Cyberpunk 2077 News – Censorship, Vehicle & Weapon Customization!

In today’s Cyberpunk 2077 news we look at new details on Vehicle and weapon customization, Hand crafted details in Cyberpunk 2077’s Night City, A Festival CD Projekt Red has backed out of for a Cyberpunk 2077 related reason, Acid rain and equipment for combating Night Cities elements, as well as some potential trouble for consoles based on new censorship rules when it comes to sexuality in games.

Before we get into it, the official Cyberpunk 2077 page tweeted for the first time in a while, and whilst it wasn’t anything substantial, we did get hit with a pretty insane Jackie Welles cosplay by a fan. CD Projekt Red has stated that they are opening up their twitter to start re-tweeting worthy pieces of fan art, so if you are inclined at creating anything of the sort, try your luck and tweet out your designs to the official page @CyberpunkGame.

Next we have some brand new Vehicle and weapon customization details via a French publication who sat down with a CD PROJekT RED Employee to get the scoop on Cyberpunk 2077 and the world of Night City. In this interview with Maci Pietras which was further translated by Rawls + friends on the Cyberpunk 2077 discord, it was mentioned by Pietras that “Every time you see a vehicle in the game, it will be possible for you to take control, and you can start the fight from there. It’s typically things player find cool to do. Although I can’t give details about current vehicles in the game, customization of cars are in the game”. Now vehicle customization is an incredible thing for Cyberpunk 2077, but the first part is kind of vague.

Now Pietras also mentions two other details. He states that in relation to the source material of the pen and paper RPG game Cyberpunk 2020, that they were nervous about deviating too much from Mike Pondsmith’s original vision. He says “To be honest we were afraid of putting too much of us in this game, and that personal touch, would overshadow the original boardgame.” “For example during the creation of the character, you will have elements to customize and choose from, including the look, physical skills, which hand you hold your weapon in, and more. We took the elements from the board game, and extrapolated them for Cyberpunk 2077”
This is good news for the old school Cyberpunk 2020 players, who want Cyberpunk 2077 to be as true to its roots as possible. Obviously it’s a different medium all together, but the mechanics are more tranferrable and apparent when your source material is a pen and paper RPG, VS A BOOK OR MOVIE.
This is also good news for lefties and people who like to customize their shooting experience. Being able to choose which hand you hold your weapon in as a customizable feature, is definetley something LUQ former Counter Strike professional, has helped with. IF you guys are unaware, he’s on board with the CD PROJEKT RED team to help with testing the feel of the gunplay and to offer suggestions.
Pietras also mentions in this interview that the only animals in night city will be dogs and cats and you can interact with most NPCs.
In regards to interacting with all NPC’s this might be something that is very similar to The Witcher 3. You walk by an NPC, and they say a blurb or two to you about something going on in their lives and mosey along on their way.
As a final point from this article is was noted by Sardukhar from again the Cyberpunk 2077 discord that Pietras mentioned how V would undergo issues and choices stemming from a Cornelian Dilemma. A cornelian dilemma according to Wikipedia is a dilemma in which someone is obliged to choose between two courses of action, either of which will have a detrimental effect on themselves or on someone near them.

Next we have information regarding the development of Cyberpunk 2077 and how CD PRojekt red has built the future Californian dystopia of Night City. In an interview again with Maciej Pietras, it was mentioned by him that “the game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation. Nothing is procedural in the world.”
Now in computing, procedural generation is a method of creating assets using an algorithm versus doing it manually and by hand. This will give the world a touch of detail that will make it feel more authentic, and lively.

Cyberpunk 2077 – Ripperdocs & Cyberware! (Explained!)

In today’s Cyberpunk 2077 video we are talking about Ripperdocs and cyberware, what a Ripperdoc is, what Cyberware is, how we install cyberware, explaining procedures involved in installation, and the pros and cons of visiting legal and illegal ripperdocs in Cyberpunk 2077.

Ripperdocs are NPCs your character can visit in Cyberpunk 2077, who will install all types of different cybernetics and cyberware for a price. With Cyberware being so popular in Night City, so too has the demand for Ripper docs. Ripper docs are a mix between engineers and doctors, installing and removing cybernetics usually out of a clinic or hospital.

Now Cyberware comes in a variety of forms in Night City, from tech that bolsters your quality of life like a bio-monitor, or pain editor, to more lethal cybernetics such as weapon grips increasing your base damage, and cyberlimbs and weapons.

Cyberware is a form of gloating as well, and the flashier your cyberware is, the more power you and respect you can demand. This is called Cyberfashion and is common practice in Night City.

We’ve all seen the gameplay demo where we are walking around the streets. See how many people are wearing Cybernetics that are visible? Lots like to show off, although for some individuals it’s better to be discrete and hide what you’re packing with RealSkinn technology, a synthetic skin that looks like human flesh, to hide away your expensive and deadly prosthetics.

