explosive charges to fire an area-filling cone of ammo. These have tremendous recoil and the widths of these munition cones can vary from weapon to weapon. There are also special restrictions on firing scatter packs and firing one in a location not recognized in a militarized zone can lead to a suspension and investigation of the trooper or soldier behind it.

Some examples of scatter packs are the BRP battledress Ripple Flechette pack, which holds clusters of explosive charges in separate tunes which can be fired simultaneously in a 60 degree cone, BFCWA Flechetter Clouds, which fire needle projectiles in a wider cone, and the BIM Minelets volley, which sends a 60 degree cone of mini mines, to damage infantry unfortunate enough to walk over them.

Second to heavy rifles, ACPA- portable cannons are often used on the PA battlefield. The 20mm Rifle is the most common, but options like the 27-30 mm autocannon, the EMG-83 improved railgun, and the 75mm recoilless cannon are options here.

Rockets & missiles are the true heavy arms which are mainly strapped onto Aerial vehicles and helicopters and have extreme destructive capabilities perfect for full military operations. All these weapons require some sort of targeting capabilities. The IFAR is a folding fin aerial rocket and has been in use since the Korean conflict.

The Law 3 is an anti-tank system designed to punch through armor and is one of the more common types of rockets when it comes to power armor. The Light anti-tank guided missile is massively larger.

SOCIALS & LINKS!

Source images – http://cyberpunk.asia/

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Cyberpunk 2077 News – Map Size EXPANDED, Unique Crowd System & 20 Million Sales Forecast!

Has Cyberpunk 2077’s Map EXPANDED Horizontally? Today we are going over some forecasts for CD Projekt and Cyberpunk 2077 in the new year via Business outlet Bloomberg, some new Cyberpunk 2077 related products available for pre-order, some more details from John Mamais, some Countdown to the Dark future episodes, some fan creations and art & more.

First let’s jump into some of the forecasts made in an article via Business news publication Bloomberg.com regarding CD PROJEKT and Cyberpunk 2077s future. CD PROJEKT snagged a spot-on Bloomberg’s 50 businesses to watch in 2020 largely due to Cyberpunk 2077, with estimated sales growth numbers just over 445% and 12-month sales being 108.34 million as per analysts.
In a brief synopsis as to why CD PROJEKT will have such astronomical numbers, Bloomberg’s Matthew Kanterman says this “CD PROJEKT SA, Poland’s largest video game maker could beat analyst 2020 sales forecasts.

Next up we have an article from Ausgamers which adds more detail to an interview we went over in a prior news episode with head of the Krakow studio John Mamais. In a question regarding recent hiring’s and the growth of CD PROJEKT RED, mamais mentions “We weren’t smart enough to know how many people we needed” “When we wrote the initial concept for Cyberpunk 2077, we didn’t know. So, we grew as the design was developing. And really, you don’t know how many cinematic animators you’re going to need until you have a scope for the number of scenes you’re going to have in the game. We didn’t have that in the beginning, we just knew we wanted to have cool cinematics and be as big as the Witcher 3.

The crowd systems we’ve seen so far are incredibly impressive and John Mamis extrapolates on this by saying “We kind of had to do it cause it’s a big city setting right?” “You need crowds of people moving around or it wont look right. It was very technically challenging and still is. We’re working on it in fact. Last time I talked to the technical director, he talked its current status as a real achievement, where we’ve got all these people in the same space moving around. Different to the Witcher crowds, because if you look closely, they’re very similar to each other in how they look and move. In Cyberpunk these are all, in a way, unique characters moving around the space. It’s a combination of AI, tech and art.

Moving on we have a new look at some Arasaka Security forces in this cover art for PCGamer magazine & Map size differences between last year’s 2018 trailer and the one that can be seen here. First let’s take a look at some of the Arasaka riot police fending of Night City citizens. Moving on to the most interesting part of the image we have the new map, which looks a little bit different from the old map we saw in the 2018 trailer.

