Would A Cyberpunk 2077 Netflix Series Be A Hit?

Dissecting what a Cyberpunk 2077 Netflix series would mean for the franchise, How The Witcher Netflix became such a success and it’s ripple effect, Henry Cavill vs Keanu Reeves and celebrity presences, some existing Cyberpunk styled productions and shows and how this is a real possibility based off movements CDPR have already made with their Cyberpunk IP is the topic of todays Cyberpunk 2077 video!

The Witcher Netflix despite lukewarm critic scores, has been an overwhelming success in terms of audience and fan reception, straight up views and interest generated, as well as for the entities attached to the project. The Witcher Netflix crushed it in its United States Debut, and although Netflix tends to keep their numbers close to their chest, third party analytics have it pinned just behind Stranger Things and The Mandalorian in terms of recent Original Series and their impressive metrics.

Let’s be honest here, amongst the gaming population The Witcher has almost unanimously been praised especially the 3rd installment and has rocketed CD PROJEKT RED to the top of many open world RPG and gaming enthusiasts lists in terms of respect, notoriety and quality.
The Witcher Netflix single-handedly helped The Witcher 3 break its population numbers on Steam.

Henry Cavill and the Netflix name has furthermore pushed The Witcher to a much more mainstream audience, putting the series and the name in the living rooms of those who are detached from the video gaming world, but still consume modern entertainment as almost all of us who have a tv set or internet access do.

Now extrapolate this to the potential of a Cyberpunk Netflix, TV Series or movie, it has the ability to proliferate across the world and become a success. Cyberpunk 2077 is undoubtably more popular than The Witcher games, at least in terms of initial intrigue. YouTube is a decent barometer for gauging public interest, and here we can see the numbers behind the trailers of The Witcher vs Cyberpunk. There is quite the discrepancy.

This is partially due to the CD PROJEKT RED name being held in higher regard with the gaming population as time goes on, but I also think the Cyberpunk genre is something fresh and exciting for consumers, even if the actual genre dates back quite some time ago. This resurgence of the concept of high tech low life parallels nicely with our real world acceleration of technology, AI vs what it means to be human, the escapism of smartphones and being bombarded with the digitization of the world at every corner, as well as social media which is often times the source of politically and socially charged rumors, misinformation, opinions and statements.

Now assume a series or movie launch that is within the predictable realm of how successful Cyberpunk 2077 as a game will be. It already has the Celebrity endorsement to make the game itself more popular amongst the population who don’t play video games, which in itself is opening the video gaming space to more people without even the need for a Netflix or TV adaptation. Combine this with the pedigree for CDPR to craft expert stories and polarizing characters.

Altered Carbon was one of the first if not the first Cyberpunk themed project to be picked up by Netflix, and it has been a somewhat niche success. The genre is picking up steam again with more main-stream adaptations of a live action Akira, the Matrix 4 and more Ghost In The Shell SAC 2045 slated for the next couple of years.

Cyberpunk on the big screen can do something it’s genre-based predecessors behind it has for the most part not done, and that is having overwhelmingly positive ratings to a larger and non-niche audience.

The co-creator of 2077 and the main man behind its source material believes that a Cyberpunk 2077 movie would strike the balance between heady and thoughtful questions, action, emotion and impressive and vibrant locations and sequences.

Mike Pondsmith mentions in an interview that “At this point we are teaching people about this new kind of Cyberpunk. My favorite film is Blade Runner, but I recognize inherently that it’s a cerebral film and 2049 was even more cerebral.”

If you’ve had a chance to read any of the source books from the early 90s that Cyberpunk 2077 is based upon, it immediately becomes apparent in how many different directions one can take when developing a poignant, and provoking script. It’s incredibly fleshed out, researched and well written in an attempt to predict and tell compelling stories about the issues of the future.

The Witcher as an IP is great because it’s built on the foundation of having the strong works of Andrej Sapkowski, and Cyberpunk cranks that up 10-fold with over 4000 pages of history and lore. The best works of film many times come from already popular books, but there are also a ton of books and content equally as engaging that would be perfect for the big screen.

