Tag Archives: cyberpunk 2077 weapons

Cyberpunk 2077 Lore – Adam Smasher, Morgan Blackhand & Elite Solos!

Solos are the elite fighting machines of the Cyberpunk world. From Hired assassins to bodyguards, to killers and soldiers, Solos know their way around a myriad of high impact weapons, strength-based cybernetics and combat drugs. Typically, the lone wolf freelance type, most Solos are ex-military looking for any opportunity to carve up the streets in exchange for a handsome sum of eddies. From corporate armies, to personal bodyguards to black ops assassins, there is an array of different niches a talented solo can prescribe to.

From veteran Morgan Black hand to Cyborg Solo Adam Smasher to the top-rated Solos according to the Solo of Fortune handbook, this video will highlight the top dogs when it comes to hired muscle.

The best solos from 2020 ranked from 1-10, can be found via an article called American Angels written by one of Europe’s best solos. Juan Paul “RipperDoc” Duvalier.

At #8 we have Susan Forrest, NorCal State Executioner who we saw referenced in the 2077 gameplay in The Afterlife bar. Forest is an Ex Mac tac officer, who has been designated to track down highly dangerous fugitives on the run. With 20 confirmed executions in 2020, Forest is kitted with the best of the best in equipment and weapons and carries an assault rifle with a grenade launcher, a sidearm and an SMG.

At #7 we have Shaitan an anti-corporate free-lance full borg. Shaitan despises arasaka and will take any job out there that involves trying to tear them down. This descent into obsession with destroying this Japanese megacorporation has fueled Shaitain’s rise from a good Solo, to a great solo with an outstanding record. He sports an Eclipse Covert Operations Full Conversion body which offers maximum versatility, firepower, and stealth into one compact package.

At #5 we have Jenni Flexx, the personal escort of rocker and media icon Jack Maxximum, who has averted assassination attempts, kidnappings and harassment. She has also handled Justifiable Homicide’s Long Walk tour, for more on that check out my rocker boy’s lore, where the entire band visited 16 cities in the US while fleeing federal investigations, without a casualty. Rumors are the worked under the CIA or served in the SouthAm as a SEAL or Sniper. Again, Jenni Flexx likes to remain under the radar and has a trusted biosculptor.

At #2 we have Captain Andrew “Boa Boa” Weyland, also referenced in the 2077 gameplay. One of the most feared Solos in the corporate world, Weyland worked for PetroChem in the 2020s. His crew the Water Leopards are notorious for high level extractions and assassinations and have yet to fail a job of any sort. He has survived confrontations with Blackhand, Flex and Jones and is well versed in hand to hand combat. Infighting has plagued the Water leopards however, fragmenting the water leopards and causing issues over time.

At #1 we have the solos, solo the always reliable Morgan Blackhand. A combat veteran, and highly trained killer, Blackhand felt out of place in a world post army involvement. Living a day to day life, he caught the eye of Militech after dispatching of a Gang leader who was pushing his buttons with ease. Ever since, he has been on the Militech payroll as a mercenary and has earned his reputation of being the best by thwarting the kidnapping of Kerry Eurodyne and turning in all 5 kidnappers beaten but alive all by himself. He is pragmatic and street smart.

Blackhand led a Militech special ops team during the Ocean War, which culminated in the Apex event of the 4th corporate war, the destruction of Arasaka Towers. During this conflict Metalhead solo Adam Smasher backed by Arasaka donning a DaiOni Battlesuit and Blackhand who lead a Militech strike team tussled as the tower crumbled to the ground. The outcome is unknown, although we do see Adam Smasher as an Arasaka Loyalist in the most recent trailer.

Now somewhere on this list surely fits the cyberpsychotic borg Adam Smasher. Smasher spent 6 years as a marine, before he was booted out for Insubordination. After, this aggressive Solo was hired by a corporate bigwig to snatch tech from a competitor but met an untimely demise with a rocket. This had Smasher flatlined for a good 8 minutes before his brain was recovered and was inevitably stabilized in a life-support tank. Smasher’s body was decimated, but luckily for him, the same corp who had hired him in the first place offered him an interesting proposition. A 15-year contract in exchange for a full body conversion. Realizing that Metal was in almost all ways superior to meat, Smasher was and likely still is one of the most feared Solos in the Cyberpunk world.

With the superior physical abilities of full borg solos like Shaitain and Smasher came a martial art designed for these bodies. Panzer Faust which translates into armor fist, is the means by which Metalhead solos acclimatize to their new abilities.