Now if we look very closely, we can see a ton of new stops added in virtually all directions, with the most significant length added on the south side near Rancho Coronado, and in the North near Westbrook.

Next up we have a couple Cyberpunk 2077 products now available for pre order. First, we have the super anticipated Samurai/2077 bomber jackets which can now be pre-ordered.

We also have the official game guide coming from Piggyback games which comes in a standard and CE version. This guide is described as “The Complete Official Guide to Cyberpunk 2077 is a massive book covering everything in the game. With details on every challenge and feature, the guide offers streamlined progression through the entire adventure, as well as a commanding expertise on all key systems. 100% authoritative: all branching paths, all side quests, all rewards, and all endings fully mapped out; also includes optional challenges, mini-games, unlockables, secrets, and more. Foolproof explanations: every mission, every game mechanic, every meaningful choice covered with accessible solutions. Reference & Analysis Chapter: in-depth coverage of all major game systems, including character progression, abilities, perks, Street Cred, Trophies/Achievements, among others.

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NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– Andre Velazquez

https://www.ausgamers.com/features/read/3621721

https://wccftech.com/witcher-33-million-witcher-3-2017-pc/
https://www.bloomberg.com/features/companies-to-watch-2020/


https://venturebeat.com/2019/08/05/red-dead-redemption-2-sales-hit-25-million-up-1-million-since-may/

Cyberpunk 2077 – ACPAs & Power Armor! (Lore!)

Today we are talking about ACPAs or Assisted Combat Personnel Armor, some of the styles, how they operate, their weaponry and uses in Cyberpunk 2020 and potentially Cyberpunk 2077.

Powered Armor as defined in the Heavy Artillery sourcebook is a combat environment suit which 1 has been augmented with rigid or semi rigid composite plates of armor and 1 assists the wearer in carrying its own considerable bulk, and that of the various weapon and utility devices through some sort of powered assist.

With the introduction of Power Armor, a new category of professional Solos began to gain momentum, who could be compared to the brute jet-fight pilots who are well versed in their heavy artillery and equipment. These Solos were called Troopers, with a special ability called Combat Sense like regular Solos but specialized for ACPAs.

Powered Armor have a large array of weaponry and can fit into one of three categories in Smart-Linked, Targeted or Guided.
Smart Linked ranged weapons are machine guns, portable cannons and other simple projectiles, targeted ranged weapons have parabolic trajectories without guidance systems like unguided rockets and propelled grenades, and guided ranged weapons are luxuries on the battle field that virtually assure a successful hit by locking on, such as anti-vehicle and air missiles.
Next let’s jump into the components of what makes up an ACPA and how it’s integral to the Trooper on the battlefield.
Power Armor became feasible with the birth and development of the linear frame, a metal and plastic scaffold of synthetic musculature and rigid supports.

With traditional linear frames not being strong enough for ACPAs, and with R&D teams envisioning the ability for troopers to be able to run, rip open doors and carry heavy artillery, they needed an incredible strong frame. In a rare collaboration Militech and Orbital Air developed an extremely light weight frame made of a crystalline poly-nucleotide lattice and plastisteel fibre.

The quality and composition of armor plates found in PA suits worldwide vary.

All ACPA suits are considered watertight down to 30m and have a filter / rebreather system that allows for 1 hour of sealed operation. They are driven by a fuel cell that allows them to operate for 24 hours straight, although they can be replaced in the field. Pilots and troopers wear skintight, low-friction bodysuits which act as cooling garments, and the ACPA itself requires the wearer to have interface plugs with a vehicle link in his processor.

A suit’s reality interface is integral to the function of the unit. This makes armor combat look a lot like netrunning. Its usually placed in the helmet, and the simplest implementation of this is the aperture-based reality interface. This relies on openings in the helmet protected by projectile resistant glass or plastic but leads to the same vision restrictions as a medieval knight.

Enhanced aperture adds additional lenses and auditory receptors to the suit, to improve peripheral vision and wideband aperture enhances upon this by adding smart targeting and adjusting lenses to help again with peripheral vision.