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Cyberpunk 2077 News – “75” Street Stories, Non-Lethal Is “Harder” & TONS Of Developer Details!

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Cyberpunk 2077 developers and some clarification on “new information”, statements about the cyberpunk 2077 delay from senior quest designer Philip Webber, the status of the Taipei Game Show and misinformation on a new Cyberpunk 2077 demo, a Cyberpunk 2077 fan film, CD Projekt shares breaking records and more will all be talked about .

First we have an article from ONMSFT.com where a interview with Head of Krakow studio John Mamais was mentioned.

Now due to the nature of the article, I went through CDPR’s community manager and PR to make sure this was a legitimate interview. It does seem like it is multiple articles from PAX Australia slapped together, which is not at all mentioned or explicitly stated and PAX Australia was quite some time ago.

This pieced together interview if you can call it that did get picked up by a ton of other media outlets, so I just want to mention that this information although new to many, is subject to being somewhat outdated.
Regardless there are tidbits we haven’t talked about yet.

The first question of interest to me was in regard to the teaser trailer and if it was the original vision for Cyberpunk 2077 or just proof of it’s concepts.
John Mamais answers with he thinks this was the original vision at one point, but it has evolved and changed a lot since then.

Customization is a big element of Cyberpunk 2077, and when asked how wild customization can get and if you can make a hilariously disfigured character, Mamais responds with there are limits because the customization options still need to fit the skeletal rig of the character.

We have talked about the Nintendo Switch in the past and as for any plans on the Nintendo Switch, Mamais mentions that Cyberpunk 2077 may be too heavy for it. It seemed like it was a miracle getting The Witcher 3 on the Switch and with Cyberpunk 2077 being so massive in it’s scale and density, I think this is something that will have to wait for.

Whatever Nintendo has planned for it’s next generation may be able to accommodate Cyberpunk, but only if CDPR wants to go that route.

We already know we can play Cyberpunk 2077 100% non-lethally, but John Mamais adds that this not only makes the game harder by not killing enemies, but that it will take a lot longer to play. The easiest way to play the game is to run and gun.

Tons of questions have been asked about simulator type experiences and Mamais mentions that “we don’t have any simulator stuff or gameplay. In Witcher 3, we did the open-world elements very late in the developmental process when we only had two or three people working on it.”

VR was also brought up, and Mamais admits that they do have VR dev kits, but that in many senses VR is not viable yet, and is still experimental and niche. If you guys are super into VR, GTA V just released a first person VR mod that seems to be quite good. For 2077 in the future, if there is a demand for it, there will probably be an unofficial mod for this.

Mamais goes on to mention an interesting detail, in that there are around 75 street stories. These street stories are a way to explore the world and level up your character and they are all custom and hand-crafted.
Clarifying with CDPR’s community manager Lilayah, she adds that the only thing confirmed right now is that we have street stories and she wouldn’t call them minor quests because those already exist alongside the main quest.

Street stories are more akin to the “?” from the Witcher. Street stories in the past have also been likened to monster contracts from the Witcher, which we obtain from Fixers, which will increase our street cred giving us access to things like higher-tiered vendors in the world. So pretty much street stories are not your traditional main side-quests, as those will also already exist.

When asked if there is anything, he is particularly excited about Mamais mentions that the real-time global illumination system has yet to be shown to the public and that it’s going to look more breathtaking that we’ve seen so far. He also mentions that the acoustic system that one of their sound programmers came up with is going to sound really realistic because of how it uses the geometry. It creates a reverb effect so it changes as the space changes. It’s going to be very immersive, deep and beautiful-sounding.

Moving on we have news from the Taipei Game Show which was supposed to happen on February 6th, before it was cancelled due to the Corona Virus.

Moving on we have a developer post from Senior Quest designer Philip Webber with some additional transparency on some of the rumors as to why Cyberpunk 2077 was delayed.

We also have some updates regarding Censorship and China. This comes from some a stout journalistic work from Sybsidian from the Triple S League.