Now each time you add Cyberware to your body, you’ll have to visit a Ripper Doc. On the RipperDoc surgical software, you can pick out and choose your ‘ware based on what you want to use it for. Each cybernetic has a humanity cost, meaning as you strap on more tech to your body, you will start to dissociate from your mind. Cyberware can have a potent effect on the mind, where you essentially go insane and lose your quote unquote humanity, if you over-do it.
Each piece of tech has a different humanity cost. IN 2020 is goes from Low to very high in terms of cost, but for 2077 there is a numerical value attached to each component. Presumably the higher the # the more impact that particular piece of gear will have on your mental state.

If you go full-force with “bumping up your specs” and max out your allotted humanity, you will be classified as a cyberpsycho, which are generally some of the most dangerous characters in Night City. Now as a side note this is only applicable to other people in Night City. Your Character will not be able to go fully cyberpsychotic, for the sake of the story. This has been confirmed by CD PROJEKT RED.

Rehabilitation for this type of psychosis is offered to you by law enforcement in Night City before you get overly violent. This rehabilitation consists of visiting a Cyber psychologist and undergoing trans-formative Braindance sessions, which essentially will chemically disassemble your brain and reassemble it to have more socially acceptable thoughts.

Now within the realm of Ripperdocs and installing and grafting tech to the body, we also have Surgery codes. A surgery code is the minimum level of medical care required to install cyberware, the length of surgical time required, the cost, as well as the difficulty of the surgery. Now keep in mind this is highly subject to change in 2077, but it is part of the rules in the pen and paper game.

Negligible surgeries can be performed in Mall clinics or drop in body shops and generally only take 1 hour. These are fairly easy to perform and can be done by any level of ripper doctor.

Minor Surgeries can take up to 2 hours and must be done at a medical or ripper doc clinic. This hints at V’s surgery being a minor one as we are at OUR Ripper doc clinic with Dr Viktor.
Major and Critial surgeries both require full hospitals with surgery centers. These will take 4 and 6 hours respectively and are only to be done by highly trained professionals.

There can also be some residual and negative side effects of a botched or poorly done surgery. Things like infections, bruising and swelling, permanent scarring and cyber-rejection can happen. Cyber rejection means your body will refuse an implant. In these situations stats will drop, and physical changes may happen. This might be reflected in 2077 from 2020 by having visual scarring, or a hit to stats such as intelligence, reflex and tech levels.

Obviously when it comes to Cyberpsychosis, layering on high humanity cost ware would presumably effect your empathy levels, but empathy is not a stat in 2077, so it might end up rippling down and affecting another gameplay mechanic.

As mentioned in previous videos, V has a 10% discount rate at Dr Viktor. On screen is shown a Neural Processor, which is required for things like smart gun and weapon links. There will not be the ability to play 2077 without having basic cyberware, and this presumably includes a neural processor. This means there will be no purist playthroughs available in Cyberpunk 2077.

Cyberpunk 2077 News – Deserts & Mountains, Sex & Objectification!

In Today’s Cyberpunk 2077 News + Details video we’ll be talking about if we’ll be able to travel past the Night city limits in Cyberpunk 2077, Objectification, sex and CD Projekt’s reasoning and philosophy for their stance on nudity, a developer hiring which could give us some clues to a Gwent like mini game or puzzle based quests in the game, backpacks and other equipment options you may have missed from the E3 trailer, and some additional things you cyberpunk 2077 fans will definitely enjoy.

First up can we just take a moment to appreciate this Samurai jacket that Mateusz Tomaszkiewicz received as a gift from CD PROJEKT RED for his 10 years of being on the team. It comes in a really sleek looking briefcase, and although doesn’t have the raised collar and all the LED jazz, actually seems more suitable to wear out in public. It’s got his name stitched on the inside, and is just an insane piece overall. Now some of you have asked if something like this will be in a collector’s edition, and while I think it would be cool, itll most likely be exclusive to employees and will just be a personalized keepsake for those who have dedicated their time to making games with CD PR.

Can we also appreciate this fan made Cyberpunk 2077 Xbox custom design by the Xbox Pope. This is NEON Nation Aesthetic to the T, and If I was going to be playing on Xbox, I would be all over this. Such an awesome design and kind of makes you wonder about the potential for console editions, although I think console editions are reserved for the most established developers, Which will happen for CDPR if they continue their streak of successful titles.

Next we have details about the outskirts of Night City. Now we’ve seen almost exclusively City settings for Cyberpunk 2077 so far in both the E3 Trailer and the Gameplay demo, which makes sense as Cyberpunk settings are based upon densely overcrowded locales and looming mega-cities. According to a VG end of the year re-cap article, Cyberpunk will feature more than meets the eye in terms of environments.

Similarly to how a whole new world of Skellige and it’s Isles was opened up to you in The Witcher 3, there will be a “certain degree of outskirts to the city” according to Richard Borzymowski from the CDPR team. He mentions that “We are not putting an invisible wall after the last building in the city, because that would completely break immersion. The city is located on the West Coast in California and there is a desert, and sea. Borzymowski also adds a peculiar addition in this quote stating “there might be something else” as well.