Cyberpunk 2077 Gameplay Details ULTIMATE Analysis! (25 Minute Gameplay!)

Cyberpunk 2077’s 25 minute gameplay footage is layered with detail and so today we’ll be going over 77 or so things that you missed. Without further ado let’s go through it.

First let’s jump into our favorite part, the gameplay section. As we make our way to a Maelstrom hideout on the edge of the city, we see a new ad. THis says “Sweet, clean speed because life is too short to be slow.” THe music on the radio strikes me as something Nina Kraviz would play and we hear grimes later in the badlands driving sequence so the behind the music artists are here in full effect. Our controls are finally shown on the bottom right using the Xbox Controller. We have sprint, jump, draw weapon and double tap to dodge. Apparently this double tap mechanic was mentioned as pretty awkward in some of the previews, so hopefully that gets rectified.

As we scan the Malestrom ganger on the outside of the crates, we gain access to the NCPD database. This is where you can check the wanted levels and bounties of enemies and is likely tied to some sort of eye upgrade or hacking mechanic to get full access to this. YOu can quick hack enemies or another option tag them for later, which to me sounds like they’d be marked on the map even if you leave.

Now hacking is also heavily tied to our cyberdeck and it’s memory which acts as mana if you are familiar with many fantasy games. THis particular character has 11/11 memory slots to use on the quick hacks. COmms noise to distract for example takes 1 memory unit, overheat to override cybernetics takes 4, pin and breach protocol take 1, and to make the enemies weapon malfunction takes 3.

Detonate grenade is shown in the side window as a tier 3 skill, which takes 2.43 seconds to channel and has a 420 second cooldown. In comparison overheat which is actually used only takes .739 seconds and has a 0 second cooldown. I’d imagine these numbers are still being tweaked, but balancing cyberdeck memory and cooldowns and prioritizing the stronger enemies with these skills is probably pretty essential.

As overheat is used and this gang member burns up, we see our healing inhaler and some grenades on the bottom left, which we end up using both of. The radius of our grenades is shown, similarly to the 48 minute demo so no major changes here.

Whipping out our shotgun, and taking a closer look this is an iconic weapon we have seen before. The Crusher is the pistol sized shotgun used on the Cyberpsycho by the MAXTAC officer in the teaser trailer.

We also auto loot the eddies this guy has on him, And as you can see above the minimap we transition from public to combat to show the player this area is not safe, and that hostiles have probably noticed your presence.

We whip out a rifle known as the Genesis 19:24. Doing a brief google search this is from the bible and the passage reads “Then the lord rained down burning sulfur on Sodom and Gomorrah – from the lord out of the heavens.” Interesting little easter egg here.

We end up killing the leader, where is says removed MAXDOC Mk3, and we get a boost to our stats and levels.

A little further on there is one more baddie, so we whip out our mantis blades, where it appears we can have a fast attack, a strong attack and the ability to block. Killing the final maelstromer, there is a brief frame where we can loot her as she has a constitutional arms unity, which is likely this pistol, an X-22 flashbang grenade, which we pick up along with a frag grenade. There are likely more variants and styles of grenades as the lore had some pretty interesting ones that I would love to see in 2077.

Now this whole sequence was to rescue a monk who are against implantation, but were being forced to receive cyberware at the hands of the malestom. As we’ve seen in the 48 minute demo and some screenshots, it seems like monks are big targets in this world for forcibly undergoing implantation a stark contrast to the harvesting of cybernetics and organs by the scavengers.

Moving on we have the brief Street Kid Lifepath beginning. At 6:29 we see a timed sequence to gun it as Jackie holds us up because he wants the car you are stealing to himself. TImed sequences are a pretty common occurrence and this was something i really wanted more from in the witcher 3 so its nice to see it become more prevalent.

Officer Stints looks like a familiar face, and for those who don’t recognize him, he is reminiscent of gaunter o dimm aka master mirror from the witcher 3 expansion hearts of stone. In an interview lead quest designer Pavo Sasji was asked on why stints looks like O’dimm to which he responded along the lines of you’ll have to wait and see.

CONT IN VIDEO …

Cyberpunk 2077 News – TONS Of Developer Details! (Perks & Skills, Police, Customization & MORE!)

Night City Wire details continue to trickle with HUGE pieces of info from CD PROJEKT RED. We’ll be going over even more Developer details and information from Polish interviews, interviews with big media, megathreads, and Q&As for today’s Cyberpunk 2077 News video!