Triple S League – https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

5 Reasons Cyberpunk 2077’s Open World Will Be The MOST BELIEVABLE World Yet!

Today we are going over 5 BIG reasons the Open World of Cyberpunk 2077 Is going to push the boundaries on believably, design, visual design and density of activities and why the World of Night City and Cyberpunk 2077 is going to be the most realistic RPG game city.

When it launches in September of 2020, the world if finally going to see Night City for the first time, and really soak in, to what degree CD PROJEKT RED has improved upon their open world design prowess that was first shown in The Witcher 3. With such a bombastic change in not only the narrative in an augmented future, but also the infrastructural open world design of a bustling city surrounding it viewed from the first-person perspectives, this is new territory for CD PROJEKT.

The first reason that the open world of Cyberpunk 2077 pushes the boundaries, is in the team filling the open world with meaningful content. There is a ton of emphasis on the term meaningful, and you could spend hours in the Witcher 3 simply eavesdropping on interesting and expansive conversations expressed as ambient noise in the background between NPCs. At the precipice of The Witcher 3’s production, The Open World team was established and going into full production with this hand-picked team is going to make Street stories, side activities, vagrant mini-games and even aforementioned ambient conversations beaming with diversity, color, life and disguised as opportunity situational nuiances. This is a big reason we as a player will be getting side-tracked into the depths of Night City, forgetting all together the progressions of the main plotline. The Witcher 3 is arguably more memorable with all the marbling of a thick cute of kobe, and I think the Open World Team is a progressive move in never wanting to trim the fat of a true open world.

With this known and with the violent exposure of toxic tailored advertisements, product imagery and marketing slapped across every knock and cranny of night city, the In Games Ads team plays a pivotal role in making Night City as much of an antagonist as a Corporate big wig or ‘dorphed out booster ganger.

The in-games ad department is a separate entity, and is responsible for designing realist in game ads for the world of Cyberpunk, and their dedication to believe-ability, and their technical skill and creativity in combination with the rich lore makes the ads in Cyberpunk as visually provoking as it is thought provoking. If you’d like to know more about all the Ads seen in the almost hour long demo of Cyberpunk check the pinned comment for that video.

Next we have the hiring of actual city planners in building Night City from the ground up. From everything to realistic layouts for easiest flow of traffic, to positioning of buildings and points of interest that would make the most sense to even priming it properly for organic growth just like the ongoing construction efforts in real cities, CD PROJEKT RED has thought about everything here. This even begs the question of if consistent growth or pivotal changes in the city can lead to infrastructural changes as the franchise develops in future iterations of Night City, whether that’s in expansions, sequels or multiplayer. This is dedication once again to the believability of this world.

Next we have the sheer vertical scale of Night City, which will set a new precedent for open-world verticality. Night City features 6 Districts across a map teeming with Skyscrapers that reach for the heavens. While The Witcher 3 was known for its expansive Horizontal scale, Night City will feature vertical exploration through these megabuilding sans towering structures which will be teeming with life, quests and things to do. With the Badlands , the romping grounds of the Nomads highlighting the fringes of the playable map, there has yet to be an open world environment featuring this cyberpunk staple of mile high verticality. CD PROJEKT REDs John Mamais has even mentioned that The Witcher feels almost like a 2D game in comparison, to highlight just how different our traversal will be. CD PROJEKT RED has continually mentioned high quality exploration, and is looking to stay with their rule of encountering something eye catching, every 30 seconds within this vertical exploration.

Finally we have No loading screens, which is the holy grail of an Open World Game. Being able to seamlessly transition from skyscraper to ground to various districts, locales and regions without a momentum killing loading screen however quick it may be may very well be the cherry on top of the already heavily decorated sundae that is Cyberpunk 2077. Now whilst this is not necessarily revolutionary and has been done before, this in combination with the ambitious scale of the entire project is only natural!

Cyberpunk 2077 Lore – The Religions Of Cyberpunk!

Cyberpunk’s Religions, how prevalent they have become in the 2020s, larger versus smaller more fringe religions as well as their doctrines will all be discussed in today’s Cyberpunk 2077 Lore video! Well start off with some of the smaller religions and progressively move to the more prevalent ones.

