Today we have a frame-by-frame Cyberpunk 2077 Gameplay Analysis video of the Cyberpunk 2077 Deep Dive demo Gameplay! I went through frame by frame and took 16 pages of point form notes to boot, so this will be highly highly in depth and will help you understand the game mechanics, the Cyberpunk lore, spot out a ton of things you missed and even help you conceptualize the size of the district of Pacifica. Welcome to the Cyberpunk 2077 Ultimate Gameplay Analysis + Breakdown!
Tag: cyberpunk 2077 vehicles
Cyberpunk 2077 News – Third Person Cutscenes STILL EXIST & New Developer Answers!
In today’s Cyberpunk 2077 news we debunk misinformation regarding 3rd person cutscenes,CD PROJEKT RED’s plans in regards to balancing The Witcher games with Cyberpunk 2077, all the brand new details from the developer dev panel featuring CDPR including character creator, vehicles, night city, lifepaths, skills and perks, character classes (solo, netrunner, techie) cyberware and more!
SOCIALS & LINKS!
Join The Channel! – https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join
Neon Nation Merch! – https://teespring.com/stores/theneonarcades-store
Amazon Affiliate Links! (Gear I Use!) – https://www.amazon.ca/shop/theneonarcade
Twitter – https://www.twitter.com/TheNeonArcadeNA
Discord – discord.gg/QJESTCd
Instagram – https://www.instagram.com/TheNeonArcade
NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– jacory hammock
Cyberpunk 2077 – New 2019 Demo Screenshot Analysis! (In-Depth!)
Today we are looking at all the Cyberpunk 2077 screenshots correlated with the NEW Gameplay demo drop we are getting tomorrow at PAX West released by CD PROJEKT RED and putting them under the microscope. From the Animals gang members, to new dialogue systems, to vehicles and environments and weapons we’ll be taking a closer look at all of these things from the 15 minute gameplay demo we should get at PAX West via Twitch or Mixer Livestream.
SOCIALS & LINKS!
Join The Channel! – https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join
Neon Nation Merch! – https://teespring.com/stores/theneonarcades-store
Amazon Affiliate Links! (Gear I Use!) – https://www.amazon.ca/shop/theneonarcade
Twitter – https://www.twitter.com/TheNeonArcadeNA
Discord – discord.gg/QJESTCd
Instagram – https://www.instagram.com/TheNeonArcade
NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– jacory hammock
Cyberpunk 2077 News – BIG Developer Details & Information via Lead Quest Designer Paweł Sasko!
Yesterday the Cyberpunk 2077 Community Podcast sat down with Lead Quest Designer of Cyberpunk 2077 Paweł Sasko for around 2 and a half hours to talk about 2077, it’s development and details about the upcoming RPG including Quest design, looting, crafting, enemy abilities, noire and story elements, relationships, vehicle customization, stats and more.
I suggest you guys check out the full podcast linked below, but I wanted to make a brief synopsis video on some of the more stand out points made throughout the podcast.
It was really informative, and towards the end we got a brief philosophy and mantra of CD PROJEKT RED when it comes to creating their games so again it’s worth the full watch.
Watch the full Podcast here! – https://www.youtube.com/watch?v=JsJYbblYbjQ&list=PL4oIv9QY_YAQcsz4r3qWWNRCEd-qXO1Ix&index=23
SOCIALS & LINKS
Join The Channel! – https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join
Neon Nation Merch! – https://teespring.com/stores/theneonarcades-store
Amazon Affiliate Links! (Gear I Use!) – https://www.amazon.ca/shop/theneonarcade
Twitter – https://www.twitter.com/TheNeonArcadeNA
Discord – discord.gg/QJESTCd
Instagram – https://www.instagram.com/TheNeonArcade
NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– jacory hammock
Cyberpunk 2077 News – Gameplay Reveal Date, 15 Minute Public Showing & Developer Panel!
I’m sure at this point we are all itching to get to see the 2019 Cyberpunk 2077 gameplay demo as it’s been more than a year since the 48-minute walkthrough. Post E3 2019 CD PROJEKT RED confirmed that we would be getting a demo at PAX West, much like how they revealed last years demo post Gamescom.