This leads me to believe that this reinforces the moon theory and space travel idea we discussed in a prior news video. It’s looking more and more convincing that we will be visiting space and or the moon. As mentioned before we see Orbital air which is a space travel megacorporation and there’s also this scene from the E3 trailer which looks like it’s in space.

A taste of what we may see from the outskirts is also reflected by these hillbillies from the E3 Trailer, who look to have settled in a mountainous desert setting on a farm of some sort. We also see the mountain peaks and ocean vistas in the gameplay demo. There is a “set sail ad” I mentioned in my all ads explained video, that hints at ocean travel of somesort.

The nomads are also a faction in Cyberpunk 2020 who prowl the outer city limites, so maybe a mad max styled quest or mission is in the cards. Now to what degree we can explore outside is anyone’s guess, but I’m going to assume the vast majority of occurences that happen will be in Night City with only isolated events being in the desert, ocean and previously mentioned moon missions.

Now fun fact of the day, the original Night City in the Pen and Paper RPG source material, was actually modelled in Sim City on an APPLE 2 by Mike Pondsmith all those years ago. Different layouts were prototyped and this helped with visualizing the city.

Next we have a new hiring at CD Projekt Red. Manuel Mendiluce from Tequila Studios who has worked on previous games such as Deadlight, Rime and Sexy Brutale, will join the Cyberpunk 2077 team starting this month. These are games that include stunning design work, with Manuel’s role at Tequila Studios being mainly lead level designer. Now Cyberpunk 2077 is already playable from start to finish, so I can see this hire being for a mini game in Cyberpunk 2077 similar to Gwent.

Rime is after all a puzzle styled game, which also could mean he’s developing the puzzles within the story, or even as a side option. CDPR has been making some big moves staff wise with Kyle Rowley, their associate design director leaving, as well as looking to hire automated test engineers and cinematics designers to round out the game’s development.

Cyberpunk 2077 – ALL Ads & Advertisements! (Explained!)

In Today’s Cyberpunk 2077 video we’re looking at all the Ads and advertisements in Cyberpunk 2077 + Night City and explaining what they are and what they mean.

From Cyberpunk 2077’s logos to vendors to all those stereotypical larger than life full scale building ads and advertisements that the Cyberpunk genre is known for.

The 48 minute gameplay demo had an incredible amount of ads you may have missed so lets go through them and point some of the obvious and well-hidden ones.

Starting off in the Scav lair we can see some boxes with the Logo for DTR. Now DTR is a shipping conglomerate in Night City and you frequent see them all over the place, mostly on boxes and small adverts.

As we carry Sandra Dorsett onto the Balcony for Trauma Team to rush to her aid, we see an open complex with some of our first ads and logos.

First we have Kiroshi. Now Kiroshi is a Japanese cyberoptic manufacturer in Night City. This is the company that makes V’s optical scanner, and whose actual Logo can be seen in the O in Kiroshi. Next we have Riot which is a Night Club or bar in Night City. We know this because of this gameplay demo screenshot. lIn this screenshot there is a poster for Riot referencing Lights music, dancing and partying non stop. We also see Below Deck, which we will explain later in the video.

Next we have Turbo which is most likely a reference to Supercars. This has similar lettering to the V Tech Quadra logo on Jackies super car later in the demo, so this could be a car parts store or even a dealership of sorts. We have Fuyutsuki and Hometown deli which are both as you can imagine, restaurants in Night City. Fuyustuki is most definitely japanese.

We see a sign that says “POD” on it as well which could be a reference to these Japanese Pods that they have in densely populated cities for people to rest and relax in.

A little later in this sequence we see a peep show sign, which is a form of strip tease where the stripper is behind a window.
Next we have V’s apartment. Now on the table we see Stanley Media as the Radio station being played, and 2 more curious things. We see the Vodka on the table, whose logo seems eerily similar to Cyberpunk game of 2017 Observer. Take a look at the covers and let me know what you think. We also see a take away bag from Tom’s diner, which is an old school diner, we walk through later on in the demo.

As V opens the blinds of her apartment buildings windows, we see the city and the boisterous ads the cyberpunk genre and cyberpunk 2077 is known for. Devon strikes me as a prostitution service or a sex cyborg. The ad features a woman with 3 mouths and a white substance dripping out.

Now under it is says 3 mouths 1 desire the Sasha devon experience. Maybe this is a famous prostiture or joygirl in Night City known for her 3 mouths. Next up we a Plug in Now advertisement. Now if you guys have been paying attention to the world of cyberpunk 2077 this should look familiar.

The silhouette is of a netrunner seen in this concept art piece for the E3 trailer. Plug in now is in reference to Netrunner components, which could mean this ad is obviously for netrunner gear including netrunner chairs and interface plugs. Up next we have the Sky is the Limit. Now this ad is hard to see here, but later on we see that it says Orbital air on the bottom right corner. This is a megacorporation based in Africa that sends cargo and passengers to space. This most likely means we will be visiting space at some point in the game.