The Beatified Circle of the Celts are a small sect living in isolated communities far from any city, made up of people who feared what modern living had turned into. The circle tries to guide its followers to get back in touch with nature and are led by a group of Elders known as the Druids, a peace-loving group who wants to be left alone.

The Immortal Pyramid is a group who believes that humans are nothing more than intelligent animals, and therefore don’t have souls and do not survive death. Based heavily on the Ancient Egyptian Pantheon, members of the Immortal Pyramid are obsessed with avoiding death and are always carrying and wearing protective equipment and fleeing from any situations with even the smallest chance of risk. The goal of the IP is to find enough money to create a data-centre shaped like a pyramid, with the goal of downloading their minds into memory banks to wait in safety until someone develops a way to make them truly immortal. If the IP is still around in 2077, I’d wager to bet they’re probably pretty interested in the so-called Immortality Chip.

The Worshipers of the Night are a group who wear all white armored clothing, and roam the streets at night to “protect the nights holiness against evil” The worshipers of the Night believe that everyone should feel peace and the ability to rest without paranoia at night, and thus they sleep all day, and patrol all night keeping the streets safe.

Digital Divinity Incorporated was founded on the idea that the Net is the first thing made by man which is infinite, and thus it is proof of mankind’s own godhood. The DDI preached that interfacing with the Net is communion with the true self, that the Net is mans destiny to extend their existence, and that the thought in electronic form is a heavenly or nirvana-like experience.

Deus is the DDIs diving entity in the Net. It is arguably the most suitable religion in the Cyberpunk era with a perfect blend of spirituality and technology, and easily marketable to those with interest in the DDI.
Realism are a relatively small religion based in many of the more technically advanced cities. Realists believe that the real universe is something unbeknownst by us as we are all living in a perfect VR simulation without the ability to “breach” it. Different sects occur within this doctrine, but many believe that all the religions members are gods who are bored with their never-ending existence and have created this simulation just to pass the time.

Satanism is more of a rejection or opposition to Christianity. Most worshipers, mainly Boostergangs and Rockerboys meet together in small groups, each with their own variation of Satanism. As it stands however, no notable church has been reformed and accepted Satanism in place of Christianity.

Moving on to some of the larger religions we first have the Roman Catholic Church during this time has seen a surge in popularity and is still a bolstered world power. The Vatican maintains Swiss troops who have been used in the past to counter Corporation-backed threats on church owned lands, and now more than ever, the Church looks after its own and will go to great lengths in protection of each and every member.

In 2077 Catholicism is likely still popular as Jackie Welles sports multiple articles of clothing with crosses, we see urns with Catholic imagery as well as The Valentinos gang donning many crosses.

Post collapse Judaism has not fared well. With Mideast turmoil and Israeli relations under-pressure under the wake of the Meltdown, Jews in the US feel isolated. Although Israel does offer a homeland for American Jews looking to make the trip, the means of getting there is not readily available to all.

There has been a renaissance in the Islamic Faith in the 2020s and there is a mosque in almost every American city. People of all colors and backgrounds flock to this religion. During the collapse, dietary laws and restrictions saved many Muslims from the septic conditions, and both sects the Sunni and Shi’ite are thriving. Islam is popular among the poor, which make up the majority of Americans.

Buddhism has also grown significantly in America despite it being one of the more complex ideologies as it is an amalgamation of religion, philosophy and psychology. Cyberpunks of the West have trouble grasping its concepts due to its heavy emphasis on non-violence, and the dissociation from the self in quest for enlightenment. Buddhists have a fascination with the net, which lays out an ideal setting for exploration of thought, and in 2020 many Buddhists meditate using exploration of the net as their medium.

Cyberpunk 2077 News – 3 Studios Helping With Cyberpunk 2077 Production, QA, Optimization & Porting!

Today we are jumping into some rumors (update: now confirmed) via GRY-Online.pl that run parallel with rumors about Cyberpunk 2077s delay earlier this week via Borys Niespielak about the game currently running into technological issues and limitations on mainly the base level Xbox One.