This morning CD PROJEKT RED and Cyberpunk 2077 took to twitter to communicate their plans when it comes to the public demos release. They state in their post as follows.
Next week we’re going to host a stream. Expect a lot of insight into the thought process behind creative decisions, information about Pacifica—one of the districts of Night City—and TONS of stuff on playstyles you’ll be able to adopt when you launch Cyberpunk 2077 next year.
This stream will be available for everyone to watch, so all of you, wherever you are, have a chance to feel a bit of gamescom — or any other trade show — at home. Hosting the entire thing will be our very own Hollie Bennett, our UK head of comms, and the dev line up will include some familiar faces you know and like.
There’s one additional announcement we have for you: we initially planned to showcase gameplay at PAX West, but there’s been a change of plans, and we’ll be streaming from Warsaw. The PAX cosplay contest is still on; we just won’t have the dev panel on-site this time around.
Why is this important? Because 15 minutes relative to the 30 minute public and 50 minute private demo is not much footage when you compare it to what people who went to these events got to see.
Now personally I’m a little conflicted. We have confirmation of a date and a time which honestly really helps with planning where and how to view it instead of just having an arbitrary timeline, but 15 minutes is a lot shorter than anticipated. Even the public viewings at E3 and Gamescom were double this at roughly 30 minutes.
On the flipside, they have done enough world building with the previous demo, and the mechanics are the focus with this one, so a condensed version means that we can jump right into the skills, mechanics and playstyles.
CDPR’s reason for condensing the gameplay is that the private and public demo showed too many spoilers. Now obviously we have a ton of media and influencers reporting on these demos, so I think preventative measures for spoilers are a tad redundant at this point. We’ve probably read them already from the multitude of people reporting on the demo and their impressions from e3 and Gamescom 2019.
There is of course the possibility that we didn’t hear of the spoilers which are supposed to be big, and in that case, ill retract my previous statement. 99% of the fun of a single player narrative RPG is unraveling the story and exploration and another hour of content on top of last years demo is pretty unheard of, and I’m not sure what more they’d have to show us for the next 6ish months before release.
I do also have a sneaking suspicion that the reception for this demo didn’t have quite the impact of last years and that things like gunplay and stiff driving mechanics stood out more. I know CDPR were hesitant to show last years demo, and maybe this years feedback has caused them to reassess the slice they are showing and pinpoint some of the weaker elements.
I’m okay with 15 minutes if its detailed and addresses as much as possible that we won’t be able to see in the full 50 minutes. Additionally the panel after the demo is something I’ll be keeping my eye on, and I’m hoping its not repeat information from interviews.
As for my personal prediction, again it seems like they are emphasizing playstyles so gameplay chunks and how they unfold differently between stealth netrunner Male V and Brute strength solo female V will likely be the focal point as well as skills, attributes, trees and potentially inventories and sections.
SOCIALS & LINKS!
Join The Channel! – https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join
Amazon Affiliate Links! (Gear I Use!) – https://www.amazon.ca/shop/theneonarcade
Twitter – Twitter.com/TheNeonArcadeNA
Discord – discord.gg/QJESTCd
Instagram – Instagram.com/TheNeonArcade
NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
Cyberpunk 2077 News – AMAZING Developer Answers & Details! (Quests, UI, Weapons, Clothing & MORE!)
In Today’s Cyberpunk 2077 News and Details video we are taking a look at 2 articles which I stumbled upon after my last News update featuring Alvin Liu which gave a lot of amazing new details which I thought It deserved it’s own segment, just because there is so much unique information to unpack here. One interview is from WCCFTech, and the other was a German site called PCGamesHardware. Now the German one has been roughly translated so take some of these details with a grain of salt, but let’s get right into some new information from the game we have yet to hear.
Starting with the WCCFTech interview. The first question from them is in regards to the E3 2019 demo and the dominant theme of people in the world attempting to upload human consciousness into machines to attain immortality.
Liu responds as follows. There’s a lot of things we’re trying to do. The Voodoo Boys specifically are very obsessed with that, but other gangs such as the Maesltrom gang we showed last year want to becom “perfect humans” We explore it all as it’s a very big game and we will talk about Transhumanism, and corporate greed as well.