We see second amendment on the tall building, which we now as a weapons vendor in night City. In your own personal building, Wilson runs the 2nd amendment which features a weapon menu. 2nd Amendments are seen frequently through Night City.

Nicola Soda’s “Feel the Chemistry” slogan can be seen here as well. Nicola soda is a drink which will most likely act as a healing agent in the game, and V interacts with a Nicola ad that shows her exactly where to purchase the drink. This is going to be standard in Night City with more interactive ads, showing you exactly where to purchase the product.

Brookyln barista Mac n cheezus AOBA are most likely restaurants and coffee shops, and Spunky monkey is a again a drink.
We’ll skip some of the other ads in the back as we will see them later, but more clearly.

As we step into V’s weapons bunker we see a magazine which shows us an Arasaka Smart Rifle similar to the Type 41 we see later in the demo. We also see a magazine under the desk with a another super car, which can be seen more clearly in this Cyberpunk 2077 Screenshot and really does look like a white Audi R8.

As we spin around and see the Samurai poster, we also see that Broseph beers is a sponsor.

Cyberpunk 2077 – Everything We Know (So Far!)

Today’s Cyberpunk 2077 is EVERYTHING WE KNOW, with ALL the details we have from 2018 GOING INTO 2019 and the new year. This will include character progression and customization, first person perspective, third person perspective, vehicles, combat, the world, combat systems, melee systems, apartments, romance, release dates, weapons, stats, levelling, enemies, characters and NPCS, as well as multiplayer and more

Cyberpunk 2077 is a single player story driven experience made by CD Projekt Red.
Cyberpunk 2077 is releasing on PC, Playstation 4 and Xbox one, and although not announced yet, may also come out for next generation consoles.
Cyberpunk 2077 takes place in the free state of North California in the coastal dystopia of Night City.
The timeline of events have been altered by CD Projekt Red from the original Pondsmith era Cyberpunk timeline to fit with the events that will happen in their vision of the game.
Night City is divided into 6 districts.
Cyberpunk 2077 shifts from The Witcher 3’s third person perspective and opts for a First Person perspective experience mainly due to CD Projekt Red’s belief that this will help with the immersion and story-telling of the game. There is also the reasoning that the map of Cyberpunk is very much vertically built.
There are options like photo mode, 3rd person cut-scenes, and driving in third person as confirmed features for those that really want to see their characters, and how they look. There will be no loading screens making the world feel immersive and seamless.
In Cyberpunk 2077 you play as V, who is fully customizable verus Geralt from the Witcher who was very much set in stone personality and looks wise. This customization includes choosing your character’s gender, body, face, hair, tattoos and clothing options. Your back story will also be customizable and will influence what happens to you in the main quest line.
There isn’t a fixed class system and this allows you to play your character as you see fit and in any combination of a Netrunner, techie and solo class. Netrunners are hackers and is focused on stealth, and assassinations. You can hack into a network of enemies and quick hack them to disable their weapon links and cyberware. Techies are the magyvers of the Cyberpunk world with the ability to craft items and equipment. Solos are all raw firepower and speed with the option to be movement ability focused, or heavy weapons focused.
Character progression is handled through levelling up and installing new cybernetics. You can level up stats like Strength, Constitution, Intelligence, Reflexes, Tech and Cool. There are also skills, perks, and mods in addition to give your character a lethality boost.
The quests in Cyberpunk 2077 will allow for emergent gameplay mechanics to be displayed. This means that there are multiple ways to trigger quests and events that are based on the creativity of the player.
Cyberpunk 2077 will have an elaborate array of vehicles from super-cars, to heavily armored military cruisers to superbikes and motorcycles and even flying cars and aerodynes.
The dialogue system is fluid and NPCs will respond to you differently based on where you look, if you interrupt them and even based what you are wearing.
Relationships are also important in Cyberpunk 2077 and there are options to form long term romances and one night stands. Your character can be bisexual, gay or lesbian. There will also be companions like Jackie Welles and TBug from the gameplay demo throughout the game.
Items you find in the world can be put further under the microscope and analyzed using the inspection system to learn about its background, origins, uses and more. This system can be seen in the Spiderbot plug V inspects at the Maelstrom hideout.
The inspection system also branches out to ads which can be interacted with.
Apartments are a place in Cyberpunk 2077 to come back and relax, bring a romantic friend or surf the internet or experience braindances in the comfort of your 4 walls.
We will not be allowed to join Factions or gangs like Trauma Team, The Maesltrom or Megacorporations.
Weapons come in a couple varities including smart weapons, tech weapons and even melee weapons like katanas and mantis blades. Weapon rarities come in a color and star system with green being common and purple being epic or legendary.
Cyberware will also be a key feature, and you will not be able to play through the game without some key basic cyberware, which squashes the chance of doing a purist, no cyberware playthrough. A Neural processor is needed to use many functions in the game such as reflex boosters, and vehicle and weapon links
The Net is a vast section of the Cyberpunk world which will allow you to traverse the web and clash with other hostile netrunners and hackers all trying to find or protect the deepest darkest secrets of Night City.