If you guys are unaware there was a Polish Podcast with a well-known Polish journalist who is known for his movie and game industry connections, where he lists things about Cyberpunk 2077 and CD PROJEKT RED, mostly correlated to why CDPR issued their delay and how the game is struggling on the basic versions of modern consoles. If you want to check out that video I’ll link it in the pinned comment.

Earlier today however there was yet another article posted by Polish publication GRY-online via the publisher of PolskiGamedev.pl and previous head of journalism at CD-Action monthly with more rumors regarding some of the internal workings of CDPR, and how they are tackling this alleged problem.

The publisher mentions that native teams of QLOC, Testronic and Crunching Koalas are participating in the work on Cyberpunk 2077, due to the immense scale of the project CDPR is working on. CDPR seems to have outsourced companies who all have niches in converting, optimizing and testing games to help with the project which backs what Bory Niespielak has mentioned in the delay of Cyberpunk mainly being console oriented.

QLOC is a polish company that is recognized worldwide as one of the best porting vendors, with a team of over 300 specialists who are experienced in Quality Assurance, Localization + Art Design. They have worked on big AAA titles like BioShock, Devil May Cry, Dark Souls, Hellblade, Steet Figher and more in various porting and quality assurance.

Testronic has 20 years of experience partnering with video game and entertainment companies, who also work mainly on Quality Assurance, localization, compliance and certification and customer support.
Finally we have Crunching Koalas who seem to be a studio more focused on indie titles, in again porting, co-development and publishing support.

Now in addition the article mentions there may be additional studios helping at the moment, and Marcin Iwinski also allegedly mentioned that 4 studios worked on Cyberpunk, but the video in which he supposedly says this is in Chinese, so I can’t verify this. If you do speak Chinese, I’ll link the video in the pinned comment, but as it stands this has not been confirmed.

My obvious and not revolutionary assumption here is that CDPR are really aiming for quality and there is likely a substantial amount of bugs holding this release back, and CDPR is bolstering their team with companies who have a specialized niche in the final stage processes of cleaning up a game for release. In this sense, it seems like the more cooks in the kitchen, the better to catch most bugs and glitches before Cyberpunk goes gold.
Corey Balrog has chimed into the delay and optimization conversation, and as someone who went through his fair share of hiccups with God of War having something like 3000 bugs when it was supposed to be 0 and ready for launch, I think his words are assuring in knowing that its not about f the studio will get there, its just when and to what efficacy.

In my opinion, if this is true, more power to CDPR, fly in the experts get things sorted properly get more eyes on the issue, get more people in there to brainstorm solutions, double down and make sure things go right the first time around on launch.

In some additional news, there are allegedly some layoffs at polish publisher CDP, which is oddly enough not related to CD project or cd projekt red, which seems to threaten the release of the game in Poland. CDPR has responses saying that all pre-release orders for cyberpunk 2077 placed from them will be honored, so if you were worried about that one, rest assured you will get your copy.

Cyberpunk 2077 News – Rumors About Current Gen Holding Back Cyberpunk, Takemura & Funko Pops!

Some BIG Rumors from a big Polish journalist, a NEW character teased via a new Cyberpunk 2077 Funko Pop release, some new Cyberpunk Red developments in the form of new art, Cyberpunk multiplayer and more will all be discussed in today’s Cyberpunk 2077 News episode!

Starting off today’s episode we have some Cyberpunk 2077 Funko Pops officially being announced at the London Toy Fair by Funko in collaboration with CD PROJEKT RED. The official image they showed includes two Male V figures, 1 which glows in the dark and both retracting the Nanowire cable from their arms, 2 of Johnny Silverhand, as well as one female V statue sporting the mantis blades.

Now there was also another image of a Cyberpunk 2077 Funko Pop which have yet to hear about. This character’s name is Takamura. I hadn’t heard about this guy from the lore so I asked the expert herself MadQueen if she had, and she didn’t so this is likely a new character for 2077 or that will be featured first in the tabletop Cyberpunk Red.