When it comes to romances, Lu confirms that you can exhcnage money for sex, and that NPCs have been richly crafted in a similar way to Yennefer and Triss in diversity in regards to certain NPCs tou can romance.
Next we have a question regarding how many corporations will be in the game. Lu responds saying that he’s lost count and that there will be both big and small corporations. He references the standouts as Militech, Arasaka and Orbital Air oddly enough as some of the main entities. I say oddly enough because in our CYbeprunk 2077 community Podcast Cyberpunk 2077 community manager Lilayah kind of squashed theories that we would be heading to space, and Orbital air is a corporation in charge of this.
When asked if there are factions beyond gangs and corporations, Liu mentions the Nomads, who have very strong ties to family and community and reject being a corporate slave or even working for gangs. Liu mentions we will be able to go to the outskirts of the desert in California and see things like power plants, and abandoned highways. He also mentions this is the best place to max out the speeds of your vehicles since It is hard to do in the city.
In a questions about commiting crimes and if the police come after you, Lui mentions that if you start to wreck havoc in a big town, people will come and try to stop you and they are pretty powerful, and mentions that Trauma Team is one of these enforcing entities. If you are in an isolated area, it’s comparable to the witcher in that if you chop the head off a villager in the middle of nowehere, guards wont just magically show up.
They also ask if it’s possible to get arrested and go to jail, to which Lui coyly mentions that he can’t spoil anything about that. Maybe we get locked up in the slammer and depleted of resources if we take it too far.
As far as dynamic weather goes, Night City is incredibly polluted, and has acid rain as a feature and they’ll be some exploration on pollution, and global warming.
Lui also mentions that the entire city is unlocked from the get go, and that the UI will help lead players to different locales. You will be able to see all these higher leveled characters and enemies just like in The Witcher, where you could say go to Novigrad or Skellige underlevelled but you may have a hard time actually completing any of the quests.
Difficulty settings were also something mention by Liu where he speaks on the fact that there will be multiple difficulty settings, and that there is a hardcore mode where the UI is turned off, which will be a real challenge. They also want to make the game accessible to those who aren’t accustomed to shooters with smart weapons which help you aim.
He also mentions a FoV slider, and subtitles for people who have trouble reading some of the smaller text in the game.
Lu also speaks on unlocking super rare outfits due to super high street cred and being able to see this with mirrors in game and via the character inventory screen. You will also be able to craft and modify your weapons. For example Alvin Liu mentions that you can change a guns ammunition to thermal bullets which light on fire because they’ve built up so much heat.
He ends this particular interview by mentioning that they are showing off ray traced emissives, sky light and ambient occlusion and that he’s seen screenshots internally that have looked better than the demo, so that it’s still a WIP and they are still upgrading the visuals.
Next lets jump to his answers in the PCGameshardware interview.
Our first new interesting detail is when they ask about how open the world of Cyberpunk really is, and what paths we could have taken during the E3 2019 demo.
Cyberpunk 2077 News – TONS of Developer Answers & Details! (Customization, Weapons, Gangs & MORE!)
In today’s Cyberpunk 2077 and Cyberpunk 2077 video we have a super packed news episode for you including leveling up your weapons and weapon proficiency, an entire recap and breakdown of the 2 hour podcast featuring CD PROJEKT RED’s Cyberpunk 2077 community manager Lilayah where we learn a ton of amazing details, a tweet of things to come, The Tygers Claw Gang, Cyberpunk Red’s new box art reveal, a huge info dump from Pawel Sasko the Lead quest designer for Cyberpunk 2077 + more!
Getting right into the news we first are going to go through some of the pivotal questions and answers from our Q+A session with Lilayah from CD PROJEKT RED.
The first question we got answered was in relation to the music direcion. The direction has changed drastically. Refused is the first band they are collaborating with and Refused’s music will be represented by the Samurai band in game.
Lilayah also mentions that based on these details that the 2019 Chippin in version will be the one they use in the game and the 2018 version has been scrapped.
Next we have a question about why Johnny Silverhand has dark hair in 2077 when in the source material of 2020 he has blonde hair. They will explain this in game in depth in game, but Lilayah drops a hint that The immortality chip has gone from hand to hand and this could be the reason why Johnny is no longer blonde.