Also stay tuned to the end of this video guys we have an absolutely MASSIVE GIVEAWAY worth around 500 DOLLARS up for grabs. If you are a cyberpunk and or table top role playing game fan this is one you are going to want to check out.

First check out this awesome GameInformer cover for July. It features V fixing what seems to be his rocket arm augmentation seen in the gig trailer, in a Heywood bar. Very very cool cover here and there is even a binary easter egg on the bottom which translates to love from CDPR. We also have a new Network News 54 Logo, with the briefing in the back being in reference to a Night City mass shooting. V’s also plugged into what seems to be some sort of charging unit or even potentially a phone. The woman on the right also has a Lizzies tattoo, so there’s the potential shes a Moxe member as well.

We also have a couple of amazing screenshots in GameInformer so soak it all in. The vibe and the aesthetic so far is bang on, and I’m dying to see more.

Next we had some translations from a GRYOnline interview and some details from IGN as they both hosted Pawel Sasko. Now some of the details within this interview that we will skip for this episode can be found in my prior Night City Wire initial coverage, so after you check this one out, go back and watch that one to round off your knowledge on the standout details.

Getting right into it, Pawel mentions that there is a car destruction system to a certain degree, and that yes you can crush and run over other NPCs with these cars.

There is a wanted system in particular similar to GTA, and driving over NPCs will likely issue warrants out for the police to start tracking you. Just as a brief aside, this is a fully fledged RPG and not a sandbox experience like GTA, so the repercussions of doing sketchy things will be much more severe as well get to later in this interview.
Moving on you can pet cats in the game. You can also walk around while in dialogue and other than a few instances you won’t belocked in on what you can look at.
In V’s apartment there is a TV and computer where you can watch shows and check your emails.

You will be able to break into any car, but you will need the proper strength perks to rip open doors or hacking perks to hotwire the car for example.
Night City and the Badlands that surround it will have no loading screens, and the Badlands will be a fully explorable area.
One of the many inspirations of the story was Akira, and Vampire the masquerades bloodlines, and almost every quest in the game tells some part of the worlds story that you live in.
Even the ketchup and mustard bottles belong to the Cyberpunk universe and example given by on how dedicated they are to making everything believable.

Relations between the characters are going to be realistic and will be heavily based on choice. You can have a friendly, hateful, best friend or sexual relation with the NPCs of Night City. They will react to the way you treat them.

You also seem to be connected to the Police system of some kind, and you can scan other NPCs to check what they’ve done and if there is a warrant for them. You can subdue them and the police will take over or you can outright kill them for a bounty.

The police will not see you in every district and in some gangs will be the policing force. The final straw in the wanted system seems to be the Psychosquad which will kill you on sight but you’ll have to do something really heinous for that to occur.

Humanity index is still a thing and you won’t be able to implant yourself with more than a certain amount of cyberware. End game will also act like the witcher where you get warned that you are about to proceed and get locked out of content. You can also decide to not install any implants except the operating system in your body, which might indicate that we no longer need the Kiroshi eye, or the subdermal grip. This was compared to living in New York with no cellphone.

CONTINUED IN VIDEO …

MONSTER FIGHT CLUB KICKSTARTER – https://www.kickstarter.com/projects/monsterfightclub/monster-scenery-metropolis?ref=4ckidh

Cyberpunk 2077 – “The Gig” ULTIMATE Trailer Analysis!

A very special Cyberpunk 2077 “The Gig” trailer frame by frame analysis for you guys today. If you guys have been with the channel for a while, you’ll know that these are some of my favorite videos to make and I go and pick apart every little thing I can. There are some lifepath spoilers here just incase you haven’t watched the night city wire or have listened to the recent previews, but they are minor. Without further a do let’s get started. We’ll be going over everything from the graphical upgrades from 2018 to 2020 for the game, the relic the chip that housing silverhand, the origins of The Afterlife, the street kid, nomad and corporate lifepath, the moxes, braindance, and all the open world goodies this Cyberpunk trailer has to offer. Let’s begin!

Cyberpunk 2077 – EVERYTHING From Night City Wire! Gameplay, Lifepaths, Previews, Screenshots & MORE!