My first assumption about this character is he is most definitely from Arasaka, since Arasaka employees wear all black, as well as the obvious in his name sounding Japanese. He looks somewhat similar to the Arasaka employee being ran over in the CE statue, but the eye augmentations and facial hair do differ between the two.

Next we have a Rumor I wanted to mention coming from Borys Niespielak, who is apparently as renowed as Jason Schreier in Poland. I want to preamble this part of the video with the fact that these are currently rumors and should be taken with a huge grain of salt. These were posted via a user who translated the podcast from polish to English in the Triple S League Discord server. There’s one point in particular I wanted to address out of all of them from this as it aligns with recent delay statements.

The rumor in question is that the biggest of Cyberpunk 2077s technical problems are being caused by the first version of the Xbox One from 2013, and that if these problems weren’t solved by January, there would be a delay. Obviously, there was a delay, so the issue may be the original Xbox, although there is a parallel rumor from this podcast mentioning that Cyberpunk at GDC 2019 had no way of running properly on current gen overall.

There were other rumors via the translation, including Ciri being the main character for a CDPR game in the future that was supposed to be exclusive to Sony, which makes no sense to me judging by how close the studio is to Microsoft, and their presence at Microsoft conferences, that the main story is shorter than The Witcher 3’s but is satisfying on second or third runs, and that the main storyline is finished.

Next, we have an article from GamesRadar analyzing the Cyberpunk 2077 delay. In the article they mention that due to the scale, density and seamless world building CD PROJEKT RED is attempting to immerse the player in, the delay was an inevitable.
Quest Designer Patrick Mills, likens the quest development process to trying to put a jigsaw puzzle together, but the pieces of the puzzle keep changing shape as you place more of them in. He’s mentioned in the past it’s a lot of work and revision.
We all know the Witcher 3 went through a couple of delays, and Cyberpunk 2077 looks substantially more complex in not only it’s vertically expansive world but also its gameplay approach.

Next up we have Cyberpunk 2077 Multiplayer news. Now in the last video regarding the delay and a teleconference with investors by CDPR about the delay, I made mention of how CD PROJEKT RED clarified that the next triple A RPG game that they were making is actually Codenamed Cyberpunk online but will be a Cyberpunk multiplayer experience. I wanted to come back and address it because we had been speculating for a long time, that CD PROJEKT RED was doing 3 cyberpunk projects, and now we have confirmation of this. We have the standalone single player story driven RPG coming September 17th, we have the DLCs and Expansions that will be coming post launch, and now we have what will likely be a standalone Cyberpunk Online game. It’s still classified as a Triple A RPG, so that just goes to show that this will be an online mode with RPG elements in it, likely using assets from 2077. Now originally this was scheduled for 2021 like previously mentioned but with the delay of Cyberpunk 2077, Cyberpunk Online will likely now have a release date of 2022 at the earliest.

Cyberpunk 2077 Family!
Channel: MadQueen – https://www.youtube.com/watch?v=sBY7QJO9x6k

Channel: Last Known Meal: https://www.youtube.com/user/LastKnownMeal

Channel: Triple S League: https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

SOURCES –
Polish Podcast – https://www.youtube.com/watch?v=6VunwbHa_HQ
GamesRadar Article – https://www.gamesradar.com/it-wasnt-a-question-of-if-cyberpunk-2077-would-be-delayed-but-rather-a-question-of-when/

R.I.P. April 16th … #WeCanWait

September 17th, 2020 here we come : )

Twitter saw it first – @TheNeonArcadeNA

Cyberpunk 2077 Delay FAQ via CD PROJEKT RED Conference Call!

As a follow up to Cyberpunk 2077’s delay there was a CD PROJEKT RED conference call, where investors & journalists could have their questions regarding this change in plans answered by CD PROJEKT RED, so this video will be going over those details.