When it comes to how much of Cyberpunk 2077 is CDPR’s vision compared to Mike Pondsmith’s vision, Lilayah mentions that it’s more like a 75 / 25 split in favor of CDPR with Mike confirming that things don’t break the universe.
When it comes to explaining the lore, they will have lore explanations as part of their content drops.
Apartments unfortunately won’t be customizable and we can only have on apartment overall, but they have an internal decision to make regarding vehicle customization.
Our next new detail we learn from Lilayah is that Cyberware can also be removed and replaced.
Map size is a question CD PROJEKT RED has gotten frequently. When asked about the Badlands Lilayah mentions that the nomads will play a larger part in the story.
When it comes to the dismemberment system, you will need powerful weapons to actually dismember an enemy. You won’t be able to harvest body implants from the body.
When it comes to space travel, Lilayah mentions we wont be able to go to space in 2077.
With the introduction of potentially having non-binary characters, V will still be called V although they are still writing the dialogue.
When it comes to gangs, the 6 districts will have a main gang or gangs, and there will be sub gangs like the scavs in each district. The Tygers claw and Valentinos are the new one that seems to be just as big as the voodoooboys and maelstrom.
Clothing wise, yes you will be able to swap out clothes at any time and the lifepath option you pick will change how you are initially dressed.
Surrendering to the police and wanted levels won’t work like they do in GTA, but you will have to hide and lay low if you create too much destruction in Night City.
Next we have an interview with Miles Tost where he explains a very interesting gameplay mechanic. In this interview Miles mentions that Weapon skills increase from usage, and the more you fire or use your weapons the more proficient you will become at them like in real life. As you train and use your weapon the crosshair gets smaller and tighter, accuracy increases, recoil drops and reload speed increase. The shooting range and boxing arena will be a way to train these mechanics and feature an increased learning speed buff.
Next we have even more developer answers to questions that the twitter community have been firing off to Lead quest designer for CD PROJEKT RED Pawel Sasko,
First we have a question from a user asking if you can dress like a corporate, to which Sasko responds that there will be a ton of equipment options including corporate attire.
When it comes to vehicles Pawel mentions that you are able to buy vehicles in the game, although some unique ones can only be obtained in quests.
Next we have a couple quick details.
We also have some of the audio designers from CD PROJEKT RED taking in some of the sights and specifically sounds of Tokyo.
Before I forget I also wanted to add in one more thing, which is a new Cyberpunk 2077 article in a Chinese magazine showing off some new screenshots from the demo as well as the new Superbike in the game.
Next we have a tweet from again Cyberpunk 2077s community manager Lilayah cryptically hinting at something we will see very soon, with an image of the girl from the E3 trailer modyfing herself with her missing jaw. There’s been some speculation it’s a character creator, which Lilayah has debunked.
Finally we have the reveal of Cyberpunk Red’s box art for the Jumpstart kit coming out on august 1st at GenCon. We also get our first shot at the dice for Cyberpunk red.
Cyberpunk 2077 News – ALL Details, Info & News From E3 2019!
Today we are going over ALL the news, details and information from E3 2019 when it comes to Cyberpunk 2077. This will include every single tidbit of NEW information compiled from all the articles and videos out there at the moment. This will include new mechanics, story details, gameplay elements, world building details, hacking vs tankier builds, new gangs and districts and more.
Getting right into the juicy news we first have some of the new images from Cyberpunk 2077 and some details and information to go along with them. CDPR shared screenshots from the Public and Private demo showcases on multiple platforms which highlight the world of Pacifica, The voodooboys and more.
We also have new Steelbooks as preorders from some of the retailers for Cyberpunk 2077. These steelbooks feature the new gangs. We have the Maesltrom from Watson, The voodooboys from Pacifica, The Tygers Claw and the Valentinos. Mateus Tomaskiewich has made mention that the 6 districts of Night City will each be run by a certain gang or faction and that there will be sub factions amongst them. There is also the Badlands segment on the ourskirts of the world and will feature 2 Nomad factions, the aldecaldos and Raff and shiv.
When it comes to districts and new areas there is also Cyberspace. In the world of Cyberpunk 2077 there is a black wall which seperates the original Cyberspace in the lore from Cyberpunk 2077’s localized networks.