Cyberpunk 2077 News – Cyberninjas, Romance & Killing NPCs

Welcome back for some Cyberpunk 2077 news, featuring Romance and Relationships in Cyberpunk 2077, killing NPCs and how much damage we can inflict in the world of Night City, the 2077 timeline and if will continue the Cyberpunk 2020 timeline, and Cyberninja vs Tankier character builds!

First up we have what kind of builds we can expect in Cyberpunk 2077 and how we can choose to approach battle. We know that there is a fluid class system featuring the Netrunner, Solo and Techie skill trees. This equates to hacking, firepower and crafting specialties respectively. What we also know is that the game does allow some big creativity changes from past CD Projekt Red titles. Senior Quest Designer Phillip Weber and Associate Design Director Kyle Rowley mentioned in an interview that “We can have strong solos, if you want to make them tanky with big weapons. You can also make your character more like Major from Ghost in The shell. Basically a Cyberninja as we have skills for that as well”.

This may mean we can be more proficient with larger militech rifles if we choose the former, and melee based destruction like the mantis blades or katanas if we choose the latter.

Now this part seems to be exclusive to the Solo Tree, so its yet to be seen if variations can occur within techie and netrunner skill trees to further diversify how we play. Maybe Netrunners can choose options like stealth dominant and hacking dominant builds.

Next we have the 2020 and 2077 timeline and some clarification about continuations. Cyberpunk 2077 is not a direct continuation of Cyberpunk 2020 as confirmed by Mike Pondsmith, who has stated that many changes are made to the world and story of Cyberpunk 2077. This means that Pondsmith in conjunction with CD Projekt Red has developed an alternate timeline. Due to shifts in technology from when Pondsmith released Cyberpunk 2020 in 1988 to present day where Cyberpunk 2077 is being developed, there had to be some shifts to make the timeline and the progression of the events in the timeline make sense.

Pondsmith clarifies that the technology that we experience in 2077 wont be the way it was portrayed in 2020 for those reasons.

Obviously this is what happens in a lot of mediums, Movies are never exactly the same as books, and vice versa and games are not always the same as their source material whether that be books, table top rpgs or movies. The witcher 3 was no different, because the game has a lot of elements that varied from the Sapkowski novels they were based on. CDPR and Pondsmith have iterated the timeline together however, and this may be because they are trying to make it as true to their roots as possible.

Next up we have romance and relationship options in Night City. We already know Cyberpunk 2077 is a highly customizable game, with a multitude of options to fit any gamer’s preference. We can choose what gender our character is, and also our sexual preferences. That means the character we mould from the groud up can be bisexual, gay, lesbian or straight. The relationships that are developed in Night City can be long term spanning the length of the game, or one night stands and this is completely up to player discretion and how they want their Night City experience to play out. These will seemingly have an influence on story and dialogue options, and even interactions as you are walking down the streets of Night City.

Developing a wide variety of NPCs with a wide variety of sexual preferences, makes the game more grounded and lively. You might not be everyone’s cup of tea and that leads to the player not feeling like they have complete control of the world. Whilst Geralt was mostly in charge of his sexual conquests, you might have to work harder for some of them in Cyberpunk 2077.

The game features full frontal nudity and doesn’t shy away from that at all. In the gameplay demo, they blurred out the genitals of the player models for the sake of the presentation, but when you get the game blurring and censoring won’t be there. This is obviously a mature game and the world’s stance on sex and the normalization of all these components reflects this.

Next we have CD Projekt Red’s vision for the Gangs of Cyberpunk 2077. CDPR’s design philosophy is that they really want to emphasize that they don’t want gangs to resemble comic book-esque villains. A humans need to seek identity leads people to join gangs, and modify their bodies. In the world of Cyberpunk 2077 where everything naturally stands out, identity for many people are lost. This leads to the human need to join groups and factions, many of them being gangs. This also gives CDPR an opportunity to tie that in with concepts of transhumanism, and the ascention of power using technology. Gangs are usually reserved for people who aren’t able to make it in a megacorp setting, but still lust for power.

Finally we have how much freedom we will have with NPCs and other characters in Night City.

Cyberpunk 2077 News – Apartments, Weapons & Optimization!

In today’s Cyberpunk 2077 news we’ll be talking about how CD Projekt Red are balancing Smart, Tech and Power weapons, how they are using pro gamers to refine their shooting mechanics, Some small details which could mean big things for an imminent Cyberpunk 2077 release date, What we can expect from apartments and customization, CD Projekt Red’s plan to optimize the game for lower end hardware and modern consoles, the amount of writers working on the project and how they collaborate in creating Cyberpunk’s quests, as well as a bionic man who is creating REAL cyberpunk 2077-esque augmentations.