Night City Wire was CRAZY so today I am going to go over absolutely everything about it from what we saw in the first episode and everything that was announced, to what we will see, to a roundup of previews featuring character creator options, skills, lifepath summaries, mission structures, the open world, gameplay, and technical details from all around the web, as well as show 85 new screenshots and compare what we have seen so far with past demos to show you the graphical upgrades.

First up let’s go over what we saw. This first episode for Night City Wire opened up with The Gig trailer showing off Night City at Night in the rain, and our introduction to the opening scenes of Cyberpunk 2077, depending on your Lifepath which we will get into shortly. I do also want to say that I will be doing an extensive analysis of this trailer this weekend so look out for that. For me this was a 10/10 trailer and the graphical improvements and lighting showcased is quite impressive. This is all in game footage, and some if not all scenes are utilizing RTX. This trailer also shows how we will inevitably get the chip for DeShawn before being shot and betrayed by him left to wake up in a scrapyard. Seems this heist mission goes wrong for Jackie and V. Now the chip seems to be in the possession of Arasaka, who are one of the heaviest hitters in Night City. Definitely my favorite part of the showcase.

This is followed by an about the trailer dive with Pawel Sasko, a commentary on the new feature of Braindance, as well as the announcement of Cyberpunk Edgerunners a Netflix series coming in 2022 from Studio Trigger an acclaimed Japan based animation company. I know very little about anime studios but it seems like fans are incredibly pleased with this. Again I will have a frame by frame analysis of this in the coming days. Everything that they showcased here is also part of the prologues and the first few quests. There was also some exclusive Katana gameplay, I’m not sure that was featured in the NCW, but GameStar somehow got some extra footage, and it looks decent from the 5 or so seconds we can see.

Now with episode 1 out of the way, episode 2 will be coming in just a few weeks as per Hollie Bennet, and the 3rd one will be TBD. It seems there are only 3 slots on the Cyberpunk site, so after that we may get marketing drops in other forms.

Moving on we have our preview roundup. I’ve gone over more than a dozen of these written previews and distilled this down into the nitty gritty of customization, the 3 different lifepaths, the gameplay, the weapons and cyberware , the open world, the mechanics, the technical elements and the overall pros and cons I could glean.

Starting off with the tech side, yes Cyberpunk 2077 will utilize DLS 2.0, which is upscaling technology which will help you push higher frames at the same graphical fidelity. Considering how heavy this game must be based on lighting and the world, this is great news for those who want to play with RTX on and soften the FPS blow. Evidently many of the previews who mention RTX say this is one of the best implementations of it, even over standouts like control and metro exodus….

Next up we have the character creator attributes and skills. The character creator was mentioned at being visibly 3x larger than what we saw in the Deep Dive with 252 individual options from nail length to nipple size to even odd eyes with some previewers mentioning black and white hypno eyes and having the option to not have nipples. There were a reported 6 skin types, 35 hairstyles, 17 eyes, 8 eyebrows, 17 mouths, 17, jaws, 17 ears, 8 bits of cyberware or whats likely surface wiring, 9 types of scars, 9 types of tattoos, 11 piercings, 5 types of teeth with someone mentioning pink chompers, 8 types of eye makeup, 5 bits of lip makeup, 3 blemishes, 3 types of nipples, 5 types of body tatts, 3 types of scars, 2 dick types, 1 vagina option, the option to not have anything, dick size options, and 5 types of pubic hair. One of the journalists mentioned creating a character with a tic tac dick and radioactive green pubes. You could also completely randomize your character.

Cont in video …
Sources

https://www.theverge.com/21302888/cyberpunk-2077-preview-demo-hands-on-ps4-xbox-stadia-cd-projekt-red-impressions

https://www.pcgamer.com/after-4-thrilling-hours-in-cyberpunk-2077s-massive-open-world-im-hungry-for-more/
https://www.eurogamer.net/articles/2020-06-25-we-played-cyberpunk-2077-for-four-hours-heres-what-we-think
https://www.kotaku.com.au/2020/06/cyberpunk-2077-customisation-character-creator/

Cyberpunk 2077 Lore – Tsunami Armaments!

In today’s Cyberpunk 2077 lore video we’re going to be looking into Tsunami Arms, where the originate from, what kinds of exotic weaponry they produce as well as their connections to people and corporations in The Cyberpunk World.

Tsunami Armaments or the Tsunami Design Bureau, as it is alternatively known as, is one of the 4 biggest weapons manufacturers in Osaka. Tsunami arms oddly enough first started making airsoft guns in the 1990s, before the government made it possible for private companies to start manufacturing weapons in 1998, where Tsunami quickly rose to the top of the ladder. Tsunami is not only a super secretive organization, but it is also one of the most inventive weapon manufacturers and they frequently take on special order weapon contracts from top tier Solos.