When it comes to mini-games there is a Boxing / mma mini game with a series of matches, as well as car racing and a shooting range at the Second Amendement with Wilson.
CD PROJEKT RED also released beautiful new Cyberpunk 2077 concept art.
When it comes to the CGI trailer many have been asking if this is an integral part of the story arc. This is representative of a mission in game and you will be able to influence the result based on how you play. When it comes to Male V’s voice actor, it’s been confirmed that it is Gavin Drea.
Now we all know that Keanu Reeves is Johnny Silverhand in the game, and we have some interesting details about him. First He was approached a year ago to get on board with the project. He is an integral part of the story and is the #2 character other than V with the most dialogue lines. They had 15 days of voice recording for Keanu and he is a digitized consciousness connected to the immortality chip. The way you develop your relationship with Johnny impacts the way you play, and the quests and scenes that you see. CDPR said if it wasn’t Keanu for Silverhand they didn’t want anyone else.
Moving onto the Gameplay mechanics, this new demo CD PROJEKT RED was showing was focused more on these nuanced mechanics. First we learn that the Childhood hero tab has now been replaced via their Life path system. This includes a backstory of either a street kid, corporate or nomad. This influences options further on in the story as you progress, and unlocks new dialogue potentials for those who share similar backgrounds.
There is also a perk system connected to your skills which will also unlock varied dialogue options when interacting other people. The perks in the demo included Pistols, rifles, blades, shotguns, twohanded, hacking, assassinations, cold blood, sniper rifles, engineering, melee and athletics. Perks will allow you to improve your effectiveness with specific weapons, and unlock new weapons and abilities.
When it comes to using companions and drones they have only confirmed the Spiderbot which can have new abilities unlocked as you level up your Techie skill tree. You will be able to play the entire game without killing enemies.
When it comes to vehicles, you will be able to have multiple and you can keep them in garages. You will be able to summon them like roach, likely due to smart link or auto driving feature. You will be able to steal cars and drive through crowds of people but be wary of the governing force of the districts you do this in. Yes you will only have one apartment instead of multiple, as they have gone back to the drawing board for this feature.
When it comes to modifying yourself with Cyberware, there is the option to play an almost no Upgrade human path. The base augments you will need include the Kiroshi eye and the subdermal grip shown in last years demo. You will be able to exchange most of your body, legs, spine and more but not to the degree of the Maelstrom.
NVIDIA has announced full real time ray tracing support via RTX technology.
When it comes to endings, there will be a ton of endings, with sub endings and variations to each ending.
Mike Pondsmith the developer of the source material also mentions how at the beginning of development CD PROJEKT RED’s weapon design was too shiny. He wanted bug, ugly and brutal guns that reflect the gritty atmosphere.
Mike expects that there will be a port to next gen at some point in the future. Mateus expects that censorship will be similar to the witcher 3 and be largely region based.
Cyberpunk 2077 Community Podcast #3 – Customization, Difficulty, Relationships, Cyberware (Part 2!)
Cyberpunk 2077 Community Podcast PART 2! – Customization, Difficulty, Relationships, Cyberware!
– 0:00 – Cyberpunk Difficulty & Difficulty in Gaming
¬ 5:20 – Character Creator + Customization / Character Body Types / How Impressive is Cyberpunk 2077 / Graphical Quality /
¬ 11:00 – Red Engine 2 vs 3 vs 4
¬ 15:00 – Cyberpunk Lore / Natural Disasters + Crops + Food Shortage / Petrochem Megacorporation + CHOOH2 / Can you be vegetarian?
¬ 18:30 – Long Term Relationships in Cyberpunk 2077 / Marriage in Night City / Cyberpunk Role-play
¬ 20:52 – Cyberprude / STDs / Mr Studd + Midnight Lady Sexual Augmentations / Characters
¬ 23:00 – Hacking Augmentations + Implants / Removing Cyberware + Implants / REO Meatwagon / Cyberpsychosis + Cyberpsychos
¬ 29:00 – Sony Censorship / Cyberpunk 2077 Censorship
¬ 31:30 – Ripperdocs + Medtechs
¬ 32:00 – Vehicle Customization / Mods
¬ 37:30 – Cyberpunk 2077 VR
Cyberpunk 2077 – Is This OUR REAL Future?