So first up we have weapon balance and shooting mechanic details and news. According to information from a livestreamed interview with CD Projekt Red developers at Gamescom, they have brought on some significant help when trying to get the feel and smoothness of their shooting and weapons system down. Lukas LUQ Wnek, has joined the team to help CD Projekt Red in their first foray in to designing a First Person Perspective Shooting experience. Shooter games with Strong RPG elements, or how CD Projekt Red has called Cyberpunk 2077 an RPG with shooter elements, tend to suffer from underwhelming shooting mechanics and lack of weight to the weapons. Bethesda and Fallout 4 experienced this to a degree, and one of the main complaints from the Cyberpunk 2077 Gameplay Demo was that the shooting didn’t have enough impact.

For those who aren’t great at shooter games, fret not as weapons will be able to become modified into smart weapons.

CD Projekt Red has also addressed damage numbers that pop up when shooting enemies, and are making sure there is an option to turn those off if you so choose. A lot of people seem to want to turn the damage indicators off, so this is great knews for players who are 100% invested in immersion. You can also turn other HUD indicators off.

Next up we have some details via Twitter that could tell us just how close to the end CD Projekt Red is on Cyberpunk 2077. First we have CDPR releasing a job listing looking for an automated test engineer. They’ve also been looking for a cinematic cutscene designer as well, which is again generally a final phase step for game development.

We also have Kyle Rowley leaving CD Projekt Red to join another game studio. Now he was a designer at CD Projekt Red, so this can mean that he’s no longer needed on the game, in terms of overseeing development or anything of that nature. He has presumably finished his role on Cyberpunk, which as a pivotal designer must be a huge part of it, leaving again only bug detection and playtesting to be one of the only things CDPR needs employees to do on Cyberpunk 2077. There also is a rumor that some Gwent devs are moving from Gwent into the 2077 team. This is substantial news for the Release date, knowing the game is already playable from start to finish.

Next up we have optimization details about how the game will take into account the aging technology of modern consoles like the Xbox 1 and the PS4. Many people are doubting the ability of Cyberpunk 2077 to run on current generations consoles, let alone PCs. With a beefy i7, 1080ti build running the Cyberpunk 2077 gameplay demo in 4K, locked at 30FPS, Cd Projekt red has also addressed their optimization process to those who are skeptical. Starting from the very beginning Maciej Pietras claims that they started the developmental process with optimization in mind, thinking from scratch on how to implement features like global illumination, without bottle necking or stressing the hardware too much.

Pietras also mentions every platform only has so much performance. He also mentions You can distribute where you want to root this performance, whethere that’s in larger city scapes, more destructibility, more NPCs, better lighting or more complex AI. This is a task CDPR feels like they are ready for, and by the way the gameplay demo looks, I’d say they’ve struck a meaningful and impressive balance.

Next up we have news on Apartments, megabuildings, and the upgradability and customization of our dwellings. We have confirmation that we will be able to have multiple apartments from CDPR, which will feature Radios, Computers to surf the net, scenic vistas, and weapons lockers and closets for all the gear you collect in your travels. There is also a Night City Vending Machine, where you can order drinks, braindance experiences and one night stands from JoyBoys and Joygirls.

Next up we have some details about the writing and writers working on the script for Cyberpunk 2077. Now there are other writers focused on the side quests, dialogue options and cinematic scripts amongst other things, but as for main writers, there is quite the contrast between the witchers last installment and Cyberpunk so far. The Witcher’s script had 450,000 words, which equals around 4 fully fledged novels.

Cyberpunk 2077 News – Space Travel & Social Hubs!

In today’s Cyberpunk 2077 News we’ll be looking at potential space travel for a quest, The significance of January 10th, A hint at what we may see for Cyberpunk 2077’s online aspect *cough* social hubs, Mike Pondsmith and his deeper than expected relationship between CD Projekt Red, A London gaming conference in the new year in which CD Projekt Red is attending and a potential collector’s edition statue, featuring a cyberpsycho with mantis blades.