Tsunami was formed by 3 friends as a natural evolution of their airsoft endeavours, and now utilizes the latest in computer assisted design and manufacturing equipment. They lack the resources and manpower of giants like Militech and Lazarus, yet still remain on the cutting edge of technology, a reputation that has many mystified. This has led to rumors of Tsunami having a rogue AI stolen from Arasaka or the Government, allegedly named Muramasa at their command.

Tsunami denies this, although for many years Tsunami was a top secret organization, working behind the scenes with governments and corporations. In the 2020s however, they have expanded into the public and commercial domain. Tsunami has had exponential growth in the consumer space, a testament to their quality and again innovation.

The employees range from R&D experts with multiple doctorates, to streetwise techies working in a high energy lab. They are all exceptional in their field of expertise, as well as combat trained.

Competitor wise, no other corporation really has it out for Tsunami mainly due to how niche they are in the weapons market. In Fact in the 2020s Tsunami created a joint project with Militech called Hurricane Arms. Lazarus ops frequently use Tsunamis prototype arms, Raven micro cybernetics has a large contract for small security arms and Tsunami has also cultivated a collaborative relationship with Infocomp.

Arasaka and Tsunami however butt heads for an unknown reason, which MAY why we’ve seen the Chinese weapons manufacturer Kang-Tao being utilized by Arasaka Soldiers in 2077 promotional material.

Let’s move onto some of the most popular Tsunami Arms weapons on the market from the Cyberpunk 2020 Lore.

First we have the Raganarok CAS, which is a Shotgun that utilizes special Electrothermal Ammo Enhancements combined with a dual reciprocating-barrel action and hydroshock recoil compensation. Batteries are on the stock, and in 2020 the Tokyo Cyberpsycho Squad have some of these weapons in their possession.

Next we have the Tsunami Arms Helix, arguably the most devastating weapon for close quarters combat. This hex barreled gatling shotgun fires binary 10-gauge shells at 1300 rounds per minute. The Helix has an inclined rear pistol-grip as well as a top-mounted fore-handle, and it has no stock since it is to be fired from the hip. CDPR have mentioned an 8 barreled shotgun in their Deep Dive Q&A, so maybe we will see the evolution of the Helix in 2077.

The TA Airhammer was designed by Tsunami for the Crystal palace security force. It fires a 5.3x19mm projectile via compressed air which is controlled by 3 settings named: Target, Combat and overload. Target shells out half the damage, combat dishes out normal damage and Overload is the much more impactful setting.

One of my favorites is the Type-18 Automatic Grenade Launcher also called the MicroMortar. THis is a bulky, bazooka-like weapon connected to a 25kg backpack sized magazine of grenades. IT’s also nicknamed the pitching machine as you can rain grenades upon your enemies.

If you like high impact Sniper Rifles, the Ramjet Rifle is for you. What makes this ultra powerful anti personel, anti armor weapon so special is it’s small 8.5 mm ramjet engine projectiles. A jet of hot air ignites fuel stored in the bullet, leading to a projectile that increases in velocity up until it reaches its maximum range. This allows the Ramjet rifle to be one of the hardest hitting rifles from afar

Finally we have the Tsunami Arms Typ 17 Rajin, an anti power armor and anti vehicle weapon. This weapon is supplied with a bipod, computerized sights and a special shock absorption system for recoil, although it is so hefty that the user still feels the heavy kick. Wearing an ACPA is recommended when using the Rajin.

Image in thumbnail via Fabio Fernandes – https://www.artstation.com/artwork/DxYGWG

The ULTIMATE Cyberpunk 2077 Dictionary –150 + Lore Terms!

Welcome to The Cyberpunk 2077 Dictionary. The lore and world of cyberpunk is absolutely flooded with street slang and terminology that if you aren’t well acquainted with can make dialogue and narratives hard to follow.

Cyberpunk 2077 looks like it will have a heavy emphasis on cyberpunk slang, lingo and colloquial terms so today we’ll be going over more than 150 terms from A to Z to help you acclimatize to the world of Cyberpunk so you can really understand what’s happening and being spoken about when you jump into Night City for the first time. This video will feature terms from both demos we’ve seen so far, as well as general Cyberpunk & Cyberpunk 2020 and Red terms and their definitions. Timestamps for letters of the alphabet will be in the description.