If you missed the prior announcement, CDPR took to twitter to say “Cyberpunk 2077 won’t make the April release window and we’re moving the launch date to September 17, 2020. We are currently at a stage where the game is complete and playable, but there’s still work to be done. Night City is massive – full of stores, content and places to visit, but due to the sheer scale and complexity of it all we need more time to finish playtesting, fixing and polishing. We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give us precious months we need to make the game perfect. Expect more regular updates on progress as we get closer to the new release date.
We’re really looking forward to seeing you in Night City, thank you for the ongoing support”

This was echoed in the first few minutes of the investors call.

The first question received was in regards to if this new date is set in stone and if there are fears, that it may take even more time to perfect.
The studio responds saying that they know where they stand, and which aspects of the game need work and that they are confident about September 17th.

Regarding feedback on testing and the implication this delay has on future post release content and games, they mention that Feedback has been promising, and they are of course eager to deliver the game, but expectations are high and that they are also aiming quite high.
There will be a shift in the post release content and games naturally with the shift in the release of Cyberpunk.

In regards to September being a more competitive window in the gaming space, CDPR responds by saying that there will always be competition in the gaming space and they don’t see September as any more threatening than April or any other release window. A big single player RPG will find its place regardless of the date and other releases.

They move onto mention concretely that the other Triple A release they are working on is Cyberpunk Multiplayer, and that 2021 now seems unlikely for it.

When asked to elaborate on the reasons for the delay, Adam Kicinski mentions that it’s mainly due to technical and polishing needs. The game is complex and there are glitches but its nothing fundamental. With the level of complexity, polishing is even a complex task. There wasn’t anything unexpected, but they are constantly evaluating the task, and the decision was unanimous as 5 more months would help deliver a perfect game.
While this helps alleviate crunch, the final stages of game development always has this to some degree.

In regards to if this will effect this years E3 and Gamescom presence, CDPR mentions that they will have some sort of present at both, but it’s early to comment on this and there is no full strategy.

When it comes to regular updates, they mention that much of their marketing operates on surprises, but that they have begun pushing the game to rating agencies in PEGI and the ESRB boards.
They mention that they are very very happy with the story and dialogue, but they don’t want to tarnish this with technical glitches.

Distributors seems to be on board and supportive of the delay, but they will continue to talk to them as early as tomorrow.
Hands on previews and impressions were originally slated for February and March but those will be pushed back as well, to give media and journalists something that the studio is happy with.

With games having poor launches in Summer, a question was asked about the real amount of time needed to finish up the game versus a strategic launch in September. CDPR mentions September as being a more effective natural choice and aligns with the time needed to finish.
When it comes to cross gen, or next gen release, bothing has changed on this front. The game is developed with next gen in mind, but their ocus is on current gen.

They mentioned that with 3 months left, they felt this was the last moment for a delay announcement.

Inwinski Intro Video Source 1: https://www.youtube.com/watch?v=eiN9WibHcS8
Iwinski Intro Video Source 2: https://www.youtube.com/watch?v=X5dVjZnH_a0
CDPR Conference Call: https://www.cdprojekt.com/en/wp-content/uploads-en/2020/01/telekonferencja-16012020.mp3

Cyberpunk 2077 Has Been DELAYED! (September 17th, 2020!)

Cyberpunk 2077 has been delayed due to not being able to make the release window. The game is playable from start to finish, but its likely that CD PROJEKT needs that extra time.

VIA CDPR on Twitter:

“We are currently at a state where the game is complete and playable, but there’s still work to be done,” CD Projekt Red wrote in a press release, embedded below. “Night City is massive–full of stories, content, and places to visit, but due to the sheer scale and complexity of it all, we need more time to finish playtesting, fixing, and polishing. We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give the precious months we need to make the game perfect.” CD Projekt Red added that there will be “regular updates” on the game’s progress as the September 17 release date approaches.

Cyberpunk 2077 News – Tyger Claws & Steel Dragons, “Wake Up Samurai”, Pondsmith Reveals Character?

A new gang poster hinting at one known and one unknown gang in Cyberpunk 2077 and their potential story implications, some miscommunication about an alleged hands on preview of Cyberpunk 2077, Mike Pondsmith revealing details on the 2077 timeline in the form of a character from the lore, if “Wake up samurai” will actually be tied into the game itself, and more in todays Cyberpunk 2077 News and information episode!