So first up we have news from the pre Cyberpunk 2077 E3 trailer era with some insider Cyberpunk information and rumors acquired by GameRant via GamePressure. In these rumors it was noted by an insider, that “Cyberpunk 2077 will allow players to visit the moon for a fragment of the game”. Now this article went on to mention things about E3 that were true including the fact that CD Projekt red was transitioning to a purely first person perspective after promising a first person / third person hybridized game . Polish Publication GRYOnline also mentioned how Cyberpunk 2077 would have a significant presence at E3 with a trailer, and a playable demo, which GamePressure echoed but later added the fact that the gameplay demo would only be for journalists. At E3 these rumors became known as legitimate facts. The only thing that wasn’t confirmed was the moon mission and space travel sections, but based on what we’ve seen we can say that piece of information, which was in the pool with all the other right predictions, is probably factual as well. In the E3 trailer we can see a low orbit spaceship in this particular scene as we look out the windows and see space and the topography and curvature of the earth, as well as seeing Orbital air in the gameplay demo. Orbital air is a megacorporation originating from Nairobi Kenya that specializes in cargo and passenger transport to earth orbit, and maintanence of commenrcial orbital facilities. We can see that these people, on what seems to be an Orbital air flight, are involved in passenger transport.
Next up we have rumors from again, pre E3 times where a cyberpunk 2077 online multiplayer leak was floating around. In this leak obtained by Triple S League in conjunction with The Mad Queen it was noted that Cyberpunk 2077’s online element which is currently in research and development and being outsourced to Vancouver Based Developer Digital Scapes, would be a large social hub. IN the context of the lore, this makes sense as The AfterLife in the world of Cyberpunk is a bar where mercenaries and fixers congregate. The player, who plays as mercenary V, can take part in mini games and social interactions via the social hub. These job listings were used for scouting out developers and employees precisely focused on “Seamless Multiplayer Design”. This job listing description includes comprehensive technology that enables the creation of unique gameplay for Many players, taking into account the search of opponents, session management, replication facilities and support of a variety of game modes. CD Projekt Red has also tacked on developer Strange New Things in a studio in Wroclaw to form a more core team, meaning their development team is looking very strong for 2077.
Next we have a potential collector’s edition statue being shown off by CDPR as gifts they’ve given to employees for the holiday season. The cyberpsycho with the mantis blades was featured in the Cyberpunk 2077 teaser trailer and also given in press kits for journalists who saw the E3 cyberpunk gameplay demo. Now these press kit statues are online for pretty rediculous prices, but there are a couple notable things about this statue.
Next we have the significance of January 10th. Im sure all of you guys were just as disappointed as me about Cyberpunk 2077 and CD Projekt Red being absent from the video game awards 2018, but we can pretty much say we are due for at least something soon from Cyberpunk.
It’s been 3 months since the gameplay demo and if 2019 predictions for the release date are right, then we should be on pace for marketing to kick in. Now January 10th 2013 was the day the cyberpunk 2077 teaser trailer was released, and January 10th2018 was also the day that Cyberpunk 2077 tweeted beep after a very long absence from social media.
Next we have PC Connect London. PC Connects London is a Global PC Games industry conference that takes place from January 21st to the 22nd. CD Projekt Red will make an appearance with level designer Max Pears taking the stage.
Next we have a couple of interesting details and news items. First we have a Borderlands 3 leak. Now this is only relevant due to a leaked characters jacket. Does it look familiar? I thought it was pretty interesting to see that CDPR and Gearbox are in the same mindset design wise.
Lastsly we have Mike Pondsmith at PAX East earlier in the year mentioning how he eventually ended up Licensing his IP to CD Projekt Red for Cyberpunk 2077.

Cyberpunk 2077 News – NPCs, Animations & Dialogue, Night City!

In today’s Cyberpunk 2077 news we will be looking at how CDPR is developing the world of Cyberpunk, Night City and NPCs, and how they are making it truly unique, As well as how CDPR has stepped up their game with their revamped animation system and how it relates to dialogue.
So first we have a discussion with Environment city coordinator Hiroshi Sakakibara, who delivers some new details about creating night city and what their design philosophy is.
Now whilst he says making every building unique is a difficult challenge, he assures us that the world of Night City is very large and that in order to provide a visually interesting world, assets are created by eye and details like color and signage will be diverse and as non repetitive as possible. In the gameplay demo you can recall that a lot of the signage was the same, and we saw repeated vendors at times so that is something that they are iterating and working on for release.
The game director also made mention that Cyberpunk is a fusion of future and tradition and that it’s not quite science fiction, but at the same time it’s not contemporary.
Youll be able to find an old dirty Asian style building with a woodern door, with a cybertech device used to control the doors lock and this creates a mixed aesthetic of the setting.
Now CDPR also wants this Cyberpunk version of the city to feel distinctly Californian, as opposed to the rainy gloomy Cyberpunk dystopias weve seen before. Iconic neon lights and rainy night are still there, but there are also colorful buildings, palm trees and blue skies. As someone who really feels the depth of a dark and twisted world more deeply when its juxtaposed with color, I think this is a great design choice.
Due to it’s design, Night City isn’t bigger than the world of the witcher but Sakakibara believes it will feel the same size if not bigger.
Next we have a comprehensive PCGamer article where some interesting details regarding NPCs are unraveled.
In this article Stanis Swieciki talks about the creation process of NPCs. He claims that crowds are generated semi-procedurally to avoid repetition, mixing body parts, faces, clothes and hairstyles. In the final game they’ve promised to feature a great variety of heights, weights and body shapes. We’ve seen hints of this through the gameplay demo with some characters being beefier, leanier and having variations in their builds. We have also seen some pretty blatant repetiton, which signals that there is still work to be done in this department.
The article also goes in to a little depth regarding the animations and how the perspective changes will influence the dialogue. (Machai) Maciej Pietras, lead cinematic animator says “The third person camera in the witcher floated slightly above NPCs which we took into account when animating them. But now you can really look at what theyre doing close up and weve improved animations to reflect this. When we animate characters, even the NPCs, we think about their personality and their past. The way they move or something in their face might reveal something about them, we work from the inside out.”
Now this clear attention to detail can be seen in the Mexican holdup scene in the meeting with the Maelstrom. Although not a facial animation, we see V take her finger off the trigger when things have cooled down, a detail that could have been forgone by studios who aren’t as detail oriented.
When it comes to facial animations specifically however, they’ve changed the way they do them. Moving to a new muscle based system, and having a huge library of facial animations lets them pick out subtle details to incorporate in the face. Pietras adds the example of a street vendor and his excitiement through his body language and warmth of face as he ushers you over to his pop up noodle hut to take a look at his food.
Finally we have disappointing news about the VGAs. Marcin Momot tweeted yesterday that there wouldn’t be anything Cyberpunk related shown at the Video Game Awards and thus ive decided to cancel the livestream for December 6th. We will still have livestreams in the future, so follow me at Twitch.tv/theneonarcadeNA for cyberpunk realted content there
Thanks for watching guys and remember to subscribe to the arcade and become a part of the notification squad so you don’t miss a video!