If you guys have any terminology you’d like to add, drop a comment and educate your fellow choombas. Don’t worry if you don’t know what that means, we’ll get to it.

A – 0:46
Airhypo – Bones McCoy
AV
Afterlife
ACPA
Agriplex
Amped Out
Alien

B – 1:24
Biomonitor
Braindance
Bring Your Iron
Bhikku Monk
Borg
Badges
Bonebrain Buffalos on Steroids
Bioware
Bodysculpt
Bag-man
Bodybank
Booster
Brain potato
Buttonhead
Blackwall

C – 2:58
Chrome
Chrome Bangers
Chromer
Chromatic Rock
Chromed Out
Chippin In
Corpo
Cam
CHOOH2
Credchip
Chip Had the Clap
Chairjocks
Cyberdeck
Cyberspace
Cybersecurity
Call-girl
Choombatta / Choomba
CHOOH-head
Chop
Combat Zone
Combat Drugs
Console Cowboy
Crystal Jock
Conversion
Cybered Up
Cyberpsychosis

D – 4:24
Dirtgirl / Dirtboy
Data Fortress
Deep Net
Data Term
Deckhead
Dock
Dorph
Dragon Piss
Dream Time

E – 5:15
Eddies / Eurodollars
Edgerunners
Exotic

F – 5:35
Fixer
Flathead
Face
Faust
Flatbacker –
Flatline –
Fodder –
Four-Five
FUBAR – FUGAZI

G – 6:07
Gonks
Gonked
‘Ganic Hand
Geisha –
Getting Lacey –
Gibson –

H – 6:30
Handle –
Hexed –
Highrider –
Hosho Kaisha –
Hotdogger –

I – 6:48
I.C.E. –
ICEBREAKER –
Input / Output –

J – 7:02
Jaina –
Jacking In
Joygirls / Joyboys
Joytoy
Juicy Sucratine
Juice

K – 7:26
Kibble

L – 7:31
Linefoot –

M – 7:35
Megabuilding –
MAXTAC –
Meat Puppet –
Metalhead –
Mizu Shobai –
Monkey –
Mudboy –

N – 8:12
Neurosocket
Netpig
NCPD
NCART
Netrunner
Netwatch
Netrun
Nudie

O

P – 8:48
Psychogang
Psychoborg
Paint Boys
Pasta Boys
Panzerboy –
Posergang –
Puppets –
Polymer-One Shot

Q

R – 9:22
Ranyon
R.A.B.I.D.S –
Reality Junkies –
Reflex Booster
Ripperdoc
Rin Tin Tin –
Ronin –

S – 10:00
Shard –
Screamsheet –
Sandevistan
Spiderbot Splinter
Suits
Solo
Samurai
SCOP –
SimStim –
Skagman –
Spook –

T – 10:50
Trauma Team
Trip Six
Taking Sake –
Tiger –
Tiger Team –
Throwbacks
Tin Can –

U

V – 11:15
Vatjob –
Vector
Vidiot –
VRCade –

W – 11:26
Watcher
Weefle –
Wetwork –
Wetware –
Wilson –

X

Y

Z – 11:45
Zip gun
Zombie
Zonedance

SOCIALS & LINKS!

Join The Channel! – https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join
Neon Nation Merch! – https://teespring.com/stores/theneonarcades-store
Amazon Affiliate Links! (Gear I Use! – Purchasing through these will give me a small commission!) – https://www.amazon.ca/shop/theneonarcade
Twitter – https://www.twitter.com/TheNeonArcadeNA
Discord – discord.gg/QJESTCd
Instagram – https://www.instagram.com/TheNeonArcade
NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Andre Velazquez
– jacory hammock

Cyberpunk 2077 – ACPA & Power Armor Weapons! (Lore!)

Just like the actual flesh and bone Edgerunners and Cyberpunks in the world of Cyberpunk, ACPAs have a large variety of weapons too.

In Today’s Cyberpunk 2077 Lore video we will be talking more specifically about ACPA weapons and types and styles of weapons that are equippable on ACPAs.

Starting with melee weapons we have the heavy bladed weapons, including axes and swords which can not be wielded effectively by an unpowered human. Some carry these ACPA blades as a mark of distinction or honor, and these blades have the ability to penetrate hard and soft armors. The most common model of bladed weapons is the trooper sword, which sports a classic medieval crusader design. It weighs more than several times that of a normal sword but is still just as sharp as say a good combat knife.