Is a Cyberpunk 2077-like Future, Realistic? In today’s Cyberpunk 2077 we are talking about if OUR future will look like Cyberpunks, as well as some reasons why our real world is heading towards many of the things that Cyberpunk 2077 showcases.
Everything from Braindance to it’s real world comparison, to talking about a lesser known project Elon Musk is working on and it’s Cyberpunk 2077 comparison, to Orbital Air being a possibility for us, to real world Cybernetics, to modern day Cyberpsychosis, as well as real life megacorporations from the past and the future will be discussed in this video.
First let’s look into Cyberware. In 2077 Augmenting the human body with Cyberware is as fashionable as it is practical. In fact augmenting the human body is pretty common + natural in the universe that Cyberpunk 2077 lies in.
Now prosthetics are popular in 2077, but people mostly get them out of choice. In our world it’s largely due to the need for amputees to get some normalcy back into their lives, and prostheses main functions are replace missing hands and limbs which make everyday life easier.
However we are moving towards more of a 2077 like way of handling prosthetics. For example Deus Ex a popular Cyberpunk game partnered with Open Bionics to make 3D printed arm for this amputee.
Not only this, but MIT professor High Herr who lost his legs in an accident, has also created real life augmentations to not only replace functioning legs, but to make them much more useful and powerful than our biological ones.
RealSkinn a tough skin like covering for your shiny new cyberlimbs or subdermal armor in 2077 is also starting to become a thing today. Something called “Viper-Skin” is being developed to go over prosthetics to create a more natural looking limb, which can also sense heat changes through it’s membrane.
Now in the world of Cyberpunk 2077, most pieces of tech can be controlled using a brain computer interface called a Neural processor. A Neural router is planted into the bottom of the spine to route signals to different types of cyberware as well as Smart links to weapons and vehicles. In our modern day, Elon Musk is developing a real life Brain computer interface called a Neuralink. This piece of tech also known as a Neural mesh sits within the brain and allows us interact with all of our devices wirelessly with our minds.
Even the USB jack styled cybernetic that we use in the demo is relevant in our real world. A brain can actually be tapped into and read of its intentions using nothing more than futuristic probes.
Brainiacs a boostergang in the world of Night City pride themselves on using skill chips and downloading a variety of skills on the fly. This is a reality in the making with a potential to implant yourself with a brain chip and approach 200 IQ levels.
Let’s also not forget Braindance. Braindance is the sensory drug of the future and what we’ve referred to as VR on steroids in Cyberpunk 2077.
With people literally binging Netflix and with VR becoming a growing industry, Netflix has caught onto the craze and will be implementing VR in the future.
You find a way to involve all the human senses into Netflix and mix VR into the equation and you essentially have the same tools and escapist sentiment as what Braindance offers.
Next let’s take a look at Cyberpsychosis. Cyberpsychosis is a mental affliction in 2077, where if you augment yourself with too many cybernetics, you start to dissociate from your mind and find yourself feeling more machine and human. In our reality, we face a different type of Cyberpsychosis. Social Media and internet addiction.
People are actually getting mental illnesses such as depression and anxiety based on how much time they spend online, these constant comparisons, the wealth of knowledge at your finger-tips, the validation of likes and comments on social media and more. This is our modern day Cyberpsychosis.
In Cyberpunk 2077 combat drugs are largely used by Military puppets and veteran solos as a means to becoming a super human or solider.
Militaries largely use psychoactive drugs with their soldiers to allow them to suppress hunger, sustain effort without food, suppression of fear, reduction of empathy, improving reflexes and more.
Reflex boosters and combat drugs allow the body to feel like time has slowed, and some modern day military drugs have the same effect, especially ones with adrenal responses.
Finally we have Cyberpunk 2077s megacorporations, comparisons to how corporations do business today, and the average human in the future.
The likes of Militech and Arasaka have become such big corporations in the world of 2077 that they supersede governments and Nations.
In our history we have had megacorporations like Hanseatic League and the East India Company who have dominated for hundreds of years in the case of Hanseatic League and made trillions in the case of East India Company.