Cyberpunk 2077 News – Q4 Release, Video Game Awards, Tweet!

In today’s Cyberpunk 2077 news well be looking at an interesting tweet sent out by Cyberpunk 2077 , a shareholders conference featuring some Cyberpunk 2077 release predictions by analysts involved, A great RedBull article pointing out some things in Cyberpunk 2077 we may have missed and The Video Game Awards.
So first up we have a polish article referencing a CDPR conference call, where some interesting details were revealed. Now this Article is very roughly translated using google translate so the wording may be off here and there, but you can kind of get the gist of it based off this rudimentary translation. First up in the article, We have the fact that CD Projekt Red wants Cyberpunk 2077 to be as detailed as Red Dead 2, something we have mentioned in previous videos. We do also have some analyst projections and predictions when it comes to Cyberpunk 2077.
According to those involved in the conference call, some are predicting a quarter 4 2019 release of CDPR’s new open world RPG. Just for reference quarters are as you can imagine in 3 month cycles during the year, making a quarter 4 release sometime in either October, November or December. It’s important to note that the analysts have made these predictions, and it’s not something straight from CD Projekt Red.
Next in analysts forecasts is how many copies of the game will sell upon release. According to the analysts they’ve maintained the assumption that there will be 19 million copies sold in the first quarter equating to 525 million us dollars. For reference Red Dead 2 sold 725 USD in 3 days, 15 million copies in 8 days, and 17 million copies in 12 days, and only came out for PS4 and Xbox 1.
The analysts also mentioned that they think the Sci-fi cyberpunk world has more mass appeal than a western setting and that their forecast for Cyberpunk’s sales are conservative. The article then goes on to question the analysts, as whoever wrote it doesn’t seem to think 19 million is conservative.
Now again this article is very roughly translated, but to me the fact that they believe a sci fi cyberpunk world has more mass appeal, but sales being considereably lower than RDR2, which is not even available on PC, makes me question these forecasts. If we are reading this right, I think Cyberpunk should have considereably more sales than 19 million assuming it accrues sales the entire 3 months, which spans holiday seasons which will inevitably sell more games, but hey im no analyst.
Next we have an interesting little tweet from CDPR that was sent out on Cyber Monday. Now, yes it could just be because the word Cyber is in it, but judging by how infrequently the 2077 page tweets, and their responses to some comments, im thinking this is a more loaded tweet than it first appears to be.
Next we have an amazing article from believe it or not, RedBull. In this article they lay out some of the details carried over to Cyberpunk 2077 from cyberpunk media and content that has come before it. In this article it shows how the red UI and HUD are inspired from the terminator series. Kiroshi even seems to follow the same terminator aesthetic with its eye augmentations. Next is the Stanley Kubrick and steven Spielberg collaboration film Artificial Intelligence and how an overpopulated earth deals with issues stemming from the loneliness and isolation that is created as a by product of service robots who can provide all the human essentials in love, sex and laughter. This may be something that Cyberpunk may decide to deal with. We already see the isiolation and sadness in V’s face upon the departure of a Joyboy prostitute from her apartment in the gameplay demo.
Next we have the themes of braindance which exposes humans dependence on technology and cross-references that with the novel Neuromancer, about a drug addicted computer hacker who uploads his consciousness onto the internet to steal data. This sounds very much like netrunning, a pivotal part in the Cyberpunk lore and world. This concept of speed hacking and web consciousness was also made more popular by the Matrix Movies.
Next we have Ghost In The Shell and its heady questions on individuality and human existence. It deals with the transfer of consciousness into a robotic shell, which in essence draws upon parallel concepts in Cyberpunk 2077’s cyberpsychosis and the humanity cost associated with cyberware.
Finally we have Blade Runners inspiration for the look of the city of Cyberpunk with its neon lights, filthy dark streets and and decrepit living conditions. Although Blade Runner is set in perpetual darkness, the world of Night City is modelled off a very similar street aesthetic and feeling.
Finally we have the Video Games Awards coming up soon here on December 6th, so tune in and check that out because it’s the last big event of the year, and CDPR might hit us with a trailer or some cyberpunk content like they’ve done with the witcher in the past.