Heavy blunt weapons are very similar but are made at a lower quality production and have less potential for armor piercing as its bladed counter-part weapons.

Large power saws which sport a powered disk or chain saw with very sharp hardened allow teeth and retractable mono swords which are lighter than trooper swords and retractable are also options for ACPAs looking to up their hand to hand and brawly combat potential.
Next, we have machine guns and heavy rifles, which have become the standard primary weapons in ACPA combat in 2020 and can wound a trooper in armor with a well-placed shot.

Most rifles can be enclosed on the arms, or external on the arms or torso as well as being two handed. For external or carrying options, you can also choose to protect it with armored pods or housing units.

The 12.7 mm HMG is a vehicular heavy machine gun, whilst the 13.9mm rifle is a rare rifle based on a .55 caliber anti-tank weapon used between the world wars called the Boys AT-Rifle.

The 14.5 mm KPV is a massive machine gun and one of the most devastating anti-ACPA weapons ever used. Featuring a high ROF, this weapon was the largest machine gun made by the Russians and originally mounted on vehicles.

The 12.7mm Gatling gun is a weapon usually mounted onto AVs and Helicopters whose multi-round penetration can drop most suits of powered armor.

The EMG-85 4mm Railgun has immense power requirements but cannot be matched in its penetration and firepower.

Experimental weapons are typically used in ACPAs due to the nature of their exotic design and functionality, and although Beam weapons are limited to primarily space use, there are a couple that function great on ACPAs.

A painting laser can be used to sport for laser-guided weaponry, which comes in handy for other units on the battlefield. We also have the Meta-Armson “Photon” Assault Cannon, the first combat laser weapon to see field use. Power is provided by a backpack superconductor battery and damage here can be varied by adjusting the amount of power used.

Next, we have scatter-packs which are light weight weapons which use explosive charges to fire an area-filling cone of ammo. These have tremendous recoil and the widths of these munition cones can vary from weapon to weapon. There are also special restrictions on firing scatter packs and firing one in a location not recognized in a militarized zone can lead to a suspension and investigation of the trooper or soldier behind it.

Some examples of scatter packs are the BRP battledress Ripple Flechette pack, which holds clusters of explosive charges in separate tunes which can be fired simultaneously in a 60 degree cone, BFCWA Flechetter Clouds, which fire needle projectiles in a wider cone, and the BIM Minelets volley, which sends a 60 degree cone of mini mines, to damage infantry unfortunate enough to walk over them.

Second to heavy rifles, ACPA- portable cannons are often used on the PA battlefield. The 20mm Rifle is the most common, but options like the 27-30 mm autocannon, the EMG-83 improved railgun, and the 75mm recoilless cannon are options here.

Rockets & missiles are the true heavy arms which are mainly strapped onto Aerial vehicles and helicopters and have extreme destructive capabilities perfect for full military operations. All these weapons require some sort of targeting capabilities. The IFAR is a folding fin aerial rocket and has been in use since the Korean conflict.

The Law 3 is an anti-tank system designed to punch through armor and is one of the more common types of rockets when it comes to power armor. The Light anti-tank guided missile is massively larger.

SOCIALS & LINKS!

Source images – http://cyberpunk.asia/

Join The Channel! – https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join
Neon Nation Merch! – https://teespring.com/stores/theneonarcades-store
Amazon Affiliate Links! (Gear I Use!) – https://www.amazon.ca/shop/theneonarcade
Twitter – https://www.twitter.com/TheNeonArcadeNA
Discord – discord.gg/QJESTCd
Instagram – https://www.instagram.com/TheNeonArcade
NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– Andre Velazquez
– jacory hammock

Cyberpunk 2077 – ACPAs & Power Armor! (Lore!)

Today we are talking about ACPAs or Assisted Combat Personnel Armor, some of the styles, how they operate, their weaponry and uses in Cyberpunk 2020 and potentially Cyberpunk 2077.

Powered Armor as defined in the Heavy Artillery sourcebook is a combat environment suit which 1 has been augmented with rigid or semi rigid composite plates of armor and 1 assists the wearer in carrying its own considerable bulk, and that of the various weapon and utility devices through some sort of powered assist.

With the introduction of Power Armor, a new category of professional Solos began to gain momentum, who could be compared to the brute jet-fight pilots who are well versed in their heavy artillery and equipment. These Solos were called Troopers, with a special ability called Combat Sense like regular Solos but specialized for ACPAs.