Full-HUD Wideband adds automatic targeting and an acquisition system whilst environment calculating integrated wideband HUD adds computer power for the trooper to interpret the geometry of the terrain.

Virtual Reality interfaces are the best and interpret the environment for pilot with sophisticated graphics and auditory warning. This is where Troopers and Netrunners are effectively one in the same in how they use their interfaces.

ACPAs also have reflex and control systems that regulate how the Trooper interacts with the outside world via his neural interface plugs and vehicle link. From basic control which is essentially the full range of human motion to high boost to command and control computers which allow increased neuromuscular function and highly automated actions to occur respectively.

ACPAs are equipped with auto-doctors which are automated medical systems to help improve a Trooper’s combat survivability. Examples from lowest tier to highest include the RussianArm KwikFix, the Arasaka Monitor, The Bodyweight Medic, the Militech Repeater and the Orbital Air prime.

Safety systems are also integral for ACPAs and escape hatches are on most units. Self-sealing compressors, food and filtration systems, extended power cells and life support are seen in some ACPAs depending on what they are being used for.

Power Armours are also equipped with audio visual means of communication including satellite uplinks, cell phones, radio links, scramblers, laser communicators, thermal targeting, image enhancement, radar and more.

When it comes to movement ACPAs can climb using sets of blades similar to wolvers, and fly using jets, gliders or Flyer wings. They can also skate around at high speeds and utilize an underwater jet to use at depth.

Cyberpunk 2077 – The Arasaka Family Lore! (Saburo, Yorinobu, Kei, Hanako!)

In today’s Cyberpunk 2077 Lore video we’re diving into the Arasaka Family in Cyberpunk 2020 to get a better understanding of some of the people behind Arasaka Corporation including Saburo, Kei, Hanako & Yorinobu Arasaka. I recommend you guys check out my Arasaka explained video before this one, as it will give you some context for some of the things we discuss. You can find a link in the description and pinned comment. The information in this video comes from RTalsorians Corp book Volume 1.

For 2077 itself, I do also want to mention that the Childhood Hero tab has been replaced by the Lifepath system, meaning we can no longer choose Saburo Arasaka the Corporate god as an option. We can however still choose the Corporate origin story via the Lifepath.

SOCIALS & LINKS

Arasaka Explained! – https://www.youtube.com/watch?v=LeYoqeNWH0M

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NEON NATIONERS!
– N7 SapphireVirgo
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– Ye Linn Hein
– jacory hammock
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Cyberpunk 2077 Community Podcast #30! Map Size Increase, New Image ft. Arasaka & News!

Cyberpunk 2077 Podcast ft. MadqueenShow, TripleSLeague, LastKnownMeal & TheNeonArcade!

Cyberpunk 2077 News – Censorship, Multiple AAA Titles, Switch Port & Scene System!

Censorship, multiplayer standalones, A cyberpunk Nintendo switch port, microtransactions and a potential release on Project Scarlett and the PS5 are just some of the topics in todays Cyberpunk 2077 news. We also have details on a new contest from CD PROJEKT RED as well as a new snippet tease of what’s to come in the robust soundtrack of Cyberpunk!

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NEON NATIONERS!
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– jacory hammock
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Cyberpunk 2077 Nomads & Nomad Nations Lore! (Aldecaldos, Thelas, Folk & Raffen Shiv – Part 3!)

Welcome back for more Cyberpunk 2077 and Cyberpunk Lore. Today we are diving into RTalsorian’s Neo Tribes Cyberpunk 2020 Sourcebook for Part 3 of the Nomads & Nomad Nations video series. We’ll be talking about the remaining 4 Nomad Nations, 2 of which have been confirmed for Cyberpunk 2077 in the Aldecaldos and the Raffen Shiv. The other 2 Nomad Nation are still to be confirmed and are called the Folk & Thelas Nations. Let’s get the final Nomad Nations out of the way!