First off, we have some corrections issued by Gameranx when it comes to hands on previews of Cyberpunk 2077. In a most recent top games of 2020 video, a member of the Gameranx team mentioned that Jake Baldino had played Cyberpunk 2077 at one point and mentioned that there were positive impressions about it. This caused some buzz online and some speculation as to if the hands-on previews of Cyberpunk 2077 were around the corner, after late last year President & CEO of CD PROJEKT Adam Kicinski mentioned a strong dose of information about Cyberpunk 2077 in the form of hands on previews would be shared in early 2020.

Evidently this was an error in the video, and Baldino has taken to twitter to rectify this, so it seems like the wait will continue for hands on previews of Cyberpunk 2077, where we will learn how the game actually feels in the hands of game journalists, and media outlets.

Next up we have some big hints about the game in the form of Night City Gang Poster Art. If you guys are familiar with Michal Dziekan, he has done many of the gang posters that are featured on the CD PROJEKT RED Store, which are by the way 20% off right now. The Maelstrom and the Valentinos have been featured on these posters so far, but it seems like he’s currently working on a Tyger Claws poster at the moment judging by his Instagram.

The Tyger Claws are a gang in 2020 and 2077 and have allegedly turned from a defensive combat booster gang, to a gang who uses its fair share of cyberware, bikes and katanas and have strong ties to Arasaka. Obviously, the Tiger is their logo, which can be seen in the bottom half with a gang member riding a yaiuba kusanagi. On the top however, we have a dragon.

Now the Steel Dragons are Yorinobu Arasakas gang consisting of Tokyo Nomads, who in the lore of Cyberpunk oppose Arasaka for their vile corporate operations. Yorinobu hates Arasaka after being born into the family and uncovering their truths. The poster shows what could be the two gangs clashing over territory, which would make sense lore-wise. At this point it’s a strong point of speculation that we will see Yorinobu and the Tokyo Nomads aka The Steel Dragons in the game.

Now In the same vein, Mike Pondsmith has taken to reddit, as he seems to do from time to time, to reveal more about Cyberpunk 2020, red and 2077. In a post he lays out a RP scenario he used to run called “Michiko’s Night Out” which involved the granddaughter of Saburo Arasaka leaving the compound on her 18th birthday in the company of her personal bodyguard Solo Kenichi Zaburo. While out barhopping, she runs into cyborg solo Adam Smasher, leading to some explosive results. As he continues, he likens Michiko to a cross between battle angel alita and a mad girl genius and mentions that we will meet an older Michicko in the full Cyberpunk Red release, and that she might show up in 2077 since she continues to exist in that timeline. It seems like we could be adding another Lore based character to the 2077 roster.

Next up we have details about the second most infamous Keanu / Silverhand quote so far. “Wake up samurai” has become a favorite line of those who have been following Cyberpunk 2077, but it seems like this dialogue between the player and Johnny might be confined to just the CGI Trailer for Cyberpunk. Via CDPR’s Community Manager Lilayah, we learn that this line is a phrase from the CGI trailer, not from the game so you probably won’t hear him mention these exact words.

Now we’ve talked a lot about the World of Cyberpunk 2077 lore book in the past, as well as the recently announced deluxe edition, but we’ve had some poor images so far to work with. We mentioned that yes there are temporary tattoos featured in the deluxe edition that show us the main gangs, some of which we didn’t know about before in the Mox and 6th street, but now we have a clearer image, featuring The Animals, The Voodooboys, The Valentinos, 6th Street, The Maelstrom, The Mox, Tygers Claw, and presumable one more hiding behind the first page. This could be the Wraiths mentioned on the back of the book, a subfaction of the violent rogue Nomad Nation the Raffen Shiv.

We also have a clearer image of the new vehicles, and 2 more car manufacturers in night City. We knew about Quadra and Thorton in our prior inspections, but now we have Archer, which represents the Entropism visual style, and Rayfield which represents the upper echelon neo-kitsch visual style.