Powered Armor have a large array of weaponry and can fit into one of three categories in Smart-Linked, Targeted or Guided.
Smart Linked ranged weapons are machine guns, portable cannons and other simple projectiles, targeted ranged weapons have parabolic trajectories without guidance systems like unguided rockets and propelled grenades, and guided ranged weapons are luxuries on the battle field that virtually assure a successful hit by locking on, such as anti-vehicle and air missiles.
Next let’s jump into the components of what makes up an ACPA and how it’s integral to the Trooper on the battlefield.
Power Armor became feasible with the birth and development of the linear frame, a metal and plastic scaffold of synthetic musculature and rigid supports.

With traditional linear frames not being strong enough for ACPAs, and with R&D teams envisioning the ability for troopers to be able to run, rip open doors and carry heavy artillery, they needed an incredible strong frame. In a rare collaboration Militech and Orbital Air developed an extremely light weight frame made of a crystalline poly-nucleotide lattice and plastisteel fibre.

The quality and composition of armor plates found in PA suits worldwide vary.

All ACPA suits are considered watertight down to 30m and have a filter / rebreather system that allows for 1 hour of sealed operation. They are driven by a fuel cell that allows them to operate for 24 hours straight, although they can be replaced in the field. Pilots and troopers wear skintight, low-friction bodysuits which act as cooling garments, and the ACPA itself requires the wearer to have interface plugs with a vehicle link in his processor.

A suit’s reality interface is integral to the function of the unit. This makes armor combat look a lot like netrunning. Its usually placed in the helmet, and the simplest implementation of this is the aperture-based reality interface. This relies on openings in the helmet protected by projectile resistant glass or plastic but leads to the same vision restrictions as a medieval knight.

Enhanced aperture adds additional lenses and auditory receptors to the suit, to improve peripheral vision and wideband aperture enhances upon this by adding smart targeting and adjusting lenses to help again with peripheral vision.

Full-HUD Wideband adds automatic targeting and an acquisition system whilst environment calculating integrated wideband HUD adds computer power for the trooper to interpret the geometry of the terrain.

Virtual Reality interfaces are the best and interpret the environment for pilot with sophisticated graphics and auditory warning. This is where Troopers and Netrunners are effectively one in the same in how they use their interfaces.

ACPAs also have reflex and control systems that regulate how the Trooper interacts with the outside world via his neural interface plugs and vehicle link. From basic control which is essentially the full range of human motion to high boost to command and control computers which allow increased neuromuscular function and highly automated actions to occur respectively.

ACPAs are equipped with auto-doctors which are automated medical systems to help improve a Trooper’s combat survivability. Examples from lowest tier to highest include the RussianArm KwikFix, the Arasaka Monitor, The Bodyweight Medic, the Militech Repeater and the Orbital Air prime.

Safety systems are also integral for ACPAs and escape hatches are on most units. Self-sealing compressors, food and filtration systems, extended power cells and life support are seen in some ACPAs depending on what they are being used for.

Power Armours are also equipped with audio visual means of communication including satellite uplinks, cell phones, radio links, scramblers, laser communicators, thermal targeting, image enhancement, radar and more.

When it comes to movement ACPAs can climb using sets of blades similar to wolvers, and fly using jets, gliders or Flyer wings. They can also skate around at high speeds and utilize an underwater jet to use at depth.

Cyberpunk 2077 – What Makes GOOD Gunplay, Gameplay & Combat?

Today we are talking about Gunplay, where Cyberpunk 2077 has seen improvements from last years demo to this year’s deep dive, what makes good gameplay and the mechanics and systems driving weighty & satisfying combat, the distinction in what’s important between story-driven single player games and competitive multiplayer games, hitscan and projectile weapons, sandbox environments & more. This video will have emphasis on Cyberpunk 2077, but in all honesty these principles will apply to gunplay mechanics across all shooters.

SOCIAS & LINKS!

Join The Channel! –
https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join

Neon Nation Merch! – https://teespring.com/stores/theneonarcades-store

Amazon Affiliate Links! (Gear I Use!) – https://www.amazon.ca/shop/theneonarcade

Twitter – https://www.twitter.com/TheNeonArcadeNA

Discord – discord.gg/QJESTCd

Instagram – https://www.instagram.com/TheNeonArcade
NEON NATIONERS!

– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– jacory hammock
– Andre Velazquez